Final Fantasy XIII-2 Enemy
Pulsework Knight
イェニチェリ (Yenicheri)
FFXIII enemy Pulsework Knight
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
1,200 90 45
Stagger Icon FFXIII Chain Icon FFXIII
200% 66
Keep Launch Libra
85 Immune 50
CP Gil
32 85
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
- - -
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
- Resistant Resistant
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Imperil-ffxiii-icon
25% 25% 25% Immune 25%
Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon Debrave-ffxiii-icon Defaith-ffxiii-icon
25% Immune Immune 25% 25%
Daze-ffxiii-icon Wound Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
Immune 0% 25% 0% 20%
Location Bresha Ruins -005 AF- (Echoes of the Past)
Type Ancient Automata
Subtype Pulsework Soldier
Recruit Chance 15%
Common Drop Potent Bolt (33%)
Rare Drop Radial Bearing (5%)
Abilities Headspin
Notes - Can alter own form.
- Physical and magical resistance low when staggered.
- Takes normal damage when staggered.

Pulsework Knight is a recruitable enemy from Final Fantasy XIII-2.

Paradigm PackEdit

Pulsework Knight, which joins the party under the name of Pulse Knight, is a Sentinel. An Early Peaker, it is most likely the first Sentinel the player can attain. Its cheap developmental cost and innate damage resistance makes the Pulse Knight a very useful addition to the player's Paradigm Pack for much of the main storyline.

However, it falls out of favor when the player acquires an Armadillon monster, like the Bunkerbeast, due to its low HP compared to the Armadillons.

Tameable Monster
Name Pulse Knight Role Sentinel
Traits Early Peaker - Hearty - Mechanical
Composition Mechanical Start Grade Monster Grade 1
Max Level 20 HP 515
Strength 70 Magic 12
ATB Segments 3 Stages 1
Innate Affinities Halved: Physical, Magic
Immune: Poison
Feral Link Head Twister (Spins head to create a tornado to inflict wind-attribute magic damage on surrounding foes and lift them into the air. Input Type: Single button)
Crystarium Development Graph
Green: HP / 10 Red: Strength Purple: Magic
Pulse Knight Crystarium
Ability Type Level Infusible
Provoke Command Initial Y
Resist Damage: +5% Passive Initial N
HP: +10% Passive 3 Y
Steelguard Command 7 Y
Element Guard Command 10 Y
Mediguard Command 12 Y
HP: +16% Passive 16 Y
Fringeward Auto 18 Y
HP: +25% Passive 20 Y

Related enemiesEdit

Final Fantasy XIIIEdit

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