Final Fantasy XIII-2 Enemy
Red Chocobo
赤チョコボ (Akachokobo)
Ffxiii2 red chocobo
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
87,352 257 206
Stagger Icon FFXIII Chain Icon FFXIII
200% 90
Keep Launch Libra
15 Resistant 30
CP Gil
240 346
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
Resistant Weakness -
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
- - -
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Imperil-ffxiii-icon
- - 30% Immune 30%
Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon Debrave-ffxiii-icon Defaith-ffxiii-icon
30% Immune Immune 30% 30%
Daze-ffxiii-icon Wound Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
30% - 30% - 30%
Location The Archylte Steppe -Year Unknown- (Grave Ridge)
Type Feral Creature
Subtype Chocobo
Recruit Chance 15%
Common Drop Chocobo Plume (20%)
Rare Drop Afro & Red Chick (1%)
Abilities Inspire, Ruin, Supersonic Wave
Notes - May flee from battle.
- Capable of restoring HP.
- Delivers devastating physical attacks.

The Red Chocobo is an enemy from Final Fantasy XIII-2.


It begins combat by using its Inspire ability, which grants it Bravery, Faith, and Vigilance, after which it will begin its attack. Its attacks are powerful, and it has a lot of HP, but it does not have much in the way of defenses, and with time, the party should be able to take it down. It can be a difficult foe to defeat. If the battle takes too long, it will flee by using Choco Dash.


A good tip is to pay attention to the chocobo's movements in battle, as right before they flee they will turn around and shake their rear. As soon as the player spots this they can press Start and redo the battle, as it is often faster than waiting for another one to spawn.

Paradigm PackEdit

The Red Chocobo is, like its color represents, a Commando. It gains balanced stats and learns many passive abilities, such as Fire Resistance and Critical: Bravery. The latter may be a good addition, since the party is unable to manually bestow Bravery (unless cast through a monster like a Gigantuar). It also learns Stagger Maintenance II, extending the duration of stagger. As with all chocobos, the player with one Red Chocobo and its crystal may obtain another Red Chocobo crystal due to the chocobo racing minigame. All other tameable monsters are limited to one each.

Tameable Monster
Name Red Chocobo Role Commando
Traits Late Bloomer - Pinch Hitter - Juicy
Composition Biological Start Grade Monster Grade 1
Max Level 99 HP 615
Strength 53 Magic 67
ATB Segments 3 Stages 5
Innate Affinities Resist: Fire, Weak: Ice
Feral Link Kweh (Deal physical damage to target. Input Type: Multiple)
Ability Type Level Infusible
Attack Command Initial N
Ruin Command Initial N
Stagger Maintenance Passive Initial N
Smite Auto 4 N
Resist Fire: +10% Passive 7 Y
Blitz Command 11 N
Resist Fire: +33% Passive 16 Y
Critical: Bravery Passive 18 Y
Faultsiphon Auto 21 Y
Ravage Command 26 N
Resist Fire: +45% Passive 29 Y
Lifesiphon Auto 33 Y
Bloodthirsty Auto 50 N
Haste Feeder Auto 57 N
Stagger: Wound Auto 64 N
Bravery Feeder Auto 77 N
Scourge Auto 94 Y
Stagger Maintenance II Passive 99 N

Related enemiesEdit