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DFF SM Earth

Quake used by Shantotto in Dissidia Final Fantasy.

Magick that conjures up a massive earthquake, nearly upending earth and sky.

Quake (クエイク, Kueiku?) is a recurring Black Magic spell in the Final Fantasy series. It usually deals Earth-elemental damage to one or all opponents, and may not affect flying enemies, depending on the game. It has two stronger versions, Quakra and Quaga, and a counterpart often exclusive to enemies called Earthquake. The Earthquake ability has been localized as "Quake" in The Final Fantasy Legend and Final Fantasy Legend II.

Generally in games where the Earth element exists, the counter-spell Float is available to avoid taking damage.

Appearances[]

Final Fantasy[]

Black Mage - QAKE

Calls an earthquake to swallow foes.

Description

Quake (QAKE on the NES) is a level 6 Black Magic spell which attempts to swallow all enemies into the ground, defeating them instantly.

The spell can be bought at Crescent Lake and can be learned by the Black Mage and Black Wizard job classes. In the GBA/PSP/iOS releases it costs 32 MP to cast.

Final Fantasy III[]

Quake is a Level 7 Black Magic spell that causes major Earth-elemental damage. Only the jobs Black Mage, Magus, Sage, and Onion Knight can use this spell. It can be bought in Doga's Village and in the Invincible.

It is also cast by the Earthen Drums item, and the enemies Hecatoncheir, Doga, Doga's Clone, Guardian, Xande's Clone, Xande, Echidna, and Ahriman can use the spell against the party. It has a base spell power of 133.

Final Fantasy IV[]

Spawns an earthquake that causes damage.

Description

Quake is a Black Magic spell that is learned by Palom (level 23 in the 2D versions and level 36 in the 3D versions) and Rydia (level 47; 2D versions and as an adult; 3D versions). In the 2D versions it is non-elemental and has a spell power of 200. Quake is slightly bugged in the GBA version, and when used by a confused character, will still hit enemies. In the 3D versions it is Earth-elemental and a spell power of 110. It damages all non-flying enemies and ignores Reflect. It has a casting time of 2, costs 30 MP to cast.

Final Fantasy IV -Interlude-[]

Quake is a Black Magic spell learned by imposter Rydia (level 47) and Palom (default). Rydia doesn't have the spell when she participates in the final battle. It deals major non-elemental damage to all enemies at the cost of 30 MP.

Final Fantasy IV: The After Years[]

Quake is a Black Magic spell that can be learned by Rydia (level 51), Palom (level 46), Fusoya (default), and Golbez (level 42). It costs 40 MP to cast.

Final Fantasy VI[]

Quake is an Attack spell that deals Earth Earth-elemental damage to both enemies and allies for 50 MP. It can be learned from the esper Midgardsormr at a x3 rate. The status Float Float can render both enemies and allies immune to it. It has a power of 111. Quake can be cast by Litwor Chicken, Medusa Chicken, Earth Dragon, Level 60 Magic, Master Tonberry, Ultima Buster, Ultima Weapon, Abyss Worm, Gargantua, Kaiser Dragon, Omega Weapon, Great Dragon, and Visage.

Quake has strong healing power for any character who has Gaia Gear equipped, as it absorbs earth attacks and restores a tremendous amount of HP to the wearer.

Final Fantasy VII[]

Quake is the initial spell of the Earth Materia, costing 6 MP to cast and dealing minor Earth-elemental damage. It can be bought in Kalm, Costa del Sol, and Junon. The spell has a base spell power equal to 0.6875x the base magic damage. Although Lost Number's magical form has this ability, it is never used in battle.

Before Crisis -Final Fantasy VII-[]

Quake is an elemental Magic Materia. The stronger forms of the spell are called Quara and Quaga. Each version of the spell has its own Materia.

  • MP Cost: N/A
  • Target Type: Range
  • Materia Generation System: Brown
  • Level 1 - Default - Base Damage: N/A
  • Special Effect: Can be used to form a wall around the enemy, dealing damage as well as preventing them from moving.

Crisis Core -Final Fantasy VII-[]

Quake creates a shockwave around Zack, heavily damaging all enemies in range. It does not affect flying enemies. Quake costs 58 MP to cast and can be bought at Wutai Secret Shop for 18,000 gil, made through Materia Fusion, and found during numerous missions.

If enemies use Quake against Zack, his action is interrupted and he might fall over unless in Endure status. The attack can also be dodged.

Final Fantasy VII Rebirth[]

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Final Fantasy VIII[]

Quake is an Earth-elemental spell that hits all targets, but is not effective against flying and earth-based enemies; the latter ones will absorb the damage. It will also miss if the target(s) are under Float status. Casting Quake in battle increases compatibility with Brothers by 2, with Eden by 0.4, and Bahamut by 0.2.

Casting Quake does not lower compatibility with any GF. It is also an enemy ability used by Cerberus (may be used with Triple status), Imp (flying mode), Adel, Gargantua, Sorceress, Ultima Weapon, and Ultimecia.

Final Fantasy X-2: Last Mission[]

(M)Quake is a non-elemental ability that causes debris to fall on all enemies in the current room. It is primarily used by bosses, allowing them to hit the player regardless of positioning. The player can use Quake through the item Quake Records.

Final Fantasy XI[]

Quake is a form of Ancient Magic. It is a high level, long casting form of Elemental Magic available exclusively to Black Mages. It will do massive damage to a single target. Ancient Magic scrolls drop off of Black Mage-type beastmen enemies, generally.

Final Fantasy XIII[]

Deal earth damage to targets in a wide radius and extend their chain bonuses.

Description

Quake is a technique that deals Earth damage to all targets and extends their chain bonuses by 26.6 seconds. It costs 1 TP to use and is the only means of Earth damage the player party can inflict. In three-way battles, Quake will only hit one group of enemies.

Quake is learned by Lightning (Commando (Crystarium stage 5)), Sazh (Commando (stage 2)), Snow (Sentinel (stage 5)), Vanille (Saboteur (stage 2)), Hope (Ravager (stage 3)), and Fang (Sentinel (stage 5)). The Eidolon Hecatoncheir can cast Quake as a spell in normal mode, as a replacement to Curaga.

Quake can also be cast by Adamanchelid, Adamantoise, Adamantortoise, Corrosive Custard, Flowering Cactuar, Hecatoncheir, Long Gui, and Shaolong Gui.

Final Fantasy XIII-2[]

Quake is an enemy ability that deals major non-elemental damage. It can be used by Long Gui. Aloeidai casts a spell called Landshatter that is similar to Quake, and Faeryl and Snow also use a spell identical to Quake.

Lightning Returns: Final Fantasy XIII[]

Quake appears as an EP ability. It costs 1 EP to use in Easy Mode and 2 EP in Normal/Hard Mode. It deals non-elemental damage to all enemies and launches them into the air. It is a special-type attack that deals one hit of 9,999 fixed damage, has a Cut value of 55, and adds 1000 points of Stagger Wave Preservation. It is obtained on the Ark on Day 12.

Final Fantasy XIV[]

In the original version 1.0, Quake is a high level Earth-elemental spell for Conjurers (Rank 44). This spell was removed starting from Patch 1.20.

In A Realm Reborn, some enemies in the Crystal Tower raids can use Quake or Ancient Quake, inflicting damage on every player in battle.

Final Fantasy XVI[]

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Final Fantasy Tactics[]

Magic causes a huge earthquake almost toppling heaven and hell.

Description

Assailants in the ground, it's time to rumble! Quake!

Upon casting (PS)

Quake is a powerful Earth-elemental attack, which hits a large area. This Planar Magick spell is used by Hashmal.

Final Fantasy Tactics A2: Grimoire of the Rift[]

Quake is a Blue Magick spell learned from Golems that inflicts Earth-elemental damage to all units in a small area for the cost of 12 MP. It is also notable for being the only Blue Magick spell capable of linking with Magick Frenzy.

Final Fantasy Type-0[]

Quake is a unique magic that can only be obtained in the second playthrough by completing the Special Order of defeating a Demonicorn in the Code Crimson mission, "Operation Breakthrough", the alternative mission to "The Capture of Togoreth Stronghold". It has an MP cost of 255 initially and requires high level purple phantoma to improve.

Quake has a very long range even without being enhanced and inflicts high damage to all enemies deployed on the ground, but misses against floating or flying enemies. It ignores height differences between user and adversary, even dealing damage to enemies that usually require ranged characters to hit such as on roofs. It requires all magic stats to be at 80.

Final Fantasy Crystal Chronicles: Ring of Fates[]

Quake is cast by piling Fire, Thunder, Cure, and Clear. It inflicts stun on the enemy.

Final Fantasy Crystal Chronicles: Echoes of Time[]

Quake is cast by stacking Fire and Raise. It causes a pillar of rock to erupt from beneath the enemy, sending it flying into the air and inflicting a stun effect after landing.

Final Fantasy Crystal Chronicles: My Life as a Darklord[]

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Final Fantasy Mystic Quest[]

Quake is the strongest Black Magic spell, attacking all enemies with Earth-elemental damage. It can be repelled. Only Benjamin can learn it. There is also two enemy versions of Quake, one with an attack power of 20 and another with an attack power of 150.

Final Fantasy Legend III[]

Quake is a White Magic spell, dealing Quake-elemental damage to all enemies. It cost 20 MP to use, and it can be bought for 3400 GP in Muu (Future) and Viper City (Future).

Quake is also an enemy ability that deals Quake elemental damage to all enemies. It doesn't cost any MP to use.

Final Fantasy: The 4 Heroes of Light[]

FF4HoL Quake Slot

Quake is a low level Black Magic spell available for purchase in Guera for 500 gil. The spell costs 2 AP to cast and has a spell power of 6. The spell can only be used if the Quake Tome item is in a character's inventory.

Final Fantasy Dimensions[]

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Final Fantasy Dimensions II[]

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Dissidia Final Fantasy (2008)[]

Quake is an HP attack for Onion Knight, chained from Blizzard. He stabs the ground with his sword and spins rapidly, causing spikes of earth to erupt under the opponent. Quake costs 40 CP to equip and 300 AP to master. The final form of Shantotto's Spirit Magic: Earth casts Quake, and summons rocks of earth to slam upwards underneath opponents.

Dissidia 012 Final Fantasy[]

Shantotto's Spirit Magic: Earth casts Quake when she has over 4000 Bravery.

Dissidia Final Fantasy NT[]

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Dissidia Final Fantasy Opera Omnia[]

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Pictlogica Final Fantasy[]

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Pictlogica Final Fantasy ≒[]

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Final Fantasy Airborne Brigade[]

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Final Fantasy Record Keeper[]

Quake is a Black Magic ability with a Rarity of 2☆. It deals earth magic damage to one target, it can initially be used twice and it can be honed to Rank 5. It can be created by using Greater Black Orb x5, Greater Earth Orb x3, Greater Dark Orb x3, and 10000 gil.

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Final Fantasy Explorers[]

Create a small projection of rock in front of you.

Description
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Final Fantasy Brave Exvius[]

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Mobius Final Fantasy[]

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World of Final Fantasy[]

Quake is an ability used by Lich and Mordskull.

It is also an enemy ability used by Asterius, Exnine Bahamut (2nd), King of Bahamut, Plumed Knight (2nd), Shantotto, and Enna Kros.

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Stranger of Paradise Final Fantasy Origin[]

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Chocobo no Fushigina Dungeon[]

Quake book.
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Chocobo's Dungeon 2[]

Quake can be cast by Chocobo by using a Quake book. Once the spell has been used enough times and his Quake magic level reaches level 9, it upgrades into Quakara. By possessing the Quake All feather, L1 or R1 can be pressed to target all enemies onscreen with a Quake spell.

Final Fantasy Fables: Chocobo's Dungeon[]

Quake is a Lv. 3 spell that costs 3 SP to cast and attacks all enemies in 7x7 grid around Chocobo.

Non-Final Fantasy guest appearances[]

Other Square Enix titles[]

KHBBS Quake

Quake in Kingdom Hearts: Birth by Sleep.

Quake has appeared in other Square Enix titles as an ability, referencing the Final Fantasy spell.

The original Game Boy version of SaGa 3 (known as the Final Fantasy Legend III in the west) includes Quake as an earth-elemental White Magic spell, with its upgrade being the Magma (マグマ, Maguma?) spell. The Japanese-exclusive 3D remake of the game includes several upgrades for Quake - Quara, Quaga, Hell Quake, Earthquake, Misericordia, Great Earthquake, and Cataclysm.

Ehrgeiz Quake Materia

Quake appears as a magic spell within the Forsaken Dungeon of Ehrgeiz: God Bless the Ring. The Basic version sends a shock wave through the ground and consumes one Magic Stone when used, while the Ultra version shakes the entire room and hits all enemies, it consumes three Magic Stones when used.

Quake appears as a recurring magic spell in the Kingdom Hearts series. It originally appeared as a special card sleight in Chain of Memories and Re:Chain of Memories, but later appeared as a proper magic command in Birth by Sleep and Re:coded. It causes rocks to erupt from the ground in a short radius around the user to damage enemies.

Quake from BDII

Quake from Bravely Default II.

As the successor of Final Fantasy: The 4 Heroes of Light, Quake appears a recurring Time Magic spell in titles associated with the first Bravely Default. It is often one of the earlier spells obtained for the Time Mage job, dealing minor earth damage to one target and can be group-casted. In Bravely Default II, Quake is a Red Magic spell available at level 13 for the Red Mage job. Referencing Final Fantasy XI, Quake serves as the final form of the game's Stone spells, dealing massive earth-elemental damage to a target.

Gallery[]

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