|Final Fantasy XIII-2 Enemy|
|Location||The Archylte Steppe -Year Unknown- (Grave Ridge)|
|Common Drop||Chocobo Plume (20%)|
|Rare Drop||Afro & Red Chick (1%)|
|Abilities||Inspire, Ruin, Supersonic Wave|
|Notes|| - May flee from battle.|
- Capable of restoring HP.
- Delivers devastating physical attacks.
The Red Chocobo is an enemy from Final Fantasy XIII-2.
It begins combat by using its Inspire ability, which grants it Bravery, Faith, and Vigilance, after which it will begin its attack. Its attacks are powerful, and it has a lot of HP, but it does not have much in the way of defenses, and with time, the party should be able to take it down. It can be a difficult foe to defeat. If the battle takes too long, it will flee by using Choco Dash.
A good tip is to pay attention to the chocobo's movements in battle, as right before they flee they will turn around and shake their rear. As soon as the player spots this they can press and redo the battle, as it is often faster than waiting for another one to spawn.
The Red Chocobo is, like its color represents, a Commando. It gains balanced stats and learns many passive abilities, such as Fire Resistance and Critical: Bravery. The latter may be a good addition, since the party is unable to manually bestow Bravery (unless cast through a monster like a Gigantuar). It also learns Stagger Maintenance II, extending the duration of stagger. As with all chocobos, the player with one Red Chocobo and its crystal may obtain another Red Chocobo crystal due to the chocobo racing minigame. All other tameable monsters are limited to one each.
|Traits||Late Bloomer - Pinch Hitter - Juicy|
|Innate Affinities||Resist: Fire, Weak: Ice|
|Feral Link||Kweh (Deal physical damage to target. Input Type: Multiple)|