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Poison (Status)

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FFIV Poison Status

The party poisoned in Final Fantasy IV.

Poison (ポイズン, Poizun?), also called Pois, is a common status ailment in the Final Fantasy series, and appears in every single installment. Poisoned units take damage each turn during battle, and may take damage out of battle depending on the game, however it can only kill them when in battle.

In some games, the poison may remain after the battle, depending on what monster poisoned the character. This does not necessarily mean that the character will take damage while walking, but the character will be poisoned at the start of battles, and the poison will remain throughout the battle until it is cured. However, some monsters' poisons are temporary and the characters recover from it during the battles.

The damage from poison usually occurs after the character's turn. In some games, the damage will not occur if the poisoned character slays all of the enemies the party is facing, but this bug was fixed in later games. In some later games using the ATB system, poison damage occurs every couple of seconds, more often when Haste is in effect.

Poison can be cured by using an Antidote. Several games also have a spell called Poisona which cures Poison, and Esuna or Basuna will also cure the effect. This is another debuff called Venom which is alternatively stronger or weaker than Poison and may have different penalties and cures.

AppearancesEdit

Final FantasyEdit

FF1-PSP-poison

Poison removes 1/20 of the afflicted character's maximum HP at the end of every turn. This status remains after battle and, if not cured, will remove one HP every time the player takes a step in the field, reducing the victim to just 1 HP in the worst-case scenario. This status can be removed by an Antidote and the White Magic spell Poisona.

This status can be inflicted on the party through the use of the attack Poison Darts and through a majority of physical attacks, including those of the Ooze, Snake, and Wolf family. Due to a bug in the game, enemies cannot be Poisoned, though it is impossible to do so as there is no way of inflicting the status on enemies.

Final Fantasy IIEdit

See also: Venom (Status)#Final Fantasy II

Poison removes a small amount of HP from the afflicted character at the end of every turn. This status remains after battle and, if not cured, will remove one HP every time the player takes a step in the field, reducing the victim to just 1 HP in the worst-case scenario. This status can be removed by an Antidote and the White Magic spell Esuna at any level.

Final Fantasy IIIEdit

FFIIIDS Poison Symbol

Poisoned characters will lose 1/16 of their max HP at the end of each round, and while walking on the field map, will lose 1 HP per step. Damage taken from Poison outside of battle cannot kill a Poisoned character.

Game Element Type Effect
Hellish Claws Weapons Inflicts Poison when attacking physically.
Poison Arrow Weapon Inflicts Poison.
Poison Dagger Weapon Inflicts Poison when attacking physically.

In addition to the above, several monsters can inflict Poison through physical attacks, being the Killer Bee, Poison Bat, Hermit, Hornet, Poison Toad, Needle Monkey, Death Needle, Ouroboros, and Greater Boros.

Final Fantasy IVEdit

FFIVDS Poison Status Icon

When poisoned, characters' skin turn a purplish hue and falls to a crouching position. Enemies gain no visual appearance when poisoned. Poison damages a character periodically during battle for 1/8 of their max HP and may last outside of battle, removing 1 HP for every step taken on the field.

All Poisoned characters also lose 42 HP if Teleport is cast. Higher Stamina slows the frequency. Haste accelerate the effect, while Slow delays it. The status disables Yang's Focus command.

All the SNES versions of the game and the original Japanese GBA port as well as the North American Advance release, contain a bug where resistance to Poison is ignored for both player characters and monsters. Poison still fails in boss battles, because all status spells are made not to work on bosses. The bug is fixed in the second Japanese GBA port and the European Advance version.

In the DS version, Poison affects some bosses like Antlion and Leviathan. When an enemy or ally is poisoned, the poison damage is 1% of their max HP and is more consequently than non-DS versions.

Final Fantasy IV -Interlude-Edit

The Poison status returns as a status effect in the sequel of Final Fantasy IV, and it functions the same way as its predecessor.

Final Fantasy IV: The After YearsEdit

Very few methods are available for the player to inflict Poison onto the enemies. The Black Magic spells Poison and Bio, as well the weapons Poison Arrows, Poison Axe, Gigantaxe, and Hell Claw all inflict Poison to the enemy, while the enemy is capable of using both Poison and Bio as well as Toxic, which is specific to Omega alone.

Final Fantasy VEdit

FFV Poison Symbol

A character inflicted with Poison will lose HP equal to their Max HP/16. Outside of battle, every step taken will result in the Poisoned character losing HP equal to Max HP/64. A character under Stop will not take damage from Poison.

Game Element Type Effect
Poison Black Magic Inflicts very minor non-elemental damage and Poison.
Chaos Burst Combine Inflicts moderate non-elemental damage and Poison.
Evil Mist Dark Arts Inflicts non-elemental damage and Poison to all enemies.
Poison Mist Gaia Inflicts Poison elemental damage and Poison to all enemies.
Poison Sword Spellblade Inflicts Poison.
Fin Enemy Ability Inflicts non-elemental damage and Poison.
Incisor Enemy Ability When used by Skull Eater, inflicts heavy non-elemental damage and Poison.
Poison Breath Enemy Ability Inflicts heavy non-elemental damage and Poison to the party.
Poison Powder Enemy Ability Inflicts minor non-elemental damage and Poison.
Sling Enemy Ability Inflicts non-elemental damage and Poison.
Spore Enemy Ability Inflicts Poison.
Venomous Clasp Enemy Ability Inflicts Poison.
Wing Attack Enemy Ability Inflicts non-elemental damage and Poison.
Wring Enemy Ability Inflicts moderate non-elemental damage as well as Poison, Blind, and Paralyze.
Poison Axe Weapon Poison elemental weapon that has a chance of inflicting Poison.

Final Fantasy VIEdit

FFVI Poison Symbol

A character inflicted with Poison will take Poison-elemental damage once every 17 seconds, with the amount of damage done from Poison as follows. Damage will be doubled on the second turn, tripled on the third, and so on until the eighth turn, where Poison will continue to deal 8x damage.

Max Damage = (Max HP * stamina / 1024) + 2 (if this value is greater than 255 it is set to 255)
Damage = Max Damage * ([224..255]) / 256

Outside of battle, damage done from Poison per step is equal to the character's max HP divided by 32.

Poison decreases the attacker's hit rate on the affected target by 25% apart from versions affected by the Evade Bug.

Game Element Type Effect
Bio Magic Inflicts Poison-elemental damage and Poison.
Poison Magic Inflicts minor Poison-elemental damage and Poison.
Bad Breath Lore Inflicts Poison as well as other statuses to all enemies.
Poisonous Frog Dance Inflicts Poison-elemental damage and Poison.
Bio Blast Magitek Deals Poison-elemental damage and Poison inflicts Poison and Sap on all enemies.
Bioblaster Tools Inflicts Poison-elemental damage and Poison to all enemies.
Bacteria Enemy Attack Inflicts Poison.
Featherdust Enemy Attack Inflicts Poison.
Diabolic Whistle Enemy Attack Inflicts Poison as well as other statuses to party.
Tentacle Enemy Attack Inflicts Poison.
Gunk Enemy Attack Inflicts Poison. Used by Mousse.
Mind Blast Enemy Attack Inflicts Poison as well as other statuses to party.
Poison Barb Enemy Attack Inflicts Poison.
Poison Claw Enemy Attack Inflicts Poison.
Poison Seed Enemy Attack Inflicts Poison.
Poison Tail Enemy Attack Inflicts Poison.
Poison Strike Enemy Attack Inflicts Poison.
Poison Touch Enemy Attack Inflicts Poison.
Venom Tusk Enemy Attack Inflicts Poison.
Imp Goo Enemy Attack Inflicts Poison.
Venomist Enemy Attack Inflicts Poison-elemental damage and Poison.
Vanish Enemy Attack (Dummied) Inflicts Poison as well as a myriad of other statuses on the caster.
Poison Claw Weapon Inflicts Poison-elemental damage when attacking normally. Has a chance of casting Poison after each attack.
Poison Rod Weapon Inflicts Poison-elemental damage when attacking normally. When used as an item, casts Poison. Also has a chance of casting Poison after each attack.
Amulet Relic Prevents Poison, Blind, and Zombie.
Fairy Ring Relic Prevents Poison and Blind.
Star Pendant Relic Prevents Poison.

Final Fantasy VIIEdit

Poison-ffvii-BSreel

Poison periodically inflicts Poison-elemental physical damage upon the afflicted unit and does not remain after battle. It can be cured using an Antidote and Remedy items, Poisona and Esuna spells and White Wind and Angel Whisper Enemy Skills, as well as Aeris's status healing Limit Breaks.

Poison can be avoided by using the Resist spell which is the third spell of the Heal Materia, as well as the accessories Ribbon, Poison Ring, Star Pendant and Fairy Ring, and linking Poison+Added Effect or Hades+Added Effect in a character's armor.

Afflicted target takes 1/32 of Max HP of physical Poison-elemental damage every 2.5 units of time ignoring Defense and Barrier statuses. The status last till the end of battle or until cured. The damage from the Poison status functions as if it is the player doing damage to themselves. Therefore, when in both the Poison status and the All Lucky 7s status the Poison will deal 7777 damage. As the requirement of being in the All Lucky 7s status is to have 7777 health, the player will have both these statuses removed, and be inflicted with the Death status. If the poisoned character is trying to Defend the defensive stance is canceled out whenever the character takes damage.

Because the Poison status deals Poison-elemental damage, the player can absorb it if they make the character absorbent to Poison, such as with the Poison Materia linked with a mastered Elemental Materia. If the character is immune to the Poison element (take no damage from it), they are also immune to the Poison status.

Poison always deals a damage proportional to the total HP of the target. Provided the victim has not been damaged by anything other than the poison status, the victim will always be killed after being inflicted damaged from the poison thirty three times. If an enemy can't be sensed but can be poisoned, their HP can be roughly estimated based on the damage they receive from the poison status.

Game Element Type Effect
Bio Magic Inflicts minor Poison-elemental damage and Poison.
Bio2 Magic Inflicts moderate Poison-elemental damage and Poison.
Bio3 Magic Inflicts major Poison-elemental damage and Poison.
Bad Breath Enemy Skill Inflicts Poison as well as other statuses to all enemies.
Abnormal Breath Enemy Attack Dragon Zombie attack. Inflicts moderate non-elemental damage and Poison.
Acid Rain Enemy Attack Inflicts moderate Poison-elemental damage and Poison.
Bio Gas Enemy Attack Inflicts moderate non-elemental damage and Poison.
Bug Needle Enemy Attack Inflicts minor non-elemental damage as well as Poison and Sadness.
C Cannon Enemy Attack Inflicts moderate non-elemental damage and Poison.
Combo Enemy Attack 2nd hit version. Inflicts moderate non-elemental damage and Poison.
Firing Line Enemy Attack Inflicts non-elemental damage as well as Poison and Sleep to party.
Left Revenge Enemy Attack Reduces MP by 15/32 and inflicts Poison and Slow Numb.
Left Thrust Enemy Attack Reduces MP by 25/32 and inflicts Poison and Slow Numb.
Liquid Poison Enemy Attack Inflicts Poison.
Northern Cross Enemy Attack Inflicts Poison.
Piazzo Shower Enemy Attack Inflicts minor Poison-elemental damage and Poison.
Poison Blow Enemy Attack Inflicts Poison.
Poison Breath Enemy Attack Inflicts moderate Poison-elemental damage and Poison.
Poison Fang Enemy Attack Inflicts minor non-elemental damage and Poison. If used by Unknown3, inflicts extreme physical damage and Poison.
Poison Storm Enemy Attack Inflicts Poison.
Refuse Enemy Attack Second version. Inflicts minor Poison elemental damage and Poison.
Scorpion's Tail Enemy Attack Inflicts moderate non-elemental damage and Poison.
Shady Breath Enemy Attack Inflicts Poison to all enemies.
Smog Enemy Attack Inflicts minor non-elemental damage and Poison.
Smog Alert Enemy Attack Inflicts moderate non-elemental damage as well as Poison, Blind, Silence, and Sadness.
Stigma Enemy Attack Inflicts major non-elemental damage as well as Poison and Slow to the party.
Toxic Barf Enemy Attack Inflicts Poison and Slow.
Toxic Powder Enemy Attack Inflicts moderate Poison-elemental damage and Poison to the party.
Star Pendant Accessory Prevents Poison.
Poison Ring Accessory Prevents Poison and makes user absorb Poison damage.
Fairy Ring Accessory Prevents Poison along with some other status effects
Deadly Waste Item Casts Bio2 on all enemies.
M-Tentacles Item Casts Bio3 on all enemies.

Final Fantasy VIIIEdit

FFVIII Poison Status Symbol

Poison inflicts damage equal to a random variable between 5 - 7% of the target's max HP, after the afflicted unit takes an action and remains after battle until cured with an Antidote, Remedy, or the magic Esuna.

Game Element Type Effect
Bio Magic Inflicts Poison-elemental damage as well as Poison.
Pain Magic Inflicts Poison, Blind, and Silence.
Acid Blue Magic Inflicts non-elemental damage as well as Poison and other statuses based on Crisis Level to one enemy.
Bad Breath Blue Magic Inflicts Poison as well as a myriad of other statuses to all enemies.
Doomtrain Summon Inflicts Poison-elemental damage as well as various statuses (including Poison) to all enemies.
Gastric Juice Enemy Attack Inflicts non-elemental damage as well as Poison.
Needle Enemy Attack Inflicts minor non-elemental damage and Poison.
Poison Gas Enemy Attack Inflicts Poison-elemental damage as well as Poison and Confuse.
Bite Enemy Attack Inflicts physical damage and Poison to one enemy.
Poison Mist Enemy Attack Inflicts Poison-elemental damage as well as Poison.
Stare Enemy Attack Inflicts Poison, Confuse, Silence, and Blind.
Tentacle Whip Enemy Attack Inflicts non-elemental damage as well as Poison.

Final Fantasy IXEdit

Poison2

Poisoned characters receive gradual damage. Poison is not healed after a battle is over, apart from Eiko if she equips her Guardian Mog ability. If Zidane is poisoned and uses Flee the moment he is going to die from it, he'll still use the ability even though he is KO, sending the other members to safety.

Game Element Type Effect
Bio Black Magic Inflicts Poison-elemental damage and Poison.
Poison Black Magic Inflicts minor Poison-elemental damage and Poison.
Bad Breath Blue Magic Inflicts Poison as well as other statuses.
Curse Enemy Attack Inflicts massive non-elemental damage as well as Poison, Confuse, Slow, Mini, and Blind to the party.
Devil's Kiss Enemy Attack Inflicts non-elemental damage and Poison.
Poison Claw Enemy Attack Inflicts massive non-elemental damage and Poison.
Poison Counter Enemy Attack Inflicts non-elemental damage and Poison.
Poison Knuckles Weapon Has Poison as an Add-Status.
Rune Tooth Weapon Has Poison as an Add-Status.
Antibody Auto-Ability Prevents Poison and Venom.

Final Fantasy XEdit

Poison1

Poison is far more dangerous in this game than in others (where it is merely a nuisance). After taking a turn it inflicts 25% of a character's maximum HP, but this percentage varies for each enemy; this is why the early boss Tros, if afflicted, takes no damage from Poison, as the value is set to 0%. Poison can be cured by an Antidote, Remedy, Al Bhed Potion, or the White Magic spell Esuna.

Game Element Type Effect
Bio Black Magic Inflicts Poison.
Bio Fury Overdrive Inflicts Poison to all enemies.
Al Bhed Potion Item Removes Poison as well as Silence and Petrification and restores 1,000 HP to the party.
Antidote Item Removes Poison.
Poison Fang Item Inflicts 2,000 HP damage and Poison.
Remedy Item Removes Poison as well as other status effects.
Poisontouch Auto-Ability 50% chance of Poison when attacking physically.
Poisonstrike Auto-Ability Inflicts Poison when attacking physically.
Poison Ward Auto-Ability 50% chance of preventing Poison.
Poisonproof Auto-Ability Prevents Poison.
Status Reels Slots Inflicts Poison as well as other statuses to one or enemies if two or three Skull symbols are matched.
Bad Breath Ronso Rage Inflicts Poison as well as other statuses to all enemies.
Calamity Enemy Attack Inflicts Poison and other statuses.
Contamination Enemy Attack Inflicts non-elemental damage and Poison as well as other statuses.
Curse Enemy Attack Inflicts Poison as well as other statuses.
Daigoro Enemy Attack Inflicts non-elemental damage as well as Poison and Petrify.
Hades Claw Enemy Attack Inflicts non-elemental damage as well as Poison and Death.
Goodnight Enemy Attack Inflicts non-elemental damage and Poison as well as a myriad of other statuses to the party.
Pharaoh's Curse Enemy Attack Inflicts Poison, Silence, Curse, and Darkness.
Poison Bite Enemy Attack Inflicts non-elemental damage and Poison.
Poison Breath Enemy Attack Inflicts non-elemental damage and Poison to the party.
Poison Claw Enemy Attack Inflicts non-elemental damage and Poison.
Poison Mist Enemy Attack Inflicts non-elemental damage and Poison to the party.
Poison Touch Enemy Attack Reduces HP by 3/4 and inflicts Poison.
Pollen Enemy Attack Inflicts Poison and a myriad of other statuses to the party.
Putrid Breath Enemy Attack Inflicts non-elemental damage and Poison as well as a myriad of other statuses to the party.
Slime Enemy Attack Inflicts non-elemental damage as well as Poison and other statuses.
Toxic Cloud Enemy Attack Inflicts non-elemental damage as well as Poison, Confuse, and Curse to the party.
Ultra Spark Enemy Attack Inflicts extreme non-elemental damage as well as Poison and other statuses to the party.
Venom Enemy Attack Inflicts non-elemental damage and Poison.
Venomous Stab Enemy Attack Inflicts non-elemental damage and Poison.

Final Fantasy X-2Edit

FFX-2 Poison Status Symbol
Game Element Type Effect
Bio Arcana Inflicts Poison.
Envenom Instinct Inflicts non-elemental damage and Poison.
Poison Flurry Paine's Pet Inflicts non-elemental damage and Poison.
Cait Blizzard Rikku's Mascot Inflicts Ice-elemental damage and Poison/Petrify.
Cait Fire Rikku's Mascot Inflicts Fire-elemental damage and Poison/Petrify.
Cait Thunder Rikku's Mascot Inflicts Lightning-elemental damage and Poison/Petrify.
Cait Water Rikku's Mascot Inflicts Water-elemental damage and Poison/Petrify.
Poison Knife Paine's Mascot Inflicts non-elemental damage and Poison.
Poison Leaves Floral Fallal Inflicts non-elemental damage and Poison to all enemies.
Bio Missile Machina Maw Inflicts non-elemental damage and Poison.
Venom Wing Full Throttle Inflicts non-elemental damage and Poison.
Poison Mask Festivalist Inflicts physical damage and Poison.
Poison Fang Enemy Attack Inflicts non-elemental damage and Poison.
Poison Needle Enemy Attack Inflicts non-elemental damage and Poison/Sleep.
Poison Smog Enemy Attack Inflicts non-elemental damage as well as Poison/Darkness to party.
Poisonproof Auto-Ability Prevents Poison.

Final Fantasy X-2: Last MissionEdit

Poison makes the character lose a fraction of their maximum HP every turn. Some fiends inflict the status with their regular attacks. The player can inflict it through the Poisontouch auto-ability, by using the Viper Extract item, or through the Black Mage's ability Bio. It can be healed with the Antidote Drink and Esuna Salve items or by the White Mage's ability Esuna.

Final Fantasy XIEdit

FFXI Poison Status

Poison is a DoT effect inflicted by spells such as Poison, Poison II, and Poisonga, as well as numerous creature abilities. Unlike other DoT effects, poison has no additional stat debuff, and must be cured with Poisona (or a Wyverns Remove Breath) rather than Erase.

Final Fantasy XIIEdit

The status effect Poison damages the target for 6.25% of their max HP at certain intervals, but wears off over time. It can be cured using the items Antidote and Remedy and the spells Poisona, Esuna and Esunaga. Its area of effect form is Toxify. An enemy's death by Poison does not count toward Chain level. When inflicted on an enemy vulnerable to Poison, it allows the team to eliminate an enemy without breaking chains. The damage from Poison is also unaffected by Reverse.

Poison, the spell, can be used when its License, 'Green Magick 2' is learned for 30 LP and can be bought in Rabanastre or Nalbina for 500 gil.

Game Element Type Effect
Thorned Mace Weapon 15% of chance to inflict Poison on every hit.
Yakei Weapon 10% of chance to inflict Poison on every hit.
Bamboo Arrows Arrows 25% of chance to inflict Poison on every hit.
Poison Bombs Bombs 25% of chance to inflict Poison on every hit.
Poison Green Magick Inflicts Poison on one enemy.
Toxify Green Magick Inflicts Poison to all enemies in range.
Poisona White Magick Removes Poison from one ally.
Esuna White Magick Removes Poison as well as the other negative status effects on ally.
Esunaga White Magick Removes Poison as well as other negative status effects to all allies.
Antidote Item Cures Poison of an ally.
Remedy Item Removes Poison and other status ailments on one ally.
Bad Breath Enemy Attack Causes Slow, Poison, and Blind to all targets
Bushfire Enemy Attack Fire-elemental damage, may inflict Poison.
Curse Enemy Attack Inflicts Poison, Confuse, Disease and Sap on all targets.
Hell Blaster Enemy Attack Percentage damage and may cause Petrify, Sleep, Slow, Disable, Immobilize, Silence, Blind, Poison, and Sap.
Mythril Bubbles Enemy Attack Water-elemental damage, may cause Confuse and Poison.
Poison Breath Enemy Attack Area physical damage, inflicts Poison.
Poison Touch Enemy Attack Physical damage and Poison to one target.
Pollen Enemy Attack Causes Confuse, Poison, and Slow
Putrid Breath Enemy Attack Inflicts Petrify, Confuse, Sleep, Disease, Slow, Disable, Immobilize, Blind, Poison, Oil, and Sap.
Snake Lash Enemy Attack Physical damage, inflicts Poison.
Sporefall Enemy Attack Inflicts Confuse, Slow, Silence, Blind, Poison, Oil, and Sap.

Final Fantasy XII: Revenant WingsEdit

RW Poison Status Symbol

The Poison status causes units to suffer from damage over time and can only be cured by the spell Esuna.

Kytes can learn the Bio spell at level 12, and it inflicts Poison to foes in an area. Cúchulainn is able to use Blight and inflict Poison to one foe.

Final Fantasy XIIIEdit

Poison-ffxiii-icon

Poison is a DoT effect that constantly damages the target's HP. Poison drains a constant percentage of the target's total health. Like all saboteur spells, it is easier to cast when the Saboteur has buffs, or the enemy has debuffs, especially Imperil. Poison can wear off over time or be cured with the item Antidote and the Medic spell Esuna.

Poison removes about 0.32% of the total health bar per second. It is about 19.2% per minute. The player could remove health in just over 5 minutes, using only Poison. Because Poison takes off a fixed percentage per time regardless of number of hitpoints, it is advantageous on enemies with lots of HP. Unfortunately, most high HP enemies are immune to Poison. Two of the highest HP enemies, however, Vercingetorix and Long Gui, are susceptible.

While summoning an Eidolon time is "suspended" so that a spell that would last 60 seconds lasts longer if cast during summoning, making it: 60 + summon time. However, Poison still works at the same rate during summon time. The player can take advantage of this against enemies susceptible to Poison by calling an Eidolon.

Game Element Type Effect
Poison Saboteur Inflicts minor damage on one target and Poisons.
Poisonga Saboteur Inflicts minor damage within a wide radius and Poisons.
Anathema Enemy Ability Inflicts Poison, Slow, Imperil, Deshell, and Defaith on one target.
Miasma Enemy Ability Deals physical damage and may inflict Poison, Imperil, Slow, Deprotect, Deshell, and Daze on all targets within a wide radius, depending on the Cie'th.
Nerve Gas Enemy Ability Deals damage to party and inflicts Poison.
Pollen Enemy Ability Heals nearby Microchus/Picochus and buffs with Bravery and Haste, while removing buffs from characters and inflicting Deprotect, Deshell, Poison, Imperil, and Curse.
Spin Attack Enemy Ability Deals moderate physical damage and may inflict Curse, Deprotect, Deshell, or Poison, depending on the enemy.
Virulent Breath Enemy Ability Deals moderate physical damage and may inflict Curse or Poison, depending on the enemy.
Star Pendant Accessory Resist Poison: +30-45%
Starfall Pendant Accessory Resist Poison: +40-60%

Final Fantasy XIII-2Edit

Poison returns as a status in Final Fantasy XIII-2 and works similarly to its predecessor in Final Fantasy XIII. There are now more status healing items and magic that are capable of removing it, and the Saboteurs can still inflict it via Poison and Poisonga spells. As a new feature, some Paradigm Pack monsters are able to inflict Poison with their Feral Links.

Game Element Type Effect
Poison Saboteur Inflicts minor damage to one target and Poisons.
Poisonga Saboteur Inflicts minor damage within a wide radius and Poisons.
Poison II Saboteur monsters Poisons target and deals physical damage.
Heavy Poisonga Saboteur monsters Poisons and deals physical damage to nearby targets.
Poison Chaser Commando Auto-Ability Boosts strength by 30% against enemies inflicted with Poison.
Resist Poison +X% Passive Ability Increases Poison resistance by 10/44/66%.
Perpetual Poison Passive Ability Inflicts character at start of battle with Poison. Cannot be cured in battle.
Biohazard Injection Feral Link Inflicts physical damage and Poison on target.
Belch Enemy Ability Inflicts Poison in a wide radius.
Bloody Knife Enemy Ability Deals physical damage to target and inflicts Poison. Used after "Revenge..."
Break Curse Enemy Ability Inflicts Poison, Curse, and Slow on party.
Envenomate Enemy Ability Inflicts Poison.
Putrescence Enemy Ability Dispels debuffs and inflicts Poison on party.
Serial Killer Enemy Ability Inflicts Deprotect, Deshell, and Poison.
Virulent Breath Enemy Ability Inflicts Poison in wide radius.
Star Pendant Accessory Resist Poison +66%.
Delicate Star Pendant Accessory Resist Poison +33%.
Durable Star Pendant Accessory Resist Poison +100%.
Martyr's Badge Accessory Resist Physical +75%, Debilitation, Perpetual Poison
Martyr's Emblem Accessory Resist Magical +75%, Debilitation, Perpetual Poison.
Lightning Cross Accessory Magic +66%, Debilitation, Perpetual Poison
Sergeant's Badge Accessory Strength +66%, Debilitation, Perpetual Poison

Lightning Returns: Final Fantasy XIIIEdit

Poison drains the afflicted's HP over time. Lightning can inflict it with Poison and Poisonga spells, and if afflicted herself, can heal it with Remedy or Mega Remedy. It expires on its own after a time.

Oerba Yun Fang uses Poison Hunter on enemies afflicted with Poison dealing increased damage.

Star Bracelet makes Lightning immune to Poison.

During A Testing Proposition quest Lightning must use Nektar Mk II when afflicted with Poison.

Final Fantasy TacticsEdit

FFT Poison Status Symbol

A character inflicted with Poison glows green. At the end of their turn, they take damage equal to 1/8 of their maximum HP. Poison lasts for 36 ticks.

Poison can be inflicted with Poison, Poisonous Frog, Forbidden Dance, Venom Fang, Bad Breath, Grand Cross and Bio.

Japa Mala, Cachusha and Ribbon can all be equipped to prevent Poison.

Final Fantasy Tactics AdvanceEdit

Poison damages an unit at the beginning of its turn.

Final Fantasy Tactics A2: Grimoire of the RiftEdit

Poison is a status effect in this game. Poisoned characters will lose 1/10 of their HP at the beginning of their turn. Poison can be cured by either using an Antidote or Remedy, or by using certain abilities or magicks, such as the Paladin's Nurse and the White Mage's Esuna.

Final Fantasy Crystal ChroniclesEdit


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Final Fantasy Crystal Chronicles: Echoes of TimeEdit


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Final Fantasy Crystal Chronicles: My Life as a DarklordEdit


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Final Fantasy Mystic QuestEdit

FFMQ Poison Icon

A poisoned character will take damage at the end of the round, it can be removed with either a Heal Potion or the Heal spell.

Game Element Type Effect
Heal White Magic Can inflict Poison, Confusion, Sleep, Paralyze, or Petrify on a single enemy.
Cat Claw Weapon Can inflict Poison and Paralyze.
Charm Claw Weapon Can inflict Poison, Paralyze, Sleep, Confusion, and Blind.
Dragon Claw Weapon Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence.
Ninja Star Weapon Shoot-elemental weapon that can inflict Poison and Paralyze.
Poison Flour Enemy Ability Inflicts Poison.
Poison Fluid Enemy Ability Inflicts Poison.
Poison Snake Enemy Ability Non-elemental attack and can inflict Poison.
Poison Sting Enemy Ability Non-elemental attack and can inflict Poison.
Poison Thorn Enemy Ability Non-elemental attack and can inflict Poison.
Poisonbreath Enemy Ability Inflicts Poison to both characters.
Rotten Mucus Enemy Ability Non-elemental damage and can inflict Poison.
Silver Web Enemy Ability Non-elemental attack and can inflict Poison and Confusion.

Final Fantasy AdventureEdit

The Poison status, called Pois in the game, is a ailment that slowly depletes Sumo's HP. The item Pure, or the magic spell Heal can remove it.

The Final Fantasy LegendEdit

Game Element Type Effect
King Armor Grants resistance to FFL Strength IconFire, FFL Strength IconIce, FFL Strength IconElec, FFL Strength IconPoison, FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
Band Helmet Grants resistance to FFL Strength IconFire, FFL Strength IconIce, FFL Strength IconElec, FFL Strength IconPoison, FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
Dragon Shield Grants the party FFL Strength IconFire, FFL Strength IconIce, FFL Strength IconElec, and FFL Strength IconPoison resistance with 80% success.
P-Skin Enemy Ability Counterattacks with Pois.
Poison Enemy Ability Inflicts Poison on enemy.
Pollen Enemy Ability Inflicts Poison on enemy group.
FFL Strength IconAll Enemy Ability Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake.
FFL Strength IconPoison Enemy Ability Resists Pois element and status.

Final Fantasy Legend IIEdit

A unit that is poisoned will loses about 10% of their max HP at the end of every turn. It also affects damage returned by counterattacks.

Game Element Type Effect
Poison Enemy Ability Inflicts Pois; one enemy.
P-Skin Enemy Ability Wait for attack; inflicts Pois on attacker.
FFLII ResistanceChange Enemy Ability Strong against status change (combination of FFLII ResistancePoison, FFLII ResistancePara, FFLII ResistanceStone, and FFLII ResistanceWeapon).
FFLII ResistanceDamage Enemy Ability Strong against elemental magic (combination of FFLII ResistanceFire, FFLII ResistanceIce, FFLII ResistanceThunder, FFLII ResistancePoison, FFLII ResistanceQuake).
FFLII ResistancePa/Po Enemy Ability Strong against status attacks (combination of FFLII ResistancePara and FFLII ResistancePoison).
FFLII ResistancePoison Enemy Ability Strong against poison-elemental attacks (both damage and status inflicting).

Final Fantasy Legend IIIEdit

The poisoned target will take damage at the end of each round. Can be removed by Heal, Venom, Cycle, and Antedot.

Game Element Type Effect Description
Venom Black Magic Can inflict Pois Can inflict Pois or cure Pois.
Fluid Enemy Ability Can inflict Pois Poisons all enemies.
Dk-Virus Enemy Ability Can inflict Mute, Pois, Para, Conf, Sleep, and Petri. Inflicts two random statuses on all enemies at 100%.
Poison Enemy Ability Inflicts Poison Poisons one enemy.
P-Skin Enemy Ability Inflicts Poison Automatically counterattacks by inflicting the Poison status.

Final Fantasy Type-0Edit


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Vagrant StoryEdit

Poison is a status effect that decreases a target's HP over time. Ashley can cast it using the Grimoire Venin and later on the Sorcery Spell Poison Mist. Ashley can also use his Chain ability Snake Venom to inflict Poison on a single enemy. Stepping on the Poison Trap also causes Poison.

It may be removed using the Grimoire Antidote and later on the Shaman spell Antidote, or the Grimoire Purifier and later on the Shaman spell Clearance. Items that remove it include Panacea and Fairy Chortle. The Cure Panel Trap also removed Poison among other spells. Equipping the Death Queen gem to a shield increases status evasion by 30%.

Final Fantasy Crystal Chronicles: Ring of FatesEdit


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Final Fantasy: The 4 Heroes of LightEdit


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Bravely DefaultEdit


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Final Fantasy DimensionsEdit

FFD Poison Icon


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Chocobo's Dungeon 2Edit


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Final Fantasy Fables: Chocobo TalesEdit

Poison is a status effect that results in the victim gaining double damage against green zones.

Cards that cause PoisonEdit

Final Fantasy Fables: Chocobo's DungeonEdit


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