Prishe/Dissidia
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< Prishe
| Prishe | |
|---|---|
| Portrait(s) | |
| Kana | プリッシュ |
| Rōmaji | Purisshu |
| Japanese Name | Prishe |
| Original Game | Final Fantasy XI |
| Story Difficulty | |
| EX Mode | Two-Hour Ability |
| EX Burst | The Five Lights |
| Japanese Voice Actor | Aya Hirano |
| English Voice Actor | Julie Nathanson |
| Dissidia 012 Final Fantasy Character | |
- "A spunky lass who uses a rough form of hand-to-hand combat in battles. Prishe enjoys exploring the world freely with her child-like, rowdy behavior and rude words."
- —Description
Prishe is a secret playable character in Dissidia 012 Final Fantasy, appearing with Shantotto as the second representative of Final Fantasy XI. A confident, foul-mouthed, tomboyish Elvaan woman, she is a combination Monk and White Mage and also fights with magic and weapon skills. In her world, she was once intended to be the vessel for Promathia, the Twilight God, until the darkness inside of her was crystallized, turning her immortal. Along with Selh'teus, Prishe was instrumental in Promathia's destruction. Like Shantotto, Prishe is a Warrior of Cosmos and, as a secret character, she has no impact on the main storyline and no villain opposing her. However, she is mostly responsible for recruiting the Warrior of Light to Cosmos's side.
In order to unlock her as a playable character, the player is first required to beat the entirety of the Dissidia 012 storyline, then complete the first chapter of the 013 story. After this has been accomplished, the player will need to go to the "Reports" section and beat all of the scenarios in "Report 8." Doing all of this will unlock both Prishe and Gilgamesh in the PP Store for purchase as playable characters, which costs 300 PP each.
Contents |
Appearance
Prishe is a female Elvaan with long lavender hair, pointed ears, and blue eyes. She wears black shorts with a black top and frilly purple sleeves, a gold and silver peineta on her head, and tan boots. She also bears a blue crystal amulet on her chest.
Prishe's first alternate outfit "Custom Corsage+" recolors her top and sleeves white, her ribbon blue, her amulet red, and her boots and shirt black and white.
Prishe's second alternate outfit "Magna Top" is based on the Magna Top and Magna Shorts from the Sunbreeze Festival event in Final Fantasy XI, which takes place during real-life summertime. Prishe wears brown boots and a bikini-like blue and brown top. Rather than the blue bikini bottom present in the original Magna attire, Prishe retains her frilly black shorts.
Prishe's manikin, the Horror of Antiquity, is brown.
Story
In an unspecified previous war, Prishe, a Warrior of Cosmos at the time, arrives back at Order's Sanctuary from her daily patrol just after Shantotto defeats Gabranth. Shantotto accuses Prishe of using her patrols as an excuse to wander and explore the world, which Prishe's reaction confirms. Before Shantotto can continue, Prishe runs off, stating that she'll bring her back a souvenir.

Added by AI AssembledSometime later, Prishe ends up at the Chaos Shrine and vents her boredom with the world, having explored most of it. As she's about to leave she feels an unfamiliar presence nearby and discovers the Warrior of Light, who is shining brightly. She questions his identity and allegiance, but before she can get useful answers, Garland appears, baffled by the Warrior's appearance, and attempts take the Warrior from Prishe. Prishe fends off Garland and leaves with the Warrior. Returning with the Warrior, Prishe asks Cosmos to make him one of her chosen warriors, concerned with what may happen to him if Chaos were to capture him. While the Goddess is unsure at first, both Prishe and Shantotto convince her to do so.

Added by AI AssembledLater at the Empyreal Paradox, Prishe and the Warrior begin to discuss the Warrior's lack of memories. While the Warrior claims that he does not need memories, and that as long as he fights he has a use, Prishe argues that emotions are more important and that he should take strength from them. The talk of memories reminds Prishe that the Warrior doesn't remember his own name. She sits down on the ground for several moments in contemplation before jumping up and running to the Warrior, saying she knows exactly what they'll call him.
Even though the Warrior no longer has any memories of Prishe due to his multiple purifications, the lessons she taught him are responsible for shaping his personality. This is best seen when he is talking to Bartz at the Empyreal Paradox, with the latter wanting to give him a name. The Warrior refuses, claiming that he has a faint of memory of someone calling him by name, and not wanting that memory to be lost to a new identity.
Confessions of the Creator
After the player defeats the Southern Lufenia Gateway to access the northern continents, Prishe can be found wandering north-east of the Pravoka teleport stone, provided she is not currently in the player's party. When spoken to she says that nothing they think or do matters as it will eventually be lost and forgotten, and fighting is what equalizes everyone. As the world of Confessions of the Creator is a hypothetical nightmare world where the cycles of war kept going and Feral Chaos killed all summoned warriors, this Prishe is likely a spectre of the Prishe of this alternate world. She vanishes when the player advances past the Mirage Sandsea to the Lands of Discord.
Official Quests
In "Gilgamesh's Quest 000: From the Interdimensional Rift", Gilgamesh finds his way back to World B and comes across Prishe. Prishe asks if he is a warrior for Chaos or Cosmos, and Gilgamesh misunderstands and declares himself "a chaos warrior". Taking his mention of an archenemy to refer to her, Prishe and Gilgamesh battle, and afterwards Prishe witnesses Gilgamesh be consumed by a portal to the Rift. She reports the incident to Shantotto, eventually motivating the mage to find her own way into the Rift to escape the cycle. In "Prishe's Quest 000: The Defeat of Cosmos", Prishe battles Gabranth, and though she is victorious Gabranth reveals he was merely buying time for Garland to dispatch Cosmos. Prishe fades away from the cycles with the goddess's death, her last words bidding farewell to the Warrior of Light and telling him to not forget his name.
Battle
- See also: Prishe/Dissidia/Quotes.
Prishe is described as a Combo Blitzer, fighting using weapon skills from Final Fantasy XI. Similar to Onion Knight, Prishe can preset certain follow-ups to her melee Bravery attacks in the menu, allowing her to chain any two of her melee attacks together. This gives Prishe a high degree of versatility and customization. Additionally, combining certain attacks in this way can result in a Skillchain that increases the damage done. Prishe is also one of the fastest characters in the game, and the third-fastest while in EX Mode, trailing only Feral Chaos and Tidus in their own EX Modes. However, her HP attacks are a bit slow, and though she has some charging attacks she is most proficient in close-quarters combat. Between the two monks, Prishe is more suited for aggressive and head-on gameplay, despite her need for customization, while Tifa leans more on analysis and timing.
CP and AP costs for Prishe's follow-up attacks are shared between base attacks, so once Prishe masters a follow-up under one base Bravery attack, it is mastered under all of them. Of her base Bravery attacks, only Banish and Holy cannot have follow-ups set. Prishe learns her follow-up attacks at the same level as she learns the base attack. All of Prishe's Skillchains have the same power and deal Physical damage, the only difference between them is their name and appearance.
Attacks
Bravery Attacks: Base
| Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained | Image |
|---|---|---|---|---|---|---|---|---|
| Combo (One) | Ground | 20 (10) | 150 | Melee Low | Chase | Physical | Initial | |
| Three hit punch combo that knocks enemy back. Can combo without hitting. Follow-up attack also generates 10% more EX Force. | ||||||||
| Banish | Ground | 30 (15) | 150 | Ranged Low | None | Magical | Level 8 | |
| Fire a spear of light that tracks opponent. | ||||||||
| Dragon Kick (One) | Ground | 20 (10) | 150 | Melee Low Ranged Mid | None | Physical | Level 19 | |
| A sweeping kick that launches opponent into the air. Can be charged for range. Charged attack fires a projectile of wind into the air after kick. | ||||||||
| Howling Fist (One) | Ground | 20 (10) | 150 | Melee Low Melee Mid | None | Physical | Level 25 | |
| Charge forward and punch enemy. Can be charged for greater range and damage, and to increase damage priority. | ||||||||
| Shoulder Tackle (One) | Ground | 20 (10) | 150 | Melee Low | Dodge | Physical | Level 29 | |
| Leap back then jump forward to slam into the opponent shoulder-first. | ||||||||
| Spinning Attack (One) | Aerial | 20 (10) | 150 | Melee Low | Absorb | Physical | Initial | |
| Infuse fists with fire and spin upwards on an angle. | ||||||||
| Backhand Blow (One) | Aerial | 20 (10) | 150 | Melee High | None | Physical | Level 4 | |
| Drop down and deliver a quick backhand strike. | ||||||||
| Holy | Aerial | 30 (15) | 150 | Ranged Low | None | Magical | Level 15 | |
| Fire an orb of light that tracks opponent. | ||||||||
| Raging Fists (One) | Aerial | 20 (10) | 150 | Melee Low | None | Physical | Level 22 | |
| Five hit punch combo. Can combo without hitting. | ||||||||
| One Inch Punch (One) | Aerial | 20 (10) | 150 | Melee Low Melee High | None | Physical | Level 33 | |
| Punch to create a blast of wind that consumes opponent. Can be charged for greater range and damage, and to increase damage priority. | ||||||||
Bravery Attacks: Follow-ups
Skillchains
Additional effects during skillchains are determined by their second attack.
HP Attacks
| Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained | Image |
|---|---|---|---|---|---|---|---|---|
| Asuran Fists | Ground | 30 (15) | 130 | Melee High | Wall Rush | Physical | Initial | |
| Dash forward and up slightly, then rise into the air delivering a flurry of magical punches and slam opponent down. | ||||||||
| Nullifying Dropkick | Ground | 40 (20) | 130 | Melee High | Wall Rush | N/A | Level 12 | |
| Spring back and leap forward to deliver a dropkick engulfed in a magical aura. Tracks opponent. | ||||||||
| Auroral Uppercut | Aerial | 30 (15) | 130 | Melee High | Wall Rush | Physical | Initial | |
| Charge upwards to deliver a powerful uppercut. Prishe will move towards the opponent on start-up before attacking. | ||||||||
| Banishga | Aerial | 40 (20) | 130 | Ranged High | Wall Rush | Physical | Level 36 | |
| Move towards opponent and unleash a circular shockwave of magical energy. | ||||||||
EX Mode
Prishe's EX Mode, Two-hour Ability, equips her with a set of hand-to-hand weapons called Destroyers, and gives her both Regen and the ability "Hundred Fists", the two-hour ability for Monks in Final Fantasy XI. Hundred Fists increases Prishe's movement speed and allows her to chain up to three weapon skills in a combo, performing the follow-up attack twice and possibly resulting in two Skillchains to highly increase her damage output.
Prishe's EX Burst is The Five Lights. Prishe attacks the opponent with magical punches and using Banishga before five glowing orbs of light appear around them. Five button commands appear on the screen and the player must press them in sequence, Prishe dashing to each orb and kicking it at the opponent with each press. Prishe ends the EX Burst by hurling a piece of magicite at the opponent, creating an explosion of energy to end the EX Burst. Failure to press the buttons correctly results in one of the lights not being used to attack and less Bravery damage done. The sequence of the input buttons always moves clockwise around the control pad, with the first and last inputs being the same - for instance, if the first button is
, the combination will be
.
Double-Skillchains
| 1st Skillchain | 2nd Skillchain | First attack | Second attack | Third Attack |
|---|---|---|---|---|
| Liquefaction | Fusion | Combo | Spinning Attack | Spinning Attack |
| Raging Fists | Spinning Attack | Spinning Attack | ||
| Howling Fists | Spinning Attack | Spinning Attack | ||
| Reverberation | Impaction | Howling Fists | Shoulder Tackle | Shoulder Tackle |
| Impaction | Liquefaction | Shoulder Tackle | Spinning Attack | Spinning Attack |
Equipment
Prishe can equip Thrown Weapons, Grappling Weapons, Instruments, Poles, Parrying Weapons, Bangles, Gauntlets, Hats, Hairpins, Headbands, Clothing, Light Armor, and Chestplates.
Exclusive Weapons
| Name | Level | Stats | Effects | Obtained |
|---|---|---|---|---|
| Koenigs Knuckles | 30 | HP -659 BRV +83 ATK +40 | Assist Gauge Duration +10% | Trade: 61000 gil, Sonic Knuckles, Scarletite x1, Horror's Desire x5 |
| Spharai | 90 | HP -522 BRV +69 ATK +63 | Assist Gauge Duration +20% | Trade: 158,000 gil, Koenigs Knuckles, Electrum x1, Horror's Dream x5 |
| Glanzfaust | 100 | HP -595 BRV +79 ATK +68 | Assist Gauge Duration +30% Slight Counterattack effect | Trade: 182,800 gil, Spharai, Tarragoner x1, Horror's Hopes x5 |
Gallery
Allusions
- Auroral Uppercut and Nullifying Dropkick are Prishe's unique trademark skills in Final Fantasy XI. Nullifying Dropkick is also the attack she uses to remove Promathia's invincibility, rendering him vulnerable.
- Prishe's quote when using Nullifying Dropkick, "You can't stop it!", is a shortened version of the quote she uses when using the ability against Promathia, "You can't stop the tide of mortal existence!"
- Prishe's quote when activating EX Revenge, "Knuckle sandwich a la Prishe!", is a shortened version of the quote she uses when using Auroral Uppercut in Final Fantasy XI, "Time for a taste of knuckle sandwich a la Prishe!"
- All of Prishe's Skillchain combinations are taken from Final Fantasy XI, and the Skillchains resulting from each of her Weapon Skill combinations are the same as when the skills are combined in the original game. The name of each Skillchain appears when executed, even though they are not HP attacks.
- Prishe's EX Burst refers to the five lights of the Mothercrystals, items the player must collect in Final Fantasy XI to destroy Promathia. The spears of light that pierce her opponent during her EX Burst resemble those used by Selh'teus during the battle against Promathia. The crystal Prishe hurls at her opponent during her EX Burst is the Star of Tavnazia, a shard of dark magicite she obtains during her story in Chains of Promathia. The act of hurling it at her opponent is a reference to the final battle against Promathia, where Prishe throws the magicite at him to defeat him.
- Prishe's conversation with Shantotto about researching and creating the ultimate magic refers to the quest "Curses, Foiled-A-Golem!?" in Final Fantasy XI, a quest given to the player by Shantotto where she recruits them to help test her new "ultimate spell".
- When casting Banish and Holy, Prishe assumes the pose that the Final Fantasy XI player character makes when casting white magic: feet together, left arm down, right arm up.
- Prishe has 11 secret voice samples that all revolve around food items. In Final Fantasy XI, Prishe was known for having quite an appetite in battle, as she asks for food from her teammates when performing weaponskills during "Heroine's Combat". Players of Final Fantasy XI will also routinely eat before and during fights to buff their own stats. Cecil even further references Prishe's manner of wanting food if fighting against her, saying, "Do you need something to eat?"
- When fighting Squall, he says to her, "You know about solitude." This alludes to the years Prishe spent in solitude away from the rest of Vana'diel due to her fate as Promathia's vessel.
- Occasionally, all of Prishe's quotes while doing HP Attacks will be replaced with the secret voice samples once unlocked. Her quotes upon entering EX Mode and initiating her EX Burst may also be replaced.
- Prishe's battle quote on defeat, "Aw, hell..." is the exact same quote she gives when defeated in the "Heroine's Combat" battlefield in Final Fantasy XI.
- The unique accessory material used to craft Prishe's exclusive weapon is the Turmeric Spice, a high-level food ingredient in Final Fantasy XI. The accessory had its name changed to Tarragoner for the US release.
- Prishe's Dragon Kick is her only Bravery attack that cannot create a Skillchain when comboed with another Bravery attack. This is because in Final Fantasy XI Dragon Kick's element is not compatible with any other Hand-to-Hand Weapon Skills except Asuran Fists and so can only create a Skillchain with it. As Asuran Fists is an HP attack in Dissidia 012, Dragon Kick has nothing to chain to for a Skillchain.
- When Prishe faces Chaos, he says, "Wish not for life, but seek death". This is a possible reference to the end of Chains of Promathia when Promathia tempted each character with what they desired most, and to Prishe he offered to simply end her life as she wanted to die. This is alluded to again when she fights herself; "Have I been... looking for the end all along?"
- Prishe's manikin name, "Horror of Antiquity", is a reference to how she is called the "Abhorrent One" by those who feared and shunned her. The Japanese name of the manikin, "いにしえの忌子," translates as "Ancient Detestable Child", an insult used to describe Prishe in Final Fantasy XI.
- When fighting Ultimecia, she says to her, "Your time is frozen, as well". This references Prishe having immortality by way of the crystallized darkness within her body, which prevents her from aging.
- Prishe's nickname "Doc" for Shantotto refers to what she called Shantotto when she almost got captured by The Sin Hunters. A very-thinly-disguised Shantotto and her vassal saved her, and Prishe teasingly called them both "Doc" because she knew their true identity as high-ranking officers (or in Shantotto's case, former) in Windurst's Magic Ministry, yet use such horrible disguises. This scene is the only time Prishe and Shantotto met in Final Fantasy XI.
- When facing Yuna, Prishe exclaims, "You can summon stuff? I wanna see!" This is a reference to the fact that summoning is a forbidden school of magic in Vana'diel, due to the possibly life-threatening strain it puts on the summoner's body.
Trivia
- Prishe was originally considered as the possible Final Fantasy XI representative character for Dissidia Final Fantasy, but the role was ultimately given to Shantotto instead. Prior to her inclusion in Dissidia 012, Eald'narche and Kam'lanaut were considered to appear fighting for Chaos but were rejected.[1]
- Prishe is one of only three heroes in Dissidia 012 to appear without a corresponding villain from her original game, the other two being Shantotto and Lightning.
- At 3,320 AP, Prishe requires the most AP of any character to master all her attacks, tying with Lightning.
- Though Prishe gains the Monk Two-Hour ability Hundred Fists during her EX Mode, its effect is more similar to the Samurai Two-Hour Meikyo Shisui, which allows a player to use several weapon skills in a row to create Skillchains.
- Prishe is tied with Vaan and Laguna for the fewest HP attacks (counting ground and midair variants), having only four total.
- Prishe shares a voice actress, Julie Nathanson, with Chocolina from Final Fantasy XIII-2.
- Prishe is the second character in the Dissidia series to have a chainable Bravery attack after Onion Knight.
- Unlike most Warriors of Cosmos, who equip their most powerful weapon upon entering EX Mode, Prishe equips a pair of cesti known as the Destroyers; while not the strongest hand-to-hand weapon in Final Fantasy XI, they are popular weapons among Monk players. The cesti do not appear in her EX Burst, nor is she wearing them when performing her Victory Pose regardless of if she won with a normal HP attack or with her EX Burst.
- Two of Prishe's exclusive weapons, the Spharai and the Glanzfaust, are respectively the Relic and Mythic weapons available to Monks in Final Fantasy XI; Relic and Mythic Weapons are considered some of the most powerful weapons obtainable in the game.
- In the Japanese version, Prishe is the only female character in the game to use the masculine first-person pronoun "ore". Her speech pattern is a characteristic of tomboys in Japan.