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Quistis Trepe/Gameplay

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VIII

Quistis-ffviii-battle

Quistis is a playable character in Final Fantasy VIII. She is a Blue Mage who wields a whip in battle. Her Limit Break is Blue Magic, in which she casts enemy abilities learnt by using special items. She is the first party member to join Squall and acts as a party leader once in the story, during the Deling City mission.

Party memberEdit

WeaponsEdit

Quistis opening credits

Quistis wielding her Chain Whip.

Quistis wields the whip. Through upgrades via junk shops, she can come to wield other variant models. It is thought that, when not in use, she wraps and stores the whip in a pouch behind her. Depending on the particular whip she uses, Quistis's weapons can augment her attack power and hit accuracy.

There are four whip models available for Quistis:

Limit BreakEdit

Blue Magic is Quistis's Limit Break and involves learning enemy abilities via special items obtained in various ways (winning a battle, finishing a subquest, modifying from cards, etc). Once an item is used on Quistis, she will learn the Blue Magic ability permanently. Blue Magic ranges from elemental and status attacks to support spells and strong non-elemental attacks, making her versatile. Teaching every Blue Magic spell to Quistis in the Steam version earns the player the Blue Magic Master achievement.

StatsEdit

LV HP Str Vit Mag Spr Spd Luck
1 216 1 1 1 2 19 14
10 582 8 6 8 8 21 15
20 980 15 11 14 13 22 15
30 1370 21 16 20 18 24 16
40 1753 26 20 25 22 25 17
50 2127 31 23 29 26 27 18
60 2494 36 26 33 29 28 18
70 2853 39 28 36 31 30 19
80 3205 42 29 39 33 31 20
90 3548 45 30 41 34 33 20
100 3883 46 30 42 34 34 21

CompatibilityEdit

The below values are the base compatibility values at the start of the game.

GF Compatibility
Quezacotl 620
Shiva 640
Ifrit 570
Siren 584
Brothers 580
Diablos 600
Carbuncle 640
Leviathan 570
Pandemona 560
Cerberus 620
Alexander 540
Doomtrain 520
Bahamut 510
Cactuar 550
Tonberry 520
Eden 440

Triple TriadEdit

CardEdit

Quistis Card
TTQuistis Element None
Refine 1 refines into 3 Samantha Souls
Drop N/A
Card N/A
Level 10 (Player Card) Win The Trepies in the Balamb Garden classroom or cafeteria.
The CC Group in the Ragnarok airship (disc 4)


ChallengerEdit

Quistis is fought as the final challenger in the CC Group side event She has the rare Gilgamesh card. After being defeated in Squall's dorm room, she can be challenged on the Garden bridge. On disc 4, Quistis, along with the other CC members, can be challenged onboard the Ragnarok. To play Quistis the player must have her in the party and head to the Airlock, and then talk to her in that screen.

QuestsEdit

CC GroupEdit

Quistis-is-Card-King

Quistis challenges Squall as "CC King".

As the King of Balamb Garden's Card Club, Quistis is the final challenger to face in the CC Group side event. To get her to challenge Squall, the player must defeat CC Heart (Xu) and head to the infirmary and talk with Dr. Kadowaki. After she mentions the King, the player must return to Squall's room and take a nap. When he wakes up, there is a chance of Quistis standing in Squall's room, decked in her SeeD uniform, ready to challenge him (It might take many tries, but the player can sleep over and over until she appears. It doesn't matter if Squall has other people in his party at this time.).

Optional scenes with QuistisEdit

The Card Club is Quistis's main side quest, but she has couple other scenes as well. If Squall doe not take Quezacotl and Shiva from the Study Panel when prompted and meets with Quistis on the Garden gates without them, she will reprimand him and give him the GFs. Quistis will later contribute an entry to Selphie's blog, viewable from the Study Panel. There is a man in Balamb Town harbor gazing out at the sea, whom Quistis will also reprimand for missing class if she is in the party when they speak to him.

In Timber, if the player talks to a man on a railway bridge after the events there are over, and Quistis is in the party, he will give her a Potion. If Rinoa is also in the party, she takes precedence. When the party departs Galbadia Garden, Irvine pairs himself with Selphie and Rinoa, and if the player accepts the party set up they get a scene if Zell protesting and Quistis displaying mock infatuation toward Squall.

If the player takes Quistis with Zell or Irvine back to Balamb Garden to warn them of the missile crisis, she will eventually come into Squall's dorm room offering the two to have tea and a chat. If the player takes Quistis to liberate Balamb Town, she will relate an embarrassing story about Zell when they visit his room. In Winhill, if Quistis in the party for the vase quest, there will be a scene with her at the mansion. In fact, either Quistis or Irvine is needed in the party to start the quest.

When the party has the Ragnarok and Selphie is in the player's party but Quistis is not, she will pilot the airship.

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