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Power (Final Fantasy VI)

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VI

Put Safe on all your party members to avoid the Hit's dying 10-Hits attack. Either that, or equip shields with good evasion.
—PlayStation bestiary

Power, also known as Hit, is a boss in Final Fantasy VI. It is fought in the second tier of the final battle along with Tiger, Machine, and Magic. According to the Final Fantasy III Nintendo Player's Guide, the second tier which includes Power, Tiger, Magic, and Machine is supposed to be a rematch of Goddess from the Warring Triad.[1] No official material support this; the idea was created by Nintendo of America.

Stats Edit

Final Fantasy VI enemy stats
#361#362 (GBA) #363
☆089☆090 (Mobile/PC) ☆091
Names Location Type Other information
SNES: Hit
PS: Hit
GBA: Power
Mobile/PC: Power
Kefka's Tower Humanoid Harder to run from. The party cannot escape. No name.
Stats
Level HP MP Attack Magic
73 28,000 10,000 6 9
Defense Magic Defense Magic Evasion Speed Hit Rate
0 153 0 33 100
Evasion EXP Gil
0 0 0
Elemental affinities
Fire-icon-ffvi Ice-icon-ffvi Lightning-icon-ffvi Poison-icon-ffvi Holy-icon-ffvi
100% 100% 100% 200% 100%
Earth-icon-ffvi Wind-icon-ffvi Water-icon-ffvi Restorative Instant Death
100% 100% 100% -100%Absorbs 100%
Statuses and immunities
Blind Zombie Poison Magitek Invisible Imp Petrify Death Doom Critical
Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune
Image Silence Berserk Confuse Sap Sleep Float Regen Slow Haste
Immune Immune - Immune Immune - Auto Immune - Immune
Stop Shell Protect Reflect Meteor Strike Libra Sketch Control Fractional Invincible
- Immune Immune Immune Immune Immune Immune Immune Immune -
Items (GBA/Mobile/PC)
Steal Item dropped Metamorphose
(Miss rate: 100%)
[87.5%Applies when successful; success based on users' level, doubles with Thief's Bracer.] Elixir

None [Slot 1 (25%)]Antidote
[Slot 2 (25%)]Green Cherry
[Slot 3 (25%)]Eyedrops
[Slot 4 (25%)]Gold Needle
Morph ID: 0
Abilities (GBA/Mobile/PC)
Attack Abilities Rage Sketch (Immune) Control(Immune) & Confuse (Immune)
Normal Attack: Unarmed
Special Attack: 10-Hit Combo (Level 1 = Attack x 1.5)
None None Attack, 10-Hit Combo Attack, 10-Hit Combo

Battle Edit

Power only attacks with physical strikes every turn, easily making it the weakest enemy in the second tier. Thus, it should be saved for second-last, with the player defeating Tiger and Machine first and inflicting Silence on Magic to prevent it from attacking. When Power is defeated, it uses its special attack 10-Hit Combo, which does more damage than normal attacks, followed by nine normal attacks. These attacks can easily be survived by casting Protect on the party before killing Power.

Formations Edit

Number Enemies Encounter flags Introduction flag Musical theme Magic AP
Norm.Normal Back Surr.Surrounded Side
512 Power, Tiger, Machine, Magic Y N N N Pre-drawn Dancing Mad (2)
No victory pose upon winning. Hide start messages. Prevent triple 7 for Joker's Death.

AI script Edit

Attack Turns:
1st Turn: Attack (100%)

If killed:

10-Hit Combo (100%)
Attack (100%)
Attack (100%)
Attack (100%)
Attack (100%)
Attack (100%)
Attack (100%)
Attack (100%)
Attack (100%)
Attack (100%)

Gallery Edit

Related enemies Edit

Trivia Edit

  • The SNES version of Final Fantasy VI censored the appearance of Hit so that its sprite wore a loincloth. The female figure near it was similarly censored with clothing offering more coverage.

References Edit

  1. Final Fantasy III Nintendo Player's Guide, p.129