|Final Fantasy XIII-2 Enemy|
|Location||Oerba -400 AF-|
- The Ashensand
|Common Drop||Scarletite (30%)|
|Rare Drop||Royal Armlet (5%)|
|Abilities||Ruin, Ruinga, Fire, Fira, Blizzard, Thundara, Aero, Aerora, Beseech, Aleph Zero, Darkness Cutter|
|Notes|| - Capable of draining HP.|
- Calls allies.
- Employs non-elemental attacks.
- Employs wounding attacks that reduce maximum HP.
Raspatil is a monstrous Undying-type Cie'th with a winged serpentine body, multiple arms, and six insectoid legs encountered in Final Fantasy XIII-2. It is found on the beach in Oerba -400 AF- as a rare enemy, which means activating the Battlemania Fragment Skill makes it appear more frequently.
To make fighting Raspatil easier, it is highly recommended that player has a nearly maxed Crystarium with over 6000 HP and, if possible, 1000+ Magic for Serah and 8000 HP and 1000+ Strength for Noel. It is possible to defeat Raspatil with lower stats but the higher level the player the easier it becomes. Combining these stats with at least all the abilities player can gain from each Crystarium role the battle becomes bearable. Having high damage dealing Commando and Ravager monsters is helpful. For a Synergist, having a high-leveled Purple Chocobo is effective for offensive buffs, or simply using Yakshini's Feral Link to cast most of the buffs.
One method to winning consists of the following Paradigms:
- Espionage (SAB-SAB-SYN)
- Cerberus-X (COM-COM-COM)
- Tri-disaster-X (RAV-RAV-RAV)
- Rapid Growth (SYN-SYN-SYN)
- Convalescence (MED-MED-SYN)
- Conservation (SEN-SEN-SYN)
As soon as the battle begins, player should start casting Deprotect, Deshell and Imperil until they stick on Raspatil. Having a Purple Chocobo passively casting buffs is helpful for the fight. Once all three debuffs are on Raspatil and all the party members have been buffed, player should switch over to Tri-disaster-X and start focusing on getting Raspatil's stagger gauge up. Once Raspatil calls for allies the party should switch to Cerberus-X and take them all out quickly. If the player ignores them Raspatil will cast Beseech which consumes them to heal himself, elongating the battle.
The player should focus on getting Raspatil's chain gauge it to 999% and then switch to Cerberus-X and focus on heavy damage dealing. Once Raspatil is about to leave stagger, Noel should use Meteor Javelin. If Raspatil isn't close to being beat yet, the party should switch over to Convalescence (or Salvation) and work on healing up and rebuffing. If the party is taking too much damage they can switch to Rapid Growth and use Noel to cast Protectga and Shellga.
If at any point should Raspatil use Aleph Zero, the party should switch to Conservation or Tortoise to help nullify damage.
If the player is at the final parts of the game Raspatil is easy to defeat using a Purple Chocobo, Blue Chocobo and a powerful Commando monster; and using a Paradigm with RAV-RAV-RAV followed by COM-COM-COM; it is possible defeat Raspatil at the first stagger before he can summon any of the stronger Cie'th.
Raspatil's Japanese name, Attila, comes from Attila the Hun, the feared ruler of the Hunnic Empire and leader of the Huns. With it's Japanese name coming from Attila, it's English name may be a version of "Rasputin" and "Attila"
- It is possible that Raspatil was once a Cocoon l'Cie as when she charges the sphere for the Aleph Zero, the rotating Cocoon fal'Cie brand appears beneath the charging sphere.