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This ability was removed on the SNES North American and Easy Type version of the game. Rosa can use Pray (Prayer in the J2e translation). Pray has a Charge Time of 2. Pray has a 50% chance of using Cure at no MP cost on the party and 50% chance of failing. Pray can be reflected, and will automatically fail if Rosa is under Silence. In the Advance version it is upgradeable to Miracle with the White Ring.
In the 3D versions, Pray restores both HP and MP, the amount of which is dependent on the party member's max HP and MP, and has a higher rate of success.
Pray returns in the sequel of Final Fantasy IV, and it is Rosa's exclusive ability. It functions the same way as it did in the prequel.
Porom has the Pray ability which restores a minor amount of HP to the party. Rosa's Blessing ability functions similar to the Pray command in the DS release of Final Fantasy IV, restoring HP and MP to the party. Both Pray and Blessing have a Charge Time of 3.
Banon has the Pray command, which was called Health in the SNES and PS versions. It effectively casts Cura on the party for no MP cost. Pray is vulnerable to Runic, and can be reflected, though it is unlikely for the player to ever see this done. The Pray command is executable when selected while under the Imp status, but will fail since its essentially the Cura spell. All spells except Imp are disabled, so the Pray command's Cura fails automatically since it draws its information from the real Cura spell.
Restore a little HP to the party.
Pray is found in the White Mage dressphere and works the same as it did in Final Fantasy X. Vigor is a stronger single-target version of Pray that only heals the user. As opposed to its Final Fantasy X appearance, Pray is its own command in White Mage's command menu.
There's a Magic Book called Prayer and it has a book icon before its name. It cast Prayer, and can be bought in numerous towns across the various worlds for 6800 GP. It only has 30 uses, and also increases a Robot's HP by 45 when equipped on them. The damage formula for Prayer is the user's Mana x13, only effective on the undead such as Skelton, Zombie, O-Bake.
Healthgiver is an ability available by default to the White Mage crown. It boosts the power of the user's next White Magic spell and causes it to target all allies. The ability costs one AP to perform.
Pray comes in three levels of power. Pray activates automatically at the halfway point of a stage and has a chance to restore a set percentage of HP, based on its level of power. Pray Lv1 has a 50% chance to heal 30% HP, Lv2 has a 60% chance of healing 50%, and Lv3 has a 70% chance of healing 70% HP. Princess Sarah, Terra, Aerith, Yuna and Cosmos learn all three levels of Pray, while Cid learns Lv1 and Lv2. All three levels of Pray can be taught to any party member using a Pray Tome of the corresponding level.
Chance of restoring HP for all allies