Final Fantasy XIII-2 Enemy
Pulsework Gladiator
クシャトリヤ (Kushatoriya)
FFXIII enemy Pulsework Gladiator
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
26,503 296 422
Stagger Icon FFXIII Chain Icon FFXIII
180% 80
Keep Launch Libra
95 Immune 30
CP Gil
100 240
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
Halved Halved -
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
Immune Resistant Resistant
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Imperil-ffxiii-icon
Immune Immune Immune Immune -
Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon Debrave-ffxiii-icon Defaith-ffxiii-icon
Immune Immune Immune 50% 50%
Daze-ffxiii-icon Wound Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
Immune - 50% - 70%
Location The Archylte Steppe -Year Unknown- (Windy)
- Stonestump Wastelands
- Grave Ridge
Type Ancient Automata
Subtype Pulsework Soldier
Recruit Chance 10%
Common Drop Vitality Chip (20%)
Rare Drop Thrust Bearing (5%)
Abilities Headspin
Notes - Delivers devastating physical attacks.
- Executes powerful magic attacks.

The Pulsework Gladiator is an enemy in Final Fantasy XIII-2. It appears in the far south of the Archylte Steppe. When tamed, it makes an excellent Sentinel.

Appearing in groups with Barbed Specters or others of their own kind, the Pulsework Gladiators have high defenses to nearly every element and defense until staggered. To this end, the player should stabilize the chain gauge with Cerberus or Relentless Assault and then switch to Tri-disaster to stagger the creature as quickly as possible. Once it is staggered, the Pulsework Gladiator will not last long until defeat.

Paradigm PackEdit

Pulse Gladiator is preferred by many seasoned players over the more widely known Bunkerbeast. It has fewer resistances than Navidon, but actually has more HP than Bunkerbeast, which has no damage resistances at all. It has a small bag of tricks to recommend it: Double CP, HP +30%, and Role Resonance, amongst others.

Tameable Monster
Name Pulse Gladiator Role Sentinel
Traits Late Bloomer - Pinch Hitter - Aloof
Composition Mechanical Start Grade Monster Grade 3
Max Level 70 HP 1,868
Strength 186 Magic 33
ATB Segments 3 Stages 4
Innate Affinities Immune: Poison
Resistant: Wind, all status ailments
Halves: Physical, Magic
Feral Link Turbo Fist (Deal physical damage to surrounding foes. Input Type: Stick rotation)
Ability Type Level Infusible
Provoke Command Initial Y
Steelguard Command Initial Y
Fringeward Auto Initial Y
Improved Counter Passive Initial Y
Vendetta Command 4 Y
Challenge Command 8 Y
Resist Imperil: +44% Passive 12 Y
Entrench Command 18 Y
Critical: Tetradefense Passive 23 Y
Improved Counter II Passive 29 Y
Element Guard Command 30 Y
Resist Imperil: +66% Passive 38 Y
Deathward Auto 45 Y
Role Resonance Passive 50 Y
HP +16% Passive 57 Y
HP +25% Passive 61 Y
CPx2 Passive 69 N
HP +30% Passive 70 Y


A gladiator (Latin: gladiator, "swordsman", from gladius, "sword") was an armed combatant who entertained audiences in the Roman Republic and Roman Empire in violent confrontations with other gladiators, wild animals, and condemned criminals. Some gladiators were volunteers but most were slaves schooled under harsh conditions. Gladiators were celebrated in art, and it became a feature of politics and social life in the Roman world.

Related enemiesEdit

Final Fantasy XIIIEdit