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Quistis Trepe

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Quistis Trepe
CharVIII Quistis
Portrait Quistismenu
Japanese Name キスティス・トゥリープ
Romaji Kisutisu Turīpu
Hometown Balamb Garden
Date of Birth October 4
Age 18
Blood Type A
Height 5' 6" (168 cm)[1] or 5' 7" (172 cm)[2]
Eye Color Blue
Hair Color Blonde
Weapon Whip
Ultimate Weapon Save the Queen
Limit Break Blue Magic
Final Fantasy VIII Character
You know, the boys often choke on this test when I come with them. I guess my charm makes them nervous...
—Quistis Trepe

Quistis Trepe is a playable character in Final Fantasy VIII. She is a child prodigy and Blue Mage, and Instructor No. 14 at Balamb Garden. Her fans are referred as "Trepies" after her fan club.

Appearance and PersonalityEdit

Uses a whip. When in danger, uses monster skills she has learned. Her admirers in the Garden have formed a fan club.
Scan description

Quistis wears a salmon zipped vest with a gold-rimmed fold-over collar, brown arm warmers and brown gloves, a long salmon skirt with a silver waistband, black pants, a brown belt and black shoes. She has blue eyes and wears her blonde hair tied up at the back, held with a silver comb accessory, and has two long fringes framing her face. As an instructor in Balamb Garden she wears her SeeD uniform and a pair of silver-rimmed glasses.

Ff8-quistis

Quistis is known as a child prodigy around Balamb Garden. At the age of 15 she became a SeeD, and now at 18, is the youngest instructor in the Garden. She is less strict than the other instructors, leading some of her students to not take her seriously and to treat her with disrespect. Quistis tries to maintain her calm and due to her quiet assertiveness, stoic nature and restraint, she mulls over her worries alone, kept at a distance from her pupils by her rank.

Quistis would love to develop a more personal relationship with the people around her, particularly with Squall, yet hesitates to make a move. Despite her composed exterior, Quistis can get emotional. She thinks of herself as the group's "big sister" and takes it upon herself to look after everyone. As she regards the Garden as her home, she is fiercely protective of it and all that SeeD stands for.

While she feels at ease Quistis displays her more easygoing side. Unbeknown to most, Quistis is the best Triple Triad player in Balamb Garden, and a member of a secretive card club. If she is in the party when they visit Zell's room in Balamb, she will playfully snub him by recounting an embarrassing story of him, and if the party visits the manor in Winhill, Quistis spooks her team mates by pretending to be a ghostly voice emanating from an old suit of armor.

StoryEdit

Spoiler warning: Plot and/or ending details follow. (Skip section)
FF8ScreenshotSeifer1

The player party as kids as recalled by Irvine.

Quistis was an orphan at the end of the Sorceress War, growing up in Edea's Orphanage with Zell, Selphie, Irvine, Seifer, Squall and Ellone, all of whom were cared for by their "matron", Edea Kramer. She was nicknamed "Quisty" by her friends and was considered the bossy one of the bunch. When Ellone left, Quistis attempted to take her place as Squall's "big sister", being there to break him and Seifer up when the two fought.

Quistis was adopted but the arrangement did not work out, and she enrolled into Balamb Garden at the age of 10, where Squall and Seifer were already students. Due to the use of Guardian Forces the three forgot their childhood memories of the orphanage, leaving behind only vague impressions, such as Squall and Seifer's continued rivalry and Quistis's feelings of sisterly protection of Squall. Quistis climbed the ranks of Balamb Garden's Card Club and became the card master "King"; the highest ranked member in the club, at age 14. At 15 she became one of the youngest students to become a SeeD and received her instructor's license at age 17. Even when she became an instructor she could not stop thinking about Squall, starting to confuse her childhood "big sister" feelings for love.

Quistis became something of an idol to some of the students, so much they created a fan club dedicated to her. Calling themselves "Trepies", they idolize everything she does, but Quistis mostly ignores them, concentrating on her job as instructor. Two students she pays specific attention on are Squall and Seifer, the former due to her hidden feelings, the latter due to his repeated misconduct.

FF8ScreenshotQuistis4

Quistis uses a machine gun.

When Squall and Seifer injure each other in a training match, Quistis is called to retrieve Squall from the infirmary. She takes him to class but dismisses it after announcing the SeeD field exam is to be held later that day. Knowing Squall is behind in his prerequisite tests for the exam, she takes him to Fire Cavern to acquire the Guardian Force Ifrit. For the exam Quistis is to supervise Squad B, captained by Seifer with Zell and Squall assisting him. Seifer is unhappy with his team and their mission, and continues to defy Quistis who tries to brush it off. During the exam at the Siege of Dollet Quistis stays on the SeeD Assault Boat while her squad moves to secure the town's central square, and later fends off the X-ATM092 with a mounted machine gun when it chases Squall to the beach as they are about to withdraw.

Despite two of her squad, Squall and Zell, passing the field exam, Quistis is dismissed from her position as instructor citing her lack of leadership skills, and her instructor license is to be revoked as of midnight. She partakes in the SeeD inauguration ball, but doesn't bother to dress up for it, and watches from afar as Squall dances with a girl. On the balcony she approaches him and asks him to accompany her to the Garden's training center, where she attempts to confide in him. She receives a cold shoulder in return, as Squall cannot understand the point of relying on other people for emotional support. They run into Ellone being attacked by a Granaldo who calls Quistis by her childhood nickname, but she does not recognize her. After Squall and Quistis defeat the Granaldo, Ellone is led away by mysterious men in white uniforms.

Quistis-Requests-Help-FFVIII

Quistis requests aid.

Now a regular SeeD, Quistis is called to track and contain Seifer when he breaks out of the disciplinary room where he had been banished as punishment for his misconduct during the field exam. Following him to Timber's TV station, she watches Seifer take the Galbadian president, Vinzer Deling, hostage live on air, and requests Squall's SeeD team's assistance, as she knows they had been assigned a Timber mission earlier that day. Squall, Zell and Selphie meet with Quistis at the studio, but a sorceress appears and spirits Seifer away, saving the president.

As G-forces storm Timber the group is forced into hiding, Rinoa Heartilly, the girl who danced with Squall at the ball who is now his client, securing them a safe house. As returning to Balamb Garden is made impossible by the train services having stopped, Quistis reminds Squall of the SeeD's official conduct during a time of crisis: Squall decides they should retreat to the nearest Garden, which is the Galbadia Garden. The last train out is fully booked, but Zone, a Forest Owls member who Squall's SeeD party was sent to assist in Timber, gives his ticket to Quistis so she can go with the others. Quistis vows to repay him one day.

While the group crosses a forest, Quistis falls asleep along with Squall and Selphie. They enter a mysterious dream world where the three experience the past exploits of a Galbadian soldier called Laguna in a Centra Excavation Site. As they come to, Quistis notes the others are not as nonplussed as she is and concludes they had experienced a shared dream before.

Quistis is familiar with Galbadia Garden as she had taken classes there before, and once they get there she heads off to talk with Master Martine. Quistis, along with the rest of Squall's group, Rinoa, and a Galbadian student Irvine Kinneas, are tasked with assassinating the Galbadian ambassador Sorceress Edea.

FF8ScreenshotQuistis8

Quistis calls Rinoa out on her childishness.

With Squall as the group's leader, they take a train to Deling City to meet with their contact, General Caraway. The plan is to assassinate the sorceress using two teams; one to trap her inside a gateway, and the other to snipe her from afar. Squall elects Quistis to be the leader of the gateway team, and heads off with Caraway and Irvine. Quistis is momentarily diverted by Rinoa, who has another plan to stop the sorceress, but Quistis berates her, thinking Rinoa's plan is only contrived to oppose her father, General Caraway. Quistis leads Zell and Selphie to the gateway, but soon regrets what she said to Rinoa. She heads back to apologize with her group in tow, but gets locked inside Caraway's office. After discovering a secret door to the Deling City Sewers, the three make it back to their position in time to trap the sorceress, who has usurped power and declared herself Galbadia's dictator.

The assassination fails and both teams are captured and imprisoned in D-District Prison, with Squall separated from the others to be interrogated. Using Zell's knowledge of the prison layout and his martial arts skills, they recover their weapons and free Squall. With Irvine and Rinoa's help the party escapes on Galbadian vehicles.

In retaliation for the attack on Sorceress Edea, Galbadia targets Balamb and Trabia Gardens for missile attack. Splitting into two groups, Squall's group returns to Balamb Garden to give warning of the impending attack, while Selphie's group infiltrates the Missile Base to stop the launch. It is up to Squall to assign Quistis in either team. While the Missile Base team fails to stop the launch and only barely survives the base's destruction by taking shelter inside a Galbadian war machine, Squall's team enables Balamb Garden's mobile functions and moves the Garden away from the spot the missiles were programmed to target.

Left adrift in the ocean currents as the Garden's steering mechanisms have broken down due to lack of maintenance, they learn Cid and Sorceress Edea are married, and that SeeD's true purpose is to defeat her. The adrift Garden is intercepted by the White SeeD Ship whose the crew ask for Ellone. Ellone is the girl Quistis and Squall saved from the Granaldo, and after she reveals to Squall she is the one who has been sending him and his friends back in time to inhabit Laguna in a dream world, she departs with the White SeeD.

If Quistis was in Squall's team she invites him for tea to get his mind off things. The Garden crashes in Fishermans Horizon and as G-forces occupy the town during their search for Ellone, whom Edea wants to find, the war machine with the Missile Base team still inside is brought into the town and the teams are reunited and the G-forces are driven out of FH. Overseeing the care of the students with Dr. Kadowaki, Quistis serves, along with her friend and a fellow SeeD Xu, as Squall's assistant while on board the mobile Balamb Garden after he is promoted to the Garden's commander as Cid departs, reluctant to wage war against his wife. To celebrate Squall's promotion Selphie and Irvine organize a party for his honor and Quistis partakes in the concert by playing an instrument.

Zell's-t-board-escapades

Quistis tells of Zell's exploits in Garden.

After FH's technicians repair Balamb Garden to full functionality, Squall leads the Garden in a war against Sorceress Edea. As his first command as the new commander, Squall liberates Balamb from Galbadian occupation. If Quistis is in Squall's party, she marvels at how neat Zell's room is when they visit his house, and recounts a story of Zell crashing the girls' restroom in Garden with his T-Board, much to his embarrassment.

Next the group visits Trabia Garden, Selphie's home Garden that was destroyed in a Galbadian missile attack. During their stay there Irvine reveals they all grew up together in Edea's Orphanage being cared for by Edea. Quistis and the others are shocked, and as her childhood memories return, Quistis realizes the affection she feels toward Squall is not love, but a sisterly bond. The group is forced to accept their beloved matron has become their enemy, but choose to fight her regardless.

The Garden embarks to the old orphanage, but is intercepted by a similarly mobile Galbadia Garden. The Battle of the Gardens ensues, ending in Sorceress Edea's defeat and Rinoa becoming comatose. After Edea's defeat, it is discovered that the sorceress they had been fighting was not their matron Edea, but an evil sorceress from the future called Ultimecia who had been possessing Edea's body to take over Galbadia and use its resources to find Ellone, whom she needs to reach her goal of time compression to make herself a god-like being. The SeeD's defeat of Edea snapped her out of it, and she helps the party by telling them everything she knows about Ultimecia.

Great-Salt-Lake-Station

Quistis and the others catch up with Squall.

Squall searches for Ellone to find a way to revive Rinoa from her coma. Learning from the White SeeD Ellone is in Esthar, Squall opts to go alone, carrying Rinoa on his back, but Quistis and the others follow him. They enter Esthar and learn Ellone has gone to the Estharian space station, the Lunar Base, that was constructed to oversee Esthar's former dictator, Sorceress Adel, who is being kept entombed on the planet's orbit to prevent her from ever passing on her sorceress power. As Squall takes Rinoa to the space station to be cured, the others stay behind as Lunatic Pandora, an Estharian weapon of mass destruction that was constructed during Sorceress Adel's reign, now piloted by Seifer and the remaining G-forces, docks at the Tears Point, triggering the Lunar Cry that brings Adel's tomb back to the planet.

Squall and a cured Rinoa return from space bringing an Estharian spaceship Ragnarok with them, but because Rinoa inherited Edea's sorceress power when she was defeated by the SeeD during the Battle of the Gardens, Esthar wants to contain her similar to how they contained Adel. A depressed Squall is left behind as Esthar takes Rinoa away, but as the others find him, Quistis pushes Squall into action. Inspired by Quistis's advice that he should follow his heart, Squall saves Rinoa from the Sorceress Memorial. After visiting the orphanage, the group is called back to Esthar by President Laguna's request to stop Ultimecia once and for all.

FFVIII Quistis Recording

Quistis being recorded by Selphie's video camera.

They invade the Lunatic Pandora and fight through Seifer and defeat Sorceress Adel, making Rinoa the only sorceress left in their era. As Ultimecia possesses Rinoa Ellone sends her mind back in time starting the time compression. By believing in each others' existence the group survives its effects and travels to the future where Ultimecia awaits allowing them to defeat her. Upon Ultimecia's demise the time compression spell breaks and the timeline begins to revert to its original form. The group is momentarily trapped in a time warp, but due to their belief and reliance on each other they return to their time safely. As Balamb Garden celebrates the victory over Ultimecia, Irvine and Selphie record the festivities as Quistis greets the attending Edea and Cid, is unimpressed by Irvine's advances, and helps Zell when he almost chokes upon consuming too many hot dogs.

BattleEdit

Quistis is a Blue Mage who wields a whip in battle. She is the first party member to join Squall.

WeaponsEdit

Quistis opening credits

Quistis wielding her Chain Whip.

Quistis wields the whip as her default weapon. Through upgrades via junk shops, she can come to wield other variant models. It is thought that, when not in use, she wraps and stores the whip in a pouch behind her back. Depending on the particular whip she uses, Quistis's weapons can increase her attack power and hit accuracy as well as how much damage she does with her Limit Break.

There are four whip models available for Quistis:

Limit BreakEdit

Main article: Blue Magic (Final Fantasy VIII)

Blue Magic is Quistis's Limit Break and involves learning enemy abilities by using special items obtained in various ways (winning a battle, finishing a subquest, modifying from cards etc). Once an item is used on Quistis, she will learn the Blue Magic ability permanently. Teaching every Blue Magic spell to Quistis in the Steam version earns the player the Blue Magic Master achievement.

StatsEdit

LV HP Str Vit Mag Spr Spd Luck
1 216 1 1 1 2 19 14
10 582 8 6 8 8 21 15
20 980 15 11 14 13 22 15
30 1370 21 16 20 18 24 16
40 1753 26 20 25 22 25 17
50 2127 31 23 29 26 27 18
60 2494 36 26 33 29 28 18
70 2853 39 28 36 31 30 19
80 3205 42 29 39 33 31 20
90 3548 45 30 41 34 33 20
100 3883 46 30 42 34 34 21

Triple TriadEdit

Quistis
TTQuistis Element None
Refine 1 refines into 3 Samantha Souls
Drop N/A
Card N/A
Level 10 (Player Card) Win The Trepies in the Balamb Garden classroom or cafeteria.
The CC Group in the Ragnarok airship on disc 4.


CC group member KingEdit

Quistis-is-Card-King

Quistis challenges Squall as "CC King".

As the King of Balamb Garden's Card Club, Quistis is the final challenger to face in the CC Group side event. To get her to challenge Squall, the player must first defeat CC Heart (Xu) and head to the infirmary and talk with Dr. Kadowaki. After she mentions the King, the player must return to Squall's room and take a nap. When he wakes up Quistis will randomly be standing in Squall's room, decked in her SeeD uniform, ready to challenge him (it might take many tries, but the player can sleep over and over until she appears. It doesn't matter if Squall has other people in his party at this time).

Quistis has the rare Gilgamesh card. After being defeated in Squall's dorm room, she can be challenged on the Garden bridge. On disc 4, Quistis, along with the other CC members, can be challenged onboard the Ragnarok. To play Quistis the player must have her in the party and head to the Airlock, and then talk to her in that screen.

Creation and DevelopmentEdit

Quistis FFVIII Art

When designing the characters, Tetsuya Nomura had wanted at least one female character to wear a skirt. Quistis was originally supposed to fill this part, but Nomura decided a long skirt worn over pants would look better and the skirt-wearing role was passed to Selphie. In an interview, Nomura has mentioned he was surprised upon learning Quistis was cast as Squall's teacher.[3]

Musical ThemesEdit

Though Final Fantasy VIII does not have individual character themes, Quistis's theme is often considered to be "Tell Me", a song on the original soundtrack. The song first plays when Quistis and Squall are talking in the secret meeting place in Balamb Garden's Training Center, and she laments the loss of her instructor position.

Other AppearancesEdit

Pocket Station Memorycard IconsEdit

Quistissprite

An icon sprite of Quistis appears in the Pocket Station memorycard file manager.

Dissidia Final FantasyEdit

Quistis makes a small cameo in Dissidia Final Fantasy as a tutor from the in-game manuals. Along with Irvine, she explains the game's accessory system.

Final Fantasy Airborne BrigadeEdit

Quistis appears as an ally and a summonable Legend in Final Fantasy Airborne Brigade. She is depicted in her Final Fantasy VIII default outfit. Her EX ability is Micro Missile.

Final Fantasy ArtniksEdit

FF8 Quistis Trepe R+ I Artniks

Quistis appears in Final Fantasy Artniks.

Final Fantasy Trading Card GameEdit

Quistis TCG

Quistis appears in the Final Fantasy Trading Card Game, represented in one card of the Aqua element. She is depicted in her Final Fantasy VIII artwork.

Non-Final Fantasy AppearancesEdit

ItadakiQuistisTutor

Dragon Quest & Final Fantasy in Itadaki Street PortableEdit

Quistis appears in this edition of the Monopoly-like video game available only in Japan for the PlayStation Portable. Although not a playable character, she assists the player in learning the game through the tutorial mode, giving helpful advice as the player's instructor.

Itadaki-Quistis

Dragon Quest & Final Fantasy in Itadaki Street MobileEdit

Quistis reappears in this mobile-phone edition of Dragon Quest & Final Fantasy in Itadaki Street Portable. She once again assists the player in the game as their instructor.

Legend of ManaEdit

Quistis Legend of Mana

An autographed photo of Quistis Trepe in Legend of Mana.

In Shiro Amano's manga adaptation, Quistis Trepe gets a recurring cameo as the main character's idol and fanboy obsession, but in the original translation her name was mistranslated into "Kistis Tulip". The manga's main character, Toto, collects everything involving her, including fake autographed photos and life-sized dolls. He even attempts to defeat three evil dragons with the request of meeting Quistis in person as payment.

MerchandiseEdit

Quistis has appeared in some merchandise, ranging from action figures to vinyl statues, Coca-Cola bottlecap figures and a real version of her Triple Triad card.

GalleryEdit

EtymologyEdit

Quistis's name in Rōmaji is Kisutisu Turīpu. The origin of her name is unknown.

TriviaEdit

  • Quistis is not featured in the Final Fantasy VIII Demo. In the evacuation of Dollet FMV, a Dollet soldier mans the gun turret that Quistis uses in the final game to fight off the X-ATM092.
  • Quistis's menu portrait is the only one facing to the right; every other main character's and temporary character's portrait faces to the left.
  • Quistis is the eldest out of the "orphanage gang", beating Seifer by mere months.
  • In the North American release Quistis's height was listed as 168 cm (5'6"), however, the Final Fantasy VIII Ultimania, the latest edition of which was released seven years after the game's release, revised the height to 172cm (5'8"). This is because all character heights were converted wrong from their original metric values to the imperial system.
  • If Quistis is in the party and the player talks to a man on a railway bridge in Timber, he gives her a Potion because he had seen her on TV during the president's announcement broadcast.
  • After Balamb Garden becomes mobile, when the party members are not assigned as player characters they wander the Garden on their own. Quistis stands in the Garden's control room, which is where she can be challenged to Triple Triad if the player has completed the Card Club sidequest.
  • The Ragnarok is piloted by Selphie whenever she isn't in the player party. If Selphie is unavailable, the Ragnarok is piloted by Zell, and if both are in the player party, Quistis takes the reins.

ReferencesEdit


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