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XIII-2

The Pulsework Gladiator is an enemy in Final Fantasy XIII-2. It appears in the far south of the Archylte Steppe. When tamed, it makes an excellent Sentinel.

StatsEdit

BattleEdit

Appearing in groups with Barbed Specters or others of their own kind, the Pulsework Gladiators have high defenses to nearly every element and defense until staggered. To this end, the player should stabilize the chain gauge with Cerberus or Relentless Assault and then switch to Tri-disaster to stagger the creature as quickly as possible. Once it is staggered, the Pulsework Gladiator will not last long until defeat.

Paradigm PackEdit

Pulse Gladiator is preferred by many seasoned players over the more widely known Bunkerbeast. It has fewer resistances than Navidon, but actually has more HP than Bunkerbeast, which has no damage resistances at all. It has a small bag of tricks to recommend it: Double CP, HP +30%, and Role Resonance, amongst others.

Monster statsEdit

AbilitiesEdit

Ability Level Type Infuse
Provoke Initial Command Y
Steelguard Initial Command Y
Fringeward Initial Auto Y
Improved Counter Initial Passive Y
Vendetta 4 Command Y
Challenge 8 Command Y
Resist Imperil: +44% 12 Passive Y
Entrench 18 Command Y
Critical: Tetradefense 23 Passive Y
Improved Counter II 29 Passive Y
Element Guard 30 Command Y
Resist Imperil: +66% 38 Passive Y
Deathward 45 Auto Y
Role Resonance 50 Passive Y
HP: +16% 57 Passive Y
HP: +25% 61 Passive Y
Bonus CP 69 Passive N
HP: +30% 70 Passive Y

EtymologyEdit

A gladiator (Latin: gladiator, "swordsman", from gladius, "sword") was an armed combatant who entertained audiences in the Roman Republic and Roman Empire in violent confrontations with other gladiators, wild animals, and condemned criminals. Some gladiators were volunteers but most were slaves schooled under harsh conditions. Gladiators were celebrated in art, and it became a feature of politics and social life in the Roman world.

Related enemiesEdit

Final Fantasy XIIIEdit