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Psychic

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FFX2psychic
Fight using Telekinesis, Teleportation and other psychic abilities.
—In-Game "Help" Description.
Pure energy... a power beyond all human knowledge!
—Yuna
Prepare to meet your doom!
—Rikku
If you think you're going to survive, think again.
—Paine

Ffx-2 Psychic The Psychic (サイキッカー, Saikikkā?), also known as Psychiccer, is a dressphere in the International and HD Remaster versions of Final Fantasy X-2. As the name suggests, Psychic utilizes mental energy and the law of physics to engage in combat. The dressphere's icon is a lightning bolt.

AppearanceEdit

The girls wear school uniforms and stylized futuristic visors. Yuna wears a sailor-like outfit, but with a unique patterns. Her top is blue with a white ribbon tie and white bottom lining. Her skirt is blue with red line patterns and a slit in the front. Her blue boots reach her knees with magenta shoe strings and magenta thigh-high socks. She has a silver and pink visor with a blue rim.

Rikku wears a long-sleeved white top with a blue ribbon bow. She has a short blue skirt with yellow line patterns. Her boots are black and brown with blue shoe strings. She has a silver and green visor with a pink rim.

Paine is wearing a version of a boy's uniform. She has a long-sleeved white top that reaches her thighs with silver patterns at the bottom and long plain white pants. She wears plain black shoes. She wears a silver and purple visor with yellow rim.

Acquiring the DressphereEdit

Acquiring the dressphere is rather simple: during the player's first trip on board Celsius, Shinra will mention that he has completed his latest invention. The player must then speak to Shinra and choose the Creature Creator option which is highlighted in green. After the tutorial, the player must win the Standard Cup in the Fiend Arena to receive the dressphere as the reward.

The Psychic dressphere can only be obtained once per save file. As the game keeps track of how many times the Fiend Arena Cups have been beaten even in a New Game Plus, it is not possible to get duplicates. The same was true for the Adamantite in the original versions, but in the International version, it can be obtained infinitely, making the Psychic dressphere the only truly unique item in the game.

AbilitiesEdit

Mastering Psychic requires 760 Ability Points. Psychic abilities cannot be used outside of this dressphere.

Command AbilitiesEdit

Name AP MP Description Prerequisite Image
Attack Initial N/A Attack one enemy. None Psychic Attack
Psychic Bomb Initial 10 Damages all enemies. None Psycho Bomb
Maser Eye 30 18 Damage one enemy. None Mazer Eye
Telekinesis 30 12 Instantly defeat one enemy. Sometimes fails. Mazer Eye FFX-2 Telekinesis
Brainstorm 30 18 Inflict Confusion and Silence on all enemies. Telekinesis Brain Storm
Express 40 20 Raise Accuracy, Evasion and cast Haste on the user. None Express
Teleport 30 N/A Instantly move behind enemy. Express Teleportation
Time Trip 100 20 Stop time for everyone except user. Teleportation Time Trip
Magic Guard 80 28 Nullify magical attacks against user. Gravity Eater Magic Guard
Physics Guard 80 28 Nullify physical attacks against user. Magic Guard Physics Guard
Excellence 120 N/A Nullify physical and magical attacks against user. Physics Guard Excellence

Auto AbilitiesEdit

Name AP Description Prerequisite
Fire Eater 40 Converts fire damage to HP. None
Ice Eater 40 Converts ice damage to HP. None
Lightning Eater 40 Converts lightning damage to HP. None
Water Eater 40 Converts water damage to HP. None
Gravity Eater 60 Converts gravity damage to HP. Fire Eater, Ice Eater, Lightning Eater, Water Eater

Other AppearancesEdit

Final Fantasy X-2: Last MissionEdit

The Psychic dressphere returns in Final Fantasy X-2: Last Mission. Multiple copies can be found on the ground inside the tower or bought in shops. It increases Magic by 1 point and Accuracy by 2 points per each level. Its regular attack range is one tile ahead of the character.

AbilitiesEdit

Name Cost Description Range Image
(-)Teleport 2 MP Instantly moves the character a great distance forward. (Unique) ??? tiles ahead of the character.
(M)Psychic Bomb 12 MP Damages enemies. Entire room.
(-)Telekinesis 3 MP Warps enemy to another area of the floor. One tile ahead of the character.

Auto-AbilitiesEdit

Name AP Description Prerequisite
Double Gil 50 Doubles earned Gil. Psychic + Festivalist
Evade Traps 75 Traps do not activate under any circumstance. Psychic + Songstress + Thief
Gil for EXP 60 Gain Gil instead of EXP. Psychic + Gunner
Grace Under Pressure 45 Doubles damage dealt when HP is critical. Psychic + Samurai
Immobileproof 40 Prevents the Immobile status. Psychic + Warrior
Impenetrable Front 97 Take 0 damage from frontal attacks. Psychic + Warrior + Berserker


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Final Fantasy Airborne BrigadeEdit


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GalleryEdit

EtymologyEdit

[view  · edit  · purge]A psychic is a person who has an ability to perceive information hidden from the normal senses through extrasensory perception (ESP); it can also denote an ability of the mind to influence the world physically using psychokinetic powers.

TriviaEdit

  • Psychic is the only dressphere that allows the user to specifically reposition themselves on the battle field.
  • If the party equip Ribbons with this dressphere, they become immune to all attacks, which make the dressphere arguably the most powerful job class aside from Mascot.
  • The Psychic's image data is on the North American PS2 disc, despite the dressphere not being available in that version.
  • Rikku's victory pose is similar to that of Kefka which he uses in Dissidia Final Fantasy, a game that was released four years later after the International version of Final Fantasy X-2.

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