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Port at Balfonheim

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BalfonheimUO

Balfonheim Port concept art.

A city of men without countries. Pirates of the sea and of the sky.
—Reddas

The Port at Balfonheim (港町バーフォンハイム, Minatomachi Bāfonhaimu?), commonly referred as Balfonheim, is a location in the land of Ivalice in Final Fantasy XII. It is a town full of sailors and pirates, led by the infamous Reddas.

Despite being located in Archadia, Balfonheim stays out of the Empire's conflicts. Instead, it is a town willing to offer its services to whoever wants them. In the game, they are employed by the Resistance.

LocationEdit

Balfonheim is located at the southern tip of the continent of Valendia, in the Archadia region, near the Cerobi Steppe. Originally, Balfonheim was a place full of troublemakers and cut-throats until Reddas came and got rid of the riffraff, making it a haven to pirates of both sea and air.

Sage KnowledgeEdit

Prosperous port on the Naldoan Sea renowned for its rich fishing grounds. In addition to fishing, the port is known for its shipwrights and their numerous contributions to the advancement of seacraft. Though demand has dropped with the spread of airships, the wrights are still able to turn a profit on their craft. The power in Balfonheim rests with the sea captains and pirates of wealth. Though belonging in name to the Archadian Empire, well-placed regular bribes have ensured the city autonomous governance. The city itself is small, being a classic port town, with many stone-cobbled alleyways winding between buildings which hug the curve of the hills. Fresh seafood can be found in the market stalls daily, along with many other items brought by traders and pirates. Several waterways run through the city, some carrying drinking water, others used as canals for the transport of goods. The manse of Pirate King Reddas stands in the western quarter of Balfonheim.
—Sage Knowledge 62, Port at Balfonheim

TreasuresEdit

Balfonheim is one of the few areas in the game that has treasures within a town area (area where only Vaan is controllable). The treasure in the Sea Breeze Lane next to Dyce is always gil, and will never respawn. Without the Diamond Armlet the treasure is 5040 gil, but with the Diamond Armlet equipped, the amount is reduced to mere 3 gil.

North of the Canal Lane area, the player can enter a residence on the right that has a treasure. The treasure will never respawn and without the Diamond Armlet is either an Elixir or a Megalixir. With the Diamond Armlet equipped the treasure is 90% Megalixir, 10% Ensanguined Shield.

Notable CitizensEdit

  • Reddas, the leader of the port's pirates.
  • Rikken, Reddas's comrade, holds a footrace minigame.
  • Elza, Rikken's friend.
  • Raz, Rikken's friend.
  • Dyce, merchant previously met at Jagd Yensa.
  • Fishing Enthusiast, helps the player with the Fishing minigame.
  • Viera Wayfarer, viera with a hunt found in the Whitecap Tavern, gives the player the Dragon Scales item.

StoryEdit

Spoiler warning: Plot and/or ending details follow. (Skip section)

Balfonheim comes into the story after the events in Draklor Laboratory. The party storm the labs and find Reddas there after the same goal. Dr. Cid escapes with the pieces of deifacted nethicite, telling the party he's off to Giruvegan, and Reddas takes the party to Balfonheim on his airship.

Reddas tells the party Marquis Ondore has already been looking for the sky pirates' assistance to join the Resistance. The war seems closer than ever, but as long as it's Cid who holds the nethicite and not Vayne, there may be hope. The party decide to follow Cid to Giruvegan, but Reddas refuses to join them, saying he has other plans.

After coming back from Giruvegan the party end up in Balfonheim again and find Reddas has sent a fleet to Ridorana Cataract, but it caught trouble. After hearing Ashe's plan is to destroy the Sun-Cryst, Reddas joins the party to aid them and gives the party a skystone he stole from the Draklor Laboratory, one that can fly on the jagd.

Reddas sacrifices himself at Pharos at Ridorana, leaving Balfonheim without a governor, but the people of Balfonheim honor Reddas's memory and stay true to the path Reddas set before his death.

LocationsEdit

  • Sea Breeze Lane (to the Cerobi Steppe)
  • Gallerina Marketplace
  • Chivany Breakwater
  • Quayside Court
  • Canal Lane
  • Saccio Lane


Castle Cornelia PS This article or section is a stub about a location in Final Fantasy XII. You can help Final Fantasy Wiki by expanding it.

QuestsEdit

Footrace MinigameEdit

Balfonheim-footrace

Footrace.

When the party leaves Reddas Mansion after the first time they visit Balfonheim, Rikken and his gang will be outside and give Vaan information about the Feywood. If the player talks to him a couple of times, Rikken will invite the party for a footrace minigame, which consists of 100 levels, that will reward the party with treasures, including the rare loot Slime Oil.

Racing them only requires pressing two buttons together. Beating them gets the party potions and curative items. At tier 100 the reward is 10,000 gil, any tier higher than tier 30 will give Unpurified Ether and/or Elixirs.

Rikken is normally in the lead, and travels at about the same speed as Vaan, making it difficult to pass him until near the final turn, where he slows down for a second. If the player did not steal Slime Oil from the mark Orthros, the only other way to obtain one is to win the tier 90 footrace.

RewardsEdit
  1. Potion
  2. Phoenix Down
  3. Eye Drops
  4. Antidote
  5. 10 gil, Echo Herb
  6. Gold Needle
  7. Alarm Clock
  8. Handkerchief
  9. Bacchus's Wine
  10. 100 gil, 2 Balance Motes
  11. 2 Potions
  12. 2 Phoenix Downs
  13. 2 Eye Drops
  14. 2 Antidotes
  15. 20 gil, 2 Echo Herbs
  16. 2 Gold Needles
  17. 2 Alarm Clocks
  18. 2 Handkerchiefs
  19. 2 Bacchus's Wines
  20. 300 gil, 2 Float Motes
  21. 3 Potions
  22. 3 Phoenix Downs
  23. 3 Eye Drops
  24. 3 Antidotes
  25. 30 gil, 3 Echo Herbs
  26. 3 Gold Needles
  27. 3 Alarm Clocks
  28. 3 Handkerchiefs
  29. 3 Bacchus's Wines
  30. 800 gil, 3 Teleport Stones
  31. 4 Potions
  32. 4 Phoenix Downs
  33. 4 Eye Drops
  34. 4 Antidotes
  35. 40 gil, 4 Echo Herbs
  36. 4 Gold Needles
  37. 4 Alarm Clocks
  38. 4 Handkerchiefs
  39. 4 Bacchus's Wines
  40. 1500 gil, 2 Vanishga Motes
  41. 5 Potions
  42. 5 Phoenix Downs
  43. 5 Eye Drops
  44. 5 Antidotes
  45. 50 gil, 5 Echo Herbs
  46. 5 Gold Needles
  47. 5 Alarm Clocks
  48. 5 Handkerchiefs
  49. 5 Bacchus's Wines
  50. 2500 gil, 2 Reflectga Motes
  51. 6 Potions
  52. 6 Phoenix Downs
  53. 6 Eye Drops
  54. 6 Antidotes
  55. 60 gil, 6 Echo Herbs
  56. 6 Gold Needles
  57. 6 Alarm Clocks
  58. 6 Handkerchiefs
  59. 6 Bacchus's Wines
  60. 3500 gil, 2 Hi-Ethers
  61. 7 Potions
  62. 7 Phoenix Downs
  63. 7 Eye Drops
  64. 7 Antidotes
  65. 70 gil, 7 Echo Herbs
  66. 7 Gold Needles
  67. 7 Alarm Clocks
  68. 7 Handkerchiefs
  69. 7 Bacchus's Wines
  70. 4500 gil, 2 Holy Motes
  71. 8 Potions
  72. 8 Phoenix Downs
  73. 8 Eye Drops
  74. 8 Antidotes
  75. 80 gil, 8 Echo Herbs
  76. 8 Gold Needles
  77. 8 Alarm Clocks
  78. 8 Handkerchiefs
  79. 8 Bacchus's Wines
  80. 6000 gil, 2 Hastega Motes, Caramel
  81. 9 Potions
  82. 9 Phoenix Downs
  83. 9 Eyes Drops
  84. 9 Antidotes
  85. 90 gil, 9 Echo Herbs
  86. 9 Gold Needles
  87. 9 Alarm Clocks
  88. 9 Handkerchiefs
  89. 9 Bacchus's Wines
  90. 8000 gil, 2 Scathe Motes, Slime Oil
  91. 10 Potions
  92. 10 Phoenix Downs
  93. 10 Eye Drops
  94. 10 Antidotes
  95. 100 gil, 10 Echo Herbs
  96. 10 Gold Needles
  97. 10 Alarm Clocks
  98. 10 Handkerchiefs
  99. 10 Bacchus's Wines
  100. 10000 gil, 2 Elixirs, Unpurified Ether


Cockatrice SidequestEdit

Miffed-Moogle

Miffed Moogle hires a cockatrice.

Main article: Giza Plains (Final Fantasy XII)#Great Cockatrice Escape Sidequest

A cockatrice called Moomer is in the chocobo pen at Sea Breeze Lane of Balfonheim. The player must talk to the Chocobo Wrangler by the chocobo pen and show her the Feather of the Flock, then talk to the Miffed Moogle, and then Gurdy, to receive the Defender. The Feather of the Flock item, needed to talk to cockatrice, is found in an urn in the Giza Plains Tracks of the Beast area during the Rains.

Fishing RodEdit

Main article: Fishing (Final Fantasy XII)

Fishing is a minigame played in the South Bank Village of the Dalmasca Estersand. To begin the fishing sidequest, the player must have completed the Cactuar Family sidequest and the portion of the game's storyline at the Draklor Laboratory. After speaking with Ruksel at the South Bank village, the player must travel to the Port at Balfonheim and speak to the Fishing Enthusiast outside of the Aerodrome.

The player must talk to him twice and ask about the fishing rod, then run to the Aerodrome's entrance and back to the same spot without leaving the area. The Muramata fishing rod will be near the wall where she was sitting. The player can return to Ruksel at the Dalmasca Estersand to begin the minigame.

ShopsEdit

Note: The items available for purchase change throughout the game. These items may not all be available at the same time.

Beruny's ArmamentsEdit

BerunyEdit

You may wish to consult the Weapons article for more information on individual weapons.

Weapon Cost
Diamond Sword12500 gil
Yoichi Bow12500 gil
Trident12500 gil
Yakei12500 gil
Zephyr Pole11200 gil
Hunting Crossbow12500 gil
Empyrean Rod6200 gil
Defender13000 gil
Spica13000 gil
Morning Star13500 gil
Doom Mace11800 gil
Runeblade14500 gil
Perseus Bow14500 gil
Weapon Cost
Holy Lance14500 gil
Caliper14000 gil
Deathbringer16000 gil
Greataxe15500 gil
Ame-no-Murakumo15000 gil
Save the Queen15500 gil
Zwill Crossblade15000 gil
Antares16000 gil
Ivory Pole13500 gil
Penetrator Crossbow15500 gil
Caldera16000 gil
Cloud Staff8000 gil

EmmaEdit

You may wish to consult the Armor article for more information on individual armor pieces.

Armor Cost
Chakra Band8100 gil
Power Vest8100 gil
Hypnocrown8100 gil
Jade Gown8100 gil
Platinum Helm9300 gil
Platinum Armor9300 gil
Crystal Shield7200 gil
Thief's Cap9300 gil
Ninja Gear9300 gil
Gold Hairpin9300 gil
Gaia Gear9300 gil
Giant's Helmet11000 gil
Carabineer Mail11000 gil
Gigas Hat10700 gil
Gigas Chestplate10700 gil
Armor Cost
Celebrant's Miter10700 gil
Cleric's Robes10700 gil
Dragon Helm12500 gil
Dragon Mail12500 gil
Kaiser Shield8300 gil
Chaperon12400 gil
Minerva Bustier12400 gil
Black Mask12400 gil
White Robes13500 gil
Aegis Shield9600 gil
Crown of Laurels14500 gil
Rubber Suit14500 gil
White Mask14500 gil
Black Robes13500 gil

The Leapin' BangaaEdit

You may wish to consult the Items and the Accessories article for more information on these individual items.

Wares Cost
Cameo Belt9000 gil
Power Armlet5200 gil
Opal Ring16000 gil
Potion70 gil
Antidote50 gil
Eye Drops50 gil
Phoenix Down250 gil
Echo Herbs50 gil
Gold Needle100 gil
Alarm Clock50 gil
Handkerchief50 gil
Hi-Potion210 gil
Bacchus's Wine120 gil
Wares Cost
Smelling Salts50 gil
Remedy400 gil
Chronos Tear50 gil
X-Potion630 gil
Vaccine200 gil

Odo's TechnicksEdit

You may wish to consult the Technicks article for more information on individual technicks.

Technick Cost
Expose3800 gil
Revive10000 gil
Wither3500 gil

DyceEdit

A treasure containing 5040 gil (without Diamond Armlet) can be opened near him.

Wares Cost
Teleport Stone200 gil
Gysahl Greens108 gil

Quayside MagickeryEdit

You may wish to consult the Magick article for more information on individual Abilities.

Ability Cost
Curaja11700 gil
Dispelga8200 gil
Arise9700 gil
Esunaga14900 gil
Holy11200 gil
Firaga8200 gil
Thundaga8200 gil
Blizzaga8200 gil
Ability Cost
Shock9400 gil
Scourge11200 gil
Flare11200 gil
Slowga10400 gil
Sleepga7900 gil
Shellga9900 gil
Protectga9400 gil
Darkga9400 gil

Waterfront GambitsEdit

You may wish to consult the Gambits article for more information on gambits.

Gambit Cost
Ally: any50 gil
Ally: party leader50 gil
Ally: lowest HP50 gil
Ally: strongest weapon50 gil
Ally: lowest defense50 gil
Ally: lowest magick resist50 gil
Ally: HP <100%50 gil
Ally: HP <90%50 gil
Ally: HP <80%50 gil
Ally: HP <70%50 gil
Ally: HP <60%50 gil
Ally: HP <50%50 gil
Ally: HP <40%50 gil
Ally: HP <30%50 gil
Ally: HP <20%50 gil
Ally: HP <10%50 gil
Ally: MP <100%50 gil
Ally: MP <90%50gil
Ally: MP <80%50 gil
Ally: MP <70%50 gil
Ally: MP <60%50 gil
Ally: MP <50%50 gil
Ally: MP <40%50 gil
Ally: MP <30%50 gil
Ally: MP <20%50 gil
Ally: MP <10%50 gil
Ally: status = Regen50 gil
Ally: status = Float50 gil
Ally: status = Bubble50 gil
Ally: status = Stop50 gil
Ally: status = Sleep50 gil
Ally: status = Confuse50 gil
Ally: status = Reverse50 gil
Ally: status = Slow50 gil
Ally: status = Lure50 gil
Ally: status = Reflect50 gil
Ally: status = Berserk50 gil
Ally: status = HP Critical50 gil
Ally: item AMT >= 10100 gil
Ally: status = KO50 gil
Ally: status = Stone50 gil
Ally: status = Petrify50 gil
Ally: status = Doom50 gil
Ally: status = Blind50 gil
Ally: status = Poison50 gil
Ally: status = Silence50 gil
Ally: status = Sap50 gil
Ally: status = Oil50 gil
Ally: status = Disable50 gil
Ally: status = Immobilize50 gil
Ally: status = Disease50 gil
Ally: status = Protect50 gil
Ally: status = Shell50 gil
Ally: status = Haste50 gil
Ally: status = Bravery50 gil
Ally: status = Faith50 gil
Ally: status = Invisible50 gil
Foe: any50 gil
Foe: targeting leader100 gil
Foe: targeting self100 gil
Foe: targeting ally100 gil
Foe: undead100 gil
Foe: furthest50 gil
Foe: nearest50 gil
Foe: highest HP50 gil
Foe: lowest HP50 gil
Foe: highest max HP50 gil
Foe: lowest max HP50 gil
Foe: highest max MP50 gil
Foe: lowest max MP50 gil
Foe: highest level50 gil
Foe: lowest level50 gil
Foe: highest strength50 gil
Foe: lowest strength50 gil
Foe: highest magick power50 gil
Foe: lowest magick power50 gil
Foe: highest speed50 gil
Foe: lowest speed50 gil
Foe: highest defense50 gil
Foe: highest magick resist50 gil
Foe: HP >= 100,00050 gil
Foe: HP >= 50,00050 gil
Foe: HP >= 10,00050 gil
Foe: HP >= 5,00050 gil
Foe: HP >= 3,00050 gil
Foe: HP >= 2,00050 gil
Foe: HP >= 1,00050 gil
Foe: HP >= 50050 gil
Foe: HP < 100,00050 gil
Foe: HP < 50,00050 gil
Foe: HP < 10,00050 gil
Foe: HP < 5,00050 gil
Foe: HP < 3,00050 gil
Foe: HP < 2,00050 gil
Foe: HP < 1,00050 gil
Foe: HP < 50050 gil
Foe: HP = 100%50 gil
Foe: HP => 70%50 gil
Foe: HP => 50%50 gil
Foe: HP => 30%50 gil
Foe: status = Petrify50 gil
Foe: status = Stop50 gil
Foe: status = Sleep50 gil
Foe: status = Confuse50 gil
Foe: status = Doom50 gil
Foe: status = Blind50 gil
Foe: status = Poison50 gil
Gambit Cost
Foe: status = Silence50 gil
Foe: status = Sap50 gil
Foe: status = Oil50 gil
Foe: status = Reverse50 gil
Foe: status = Disable50 gil
Foe: status = Immobilize50 gil
Foe: status = Slow50 gil
Foe: status = Disease50 gil
Foe: status = Protect50 gil
Foe: status = Shell50 gil
Foe: status = Haste50 gil
Foe: status = Bravery50 gil
Foe: status = Faith50 gil
Foe: status = Reflect50 gil
Foe: status = Regen50 gil
Foe: status = Berserk50 gil
Foe: status = HP Critical50 gil
Foe: fire-weak500 gil
Foe: lightning-weak500 gil
Foe: ice-weak500 gil
Foe: earth-weak500 gil
Foe: water-weak500 gil
Foe: wind-weak500 gil
Foe: holy-weak500 gil
Foe: dark-weak500 gil
Foe: fire-vulnerable250 gil
Foe: lightning-vulnerable250 gil
Foe: ice-vulnerable250 gil
Foe: earth-vulnerable250 gil
Foe: water-vulnerable250 gil
Foe: wind-vulnerable250 gil
Foe: holy-vulnerable250 gil
Foe: dark-vulnerable250 gil
Foe: undead100 gil
Foe: flying100 gil
Foe: item AMT >= 10100 gil
Foe: character HP=100%100 gil
Foe: character status = Blind100 gil
Foe: character status = Silence100 gil
Foe: character status = Bravery100 gil
Foe: character status = Faith100 gil
Foe: character status = HP Critical100 gil
Foe: character MP >= 90%100 gil
Foe: character MP >= 70%100 gil
Foe: character MP >= 50%100 gil
Foe: character MP >= 30%100 gil
Foe: character MP >= 10%100 gil
Foe: character MP < 90%100 gil
Foe: character MP < 70%100 gil
Foe: character MP < 50%100 gil
Foe: character MP < 30%100 gil
Foe: character MP < 10%100 gil
Foe: character HP >= 90%100 gil
Foe: character HP >= 70%100 gil
Foe: character HP >= 50%100 gil
Foe: character HP >= 30%100 gil
Foe: character HP >= 10%100 gil
Foe: character HP < 90%100 gil
Foe: character HP < 70%100 gil
Foe: character HP < 50%100 gil
Foe: character HP < 30%100 gil
Foe: character HP < 10%100 gil
Self50 gil
Self: HP <100%50 gil
Self: HP < 90%50 gil
Self: HP < 80%50 gil
Self: HP < 70%50 gil
Self: HP < 60%50 gil
Self: HP < 50%50 gil
Self: HP < 40%50 gil
Self: HP < 30%50 gil
Self: HP < 20%50 gil
Self: HP < 10%50 gil
Self: MP <100%50 gil
Self: MP < 90%50 gil
Self: MP < 80%50 gil
Self: MP < 70%50 gil
Self: MP < 60%50 gil
Self: MP < 50%50 gil
Self: MP < 40%50 gil
Self: MP < 30%50 gil
Self: MP < 20%50 gil
Self: MP < 10%50 gil
Self: status = HP Critical50 gil
Self: status = Petrify50 gil
Self: status = Doom50 gil
Self: status = Blind50 gil
Self: status = Poison50 gil
Self: status = Silence50 gil
Self: status = Sap50 gil
Self: status = Oil50 gil
Self: status = Reverse50 gil
Self: status = Immobilize50 gil
Self: status = Slow50 gil
Self: status = Disease50 gil
Self: status = Lure50 gil
Self: status = Protect50 gil
Self: status = Shell50 gil
Self: status = Haste50 gil
Self: status = Bravery50 gil
Self: status = Faith50 gil
Self: status = Reflect50 gil
Self: status = Invisible50 gil
Self: status = Regen50 gil
Self: status = Float50 gil
Self: status = Bubble50 gil

Musical ThemesEdit

{{{image}}}
"The Port of Balfonheim" from Final Fantasy XII
Music-harp
The port of balfonheim
Trouble with the audio sample?

The theme of Balfonheim is called "The Port of Balfonheim" (港町バーフォンハイム, Minatomachi Bāfonhaimu?).

MapEdit

FF12 Map - Balfonheim

GalleryEdit

EtymologyEdit

"Heim" is a German word meaning home.

TriviaEdit

Balfonheim-Early

Balfonheim before Draklor Laboratory.

  • It is possible to come to Balfonheim before the events in Draklor Laboratory. If the player takes a chocobo from Phon Coast and rides it all the way across the Tchita Uplands to the east, the player can enter the Cerobi Steppe that has a way into Balfonheim. If the player comes to Balfonheim at such an early time, only the Sea Breeze Lane area is explorable.

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