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Quick Machine Gun

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VII

The Quick Machine Gun is an enemy from Final Fantasy VII summoned by the Guard System. With merely 1000 HP and a weakness to Lightning, it would be unremarkable. However, its Machine Gun attack is glitched, as it fires twice, each dealing a separate amount of damage. But because of a glitch, only the first shot has any effect. This bug has been fixed in the PC-2012 version.

FormationsEdit

# Formation
756 Guard System, Quick Machine Gun, Rocket Launcher
757 Guard System A, Quick Machine Gun A, Rocket Launcher A, Guard System B, Quick Machine Gun B, Rocket Launcher B
758 Guard System, Quick Machine Gun, Rocket Launcher
759 Guard System, Quick Machine Gun, Rocket Launcher

LocationsEdit

Junon Path
Path 2 756, 757
Path 3 756, 757

AI scriptEdit

AI: Main {

TempVar:Attack = None
If (Quick Machine Gun's CustomVar:Active == 1) Then
{
If (Only Guard System is active) Then
{
If (Quick Machine Gun's CustomVar:SwitchTurn == 0) Then
{
If (At Least One Opponent doesn't have Confusion Status) Then
{
Make Quick Machine Gun Visible
Choose Self
Use <Appear> on Target
TempVar:Attack = All Attack
} Else {
Make Quick Machine Gun Visible
Choose Self
Use <Appear> on Target
TempVar:Attack = Single Attack
}
} Else {
Make Quick Machine Gun Visible
Choose Self
Use <Appear> on Target
Quick Machine Gun's CustomVar:SwitchTurn = 0
TempVar:Attack = All Attack
}
} Else If (Only Guard System and Quick Machine Gun are active) Then {
If (Rocket Launcher doesn't have Death Status) Then
{
1/4 Chance:
{
Choose Self
Use <Vanish> on Target
Make Quick Machine Gun Invisible
Rocket Launcher's CustomVar:SwitchTurn = 1
}
1/4 Chance:
{
Choose Self
Use <Vanish> on Target
Make Quick Machine Gun Invisible
}
1/4 Chance:
{
TempVar:Attack = Single Attack
}
1/4 Chance:
{
TempVar:Attack = All Attack
}
} Else {
1/2 Chance:
{
TempVar:Attack = All Attack
}
1/2 Chance:
{
TempVar:Attack = Single Attack
}
}
}
}
If (TempVar:Attack == Single Attack) Then
{
Choose Random Opponent
Use Machine Gun (Single Shot Version) on Target
} Else If (TempVar:Attack == All Attack) Then {
If (2nd Opponent doesn't have Death Status) Then
{
Choose 2nd Opponent
Use Machine Gun (Double Shot Version) on Target
}
If (1st Opponent doesn't have Death Status) Then
{
Choose 1st Opponent
Use Machine Gun (Double Shot Version) on Target
}
If (3rd Opponent doesn't have Death Status) Then
{
Choose 3rd Opponent
Use Machine Gun (Double Shot Version) on Target
}
}

}

Related enemiesEdit

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