|345||Row 1: Proto Machinegun A, Proto Machinegun B|
Row 2: Proto Machinegun C
|346||Row 1: Proto Machinegun A, Proto Machinegun B|
Row 3: Special Combatant A, Special Combatant B
|349||Row 1: Special Combatant A, Special Combatant B|
Row 2: Proto Machinegun (Back Attack)
|353||Row 1: Smogger A, Smogger B|
Row 2: Proto Machinegun
|356||Row 1: Proto Machinegun A, Proto Machinegun B|
Row 2: Proto Machinegun C, Proto Machinegun D, Proto Machinegun E
|Entrance||345, 346, 349 (Back Attack)|
It only has one attack, a physical attack called Machine Gun, which it will always use on the character who has the lowest current HP. It is not very powerful, and it is only used every other turn.
While Proto Machinegun has low stats and is relatively easy to defeat, it can attack in large groups; in groups of five at the most.
It is advisable to use the All Materia the player should have acquired in the Sector 7 Slums to kill the Proto Machineguns at once, or otherwise their sheer numbers could pose a moderate danger. Bolt magic works well, as the Proto Machinegun, like mechanical monsters usually, is weak to Lightning.
Proto Machinegun from Final Fantasy VII appears in Final Fantasy Record Keeper as an enemy.
Proto- is an English prefix meaning "first".