An ancient, ageless mage bearing the dazzling power of lightning.
Ramuh (ラムウ, Ramū?), also known as Indra, is a recurring character and summoned creature in the Final Fantasy series. He is affiliated with thunder and lightning, and appears as an old man carrying a staff. His signature attack is Judgment Bolt.
Ramuh has maintained the same basic appearance across the series with minor variations. Ramuh is an old man with a long beard and mustache, balding, and wearing flowing robes. The exact design of Ramuh's robes has varied. He carries a staff that he uses to call down bolts of lightning on enemies, including his signature Judgement Bolt.
Ramuh is one of the few summons to play a major role in the storyline of a game. In Final Fantasy VI, Ramuh calls Terra Branford to him when she loses control of her magical powers, and helps calm her while she regains her senses. He relates to the party the general details of the War of the Magi and what has led the espers to flee the human world, before becoming magicite and aid the party in battle.
- White summoning: Mind Blast - Paralyzes all enemies if successful.
- Black summoning: Thunderstorm - deals lightning damage to a single target.
- High summoning: Judgment Bolt - deals lightning damage to all enemies.
Ramuh, the Elder Justiciar... His anger calls forth thunderclouds as dark as winter night, which deadly bolts dispense justice with the greatest of efficacy.
Ramuh is a summon for Rydia. She can summon him innately when she rejoins the party as an adult in the Dwarven Castle. His name was translated as Indra in the SNES release. It has a casting time of 4, costs 30 MP to summon in all releases, and uses Judgement Bolt to attack all enemies for lightning-elemental damage.
In the Easy Type version, the casting time was reduced to 3.
Ramuh is wielded by the Green Dragon, one of four Eidolon-holding bosses found within the Lower Section of the Tower of Babil B12. Once it's defeated, it leaves behind an orb of golden light. The impostor Rydia claims the light and regains the ability to summon Ramuh during battle. Ramuh along with the other reclaimed Eidolons are later summoned by the impostor Rydia on B6 of the tower to battle the party.
Ramuh returns as one of the Eidolons being controlled by the Mysterious Girl. He is first fought in Porom's chapter in Mysidia, then later can be faced in The Gathering chapter. The first time is a scripted battle, but the second time the player fights Ramuh until he stops attacking. At this time player should stop attacking and wait until he recognizes Rydia, or else he will be permanently lost. Afterwards, he will be acquired as a summon. He costs 30 MP to summon.
Ramuh is a level 2 summon found in the forest outside of Istory. The party must fight him as a random encounter and defeat him. He uses the attack Judgement Bolt when summoned, dealing lightning-elemental damage to all enemies for the cost of 12 MP.
Ramuh is an esper, and plays a major role within the story as Terra's guardian while she is coming to her senses in Zozo. He turns himself into a magicite. When equipped, he teaches Thunder (x10), Thundara (x2) and Poison (x5), and gives a +1 Stamina boost when leveling up. When summoned, he casts Judgement Bolt, an unblockable spell with a Spell Power of 50.
- See the Summon sequence here.
Ramuh is a Summon Materia obtained in the Gold Saucer. The player must pick it up in the Chocobo Jockey Room after Barret Wallace defeats Dyne. If the player does not pick it up then, it becomes unobtainable. Ramuh's spell power is equal to 1.875x the base magic damage.
|Stats||Level 2||Level 3||Level 4||Master|
|AP for level||10000||25000||50000||70000|
|Stat changes||Magic +1, Max HP-2%, Max MP+2%|
Ramuh can be summoned in battle using the Ramuh Materia. He uses the attack Judgement Bolt, a lightning-elemental attack that hits all opponents. His appearance is based on his original appearance in Final Fantasy VII.
- See the Summon sequence here.
Ramuh is an eidolon who plays a role in the story. After Zidane Tribal, Vivi Ornitier, and Princess Garnet flee Alexandria, they wind up in the Pinnacle Rocks. Ramuh agrees to help Garnet if she can pass his test of completing a story and rewards her with a Peridot, which can be used to learn him as a summon for 30 AP. Ramuh reveals to Zidane and Vivi that whatever ending Garnet chose for the story, he would lend her his power; the story was simply to test her character. It is possible to leave Pinnacle Rocks without completing this quest, but the player can still obtain more Peridots later to teach Garnet Ramuh's summon.
Ramuh's summon attack is Judgement Bolt that deals lightning damage to all opponents. The magic power for Ramuh's summon under normal circumstances is 31. When the full animation plays, the power is equal to 32 plus the amount of Peridots in the party's inventory. If Ramuh is added to Dagger's roster of eidolons since the start of the game via a cheating device, he costs 88 MP to summon before she has her eidolons extracted. When acquired normally he costs 22 MP to summon. Summoning Ramuh earns the Bring on the Thunder achievement in the mobile and Steam versions.
Location: Treno, Card Stadium, Alexandria
Ramuh is one of the six celestial Avatars. He represents the lightning element. The job class Summoner can unlock the "spell" Ramuh upon completion of the quest Trial by Lightning. Alternatively, a brave low-level summoner may go on the quest Trial Size Trial by Lightning and defeat Ramuh in a battle alone rather than in a group. He retains his trademark maneuver Judgement Bolt and has several other offensive abilities as well as two party enchantments.
Olduum is the name given to Ramuh's staff. His staff, so named, is also identified with an ancient culture on the same continent as Aht Urhgan. Not much is known of this ancient civilization, aside from the fact they worshiped Ramuh and developed electronic technologies.
More about him prior his worship in said civilization is revealed: He was a sage from a nation situated on the Buburimu Peninsula. His great learning allowed the country to prosper and develop advanced technology. However, one day, one of Ramuh's machines predicted an earthquake. His kinsmen were unwilling to believe the possibility of a tragedy after so much prosperity, so they didn't take any precautions. The earthquake struck, and the people, angry at their own foolishness, began to look for a scapegoat. Suspicions naturally fell on Ramuh, who decided to exile himself to an uninhabited island after a young boy, who had lost his parents in the earthquake, threw stones at him. The nation neglected its technology, out of spite for Ramuh.
Thus, when beastmen attacked them, several years later, they couldn't defend themselves. The same boy who had thrown stones at him—now grown into a man—was sent to ask Ramuh for help, and the sage accepted. He used the Staff of Olduum to wipe out the beastmen with a thunderstorm, but victory had a bitter taste. Fearful of this new power, Ramuh's kinsmen soon forced him into exile again.
This time, he didn't return. The nation collapsed, but Altana rewarded Ramuh's selflessness by taking his soul to the heavens and transforming him into the Celestial Avatar of Lightning. Olduum is the name of the brightest, purple-colored star of the Ramuh constellation. It's also the name of an ancient civilization which used to exist in the Aht Uhrgan region. It's possible that Ramuh learned how to control lightning from them on one of his travels.
Ramuh is also the name of a server.
|1||Judgement Bolt||Rage||All||Massive lightning damage to enemies within area of effect. Only available during Astral Flow.|
|1||Shock Strike||Rage||7||Physical blunt damage and Stun effect.|
|10||Thunder II||Rage||24||Deals minor lightning magic damage.|
|19||Thunderspark||Rage||38||Deals lightning magic damage to enemies within area of effect and inflicts paralysis.|
|31||Rolling Thunder||Ward||52||Grants the effect of Enthunder to all party members in range.|
|42||Lightning Armor||Ward||91||Grants the effect of Shock Spikes to all party members in range.|
|55||Ramuh's Favor||Avatar's Favor||0||Enhances critical hit rate of all party members near Ramuh.|
|60||Thunder IV||Rage||118||Deals moderate lightning magic damage.|
|70||Chaotic Strike||Rage||164||Three-hit physical attack dealing massive blunt damage and inflicting a very potent Stun effect.|
|Thunderstorm||Rage||182||Deals massive lightning magic damage to one target.|
Archon of Storms, foes fall before him as wheat before the scythe.
Ramuh is the rank 3 Thunder Flying summon along with his pupil Raiden (a fellow lightning summon) and his tool Ramih. His regular attack is Judgement Staff, while his special, Judgement Bolt, deals massive lightning damage to all enemies in range and causes Silence.
Ramuh makes a minor appearance as an Eidolon in the Pompa Sancta at Nautilus Park. He is summoned to battle Ifrit to defend Cocoon. There is also an area in Eden named Ramuh Interchange. The Final Fantasy XIII Ultimania Omega further reveals that Ramuh was, at some point, planned to be a Pulse fal'Cie, depicted towering over the landscape as an old man smoking a pipe.
Lightning given sage form, venerated by the sylphs.
Though depicted in legend as a wise and benevolent elder who harbors ancient secrets, Ramuh is a merciless arbiter of those who would defile the sacred depths of the forest, striking down interlopers with fulminating bolts of lightning.
Ramuh appears as the Primal of the sylphs, and the stern guardian of the Black Shroud. He is, however, far less aggressive than many of his brethren, and is not actually fought in the initial A Realm Reborn storyline.
He plays a major role in the Defenders of Eorzea arc. Tempered sylphs have summoned him in response to repeated incursions into their part of the Twelveswood, and the player must face his trial to convince him that most Eorzeans mean no harm to the sylphs. During battle, he can summon several smaller versions of himself, known as Grey Arbiters that, unless defeated, will cause Ramuh's Judgement Bolt to wipe the player party.
Ramuh is an Astral who uses Judgment Bolt to deal heavy damage to enemies within a wide radius. When summoned, Ramuh grabs Noctis with his left hand, and he raises the staff he carries in his right hand into the sky above him, wrapping it in lightning. Ramuh throws his staff at enemies, triggering an explosion. The ground and enemies are charred. If the party summons Ramuh inside a dungeon he can't do his Judgment Bolt, and instead throw his staff from afar.
Ramuh is an obtainable SR monster. He is a Thunder-elemental monster whose type is Climb, class is Wargod and his specialty is Tech. His hero tech is Judgment Bolt which smites with lightning at random. His leader bonus is Thunderous Wisdom which increases Thunder damage dealt by 100%. His auto-effect is Fire Damage -20% which reduces Fire damage taken by 20%.
An esper that relentlessly rains down lightning.
Ramuh performs a lightning attack, Judgement Bolt, when summoned. It costs 24 MP to cast, has a speed of 25, and needs 200 JP to learn.
In the PS version, when summoned, the summoner will sometimes say, "Master of creation, impart thy help! Ramuh!"
Summons Ramuh to deal lightning damage.
Ramuh appears as a summoned beast, and performs lightning attack when summoned. He can be learned through the Judge Staff, after receiving 200 AP. Ramuh costs 18 MP to summon, has a Magic Power of 40, and is also susceptible to Return Magic and Absorb MP.
The description of the staff states that it was "struck by Ramuh's lightning".
Ramuh is a summon spell that can be learned through the Judicer's Staff by the summoner class for 300 AP. The description of the staff states that "The gigas Ramuh himself infused this staff with a bolt of lightning". He deals lightning damage to units in a large area at a cost of 16 MP.
Ramuh appears as a boss.
Ramuh can only be summoned in Crystal Defenders W1 for the price of five crystals. When summoned, Ramuh rains down lightning bolts that damage all enemy units and reduce their speed.
Ramuh is an Eidolon available to summon by the Summoner job class. He is a level 2 summon spell that costs 29 MP. He can be found in the Cave of Fulmination during the Dragoon's tale, where he challenges the Warriors of Light to see if they are worthy of his power.
Dissidia Final Fantasy (2008) Edit
Ramuh appears as a summon. When summoned, Ramuh uses Judgment Bolt, blocking the opponent's summon, disabling him/her of summoning it. Like some summons in Dissidia, Ramuh can be summoned by two distinct ways: Automatically, which summons him immediately when the summoner breaks the opponent's Bravery and shows an artwork of his Final Fantasy XI appearance, and manually, where his Final Fantasy V artwork appears. Ramuh's auto version can be obtained in the third stage of the Shade Impulse III storyline, and its manual version can be obtained in the first stage of the Shade Impulse IV storyline.
Ramuh returns as a summonstone, with the same function as in the original Dissidia. His auto version is now found in Chapter Four: Where Memories Wait of Scenario 012. The manual version can be purchased from certain Moogle Shops for 30 KP.
Make known to me the full measure of your strength!
Ramuh appears as a summon.
Ramuh is set to appear as a summon.
Ramuh's aged appearance hides fearsome power. This lightning god's Judgment Bolt has been the saving grace of countless heroes as the heavens themselves bend to his righteous will, striking down the wicked.
Ramuh appears as a summon, and occasionally appears if a feature drive is successful. He attacks enemies with Judgement Bolt. Alternatively, equipping Ramuh Magicite enables Ramuh to be successfully summoned.
Ramuh is a summon and is exclusively summoned by several characters. Equipping Ramuh Magicite enables any character to summon Ramuh.
The following characters that exclusively summon Ramuh are:
- Final Fantasy - Warrior of Light
- Final Fantasy II - Firion
- Final Fantasy VII - Barret Wallace
- Final Fantasy XI - Prishe
- Final Fantasy Tactics - Agrias Oaks, Cidolfus Orlandeau
- Final Fantasy XIII-2 - Noel Kreiss
Ramuh returns as a summon, with Judgement Bolt dealing damage to several monsters present in the music stage.
The following characters that can exclusively summon Ramuh are:
- Final Fantasy VI - Terra Branford
- Final Fantasy VII - Barret Wallace
- Final Fantasy XI - Shantotto
- Final Fantasy XII - Gabranth
- Final Fantasy XIII - Cid Raines
- Final Fantasy XIV - Yda Hext
Ramuh is a Thunder-elemental esper. From time to time, players may encounter Ramuh in battle. Defeating Ramuh will grant players the Ramuh I summon stone, which allows Ramuh to be summoned into battle. When summoned, Ramuh uses the skill, Judgment Bolt. His summoned animation bears a resemblance to the summoned animation of Ramuh in Final Fantasy V.
- Ability Cards
- Legend Cards
Ramuh from Final Fantasy XI appears as an obtainable card.
Ramuh appears as a summon. He retains his appearance from Final Fantasy IV, and, when summoned, attacks all enemies with lightning damage.
Ramuh appears as a wind-element ability card.
- Who's Who
- CV: William H. Bassett / Tamio Oki
- Notes: One of the Pleiad / Nether Nebula guardian / Master of lightning / Calm, dignified, and strict / No-nonsense grandpa who keeps his nitwit companions in line
- A Series Regular
- Ramuh has been on the FINAL FANTASY summoning roster as long as Ifrit and Shiva. He doesn't have quite as many titles under his belt as his hot and cold friends, but it's not because he's any less revered. If anything, he tends to play a more important role those times that he does show up.
- Bald, or Bold?
- Ramuh may look like he's seen a lot of winters, but that's just how he presents himself in Grymoire. Don't assume that he's actually ancient; after all, you can whip up a ramuh of your own in short order with a little fancy transfigging. Perhaps he's just choosing to appear this way to complement his wisdom, dignity, and power.
- The Nether Nebula: Part 3
- As rare as it is for espers to force their way across worlds, Lusse's predecessor's predecessor knew that even one such crossing could be disastrous. And so, the then-Queen of the Keeprs tasked three of the Pleiad—Ifrit, Shiva, and Ramuh—to erect a special tri-elemence barrier in the Nether Nebula to prevent this from ever coming to pass.
- For many years, the barrier worked. But unbeknownst to Ramuh, Ifrit and Shiva had been sneaking away from the Nebula to goof around. And this time, they allowed two really bad apples to slip into Grymoire...
- First World of Origin:
- FINAL FANTASY III
- CV: Alexandra Meyer / Fuka Sudo
- Notes: Ramuh's granddaughter / Appears to run on four magic AA batteries / Electrifiable hairdo
- Darling Dynamo
- Wait, Ramuh has a granddaughter? When did that happen?! Where are her parents? Their family tree must be ziggier and zaggier than a bolt of lightning...
- Anyway, once Reynn and Lann stuff Ramewl into a prismarium, she joins the team as a new type of transfigged ramuh.
- Not Exactly Eloquent
- This little spark still has some growing up to do, but the well from which she draws her thunder magic is a lot deeper than her vocabulary.
- Ramewl's power was so abundant and powerful from birth that she needed a way to control it. A run-in with a Cogna provided just the ticket; she stole its body and modded it into a powerful "magipak" that allows her to store up magical energy while sleeping and release it in controlled bursts. The magipak also has booster capabilities that help her conserve electricity. It's not just her hair that likes to go green.
- First World of Origin:
- WORLD OF FINAL FANTASY
Ramuh makes an appearance.
Ramuh makes an appearance.
Ramuh appears as a boss.
Ramuh appears and serves as the Guardian of the Light Crystal, and as a character in Mini Red Riding Hood. In the Pop-Up Duels, he is a light element card, and has six cards under his name.
|Crystal Ability (**)
Deal 3 damage for each * in opponent's CP gauge.
|Deal 4 damage.
Strength is doubled if opponent's card is blue.
|Deal 1 damage for each * in opponent's CP gauge and causes Numb.|
|Deal 1 damage.
All crystals in your CP gauge become *.
|Crystal Ability (**)
Deal 6 damage.
|Crystal Ability (***)
Deal 9 damage.
Ramuh appears as cards depicting him from Final Fantasy III, Final Fantasy XI, Final Fantasy XIV Final Fantasy Tactics, Theatrhythm Final Fantasy and Final Fantasy Explorers.
Ramuh from the series appears on Triple Triad cards in the version available via Final Fantasy Portal App.
Non-Final Fantasy guest appearances Edit
Kingdom Hearts series Edit
Ramuh does not make a physical appearance in the Kingdom Hearts series, but in Kingdom Hearts: Birth by Sleep, a lightning-based finish command, named Ramuh's Judgement by default (the name can be changed). It can be obtained by all three main protagonists, Aqua, Terra and Ventus.
Itadaki Street Edit
Ramuh appears in Dragon Quest & Final Fantasy in Itadaki Street Special.
Ramuh is a chance card in Dragon Quest & Final Fantasy in Itadaki Street Portable, with the ability: Upgrade your target house value by 20%.
Ramuh appears in the Midgar stage as a Summon, his appearance based on his Final Fantasy VII incarnation. Upon being summoned, he will cause the stage's three floating platforms to become electrically charged, damaging anyone who touches them. The platforms will also change locations during this time until he disappears.
Ramuh appears on an ultimate card.
Lahmu, who is often portrayed as a bearded man with a red sash and four to six curls on his head. Ramuh could also be loosely based on an epic Hindu poem, written by Valmiki, called Ramayana. Its protagonist is Raama (also spelled Rama), said to have been the incarnation of the Hindu god, Vishnu. The name Ramuh could be an amalgam of Raama and Vishnu.Ramuh could be based on
In the Final Fantasy series, Ramuh is an old, bearded sage with a staff who casts thunder magic. He could be based on the king Ra-mu of a supposedly sunken continent, Mu. The element of lightning could come from the Hebrew word רעם (rá'am), meaning thunder, or thunderclap. His previous name, Indra, is the name of the king of the Devas in Hindu mythology, the god of rain, lightning, and storms.