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Prison, also called Jail, is a recurring type of location in the Final Fantasy series where criminals are held. Castles with an area designated for cells was a staple of main series games in the SNES era. Many games often use prisons as a plot point after the party get caught. They are often escaped by overpowering their captors or through a secret exit found inside.
The prison of Baron Castle, called Baron Dungeons, is located on the west side of the castle, and it consists of only three cells. After Cecil return from Mysidia, he can speak to the prisoners over the bars. The prison holds three Mysidian mage's prisoners; two Black Mages and one White Mage. It is unknown what happens to them when Cecil returns to the castle from the underground waterway as the cells are empty.
The Prison Garb is a piece of armor found on characters that have been imprisoned.
The party is imprisoned within Karnak Castle when they want to talk to the Queen about her kingdom exploiting the Fire Crystal. While in prison they meet a fellow captive, Cid Previa. The party is released when the Queen becomes possessed by Exdeath and the party must save the Fire Crystal from the Fire-Powered Ship.
Walse Castle's prison holds Lone Wolf imprisoned within. The party has a choice of freeing him or leave him imprisoned. If the party frees him, enters the cell and examines the cauldron, the door to the cell will close. After 30 seconds, the door will automatically open and Bartz will express his relief.
Gah! How dare they put me in a place like this!
A series of four cells form the prison of Figaro Castle. Lone Wolf the Pickpocket is jailed here early in the game, but later escapes. In the World of Ruin, a passage from the Figaro Cave connects to the prison, and later in the game the prison offers access to the cave leading to the Ancient Castle.
Vector houses three prison cells, in one of which they imprison Kefka Palazzo for war crimes, namely the poisoning of Doma Castle, during a short time the Empire feigns a ceasefire. In the World of Ruin the prison remains intact within Kefka's Tower, the party enters through a new door in the right cell, and the left cell which housed Kefka before now holds the Ultima Buster. The former entrance door now looks over a drops onto a catwalk.
Corel Prison is a prison in the desert. Corel was once a prosperous mining city, but was the site where the Shinra Electric Power Company first discovered the secret of Mako. To keep the secret of Mako theirs, Corel was destroyed and the reactor blown up. The ruins were turned into a prison in the shadow of the Gold Saucer amusement park rising overhead, and people who break the Saucer's rules are tossed in the prison. The prison came under the control of Mr. Coates and Dyne, a survivor of Corel.
When the party is trapped in the prison, Barret fights Dyne, who wants Barret to kill him so his daughter Marlene, now under Barret's care, doesn't have to see him in his current hateful state. With Dyne's pendant as a sign of authority, Cloud is able to have Mr. Coates allow him to return to the Gold Saucer and participate in a Chocobo race to win the party's freedom.
The D-District Prison is the Galbadian prison used to imprisoned political enemies of Galbadia.
While Garnet is later taken to her room, Steiner and Marcus are put in a cell hanging from the dungeon's ceiling. They eventually manage to escape the cell and proceed to fight Alexandrian soldiers (this is the best place to exploit the Marcus/Eiko stat bug).
Although not really a prison, but a system of labyrinths and drainage pipes, the Via Purifico is a place in Bevelle where the Yevon priesthood throws people who oppose Yevon as well as those who can reveal the truth about it.
- Yuna, Auron, Kimahri, and Lulu are thrown into the maze part of the Via Purifico, where Yuna must defeat the summoner Isaaru in an aeon duel for her party to leave the place.
- Tidus, Wakka, and Rikku are thrown into the submerged area, where they can either battle Evrae's undead form, Evrae Altana, or escape by picking the locks on the gates with Rikku.
Mordion Gaol is an unique area normally inaccessible to players, who can only enter there if a GM teleports him/her, generally as a punishment for in-game infractions. It is comprised of 32 small rooms where all means of communication with other players are disabled.
Nalbina Dungeons are a part of the Nalbina Fortress which Archadians sealed off from the Fortress. People who fought in invasion of Dalmasca and Nabradia two years prior to the game events and those oppose Archadia. Vaan, Balthier, and Fran are thrown here after the events in Rabanastre at the beginning of the game.
The Coral Tower in Limsa Lominsa has an inaccessible area that serves as a prison for players similar to the Mordion Gaol from Final Fantasy XI, comprised of several rooms that completely seal all methods of communication with other players.
During a brief period of time as part of the Seventh Umbral Era event, players could talk with an NPC at the Red Rooster's Stead to get teleported inside the prison, where they could speak with the Wandering Minstrel.
The Prison is located at Sprohm and holds units who have been removed from battle by a Judge. Players can release their units early by paying a fee and can pardon units and remove cards from them for a price here. Units who have served their time can also be retrieved here.
The Aerial Prison is located in the Prison Sands, and all high-security prisoners are taken there. It is actually a cover for a top-secret weapons operation by the Lilty army, led by Jegran, using crystallized humans as fuel for huge airships.
The jail is located World of Sky, found in the cloud underneath the Floating Castle. The party manages to break out by bending the bars and defeating the guards in the area. They finds the hangar with three gliders and escape on a glider.
A prison or jail is a facility in which individuals are forcibly confined and denied a variety of freedoms under the authority of the state as a form of punishment.