I couldn't miss the chance to practice my drawing!
Restore III (Recover and Heal 3 in older translations) restores a moderate amount of HP to the target; it is the equivalent to a Hi-Potion.
Heal (Remedy and Restore in older translations) restores HP equal to 1/10 of max HP. This ability is used by Cagnazzo, Lunasaur, Dark Bahamut, Defense Node, Brachioraidos, Lunar Dragon, Lunar Asura, and Proto Deathmask.
Heal functions the same way as it did in the prequel.
Recover from various conditions.
Recover functions as an Esuna-type ability to the party for free, and is learned through the Chemist class at level 4 for 135 ABP. Recover removes Blind, Poison, Mini, Toad, Silence, Confuse, Paralysis, Sleep, and Old. The ability was meant to remove Petrify as well, but does not do so.
Recover is learned from the Guardian Force Leviathan for 200 AP. It can also be learned by any GF with the item Healing Ring, provided there is a space for the GF to learn this ability. It restores all HP to one target, and can instantly inflict 9,999 damage on any undead enemy.
Cure is an enemy ability, the weaker version has an attack power of 0 while the stronger version has an attack power of 25. Both version restores HP to a single target. This ability is used by Mage, Sorcerer, Thanatos, and Water Hag.
Recover is an ability that has infinite uses, it also increases a Robot's HP by 9. The target that has this ability will recover 10% of maximum HP automatically during battle at the end of every round. This ability can be used by Anubis, Behemoth, Byak-Ko, Cancer, CatWoman, Corpuscl, Earth, Hydra, Jorgandr, Kirin, Rakshasa, Revenant, Su-Zaku, Susano-O, Toadstol, Treant, WereRat, WereWolf, and Fenrir.
Recovers a small amount of allies' HP and MP after battle.
Recover is a level 6 ability of the Ranger class, requiring 120 AP to learn. It requires 1 slot in order to equip and use. It restores 1% of a character's maximum HP and MP after each battle, affecting the whole party and stacking with itself.