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IX

Quale is an optional boss in Final Fantasy IX fought after having captured 99 frogs in the frog catching minigame. Once defeated, the player will receive Quina's ultimate weapon, the Gastro Fork.

StatsEdit

Battle Edit

Quale's stats are low, other than his/her HP, which is the highest in the game tied with the friendly Yan's HP. Quale casts spells that inflict status effects, such as Poison, Darkness, Confuse, Silence and Mini. Quale absorbs Water damage and uses Water spells that hit the whole party. Quale's physical attack is called Rolling Attack, and it is quite powerful.

Strategy Edit

Immunity abilities like Antibody, Bright Eyes, Clear Headed and Loudmouth can be equipped as a counter measure to Quale's status-inflicting attacks. One cannot protect against Mini, but Quina's Blue Magic, Angel's Snack, can be used to cure it easily.

If the party doesn't have enough abilities/ability stones to adequately protect against Quale's status attacks, one can equip Auto-Reflect to bounce the spells back, but this will also reflect Quale's Water spells, which s/he will absorb. For the same reason, if Vivi/Amarant are in the party, one should not equip them with the Return Magic ability.

It is possible to stop Quale from casting his/her status inflicting spells if one drains his MP with Quina's Magic Hammer ability. However, this causes Quale to continuously attack with his powerful Rolling Attack.

AI Script Edit

Function Quale_Init


   set phase1attacklist = [ Rolling Attack ; Water ; Aqua Breath ; Water ; Mini ; Poison ; Confuse ; Blind ]
   set phase2attacklist = [ Silence ; Mini ; Poison ; Confuse ; Blind ; Silence ; Aqua Breath ; Water ]

Function Quale_ATB
   set phaseswitch = ~phaseswitch & 1
   if ( phaseswitch )
      set selectedattack = RandomAttack( phase1attacklist )
      if ( selectedattack == Rolling Attack )
         set SV_Target = RandomInTeam(SV_PlayerTeam)
      elseif ( selectedattack == Water )
         set SV_Target = RandomInTeam(SV_PlayerTeam)
      elseif ( selectedattack == Aqua Breath )
         set SV_Target = SV_PlayerTeam
      elseif ( selectedattack == Water )
         set SV_Target = SV_PlayerTeam
      elseif ( selectedattack == Mini )
         set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | MINI | REFLECT) & NotMatching(SV_PlayerTeam[STATUS_AUTO], REFLECT) )
      elseif ( selectedattack == Poison )
         set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | POISON | REFLECT) & NotMatching(SV_PlayerTeam[STATUS_AUTO], REFLECT) )
      elseif ( selectedattack == Confuse )
         set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | CONFUSE | REFLECT) & NotMatching(SV_PlayerTeam[STATUS_AUTO], REFLECT) )
      elseif ( selectedattack == Blind )
         set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | DARKNESS | REFLECT) & NotMatching(SV_PlayerTeam[STATUS_AUTO], REFLECT) )
      Attack( selectedattack )
   else
      if ( #( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP| MINI) ) == 0 )
         set minitarget = 0
      else
         set minitarget = SV_PlayerTeam
      if ( #( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP| POISON) ) == 0 )
         set poisontarget = 0
      else
         set poisontarget = SV_PlayerTeam
      if ( #( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP| CONFUSE) ) == 0 )
         set confusetarget = 0
      else
         set confusetarget = SV_PlayerTeam
      if ( #( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP| DARKNESS) ) == 0 )
         set blindtarget = 0
      else
         set blindtarget = SV_PlayerTeam
      if ( #( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP| SILENCE) ) == 0 )
         set silencetarget = 0
      else
         set silencetarget = SV_PlayerTeam
      set selectedattack = RandomAttack( phase2attacklist )
      if ( selectedattack == Silence )
         set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | SILENCE | REFLECT) & NotMatching(SV_PlayerTeam[STATUS_AUTO], REFLECT) )
      elseif ( selectedattack == Mini )
         set SV_Target = minitarget
      elseif ( selectedattack == Poison )
         set SV_Target = poisontarget
      elseif ( selectedattack == Confuse )
         set SV_Target = confusetarget
      elseif ( selectedattack == Blind )
         set SV_Target = blindtarget
      elseif ( selectedattack == Silence )
         set SV_Target = silencetarget
      elseif ( selectedattack == Aqua Breath )
         set SV_Target = SV_PlayerTeam
      elseif ( selectedattack == Water )
         set SV_Target = SV_PlayerTeam


      Attack( selectedattack )

Gallery Edit

Trivia Edit

  • Quale fights using a Silver Fork, which is Quina's third strongest weapon.