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Proud Clod

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Final Fantasy VII Boss
Proud Clod
プラウド・クラッド (Puraudo Kuraddo)?
ProudClodFFVII
Statistics
Level HP MP
53 60,000 320
Attack Magic Defense
102 120 170
M. Defense Dexterity Evade
300 88 1
EXP AP Gil
7,000 1,000 10,000
Elemental affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - Immune - -
Location Midgar - Mako Cannon
Steal Nothing
Item Drop Ragnarok (Midgar only)
Morph N/A
Abilities Big Hand Clash, W Machine Gun, Beam Cannon, Knee Blend, Knee Fire, Materia-jammer*, Wrist Laser
Enemy Skill N/A
Status immunity Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze
Manipulate Couldn't manipulate.
Other information

-Abilities which names are not shown when used are highlighted in italics.
-The party cannot escape.
-*Can only use this ability while Jamar Armor is still present.
-If Proud Cloud is defeated before Jamar Armor, Jamar Armor is removed from the battle and the party receives no EXP, AP, or Gil from Jamar Armor.

ProudClod-ffvii-field

The Proud Clod is a mechanical weapon designed by Scarlet and the Shinra Weapons Department in Final Fantasy VII. It is said to be equipped with "anti-Weapon artillery," so it was presumably built to fight the Weapons. Scarlet and Heidegger pilot the robot from the armored cockpit in its chest. It attempts to block the party's progress when they return to Midgar, but is destroyed, presumably along with Scarlet and Heidegger. The theme of Shinra plays throughout the fight.

Contents

BattleEdit

The Proud Clod's attacks, despite their names, are largely only fairly strong physicals. It can cast Reflect on the party by using Materia Jammer, but only when Jamar Armor is present. When weak, the Proud Clod will kneel and count down to Beam Cannon, doing considerable damage to the entire party.

As Proud Clod is weak, but defensive, the battle can become drawn-out. The player should use physical attacks such as 2x Cut and spells such as Magic Breath, so they get EXP and AP from Jamar Armor. When healing is needed, White Wind is often more than enough. Late in the battle, Proud Clod will hardly attack, but instead will charge Beam Cannon. This may seem dangerous, but the extra turns the player gets are more than enough to compensate.

Gold SaucerEdit

The Proud Clod can also be fought in the Gold Saucer as the Special Battle available after obtaining Omnislash, the W-Summon and Cloud's Ultima Weapon. For defeating it, the party will obtain the Final Attack Materia.

GlitchesEdit

There is a glitch that involves casting Ultima against Proud Clod with Quadra Magic, while the Ultima Materia is also linked to HP or MP Absorb. Casting Ultima with this setup may freeze the game.

AI ScriptEdit

AI: Setup {

Turn off Death Handling for Proud Clod
Count = Rnd(0..6)
SpclChance = 5

} AI: Main {

TempVar:NormalAtt = 0
If (Count == 0 or 1) Then
{
TempVar:NormalAtt = 1
TempVar:ChosenAtt = <W Machine Gun>
Count = Rnd(2..3)
} Else If (Count == 2) Then {
TempVar:NormalAtt = 1
TempVar:ChosenAtt = <Big Hand Clash>
Count = Rnd(4..5)
} Else If (Count == 3) Then {
TempVar:NormalAtt = 1
TempVar:ChosenAtt = Wrist Laser
Count = Rnd(4..5)
} Else If (Count == 4) Then {
TempVar:NormalAtt = 1
TempVar:ChosenAtt = Knee Fire
Count = 6
} Else If (Count == 5) Then {
TempVar:NormalAtt = 1
TempVar:ChosenAtt = Knee Blend
Count = 6
} Else If (Count == 6) Then {
If ((Jamar Armor doesn't have Death Status)
& (At Least One Opponent doesn't have Reflect Status)) Then
{
If ((Proud Clod's MP >= 16) & (Rnd(1..SpclChance) == 1)) Then
{
Choose Random Opponent without Reflect Status
Use Materia-jammer on Target
} Else {
TempVar:NormalAtt = 1
TempVar:ChosenAtt = <Big Hand Clash>
}
} Else {
TempVar:NormalAtt = 1
TempVar:ChosenAtt = <W Machine Gun>
}
If (SpclChance <= 3) Then
{
Count = 7
} Else {
Count = Rnd(0..1)
}
} Else If (Count == 7) Then {
Choose Self
Use <> on Target
Proud Clod's IdleAnim = Kneeling
Proud Clod's HurtAnim = Flinch (Kneeling)
Count = 8
} Else If (Count == 8) Then {
Choose Self
Use Charging on Target
Count = 9
} Else If (Count == 9) Then {
Choose All Opponents
Use Beam Cannon onTarget
Count = 10
} Else {
Choose Self
Use <> on Target
Proud Clod's IdleAnim = Standing
Proud Clod's HurtAnim = Flinch (Standing)
Count = Rnd(0..1)
}
If (TempVar:NormalAtt = 1) Then
{
Choose Random Opponent
Use TempVar:ChosenAtt on Target
If (Rnd(1..SpclChance) == 1) Then
{
Choose Random Opponent
Use TempVar:ChosenAtt on Target
}
}

} AI: Counter - General {

If (Proud Clod's IdleAnim == Standing) Then
{
Proud Clod's HurtAnim = Flinch (Standing)
} Else {
Proud Clod's HurtAnim = Flinch (Kneeling)
}
If (Proud Clod's HP <= 20% of Proud Clod's Max HP) Then
{
SpclChance = 1
} Else If (Proud Clod's HP <= 40% of Proud Clod's Max HP) Then {
SpclChance = 2
} Else If (Proud Clod's HP <= 60% of Proud Clod's Max HP) Then {
SpclChance = 3
} Else If (Proud Clod's HP <= 80% of Proud Clod's Max HP) Then {
SpclChance = 4
} Else {
SpclChance = 5
}

} AI: Counter - Death {

Remove Jamar Armor

}

GalleryEdit

 
ProudClod-ffvii-charging
 
FFVII Big Hand Clash
 
FFVII Knee Blend
 
FFVII Knee Fire
 
FFVII Materia Jammer
 
FFVII Wrist Laser
 
FFVII Beam Cannon

TriviaEdit

  • There is a glitch that lets the player skip the entire returning to Midgar scenario, including the battle against Proud Clod all the way up to the boss battle against Helletic Hojo. When the player approaches the North Crater on the Highwind after defeating Diamond Weapon, a scene will trigger where Reeve Tuesti is in the Shinra Headquarters' conference room with Heidegger and Scarlet and will call Hojo on his cellphone. After this a scene where Hojo is operating the Sister Ray's controls is meant to play. The player can trigger the boss battle with Helletic Hojo straight from the scene where Reeve phones Hojo, because during scenes like this the game is meant to cancel character movements, but in this scene if the player hold down, right and run buttons while the scene fades to Hojo's field, the game will consider the player to move towards the location and starts the boss battle against Helletic Hojo.

Related EnemiesEdit

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