Final Fantasy XIII-2 Enemy
Pulsework Soldier
バルバロイ (Barubaroi)
FFXIII enemy Pulsework Soldier
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
850 75 0
Stagger Icon FFXIII Chain Icon FFXIII
200% 0
Keep Launch Libra
15 Immune 51
CP Gil
18 50
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
- - -
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
- Resistant Resistant
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Imperil-ffxiii-icon
20% 20% 20% Immune 20%
Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon Debrave-ffxiii-icon Defaith-ffxiii-icon
20% Immune Immune 20% 20%
Daze-ffxiii-icon Wound Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
Immune - 20% - 20%
Location New Bodhum- 003 AF- (Beachfront, Winding Way)
Type Ancient Automata
Subtype Pulsework Soldier
Recruit Chance 15%
Common Drop Potion (33%)
Rare Drop Iron Bangle (5%)
Notes - Can alter own form.
- Physical and magic resistance low when staggered.

The Pulsework Soldier is an enemy in Final Fantasy XIII-2.


It does not take much damage from attacks until staggered.


It is recommended that the player change paradigms to include one or more Ravagers to drive the chain gauge up quickly to stagger it.

Paradigm PackEdit

When a Pulsework Soldier is tamed its name changes to "Pulse Soldier". The Pulse Soldier is a Sentinel. Its stat development begins slow, but its stats increase rapidly between levels 20 and 30, before slowing down again. Its skillset development is similarly erratic, learning most of its abilities between levels 10 and 20, and does not learn any more beyond that.

The Pulse Soldier will have a maximum HP of around 5,000 if given Vitality materials, which is poor compared to other monster Sentinels. It takes half damage from physical and magical attacks and gains more passive resistance against physical attacks during its development, putting it on a par with Sentinels with higher HP.

It is less suitable than the Pulsework Knight for the purposes of giving the hidden Curaja ability to Medics, as it also passes on two passive abilities. A total of 99 levels of Sentinel are required, in the form of five at level 20, or six at level 17, etc.

Tameable Monster
Name Pulse Soldier Role Sentinel
Traits Well-Grown, Stoic, Oily
Composition Mechanical Start Grade Monster Grade 1
Max Level 40 HP 580
Strength 50 Magic 10
ATB Segments 3 Stages 2
Innate Affinities Halved: Physical, Magical
Immune: Poison
Feral Link Energy Wave (Inflicts lightning-elemental magic damage and Provokes target and nearby enemies. Input Type: Single button)
Crystarium Development Graph
Green: HP / 10 Red: Strength Purple: Magic
Pulse Soldier Development
Ability Type Level Infusible
Provoke Command Initial Y
Resist Physical: +15% Passive 3 Y
Steelguard Command 7 Y
HP: +10% Passive 10 Y
Vendetta Command 16 Y
Defense Maintenance Passive 18 N
HP: +16% Passive 20 Y

Related enemiesEdit

Final Fantasy XIIIEdit