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Charge enemy chain gauges with concentrated attacks.
—Paradigm description

Ravager is a role in Final Fantasy XIII-2 whose main function is to use elemental attacks to build the target's chain gauge. Serah and Noel start out with the role, with Serah specializing in it. There are also numerous Paradigm Pack monsters that serve as Ravagers. Lightning in the Lightning's Story: Requiem of the Goddess DLC scenario has two roles based on the Ravager called Shaman and Mage.

AI mechanics Edit

Ravagers controlled by the computer select abilities designed to drive up enemies' chain gauges as high as possible, based on enemy data the player has discerned. If no elemental, physical or magical resistances have been discerned from the enemy, AI Ravagers will continue to use abilities of differing elemental properties until a weakness or resistance is found.

AI Ravagers try to avoid using the same ability twice in a row. For example, they will almost always queue up Fire, Flamestrike, Fire, Flamestrike if they know an enemy is weak against Fire, and has the same physical and magical resistance, because this drives up the chain gauge more than four Fires or four Flamestrikes.

In a normal paradigm, AI Ravagers will always target the same target as other party members. If there are two Commandos in the formation, the party leader's target is given priority.

AI Ravagers prefer to use first-tier spells and -strike abilities when faced with a single, unstaggered opponent. If an opponent is staggered, or if there are at least two opponents close together, AI Ravagers will also add one or two second-tier abilities in their attack queues. AI Ravagers will only use third-tier spells if there are many enemies close together.

X-paradigms will make AI Ravagers perform almost the same while exclusively using single target (re: first-tier) attacks, while W-paradigms will make AI Ravagers use third-tier attacks more often, even without close groupings of enemies.

Role bonus Edit

The Enhanced Role ability adds 1 rank; if the wearer has no boosts they would instead be treated as having Bonus Boost I and so forth.

Role Status Self Bonus Ally Bonus
Starting Chain +1.0% Chain +0.1%
Bonus Boost I Chain +2.0% Chain +0.1%
Bonus Boost II Chain +3.0% Chain +0.2%
Enhanced Ravager Chain +3.5% Chain +0.2%

Abilities Edit

Auto-chain Edit

Stock a set of commands focused on building chain bonuses.

Playable characters Edit

Ability ATB Mod Role Level
Serah Noel
Fire 1 1.0 1 29
Inflict fire-attribute magic damage.
Blizzard 1 1.0 10 1
Inflict ice-attribute magic damage.
Thunder 1 1.0 3 35
Inflict lightning-attribute magic damage.
Aero 1 1.0 12 9
Inflict wind-attribute magic damage on target and temporarily stun it.
Fira 2 1.5 16
Inflict fire-attribute magic damage to target and nearby foes. Staggered targets take more damage.
Blizzara 2 1.5 18
Inflict ice-attribute magic damage to target and nearby foes. Staggered targets take more damage.
Thundara 2 1.5 18
Inflict lightning-attribute magic damage to target and nearby foes. Staggered targets take more damage.
Aerora 2 1.5 23
Inflict wind-attribute magic damage to target and nearby foes, tossing them into the air and drawing them in.
Firaga 3 2.2 38
Inflict fire-attribute magic damage on targets within a wide radius.
Blizzaga 3 2.2 50
Inflict ice-attribute magic damage on targets within a wide radius.
Thundaga 3 2.2 41
Inflict lightning-attribute magic damage on targets within a wide radius.
Aeroga 3 2.2 55
Inflict wind-attribute magic damage on targets within a wide radius, drawing them up into a tornado.
Flamestrike 1 1.05 6 40
Inflict fire-attribute physical damage.
Froststrike 1 1.05 23 5
Inflict ice-attribute physical damage.
Sparkstrike 1 1.05 7 45
Inflict lightning-attribute physical damage.
Galestrike 1 1.05 25 13
Inflict wind-attribute physical damage on target.
Ultima Arrow All 0.4×7 Bonus
Unleash a salvo of attacks. Chain bonus effect varies by situation. Usable only once per battle.

Paradigm Pack Edit

Ability ATB Mod Monster (level) Infusible
Fire 1 1.0 Y
Inflict fire-attribute magic damage.
Blizzard 1 1.0 Y
Inflict ice-attribute magic damage.
Thunder 1 1.0 Y
Inflict lightning-attribute magic damage.
Aero 1 1.0 Y
Inflict wind-attribute magic damage on target and temporarily stun it.
Fira 2 1.5 Y
Inflict fire-attribute magic damage to target and nearby foes. Staggered targets take more damage.
Blizzara 2 1.5 Y
Inflict ice-attribute magic damage to target and nearby foes. Staggered targets take more damage.
Thundara 2 1.5 Y
Inflict lightning-attribute magic damage to target and nearby foes. Staggered targets take more damage.
Aerora 2 1.5 Y
Inflict wind-attribute magic damage to target and nearby foes, tossing them into the air and drawing them in.
Firaga 3 2.2 Y
Inflict fire-attribute magic damage on targets within a wide radius.
Blizzaga 3 2.2 Y
Inflict ice-attribute magic damage on targets within a wide radius.
Thundaga 3 2.2 Y
Inflict lightning-attribute magic damage on targets within a wide radius.
Aeroga 3 2.2 Y
Inflict wind-attribute magic damage on targets within a wide radius, drawing them up into a tornado.
Flamestrike 1 1.05 N
Inflict fire-attribute physical damage.
Froststrike 1 1.05 N
Inflict ice-attribute physical damage.
Sparkstrike 1 1.05 N
Inflict lightning-attribute physical damage.
Galestrike 1 1.05 N
Inflict wind-attribute physical damage on target.
Heat Blitz 2 1.5 N
Inflict fire-attribute physical damage on target and nearby foes.
Ice Blitz 2 1.5 N
Inflict ice-attribute physical damage on target and nearby foes.
Electric Blitz 2 1.5 N
Inflict lightning-attribute physical damage on target and nearby foes.
Aero Blitz 2 1.5 N
Inflict wind-attribute physical damage on target and nearby foes.

Dummied abilities Edit

The Water element was removed from the game, and its associated abilities can still be found within the game's data and they function as intended if added to a character's ability list through a third party tool.

Ability ATB Mod Level
Aquastrike 1 1.05 Dummied
Inflict water-attribute physical damage.
Water 1 1.0 Dummied
Inflict water-attribute magic damage.
Watera 2 1.5 Dummied
Inflict water-attribute magic damage on target and nearby foes. Staggered targets take more damage.
Waterga 3 2.2 Dummied
Inflict water-attribute magic damage on targets within a wide radius.

Shaman Edit

The Shaman role is exclusive to Lightning in the "Requiem of the Goddess" downloadable content scenario. Specific to this role is the emphasis put into physical damage enhanced with the element of Wind. It has a fast ATB rate.

Ability ATB Effect Level
Galestrike 1 Inflict wind-attribute physical damage on target. Initial
Windstorm 2 Inflict wind-attribute physical damage to target and surrounding foes. 4
Bladestorm 4 Inflict wind-attribute physical damage to targets in a wide radius. 7

Mage Edit

The Mage role is exclusive to Lightning in the "Requiem of the Goddess" downloadable content scenario. Specific to this role is the emphasis put into magical damage enhanced with the element of Lightning. It has a fast ATB rate.

Ability ATB Effect Level
Thunder 1 Inflict lightning-attribute magic damage. Initial
Thundara 2 Inflict lightning-attribute magic damage on target and nearby foes. Staggered target take more damage. 4
Thundaga 4 Inflict lightning-attribute magic damage on targets within a wide radius. 7

Passive abilities Edit

Playable characters Edit

Ability Effect Role Level
Serah Noel
Overwhelm Boost chain bonus effect of attacks for each ally targeting the same enemy. 50
Fearsiphon Slightly charge ATB gauge upon attacking staggered target. 31 60
Vigor Boost chain bonus effect of your attack when your HP is high. 60

Paradigm Pack Edit

Ability Effect Monster (Level) Infusible
Fearsiphon Slightly charge ATB gauge upon attacking staggered target. Blue Chocobo (3) Y
Overwhelm Boost chain bonus effect of attacks for each ally targeting the same enemy. Cloudburst (17), Gremlin (45) Y
Vigor Boost chain bonus effect of your attack when your HP is high. Level total of all infused Commando monsters: 99+ N
Felflame Increases damage of fire-based attacks against enemies vulnerable to fire. Debris (40) N
Felfrost Increases damage of ice-based attacks against enemies vulnerable to ice. Cloudburst (20) N
Felspark Increases damage of lightning-based attacks against enemies vulnerable to lightning. Debris (20) N
Felgust Increases damage of wind-based attacks against enemies vulnerable to wind. Cloudburst (40) N

Other appearances Edit

Final Fantasy Airborne Brigade Edit

FFAB

Ability Cards
Legend Cards
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Gallery Edit

Etymology Edit

A ravager is a person who ravages. From French ravage ("ravage, havoc, spoil").

Trivia Edit

  • Only Fire, Blizzard, Thunder and Aero spells are available in Final Fantasy XIII-2, but Final Fantasy XIII had two additional elements that have since been removed: Water and Earth spells (though, the only Earth spell was the technique Quake). Galestrike, Windstorm and Bladestorm have been added in Final Fantasy XIII-2 as new Wind-elemental strike attacks.
    • Aero has been changed from being a specialty spell in Final Fantasy XIII to a regular spell in Final Fantasy XIII-2. In Final Fantasy XIII, Aerora and Aeroga cost more ATB than other same level spells, but in the sequel they perform like regular -ra and -ga spells.
  • While Ravagers can no longer cast Water, enemies of the Sahagin species still can. As Water has been removed as an element in Final Fantasy XIII-2, this attack has been reclassified as a non-elemental spell.
    • Though removed, Serah and Noel can use Aquastrike and cast Water-elemental spells via third-party hacks.
  • The name of the item "Blaster's Sapphire", an item boosting the Ravager role bonus, may come from the Japanese name of the Ravager: Blaster.
  • Lightning's Shaman and Mage roles serve as physical and magical versions of the Ravager, while also getting a large boost to ATB speed.