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Quests (Final Fantasy XIV)/Legacy/The Maelstrom

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XIV

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Main QuestsEdit

The Price of IntegrityEdit

  • Start NPC: Storm Lieutenant Guincum
  • Reward: 1760 EXP
  • Repeatable: No
  • Required Level: 22 (Discipline of War or Magic)
  • Required Rank: Recruit

Journal EntriesEdit

Officer Guincum of the Maelstrom has asked for your assistance in silencing a reporter known to be writing slanderous articles concerning the Admiral and her policies. You are to travel to Wineport and persuade Walcher to desist immediately.

Walcher has promised to refrain from writing any more articles on the Admiral if you bring him Urianger, a prophet rumored to be one of the mages who brought about the Sixth Umbral Era fifteen centuries ago. The enigmatic character is thought to have made camp somewhere to the east of Wineport.

  • Up to two party members may accompany you.

After defeating Urianger's familiar, you unexpectedly encounter a mysterious Miqo'te named Y'shtola. She tells you that the mages Walcher accused of attempting to destroy Eorzea during the Sixth Umbral Era may in fact have been responsible for the realm's salvation. And while she suggests that you make ready for a coming catastrophe, she reminds you there is nothing to fear as long as you continue your quest for truth. Return to Walcher in Wineport and report on your findings.

While disappointed that you were unable to bring him Urianger, Walcher was pleased enough with the information you did bring, and has promised never to write of the Admiral again. Return to Guincum at Maelstrom headquarters and give him the news.

Testing the WatersEdit

  • Start NPC: Storm Lieutenant Guincum
  • Reward: 1100 EXP, 250 Storm Seals
  • Repeatable: No
  • Required Level: 22
  • Required Rank: Recruit

Journal EntriesEdit

At the behest of the First Storm Lieutenant Guincum, you have joined the Maelstrom on a provisional basis. To learn more of company currency and the items available for purchase, speak with Grizzly Gnat at Maelstrom Command.

Seals for the WhorlEdit

  • Start NPC: Storm Lieutenant Guincum (Obsolete)
  • Reward: 1100 EXP, requirement for "Imperial Devices" and "Into the Dark"
  • Repeatable: No
  • Required Level: 22
  • Required Rank: Recruit

Journal EntriesEdit

Storm Sergeant First Class Grizzly Gnat has informed you of your limited options as an interim recruit, but has assure you that more will be made available upon official enlistment in to the Maelstrom. He has also suggested that you use the seals currently in Your possession to purchase a stein of dusken draught which will be of use to you on your first mission. Speak with Guincum once you have done so.

Engineering VictoryEdit

  • Start NPC: Storm Lieutenant Guincum
  • Reward: 15410 EXP, 500 Storm Seals
  • Repeatable: No
  • Required Level: 22 (Discipline of War or Magic)
  • Required Rank: Recruit

Journal EntriesEdit

The Maelstrom is planning an attack on imperial soldiers dispatched to upper La Noscea with orders to seize kobold encampments. Officer Guincum seeks volunteers to set an ambush for any Garleans who attempt to escape via the canyon connecting the area to eastern La Noscea.

  • Up to two party members may accompany you.

You have succeeded in slaying several imperial soldiers who attempted to retreat through the canyon. On one of the bodies, you discovered a magitek transceiver and, in one of your better displays of judgement, decided to take it with you. Return to Maelstrom command and report your findings.

Officer Guincum sends a request to Garlond Ironworks to examine the magitek transceiver; however, the cryptographical expert, Ebrelnaux, has just left on an assignment in the Coerthas eastern lowlands. Your new orders are to journey to Millers' Glade and deliver the receiver to him.

An Officer and a Wise ManEdit

  • Start NPC: Storm Lieutenant Guincum
  • Reward: 1890 EXP, 300 Storm Seals
  • Repeatable: No
  • Required Level: 25 (Discipline of War or Magic)
  • Required Rank: Recruit

Journal EntriesEdit

Merlwyb left Limsa Lominsa unarmed and unattended for a meeting with the city-state's pirates...but has yet to return. Officer Guincum fears the Admiral may be in danger, and has asked that you travel to a clearing south of Camp Bloodshore to see if you cannot discover her whereabouts.

After defeating a band of raiders, you continue to the secluded clearing and discover the Admiral, though she is not alone. Her company, however, is not who you expect. Speak with both Merlwyb and the Archon Urianger to learn more of the situation.

In order to alleviate any confusion, the Admiral informs you of the Archon's involvement in the re-establishing of the Maelstrom. As thanks for dealing with her pursuers, she has invited you to attend the official Grand Company inauguration ceremony to take place on the Bridge. To access the hall, speak to Zanthael at the Admiral's Lift in the Mizzenmast.

The ceremony is over, but the Admiral's words still ring loud in your heart. Before leaving the hall, speak with Y'shtola, who also was in attendance, and her take on the speech.

Ceruleum ShockEdit

  • Start NPC: Storm Lieutenant Guincum
  • Reward: 1890 EXP, 300 Storm Seals
  • Repeatable: No
  • Required Level: 25 (Discipline of War or Magic)
  • Required Rank: Recruit

Journal EntriesEdit

Officer Guincum is concerned about how members of the Hollow Barons will conduct themselves while on a classified Maelstrom mission in Thanalan, and has asked you to join the pirates and observe their actions. Journey to the ferry docks in Vesper Bay to begin the mission.

Upon your arrival in Vesper Bay you are greeted with the sounds of steel on steel, but thanks to your intervention, the day belongs to Limsa Lominsa. Speak with the remaining Hollow Barons to see if they cannot shed some light on the previous battle.

After assisting the Hollow Barons in dispatching the party of Immortal Flames, you learn the details of their mission - while the party in Vesper Bay draws the Immortal Flames' attention west, another party, lead by the Barons' captain, travels to the ceruleum fields in northern Thanalan to "acquire" fuel for the Maelstrom's new flagship. Seek out the captain and determine if he requires any assistance.

By the time you arrive at the ceruleum fields, the Hollow Barons have already been discovered by the Immortal Flames, and another battle seems imminent. However, as if on cue, Cid Garlond, owner and chief engineer of the Garlond Ironworks, appears to save the day and bore the aggressors into submission. Before departing, he politely invites you to have a chat with him at the Limsa Lominsa Landing, located on The Mizzenmast.

Till Sea Swallows AllEdit

  • Start NPC: Storm Lieutenant Guincum
  • Reward: 1080 EXP, 1000 Storm Seals. Requirement for "Saving the Stead Instead", advancement to Storm Private Third Class
  • Repeatable: No
  • Required Level: 25 (Discipline of War or Magic)
  • Required Rank: Recruit

Journal EntriesEdit

You have cut your ties with the Immortal Flames and the Order of the Twin Adder, pledged your allegiance to the Maelstrom, and earned the rank of Storm Private Third Class. To learn more of what opportunities are available to you now that you are an official member of the Lominsan armada, speak with Second Lieutenant Bharbennsyn.

It Kills With Fire (Limsa Lominsa)Edit

  • Start NPC: Storm Lieutenant Guincum
  • Reward: 3040 EXP, 1000 (2000 with bonus) Storm Seals. Requirement for "A Feast of Fools" and "Ifrit Bleeds, We Can Kill It!".
  • Repeatable: No
  • Required Level: 30 (Discipline of War or Magic)
  • Required Rank: Storm Private Third Class

Journal EntriesEdit

First Storm Lieutenant Guincum has assigned you a mission of utmost import. An individual claiming knowledge of how to defeat primals has appeared in Gridania, and now the Order of the Twin Adder is proposing an alliance with the Maelstrom to vanquish the primal Ifrit. The lieutenant suspects this to be a Gridanian ploy, and has asked you to contact the visitor, an elderly Elezen name Louisoix, and discern whether he is the genuine article. Make your way to the Apkallus Falls in Gridania, where he is said to be.

  • Only parties consisting of four Disciples of War or Magic of level 25 or higher will be allowed to battle the primal Ifrit.
  • All party members must have either completed on the the three "It Kills with Fire" quests or fulfilled the quest requirements for entering the battlefield.
  • Winning the battle with a party of four fully enlisted members of the same Grand Company will earn you greater rewards.

You have met and spoken with Louisoix at Apkallus Falls and learned that he presides over a fellowship called the Circle of Knowing. According to the wizened Elezen, the primals are draining the land of aether. They must be vanquished, lest the power of the crystals be exhausted and Eorzea reduced to a barren wasteland. For the first step, Louisoix requires that you put down the six mighty beasts identified below, and obtain the echo crystals they yield. More will be revealed once you have accomplished this task.

Eastern La Noscea:
Barometz, northwest of Camp Bloodshore (wind).
Slippery Sykes, southeast of Camp Bloodshore (water).
Western Thanalan:
The nest commander, northwest of Camp Horizon (earth).
Pyrausta, west of Camp Horizon (lightning).
The South Shroud:
Queen Bolete, southwest of Camp Tranquil (ice).
The jackanapes, southeast of Camp Tranquil (fire).

You have successfully obtained the six echo crystals, one for each of the elements. Make haste and report back to Louisoix at Apkallus Falls in Gridania.

Employing his magicks, Louisoix has merged the six echo crystals to create a harmonizing crystal, an object that grants the bearer entry into the Bowl of Embers, Ifrit's sanctuary. However, in order to summon forth the primal, you must first obtain the Inferno Flambeau. The sacred relic is said to be in the possession of the Amalj'aa Voidtongue Ahzabb Chah, who can be found within a cave situated south of Nophica's Wells in western Thanalan.

You have defeated Ifrit despite overwhelming odds. Your celebration is cut short, however, by the unexpected appearance of Legatus Nael van Darnus of the Vilth Imperial Legion. He proceeds to issue a grim warning concerning the coming of a crimson star which will purge the land of life. Make haste for Gridania and relay to Louisoix all that has transpired.

Upon returning to Gridania, you learn that your victory over Ifrit was only fleeting. To compound matters, the likelihood is high that the primal has absorbed the aether that spilled forth from the land, rendering him stronger even than before. With the aetherial gate leading to the Bowl of Embers permanently severed, Louisoix must search for other ways to deal with Ifrit. In the meantime, make your way to Maelstrom Command in Limsa Lominsa and appraise Storm Lieutenant Guincum of your verdict.

AliveEdit

  • Start NPC: Storm Lieutenant Guincum
  • Reward: 4971 EXP, 1000 Storm Seals.
  • Repeatable: No
  • Required Level: 40 (Discipline of War or Magic)
  • Required Rank: Storm Private Third Class

Journal EntriesEdit

Maelstrom Command has received a distress signal from a Garlond Ironworks airship. The vessel is believed to have crashed while on an expedition to upper La Noscea to survey a system of newly discovered ruins. First Storm Lieutenant Guincum has requested your assistance in the location and extraction of any survivors. Report to High Commander R'ashaht Rhiki at Camp Iron Lake for operation details.

High Commander Rhiki has informed you of the approximate whereabouts of the grounded airship and identified the safest route to the crash site as a mountain pass leading into Oakwood from the north. The route, however, is crawling with imperial operatives who also seek Ironworks survivors. Slay any operatives you encounter and secure the crash site before it falls into enemy hands.

  • Up to two party members may accompany you.
  • Use the imperial disruption from the interaction menu to prevent the imperial operatives from calling reinforcements.

Upon defeating the last of the imperial operatives, you spot a Garlean airship heading for the area identified by High Commander Rhiki as the probably scene of the crash. When you arrive, you are confronted by XIVth Legion Legatus Gaius van Baelsar, but escape certain death when Ironworks master Cid Garlond appears and urges the Black Wolf to stand down. Speak with Cid and his colleagues to learn more of what has just transpired.

According to Cid, the Meteor project is a complex scheme employing arcane magicks and lost Allagan technology to summon the lesser moon Dalamud - a giant machine, if his claims are to be believed-down to Eorzea in an attempt to annihilate all of the beast tribes in one fell swoop. Seemingly in conjunction with the project, Legati Gaius van Baelsar and Nael van Darnus are currently searching for relics known as "tomestones" said to contain records of the past, despite the fact that Ironworks studies have shown these items to be worthless...

Return to Camp Iron Lake and report your findings to High Commander R'ashaht Rhiki to collect your reward.

Deus ex MachinaEdit

  • Start NPC: Storm Lieutenant Guincum
  • Reward: 5340 EXP, 1500 Storm Seals.
  • Repeatable: No
  • Required Level: 45 (Discipline of War or Magic)
  • Required Rank: Storm Private Third Class

Journal EntriesEdit

The Admiral has summoned you to the Coral Tower to discuss a matter of great import. Hurry to the Knights of the Barracuda headquarters located on the Upper Decks so as not to keep her waiting.

Merlwyb has requested your attendance at the historical signing of the Galadion Accord-a landmark treaty that unites the pirates and the Maelstrom once and for all, and further readies Limsa Lominsa for the coming battle with the Garlean Empire. The Admiral awaits you in Aleport.

Before the Galadion Accord can be signed, the Empire launches an attack on the tiny hamlet, unleashing never-before-seen machina weaponry. Hold back the deadly magitek vanguard while the wounded Admiral makes her escape.

  • Up to three party members may accompany you. (Recommended)

In for Garuda's AwakeningEdit

  • Start NPC: Louisoix - Gridania (6,2)
  • Reward: 6231 EXP, 2000 Storm Seals. Requirement for "Taming the Tempest"
  • Repeatable: No
  • Required Level: 45 (Discipline of War or Magic)
  • Required Rank: Storm Private Third Class

Journal EntriesEdit

Before the Apkallus Fall, Archon Louisoix of the Circle of Knowing has asked you to investigate the cause of the unnaturally strong winds buffeting the Gridanian hamlet of Quarrymill. He fears it may be the work of none other than Garuda, the savage primal whom the Ixal are wont to summon. Travel to Quarrymill in the South Shroud, and discover whence these fell winds blow.

  • Only parties consisting of four to eight Disciples of War or Magic of level 40 or higher will be permitted to battle the primal Garuda.
  • All party members must have either completed one of the three "In for Garuda Wakening" quests or fulfilled the quest requirements for entering the battlefield.
  • Winning the battle with a party composed of only of fully enlisted members of the Maelstrom will earn you greater rewards.
  • A waiting time applies between challenges, and you will not be permitted to return to the area immediately. (View the Timers tab located under Attributes in the Main Menu for more information.)

You discovered the source of the winds buffeting Quarrymill to be a being with the traits of both bird and man. Could this be the primal Garuda? Hasten back to Gridania and report all that you have seen to Louisoix.

Louisoix confirms that the being you witnessed assailing Quarrymill was indeed Garuda. He then constructs for you a vortex catcher from the vortex feathers you obtained at the scene. With it in your possession, he claims that you will be able to use a beastman aetheryte found in a cave in the northeastern part of Feathergorge to reach the Howling Eye. Having made the necessary preparations, sally forth and defeat Garuda.

You have achieved victory in battle over the wind primal Garuda. Tragically, however, the power of the crystals you wrested from her grasp was quickly claimed by Dalamud. Nael van Darnus, legatus of the Empire's VIIth Legion, tells you that the more adventurers struggle against Garlemald, the more power shall find its way to the red moon of Allag. Return to Louisoix and tell him all that has transpired.

Louisoix contends that Nael van Darnus may be harboring ambitions that differ from those of the Empire at large. To learn what the White Raven could seek by channeling energy to Dalamud, the Archon desires to hear Master Cid Garlond's thoughts on the matter. He will arrange a meeting, and asks that you return to the Maelstrom Command in Limsa Lominsa to attend.

Back at the Maelstrom Command, Cid Garlond tells you much of the man-made red moon, Dalamud. It is known to be drawing nearer and nearer Hydaelyn, on a course that will bring it crashing down upon Eorzea. There can be no doubt that the Empire is using some unknown means to control Dalamud's trajectory, and it is knowledge of that which Master Garlond now seeks. Before returning to his studies, Cid passes on word that Admiral Merlwyb Bloefhiswyn herself wishes to speak with you.

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Don't Hate the Messenger (Limsa Lominsa)Edit

  • Start NPC: Storm Lieutenant Guincum
  • Reward: 6231 EXP, 2000 Storm Seals.
  • Repeatable: No
  • Required Level: 45 (Discipline of War or Magic)
  • Required Rank: Storm Private Third Class

Journal EntriesEdit

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United we Stand (Limsa Lominsa)Edit

  • Start NPC: Storm Lieutenant Guincum
  • Reward: 6231 EXP, 5000 Storm Seals. Requirement for "Patrol Interrupted"
  • Repeatable: No
  • Required Level: 45 (Discipline of War or Magic)
  • Required Rank: Storm Private Third Class

Journal EntriesEdit

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To Kill a Raven (Limsa Lominsa)Edit

  • Start NPC: Storm Lieutenant Guincum
  • Reward: 5340 EXP, 6000 Storm Seals.
  • Repeatable: No
  • Required Level: 45 (Discipline of War or Magic)
  • Required Rank: Storm Private Third Class

Journal EntriesEdit

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Living on a PrayerEdit

  • Start NPC: Louisoix - Gridania (6,2)
  • Reward: 5340 EXP, 15 anima, a ring of your patron deity, "Once in a Lifetime" achievement. Requirement for "The Raven, Nevermore"
  • Repeatable: No
  • Required Level: 45 (Discipline of War or Magic)
  • Required Rank: Serpent Private Third Class

Journal EntriesEdit

Speaking with Louisoix at Apkallus Falls, you are shocked to learn that, in spite of Nael van Darnus's demise, Dalamud remains on its collision course with Eorzea. In order to prevent the Seventh Umbral Era from coming to pass, the Archon bids you embark on a pilgrimage to rouse the Twelve from their slumber. Divine symbols-temporal representations of the gods graven in stone-lie scattered across the land. You are to seek them out in order and, at each location, give fervent prayer for Eorzea's salvation.

Nophica, the Matron: the clearing before Stillglade Fane.

  • To beseech the Twelve for Eorzea's salvation, target a divine symbol and then either select Pray from the emote list, of input the /pray text command.

You chance upon Papalymo and Yda at Stillglade Fane. The Lalafell explains that only a small amount of the Twelve's power is needed to stay Dalamud's descent. As a side benefit, it should also be possible to restore some lost aether to the land. So enlightened, you continue your pilgrimage to rouse the slumbering gods.

Althyk, the Keeper: northwest of Camp Nine Ivies.

  • To beseech the Twelve for Eorzea's salvation, target a divine symbol and then either select Pray from the emote list, of input the /pray text command.

Seek out the divine symbols scattered across the land, and give fervent prayer for Eorzea's salvation at each one.

  • Byregot, the Builder: Pixie Falls, northwest of Camp Crimson Bark.
  • To beseech the Twelve for Eorzea's salvation, target a divine symbol and then either select Pray from the emote list, of input the /pray text command.

Seek out the divine symbols scattered across the land, and give fervent prayer for Eorzea's salvation at each one.

  • Rhalgr, the Destroyer: Little Ala Mhigo, south of Camp Drybone.
  • To beseech the Twelve for Eorzea's salvation, target a divine symbol and then either select Pray from the emote list, of input the /pray text command.

Seek out the divine symbols scattered across the land, and give fervent prayer for Eorzea's salvation at each one.

  • Azeyma, the Warden: southeast of Camp Drybone.
  • To beseech the Twelve for Eorzea's salvation, target a divine symbol and then either select Pray from the emote list, of input the /pray text command.

Seek out the divine symbols scattered across the land, and give fervent prayer for Eorzea's salvation at each one.

  • Nald: Milvaneth Sacrarium.
  • To beseech the Twelve for Eorzea's salvation, target a divine symbol and then either select Pray from the emote list, of input the /pray text command.

Seek out the divine symbols scattered across the land, and give fervent prayer for Eorzea's salvation at each one.

  • Thal: Arrzaneth Ossuary.
  • To beseech the Twelve for Eorzea's salvation, target a divine symbol and then either select Pray from the emote list, of input the /pray text command.

Seek out the divine symbols scattered across the land, and give fervent prayer for Eorzea's salvation at each one.

You chance upon Thancred at Arrzaneth Ossuary. According to the bard, summoning the Twelve will cost the land dear, yet falling to do so would have far graver consequences. Should Dalamud be allowed to fall, the land would be laid wast, rendering it lifeless for all time. So enlightened, you continue your pilgrimage to rouse the slumbering gods.

  • Halone, the Fury: the Fury's Gaze, west of Camp Riversmeet.
  • To beseech the Twelve for Eorzea's salvation, target a divine symbol and then either select Pray from the emote list, of input the /pray text command.

While at the Fury's Gaze, you find yourself in unexpected company - that of Gaius van Baelsar of the XIVth Imperial Legion. According to the legatus, the men and women of the VIIth are convinced that Nael van Darnus did not perish at Rivenroad. Bent on finding their beloved leader, they have entrenched themselves at the heart of Eorzea. It would seem that a clash between the alliance and the VIIth Legion is imminent. Nevertheless, you must continue your pilgrimage to rouse the slumbering gods.

  • To beseech the Twelve for Eorzea's salvation, target a divine symbol and then either select Pray from the emote list, of input the /pray text command.

Seek out the divine symbols scattered across the land, and give fervent prayer for Eorzea's salvation at each one.

  • Menphina, the Lover: Gwyr-Aen, west of Camp Crooked Fork.
  • To beseech the Twelve for Eorzea's salvation, target a divine symbol and then either select Pray from the emote list, of input the /pray text command.

Seek out the divine symbols scattered across the land, and give fervent prayer for Eorzea's salvation at each one.

  • Oschon, the Wanderer: northwest of Camp Iron Lake.
  • To beseech the Twelve for Eorzea's salvation, target a divine symbol and then either select Pray from the emote list, of input the /pray text command.

Seek out the divine symbols scattered across the land, and give fervent prayer for Eorzea's salvation at each one.

  • Llymlaen, the Navigator: west of Limsa Lominsa.
  • To beseech the Twelve for Eorzea's salvation, target a divine symbol and then either select Pray from the emote list, of input the /pray text command.

Seek out the divine symbols scattered across the land, and give fervent prayer for Eorzea's salvation at each one.

In Limsa Lominsa, you chance upon Y'shtola, who surmises from the words of Gaius van Baelsar that the VIIth Imperial Legion have occupied the southeastern expanse of Mor Dhona - the precise spot where Dalamud is projected to fall. Though hesitant to give credence to intelligence from an enemy, the Miqo'te concedes that the legatus has no reason to speak false on the matter. She declares her intention to relate the details of your exchange to the alliance leadership, and urges you to continue your task. Accordingly, you resume your pilgrimage to rouse the slumbering gods.

  • Nymeia, the Spinner: southeast of Camp Bearded Rock.
  • To beseech the Twelve for Eorzea's salvation, target a divine symbol and then either select Pray from the emote list, of input the /pray text command.

Seek out the divine symbols scattered across the land, and give fervent prayer for Eorzea's salvation at each one.

  • Thaliak, the Scholar: the Crypt of Xandes, northwest of Camp Brittlebark.
  • To beseech the Twelve for Eorzea's salvation, target a divine symbol and then either select Pray from the emote list, of input the /pray text command.

Seek out the divine symbols scattered across the land, and give fervent prayer for Eorzea's salvation at each one.

The battle for "The Raven, Nevermore" can now be initiated from the airship landing in Gridania.

Rank Advancement QuestsEdit

The Weakest LinkEdit

  • Start NPC: Storm Lieutenant Guincum
  • Reward: 6231 EXP, allows advancement to Storm Sergeant Third Class.
  • Repeatable: No
  • Required Level: 45 (Discipline of War or Magic)
  • Required Rank: Corporal

Journal EntriesEdit

Lieutenant Guincum has commanded you to travel to upper La Noscea in order to assess Storm Sergeant Second Class Brooks's handling of the Maelstrom assault on a kobold encampment. While on site, you are to provide whatever additional assistance is required to fulfill the mission objectives. The sergeant's unit is situated directly to the east of the beast tribe fortifications.

Sergeant Brooks has chosen not to engage the enemy while his captain is injured...effectively ruining any chance the Maelstrom had of effectively implementing its wave assault stratagem. He has given you permission to attempt an attack on your own, but insists that you go alone, for he does not want the fate of a single soul-save yours-on his conscience. Perform well, and the sergeant will send Maelstrom Command a gleaming report detailing your service.

  • No party members may accompany you.
  • Slay kobold cragsmen, roundsmen, and bedesmen at the kobold encampment until you have 1000 War Merit.
  • This duty has a time limit of 30 minutes (Earth time).
  • All amassed War Merit will be lost should you be KO'd, run out of time, or abandon the duty.

You have weakened the kobold forces enough to ensure the southern unit will not face any difficulty in conducting their assault on the encampment. Return to Sergeant Brooks to report.

The sight of glorious victory dripping from your hands and uniform has caused poor Sergeant Brooks to have a funny turn. Hurry back to Maelstrom Command before he covers you in something smellier and significantly less glorious.

Duly impressed with how you handled the situation in upper La Noscea, Maelstrom Command has seen fit to promote you from enlisted soldier to petty officer, your new rank being Storm Sergeant Third Class. Treat Lieutenant Guincum to your finest Storm Salute as a demonstration of your continued allegiance.

  • To perform a Storm Salute, first target Lieutenant Guincum and then either select Storm Salute from the emote list, or input the /gcsalute text command.

Patrol, InterruptedEdit

  • Start NPC: Storm Lieutenant Guincum
  • Reward: 5000 EXP, 6600 Storm Seals, Aquamarine Cross, Commemorative Coin. Allows advancement to Second Storm Lieutenant.
  • Repeatable: No
  • Required Level: 50 (Discipline of War or Magic)
  • Required Rank: Chief Storm Sergeant

Journal EntriesEdit

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SidequestsEdit

Imperial Devices (Limsa Lominsa)Edit

  • Start NPC: Storm Lieutenant Guincum
  • Reward: 2160 EXP, 1000 Storm Seals.
  • Repeatable: No
  • Required Level: 25 (Discipline of War or Magic)
  • Required Rank: Recruit

Journal EntriesEdit

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Into the Dark (Limsa Lominsa)Edit

  • Start NPC: Storm Lieutenant Guincum
  • Reward: 6231 EXP, 4000 Storm Seals.
  • Repeatable: No
  • Required Level: 45 (Discipline of War or Magic)
  • Required Rank: Recruit

Journal EntriesEdit

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Saving the Stead InsteadEdit

  • Start NPC: Hasthwab - Limsa Lominsa (4,7)
  • Reward: 1891 EXP, 300 Storm Seals.
  • Repeatable: No
  • Required Level: 25 (Discipline of War or Magic)
  • Required Rank: Storm Private Third Class

Journal EntriesEdit

Hasthwab has an idea on how to sate his shipmates' ever-building bloodlust and help out a local farmstead, all in one fell swoop. It will, however, require the assistance of an acting member of the Maelstrom - namely, you. Travel to a system of caves located northeast of Camp Bloodshore in eastern La Noscea and rendezvous with a party of Bloody Executioners. Once you have completed your preparations, slay any kobolds hiding in the caves.

A pack of bloodthirsty kobolds is lurking somewhere in this cave. Find them and slay them all.

  • Up to two party members may accompany you.

You've defeated all the kobolds you could find. Return to Hasthwab on the Astalicia and collect your reward.

The CoveEdit

  • Start NPC: Clifton - Limsa Lominsa (6,6)
  • Reward: 1891 EXP, 300 Storm Seals.
  • Repeatable: No
  • Required Level: 25 (Discipline of War or Magic)
  • Required Rank: Storm Private Third Class

Journal EntriesEdit

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It's a Piece of Cake to Bake a Poison CakeEdit

  • Start NPC: R'sushmo - Limsa Lominsa (7,3)
  • Reward: 4260 EXP, 1000 Storm Seals.
  • Repeatable: No
  • Required Level: 40 (Discipline of War or Magic)
  • Required Rank: Storm Private First Class

Journal EntriesEdit

R'sushmo, chef at the world-renowned Bismarck, has developed a new type of ration that not only prevents the scurvy, but also tastes great - suncakes. The problem, however, is that before she was able to present her creation the Maelstrom, it was stolen from the restaurant kitchens by one Kikkiroon Irongut. To render to Qirirn incapable of perpetrating further acts of gastronomic larceny, R'sushmo took the further drastic step of poisoning a second batch of suncakes, knowing that Kikkiroon would be unable to resist their sweet, lemony allure. Now she wants you to travel to Cedarwood and make sure that the plan was a success...and on the off-change that it was not, to finish the job.

After finding Kikkiroon Irongut very much unaffected by the Nightbreath poison, you proceed to beat the beastman to a bloody pulp when, out of nowhere, a high-ranking official from the Maelstrom happens to wonder by. Perhaps you should speak with her before dealing the final blow. No sense rushing justice, after all.

Kobold and the BeautifulEdit

  • Start NPC: Lilina - Limsa Lominsa (4,5)
  • Reward: 4450 EXP, 700 Storm Seals.
  • Repeatable: No
  • Required Level: 45 (Discipline of War or Magic)
  • Required Rank: Private First Class (any company)

Journal EntriesEdit

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Oil CrisisEdit

  • Start NPC: Syngsmyd - Limsa Lominsa (7,7)
  • Reward: 6600 EXP, 700 Storm Seals.
  • Repeatable: No
  • Required Level: 50 (Discipline of War or Magic)
  • Required Rank: Storm Sergeant Third Class

Journal EntriesEdit

To protect their creations from the elements and keep them in good working order, the armorers of Naldiq & Vymelli's require a rare lubricant pressed from the seeds of the deadly nightshade. This virulent vegetation can only be found growing on the shores of Iron Lake in Upper La Noscea, and is renowned amongst botanists for being rather...aggressive. Syngsmyd seems to believe that the oil from six will be enough to replenish his supply.

You have extracted the oil from six deadly nightshades. Now return to Naldiq & Vymelli's and deliver the lot to Syngsmyd to receive your reward.

The Raven, NevermoreEdit

Start NPC: Serpent Private Dauremant - Gridania Airship Docks

  • Reward: 5340 EXP, White Ravens (first win)
  • Repeatable: Yes
  • Required Level: 45 (Discipline of War or Magic)
  • Required Rank: Serpent Sergeant Third Class

Journal EntriesEdit

Behold the truth with your own eyes.

  • Only parties consisting of eight Disciples of War or Magic with a level of 45 or above will be granted entry to the area.
  • All party members must have completed the quest "Living on a Prayer."
  • A waiting applies between attempts, you will not be permitted to reenter the area immediately. (View the Timers tab located under Attributes in the main menu for more information.)
  • All action and recast timers will be reset upon boarding the Enterprise.

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