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Provoke (挑発, Chōhatsu?), also known as Taunt, Lure, Decoy, or Draw Attacks, is an ability that entices enemies to attack. This is often used to protect weaker party members, or to keep monsters from using special attacks/magic.
Provoke is the Viking class's command ability, which forces the enemy party to attack the user and lowers the enemy's Defense equal to the following formula:
- Enemy Defense = Original Defense x (100 - (0.5 x JobLv))%
The success rate of Provoke is as follows:
- Job Level 1-20 = 60%
- Job Level 21-40 = 70%
- Job Level 41-80 = 80%
- Job Level 81-98 = 90%
- Job Level 99-100 = 100%
The ability Lure's description indicates that it causes enemies to attack the character with Lure—however, this is actually incorrect, and the ability's real effect is to increase the frequency of random encounters. Lure is the first ability learned from the Gladiator job class, only available in the Advance remake.
Provoke is a Special ability found in Tidus's section of the Sphere Grid. It takes 4 MP to use and when cast, it entices the enemy to attack only the character who used it. A provoked foe reverts to normal the moment the provoker leaves the active party or dies. Successfully provoking an enemy will also counteract the Berserk status.
Provoke is available to Warriors at level 5. When used, it will create an instant high amount of enmity towards the user. It is viewed as an almost essential ability to have in order to serve as a tank.
- Goads an enemy into attacking the user.
- Recast Time: 30 seconds
- Duration: Instant
- Upon usage, a large amount of enmity is added to the user.
- In Ballista and Brenner (player vs. player battles), this ability adds Provoked status instead of enmity.
- In Besieged, provoking a charmed person puts them to sleep.
- A Puppetmaster's Automaton can use this ability by having a Strobe equipped and a Fire Maneuver in place.
Entice enemies in range to attack you.
Provoke is a command ability of the Sentinel role that, if successful, draws the attention of enemies to the user. Another ability, Challenge, works the same but targets a single enemy with greater success rate. Provoke causes the Provoke status effect.
Provoke returns as a Sentinel ability of the same effect in the sequel, which causes the same status. Additionally, the player can see if the enemy is immune to Provoke or not by checking the top-right corner of the enemy scan. It has replaced the Death status in the screen, since Death cannot be cast in the sequel.
Gesture threateningly, increasing enmity in target.
Provoke is a Gladiator ability learned at level 22 that is cross-classable. When used, it gives the user enmity equivalent to that of the player with the current highest enmity on its target's threat list, plus one. For maximum effectiveness, it is best to pair Provoke with another high enmity-generating ability such as Tomahawk or Shield Lob to firmly establish a hate threshold higher than that of the previous target. Thus, while not being useful for generating enmity when one is already the monster's target, it is an absolutely vital tool for "tank swap" mechanics on difficult bosses. For this reason, it is most often used by the two tank jobs, Paladin and Warrior.
Provokes enemy until they fly into a berserker rage.
Soldiers can use Provoke to inflict Berserk, just like the previous game. It is once again taught by the Blood Sword and costs 300 AP to learn.
Provoke is a Piracy ability learned by Pirates at job level 2. It raises the chances of being targeted by enemies to the highest level possible. It doesn't cost MP.
Greatly increase malice from enemies in range of you, thereby drawing their attacks.
Provoke is the Knight's Unique ability. It draws enmity from enemies in a radius around the user.
Temporarily increase chance of being targeted