Proud Clod
Talk2this wiki
| Final Fantasy VII Boss | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Proud Clod | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| プラウド・クラッド (Puraudo Kuraddo)? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Proud Clod is a mechanical weapon designed by Scarlet and the Shinra Weapons Department in Final Fantasy VII. It is said to be equipped with "anti-Weapon artillery," so it was presumably built to fight the Weapons. Scarlet and Heidegger pilot the robot from the armored cockpit in its chest. It attempts to block the party's progress when they return to Midgar, but is destroyed, presumably along with Scarlet and Heidegger. The theme of Shinra plays throughout the fight.
Contents |
Battle
Edit
The Proud Clod's attacks, despite their names, are largely only fairly strong physicals. It can cast Reflect on the party by using Materia Jammer, but only when Jamar Armor is present. When weak, the Proud Clod will kneel and count down to Beam Cannon, doing considerable damage to the entire party.
As Proud Clod is weak, but defensive, the battle can become drawn-out. The player should use physical attacks such as 2x Cut and spells such as Magic Breath, so they get EXP and AP from Jamar Armor. When healing is needed, White Wind is often more than enough. Late in the battle, Proud Clod will hardly attack, but instead will charge Beam Cannon. This may seem dangerous, but the extra turns the player gets are more than enough to compensate.
Gold Saucer
Edit
The Proud Clod can also be fought in the Gold Saucer as the Special Battle available after obtaining Omnislash, the W-Summon and Cloud's Ultima Weapon. For defeating it, the party will obtain the Final Attack Materia.
Glitches
Edit
There is a glitch that involves casting Ultima against Proud Clod with Quadra Magic, while the Ultima Materia is also linked to HP or MP Absorb. Casting Ultima with this setup may freeze the game.
AI Script
Edit
AI: Setup {
- Turn off Death Handling for Proud Clod
- Count = Rnd(0..6)
- SpclChance = 5
} AI: Main {
- TempVar:NormalAtt = 0
- If (Count == 0 or 1) Then
- {
- TempVar:NormalAtt = 1
- TempVar:ChosenAtt = <W Machine Gun>
- Count = Rnd(2..3)
- } Else If (Count == 2) Then {
- TempVar:NormalAtt = 1
- TempVar:ChosenAtt = <Big Hand Clash>
- Count = Rnd(4..5)
- } Else If (Count == 3) Then {
- TempVar:NormalAtt = 1
- TempVar:ChosenAtt = Wrist Laser
- Count = Rnd(4..5)
- } Else If (Count == 4) Then {
- TempVar:NormalAtt = 1
- TempVar:ChosenAtt = Knee Fire
- Count = 6
- } Else If (Count == 5) Then {
- TempVar:NormalAtt = 1
- TempVar:ChosenAtt = Knee Blend
- Count = 6
- } Else If (Count == 6) Then {
- If ((Jamar Armor doesn't have Death Status)
- & (At Least One Opponent doesn't have Reflect Status)) Then
- {
- If ((Proud Clod's MP >= 16) & (Rnd(1..SpclChance) == 1)) Then
- {
- Choose Random Opponent without Reflect Status
- Use Materia-jammer on Target
- } Else {
- TempVar:NormalAtt = 1
- TempVar:ChosenAtt = <Big Hand Clash>
- }
- } Else {
- TempVar:NormalAtt = 1
- TempVar:ChosenAtt = <W Machine Gun>
- }
- If (SpclChance <= 3) Then
- {
- Count = 7
- } Else {
- Count = Rnd(0..1)
- }
- If ((Jamar Armor doesn't have Death Status)
- } Else If (Count == 7) Then {
- Choose Self
- Use <> on Target
- Proud Clod's IdleAnim = Kneeling
- Proud Clod's HurtAnim = Flinch (Kneeling)
- Count = 8
- } Else If (Count == 8) Then {
- Choose Self
- Use Charging on Target
- Count = 9
- } Else If (Count == 9) Then {
- Choose All Opponents
- Use Beam Cannon onTarget
- Count = 10
- } Else {
- Choose Self
- Use <> on Target
- Proud Clod's IdleAnim = Standing
- Proud Clod's HurtAnim = Flinch (Standing)
- Count = Rnd(0..1)
- }
- If (TempVar:NormalAtt = 1) Then
- {
- Choose Random Opponent
- Use TempVar:ChosenAtt on Target
- If (Rnd(1..SpclChance) == 1) Then
- {
- Choose Random Opponent
- Use TempVar:ChosenAtt on Target
- }
- }
} AI: Counter - General {
- If (Proud Clod's IdleAnim == Standing) Then
- {
- Proud Clod's HurtAnim = Flinch (Standing)
- } Else {
- Proud Clod's HurtAnim = Flinch (Kneeling)
- }
- If (Proud Clod's HP <= 20% of Proud Clod's Max HP) Then
- {
- SpclChance = 1
- } Else If (Proud Clod's HP <= 40% of Proud Clod's Max HP) Then {
- SpclChance = 2
- } Else If (Proud Clod's HP <= 60% of Proud Clod's Max HP) Then {
- SpclChance = 3
- } Else If (Proud Clod's HP <= 80% of Proud Clod's Max HP) Then {
- SpclChance = 4
- } Else {
- SpclChance = 5
- }
} AI: Counter - Death {
- Remove Jamar Armor
}
Gallery
Edit
Trivia
Edit
- There is a glitch that lets the player skip the entire returning to Midgar scenario, including the battle against Proud Clod all the way up to the boss battle against Helletic Hojo. When the player approaches the North Crater on the Highwind after defeating Diamond Weapon, a scene will trigger where Reeve Tuesti is in the Shinra Headquarters' conference room with Heidegger and Scarlet and will call Hojo on his cellphone. After this a scene where Hojo is operating the Sister Ray's controls is meant to play. The player can trigger the boss battle with Helletic Hojo straight from the scene where Reeve phones Hojo, because during scenes like this the game is meant to cancel character movements, but in this scene if the player hold down, right and run buttons while the scene fades to Hojo's field, the game will consider the player to move towards the location and starts the boss battle against Helletic Hojo.