Quick Hit debuted as an ability in Final Fantasy X, which allows a character to attack very quickly with greatly reduced recovery time, usually fast enough for the attack to be used several times before the enemy can move. It is found at the end of Tidus's section of the Sphere Grid.
In the original Japanese and American version, this just costs 8 MP, but for the European and International release, the cost was increased to 36 MP, and twice as much delay. Nonetheless, the skill is an integral part of many strategies in defeating some of the game's toughest bosses, such as Nemesis, the Dark Aeons, and Penance.
Quick Hit also appears as a Bravery to HP attack for Tidus in Dissidia Final Fantasy. It has five variations—from Quick Hit A to Quick Hit E—which include both ground and aerial move types. They all attack the opponent with four acrobatic moves, and have an additional Wall Rush effect.
Quick Hit reappears in Dissidia 012, retaining five different variants. Their CP and AP costs are different.