|Cloud: I couldn't finish 'em. Looks like this's gonna get complicated.|
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The universe stretches into infinity! What life can survive its expanse? Dare you face the envoy of the stars?
When the party destroys the UFO, the PuPus gain two abilities: Meteor and Rain down wayward stars! Both can easily dispatch an unprepared party.
When PuPus gain the ability to cast Meteor, Protection (SEN/MED/SYN) and Combat Clinic (SEN/MED/MED) can help minimize damage. With an array of status enhancements and exceptionally high HP, the player should go with Aggression (COM/COM/RAV) as Cerberus (COM/COM/COM). It might not be able to cut down the initial number of PuPus, but slightly charged chain gauge can help in quicker dispatch. Later, Cerberus can be used to deal with a smaller group.
PuPu is a reasonably good Medic. By making a Paradigm Pack consisting of Fantasy or Champion monsters, PuPu can use its Pack Mentality and gain an additional 30% boost to its Magic. While it learns all of the major Medic spells, its true strength lies as a monster recruiter. With a good timing on the player's part, the Synchronization gauge can easily reach close to 999%; PuPu's Feral Link is Items Please!, which inflicts Magic damage and increases the odds of obtaining items after battle. The player should get the opponent's health low enough, switch to the Salvation paradigm, and use Items Please! for maximum effectiveness. If the player fails to defeat the target, they can wait while PuPu uses Cheer to fill its Feral Link gauge.
|Improved Cure II||11||Passive|
|Improved Raise II||13||Passive|