Reaver Ω
Reaver Ω is an enemy in Lightning Returns: Final Fantasy XIII . It is a Last One that appears when only one Reaver is left in the game after 30 of its species have been felled.
Stats [ ]
Default
Easy: [Days 1-6] 208,000 [Days 7-9] 332,800 [Days 10-12] 416,000 [Day 13] 624,000 [Day 14] 1,040,000
Normal: [Days 1-6] 260,000 [Days 7-9] 416,000 [Days 10-12] 520,000 [Day 13] 780,000 [Day 14] 1,300,000
Hard: [Days 1-6] 910,000 [Days 7-9] 1,456,000 [Days 10-12] 1,820,000 [Day 13] 2,730,000 [Day 14] 4,550,000
Easy: [Days 1-6] 690 [Days 7-9] 897 [Days 10-12] 1,104 [Day 13] 1,380 [Day 14] 2,415
Normal: [Days 1-6] 1150 [Days 7-9] 1,495 [Days 10-12] 1,840 [Day 13] 2,300 [Day 14] 4,025
Hard: [Days 1-6] 2,875 [Days 7-9] 3,737.5 [Days 10-12] 4,600 [Day 13] 5,750 [Day 14] 10,062.5
Easy: [Days 1-6] 225 [Days 7-9] 292.5 [Days 10-12] 360 [Day 13] 450 [Day 14] 787.5
Normal: [Days 1-6] 375 [Days 7-9] 487.5 [Days 10-12] 600 [Day 13] 750 [Day 14] 1,312.5
Hard: [Days 1-6] 937.5 [Days 7-9] 1,218.75 [Days 10-12] 1,500 [Day 13] 1,875 [Day 14] 3,281.25
Keep( The lower the number, the easier it is to interrupt enemy actions.)
Disruption( If the ability used by Lightning has higher Cut than enemy has Keep, this ability can interrupt the enemy.)
Easy/Normal: [Days 1-6] 19600 [Days 7-9] 29,400 [Days 10-12] 39,200 [Day 13] 58,800 [Day 14] 98,000
Hard: [Days 1-6] 58,800 [Days 7-9] 88,200 [Days 10-12] 117,600 [Day 13] 176,400 [Day 14] 294,000
Easy: 16Normal: 8.00Hard: 4
Stagger Conditions
1: Unleash physical attacks, or deal ice and lightning damage. The effect is greater in the instant following the enemy's attack.
Modifiers
Physical attacks: x1/x3[note 1] Lightning- and Ice-imbued attacks: x1/x3[note 1] Perfect Guard: x4Other attacks: x0
Stagger Point (Decay)
Preservation (Decay)
Duration
Iterative Resistance
Further staggering
Duration
Iterative Resistance
Further staggering
Stagger effects
Stagger Modifiers
Physical attacks: x10Lightning- and Ice-imbued attacks: x10Other attacks: x0
Duration
Iterative Resistance
Further staggering
Stagger effects
Stagger Modifiers
Upright
Easy: [Days 1-6] 208,000 [Days 7-9] 332,800 [Days 10-12] 416,000 [Day 13] 624,000 [Day 14] 1,040,000
Normal: [Days 1-6] 260,000 [Days 7-9] 416,000 [Days 10-12] 520,000 [Day 13] 780,000 [Day 14] 1,300,000
Hard: [Days 1-6] 910,000 [Days 7-9] 1,456,000 [Days 10-12] 1,820,000 [Day 13] 2,730,000 [Day 14] 4,550,000
Easy: [Days 1-6] 825 [Days 7-9] 1,072.5 [Days 10-12] 1,320 [Day 13] 1,650 [Day 14] 2,887.5
Normal: [Days 1-6] 1375 [Days 7-9] 1,787.5 [Days 10-12] 2,200 [Day 13] 2,750 [Day 14] 4,812.5
Hard: [Days 1-6] 3,437.5 [Days 7-9] 4,468.75 [Days 10-12] 5,500 [Day 13] 6,875 [Day 14] 12,031.25
Easy: [Days 1-6] 225 [Days 7-9] 292.5 [Days 10-12] 360 [Day 13] 450 [Day 14] 787.5
Normal: [Days 1-6] 375 [Days 7-9] 487.5 [Days 10-12] 600 [Day 13] 750 [Day 14] 1,312.5
Hard: [Days 1-6] 937.5 [Days 7-9] 1,218.75 [Days 10-12] 1,500 [Day 13] 1,875 [Day 14] 3,281.25
Keep( The lower the number, the easier it is to interrupt enemy actions.)
Disruption( If the ability used by Lightning has higher Cut than enemy has Keep, this ability can interrupt the enemy.)
Easy/Normal: [Days 1-6] 19600 [Days 7-9] 29,400 [Days 10-12] 39,200 [Day 13] 58,800 [Day 14] 98,000
Hard: [Days 1-6] 58,800 [Days 7-9] 88,200 [Days 10-12] 117,600 [Day 13] 176,400 [Day 14] 294,000
Easy: 16Normal: 8.00Hard: 4
Stagger Conditions
1: Unleash physical attacks, or deal ice and lightning damage. The effect is greater in the instant following the enemy's attack.
Modifiers
Physical attacks: x1/x3[note 1] Lightning- and Ice-imbued attacks: x1/x3[note 1] Perfect Guard: x4Other attacks: x0
Stagger Point (Decay)
Preservation (Decay)
Duration
Iterative Resistance
Further staggering
8s
10%/20%/30%
Y Physical attacks: x30Other attacks: x0
Duration
Iterative Resistance
Further staggering
Stagger effects
Stagger Modifiers
Physical attacks: x10Lightning- and Ice-imbued attacks: x10Other attacks: x0
Duration
Iterative Resistance
Further staggering
Stagger effects
Stagger Modifiers
↑ 1.0 1.1 Enemy attacking
↑ Level 2 stagger
↑ Staggered with Perfect Guard
Battle [ ]
Spinning Slice.
When Reaver Ω transforms into its upright position it recovers much more health than the standard Reaver and it also gains a potent health regeneration perk, forcing players to play very aggressively to defeat this monster. The weapon it drops, the Flesh Render , provides with a regen buff at the beginning of battle that lasts for 15–30 seconds (achieving a 30 second regen buff requires the player to upgrade it via the Forge in Hard Mode ).
Strategy [ ]
A fully healed Angel of Valhalla is a good help for the battle, as well as ice and thunder magic, particularly of the -ra variety. Due to Reaver Ω's heavy regeneration when upright, it is advised to use Overclock after the first stagger when it is upright and continue to use it until the monster has fallen back down from a Launch , or until the player's EP is used up.
Another good tactic is to simply spam Overclock with the hardest hitting physical schema at the start of battle, after a stagger to take out Reaver Ω before it transforms.
Etymology [ ]
[view · edit · purge ] Reaver is an archaic term that means "to rob, plunder, or steal".
Related enemies [ ]