Protectga
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Added by TenzaZangetsu- "White Magick that conjures up invisible armor made of air to protect the body from direct blows."
- —Description, Final Fantasy Tactics.
Protectga (プロテガ, Purotega?), also known as Protect 2, Protera, FOG2, Shld2, or Protectja, is a recurring spell in the series. It is usually a White Magic spell that functions like Protect, but affects all conscious members of the party.
In some cases, the targets must be within range of the spell caster to be affected. Like Protect, it will generally reduce all damage done to the protected party member or creature by half.
- See also: Protect (Ability), Shell (Ability), Shellga, Barrier (Ability), and Wall (Ability).
- See also: Shellra.
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Appearances
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Final Fantasy
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Protera, also known as FOG2 in the NES release and Shld2 in the Final Fantasy Origins release, is a level 6 White Magic spell which increases the Defense of all allies by 16 points.
The spell can be bought at Crescent Lake and can be learned by the White Mage, White Wizard, and Red Wizard classes. In the GBA/PSP/iOS releases it costs 20 MP to cast.
Final Fantasy XI
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The effects of Protectra are similar to the effects of Protect. However, it is only available to White Mages.
Final Fantasy XII
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Protectga is a Green Magick that casts Protect to all allies in range. Its License is Green Magick 7 which costs 105 LP. The spell itself initially costs 36 MP to cast and can be bought in Balfonheim after the events in the Pharos at Ridorana for 9,400 gil.
In the International Zodiac Job System version, Protectga is listed as White Magick, its License being White Magick 12 that costs 110 LP. The spell can be found in a chest in the Necrohol of Nabudis's Cloister of Distant Song. This magick can be used by the White Mage, Monk, and Shikari, although Monk must acquire the Esper Cúchulainn and Shikari the Esper Chaos and White Magick 11 Licenses first.
Final Fantasy XII: Revenant Wings
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Basch is the only character able to cast Protectga. It raises the Stamina of a group of allies.
Final Fantasy XIII-2
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Protectga is a Synergist ability available to Noel. It costs 3 ATB segments, and it now increases the whole party's physical resistance by 33%, but it has a much shorter duration.
| This section of the article about Final Fantasy XIII-2 is a stub. You can help Final Fantasy Wiki by expanding it. |
Final Fantasy Tactics
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- "Shining light, shield from all directions! Protect2!"
- —Upon casting in Playstation version.
Protect 2, or Protectja, is a White Magic used by the White Mage Job class. It gives Protect status to all targets in range. It costs 25 MP to use, has a speed of 50, and cost 600 JP to learn. Unlike Protect, it can hit targets vertically up to three spaces, and cannot be reflected. But like Shellja, both suffer from low success rate and long casting time, rendering them practically useless. Protectja has a 10% chance of being randomly learned in battle if cast on a White Mage that has not learned the spell yet and is inflicted with the status.
Other Appearances
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Kingdom Hearts
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Protega only appears in Kingdom Hearts II: Final Mix+ as the ability attached to the Limited Mushroom shield. It has a 40% chance to negate all damage done to Goofy when he is attacked.
Gallery
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| v · e · dGreen Magick |
|---|
| Recurring spells |
| Blind - Oil - Protect - Silence - Shell - Sleep |
| Final Fantasy XII |
| Blindga - Bravery - Faith - Poison - Protectga - Silencega - Shellga - Sleepga - Toxify |
| International Zodiac Job System |
| Bubble - Decoy - Drain - Reverse - Syphon |
| Final Fantasy Tactics A2: Grimoire of the Rift |
| Leap - Tranq |
| v · e · dFinal Fantasy XIII-2 Abilities |
|---|
| Commando |
| Auto-abilities |
| Powerchain - Lifesiphon - Faultsiphon - Launch - Ravage - Smite - Blindside - Scourge - Jeopardize - Deathblow - Adrenaline |
| Bloodthirsty - Stagger: Wound - Stagger: Drain - Fog Chaser - Poison Chaser - Pain Chaser - Curse Chaser - Imperil Chaser - Deshell Chaser - Deprotect Chaser - Slow Chaser - Haste Feeder - Bravery Feeder - Faith Feeder |
| Command abilities |
| Attack - Blitz - Ruin - Ruinga - Meteor Javelin |
| Drain Attack - Area Sweep |
| Ravager |
| Auto abilities |
| Vigor - Overwhelm - Fearsiphon |
| Felflame - Felfrost - Felspark - Felgust |
| Command abilities |
| Fire - Fira - Firaga - Blizzard - Blizzara - Blizzaga - Thunder - Thundara - Thundaga - Aero - Aerora - Aeroga - Flamestrike - Froststrike - Sparkstrike - Galestrike - Ultima Arrow |
| Heat Blitz - Ice Blitz - Electric Blitz - Aero Blitz |
| Sentinel |
| Auto-abilities |
| Evade - Counter - Deathward - Fringeward - Reprieve |
| Command abilities |
| Provoke - Elude - Challenge - Vendetta - Entrench - Steelguard - Mediguard |
| Saboteur |
| Auto-abilities |
| Jinx |
| Command abilities |
| Deprotect - Deprotega - Deshell - Deshellga - Poison - Poisonga - Imperil - Imperilga - Wound - Woundga - Dispel - Dispelga |
| Deprotect II - Heavy Deprotectga - Deshell II - Heavy Deshellga - Poison II - Heavy Poisonga - Imperil II - Heavy Imperilga - Curse - Cursega - Pain - Painga - Fog - Fogga - Curse II - Heavy Cursega - Pain II - Heavy Painga - Fog II - Heavy Fogga - Endless Nightmare |
| Synergist |
| Auto-abilities |
| Boon |
| Command abilities |
| Vigilance - Vigilaga - Protect - Protectga - Shell - Shellga - Veil - Veilga |
| Bravery - Bravega - Faith - Faithga - Enfire - Enfrost- Enthunder - Enaero - Endless Blessings |
| Medic |
| Command abilities |
| Cure - Cura - Curasa - Curaja - Esuna - Raise |
| Cheer |
| Prologue Abilities |
| Odin |
| Snipe - Lightning Strike - Ullr's Shield |
| Bahamut |
| Focused Bolts - Graviton Mines - War's Benediction |
| "Requiem for the Goddess" Scenario |
| Paladin |
| Attack - Blitz - Ruin - Ruinga - Launch - Smite |
| Shaman |
| Galestrike - Windstorm - Bladestorm |
| Mage |
| Thunder - Thundara - Thundaga |
| Knight |
| Immortality |
| Conjurer |
| Aura - Mighty Guard |
| Sorcerer |
| Chaos |
| Passive abilities |
| Ally KO: Bonus - ATB Advantage - ATB Gauge +1 - ATB Rate Reduced - ATB Rate: +X% - Attack: ATB Charge - Augment Maintenance - Auto Enhancement - Bonus CP - Chain Bonus Boost - Chain Bonus Lv. X - Critical: Bonus - Critical: Power Surge - Critical: Shield - Debilitation - Defense Maintenance - Enervation - Enhanced Role - Feral Fatigue - Feral Speed - Feral Surge - Fettered Magic - First Strike - Fragment Energy - Gilfinder - Hindrance - HP: +X% - Immovable - Improved Ability - Ironstrike - Item Collector - Item Scavenger - Jungle Law - Kill: ATB Charge - Kill: Libra - Leadenstrike - Magic: +X - Magic: +X% - Mana Link - Nullify Element - Pack Mentality - Perpetual Poison - Power Link - Pressure - Quick Stagger - Random: Nullify Element - Rapid Recovery - Resilience: +X% - Resist Elements: +X% - Resist: +X% - Role Resonance - Siphon Boost - Stagger Maintenance - Strength: +X - Strength: +X% - Uncapped Damage - Victory: Feral Boost - Weak Spot - Woundward |
