Red Mage (赤魔道士? or 赤魔道師, Akamadōshi?, lit. Red Magic Adherent) is a job class in the Final Fantasy series, and is featured in several installments. It is among the first job classes introduced in the series.
Red Mages typically cast both Black and White Magic and can also wield swords and equip armor that normal Black and White Mages cannot. They are, in essence, among the more versatile characters of the series. However, their versatility comes at a price: their stats are usually low, and they cannot cast higher level spells or use stronger equipment. They can learn many spells, but not the strongest, and equip some heavy armor, but not all of it though they are often relegated to cloth armor.
Thus, the Red Mage is a jack-of-all-trades, but a master of none. In certain games, Red Mages have a special ability such as Dualcast which boosts their spell casting efficiency. The standard Red Mage attire consists of red, black, and white clothing, including a red cloak with white or black trimmings, black boots and a red cap with a white feather.
First appearing as one of the basic six job classes, Red Mages can upgrade into the Red Wizard, which is distinctly versatile in both magic and weapons. Unlike most other Red Mages in the series, Red Wizards can cast the third-tier level of elemental spells such as Firaga. They can also cast Curaga, allowing them to function as a healer albeit lacking the party wide heals of White Mage and White Wizard.
Few characters are assigned a specific job. However, Scott wears red armor and a cloak and has basic magic and physical abilities, approximating the standard abilities and appearance of Red Mages.
Red Mages have access to White and Black Magic spell, but are especially proficient at buffing and debuffing spells, with its signature spell being the MP-restoring Refresh spell. Red Mages also have reduced spell casting times and the ability to "Convert"—swapping their HP and MP values around. Because of their jack-of-all-trades set up, and survival skills, Red Mages have fairly sufficient "solo" capability, depending on the content level.
Rainemard was an Elvaan Red Mage who was murdered before the game starts. Players can undertake a series of quests to investigate his murder mystery. In the Wings of the Goddess expansion, Rainemard is alive and can be recruited as a freelancer to help players in Campaign battles.
Represented by the Zodiac sign of Cancer, Red Mages are notable for being the only class to use Arcane Magick. They can wield maces and greatswords.
Red Mage's hat is an adornment for monsters, as an allusion to the job.
A garb imbued with the soul of the red mage. It increases wearer's physical damage as well as magic damage in a balanced way.
Lightning obtains the Red Mage at the start of Day 2 from a treasure cube in the Ark. It raises maximum ATB by 20, but comes with a slight disadvantage of starting a battle with the ATB gauge filled at 50%. The passive ability that is attached to the garb, Soul of the Red Mage, raises Lightning's Strength and Magic by 8%. The garb comes with locked abilities Light Slash Lv. 2 and Buster Ruin Lv. 2.
Red Mage was announced as a new job coming with the second expansion, Stormblood. They are a DPS class armed with rapiers and a magicked crystal medium. The job is described as "a hybrid ranged/melee style achieved via high-speed positioning."
Only viera can access the Red Mage job, and their spells only reach tier 1 spells (though said spells are significantly stronger than previous iterations). However, they still retain the Doublecast ability. The weapon of choice for Red Mages is the Rapier though their character art depicts them wielding a staff.
Red Mages follow the same form as Tactics Advance. Due to new Laws System, Doublecast cannot be used to evade parameters such as elemental laws.
Class Third Moogle of the Cranberry Knights represents the Red Mage job class.
Julius disguises himself early on as a Red Mage from the original Final Fantasy, he attacks the enemy with fireballs.
Shar the Wizard looks like a traditional Red Mage. Shar can create Lost Magic using powerful elemental stones for the party. Lost Magic is a combination of both White Magic and Black Magic, befitting the traditional Red Mage's ability of using both White and Black Magic spells.
Del Dee is a mercenary who can be hired in the town for a price of 5,000 gil. He is dressed as a Red Mage and boasts a high level of magic, but mentions when the player hires him that he is mainly into fashion and dislikes fighting.
Red Mages are enemies that invade Mira's tower in order to destroy the crystal in the top floor.
The Red Mage job is present, and is obtained after defeating Fiore DeRosa in Florem. It has a very distinct appearance from the traditional Red Mage outfit, wearing red rose-decorated outfits. In addition to its standard abilities, the Red Mage also has abilities that let them gain extra BP when certain battle conditions are met.
Red Mage returns is a returning job. To obtain it, the player must do a side quest that involves using the wellspring gem, a gem that creates water for an oasis near Ancheim. The player must decide to bring it back to its rightful place to bring water back to the desert dwellers. This causes Fiore DeRosa to attack the party after which he relinquishes the asterisk.
Elgo bears the Red Mage job class. The Warriors of Light obtain access to this job with the completion of the chapter featuring that character: "Tome of Dawn". It is one of the standard jobs available to both groups.
Jornee gets an alternate costume based on the Red Mage job from the "Phantom Beast Great Decisive Battle!" event. The costume can only be seen when Jornee is equipped with the "Red Mage Equipment" accessory. Whoever equips the accessory will gain 20% magic critical chance, along with 80 magic and 30 speed.
In the Duel Colosseum, when selected, the Red Mage job card will cause the cards at the selection area not to be discarded while not chosen. In the North American, European and Universal Tuning versions, it also makes Treasure Cards cost 0 medals. This is great for those who want to obtain a lot of treasure with minimal expense, especially with the Thief job card active as well.
The Red Mage job card reappears in the new Labyrinth mode, and halves the cost of Treasure cards.
The Red Mage specializes in intelligence abilities and is available from the start. The preferred weapons are swords and staves. The job is involved in the requirements to unlock the Dancer and Blue Mage jobs.
When red mages chainspell opposing elements, enemies have a tough time staying alive.
The Red Mage is a character available to the party, he uses the Dualcast ability during battle. It unlocks at level 36.
These warrior mages bring a variety of talents to the party, from white and black magic, to skill with melee weapons, enabling them to adapt swiftly to the changing tides of battle.
Red Mage appears as a recruitable character unlocked as the First Time Reward for completing Darill's Tomb in the Classic mode in Final Fantasy VI storyline.
His initial Soul Break is Doublecast Fire which at the expense of one Soul Gauge segment casts Fire on a single target twice in a row. The hat Feathered Hat (III) can grant Red Mage access to Doublecast Thunder which at the expense of one Soul Gauge segment casts Thunder on a single target twice in a row.
He can equip accessories.
The Red Mage job is represented by several cards: five Fire-element cards depicting Arc, Lenna, Faris, a viera, and the jobs artwork from Final Fantasy Explorers as well as three Lightning-element cards depicting Refia, an Elvaan, and a hume as a Red Mage.
Red Mages from the series appear on Triple Triad cards.
Non-Final Fantasy AppearancesEdit
Square Enix Legend WorldEdit
The Red Mage version from Final Fantasy XI appears as a card.
Red Mage and Red Wizard are units and their ability is Pride's Courage. Red Mage can be promoted to Red Wizard.
The Red Mage appears on a gold card.
The Red Mage appears as a job. The Red Mage can equip a swords and rods, and wielding magic spells.