Final Fantasy Wiki
Register
Advertisement
Icon from the Final Fantasy XIII series representing the Physical element.

Physical, also known as Damage and Weapon (武器, Buki?), appears in a few games as a element in the Final Fantasy series. This should not be confused with attacks made by the Attack command which are considered non-elemental in numerous games, except for those specified below.

In the games that this element appears, all physical attacks falls under this element including all damage caused by weapons and special physical attacks skills. Usually, the spell Protect can reduce the damage received from physical attacks. The opposite of this element is Magical.

Appearances[]

Final Fantasy XIII[]

Impresario-ffvi-iosThis section in Final Fantasy XIII is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy XIII-2[]

Impresario-ffvi-iosThis section in Final Fantasy XIII-2 is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Lightning Returns: Final Fantasy XIII[]

Impresario-ffvi-iosThis section in Lightning Returns: Final Fantasy XIII is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Mystic Quest[]

FFMQ Damage Icon

All physical attacks are classified as Damage attack, and attacks that do not possess any elemental attributes are classified as Non-elemental. There's an unused Elemental Defense called Damage, which reduces the damage taken from physical attacks. It can only be gotten by the use of a cheating device.

Game Element Type Effect
6 Psudopods Enemy Ability Damage attack, hits both players up to 6 times.
Attach Enemy Ability Damage attack.
Axe Enemy Ability Damage attack.
Axe Bomber Enemy Ability Damage attack.
Beak Enemy Ability Damage attack.
Beam Enemy Ability Damage attack.
Bearhug Enemy Ability Damage attack.
Bite Enemy Ability Damage attack.
Body Slam Enemy Ability Damage attack.
Branch Enemy Ability Damage attack.
Chew Off Enemy Ability Damage attack.
Choke Up Enemy Ability Damage attack.
Claw Enemy Ability Damage attack.
Dark Cane Enemy Ability Damage attack with a 100% critical hit rate.
Dark Sabre Enemy Ability Damage attack.
Dash Enemy Ability Damage attack.
Dive Enemy Ability Damage attack.
Double Hit Enemy Ability Damage attack that can hit twice.
Double Kick Enemy Ability Damage attack that can hit twice.
Double Sword Enemy Ability Damage attack that can hit twice.
Dragon Cut Enemy Ability Damage attack.
Fang Enemy Ability Damage attack.
Fin Enemy Ability Damage attack.
Fire Sword Enemy Ability Damage attack.
Full Nelson Enemy Ability Damage attack.
Giant Blade Enemy Ability Damage attack.
Head Butt Enemy Ability Damage attack.
Headoomerang Enemy Ability Damage attack to both characters.
Horn Enemy Ability Damage attack.
Hydro Acid Enemy Ability Damage attack.
Ice Sword Enemy Ability Damage attack.
Kick Enemy Ability Damage attack.
Mega Punch Enemy Ability Damage attack.
Mirror Sword Enemy Ability Damage attack.
Mucus Enemy Ability Damage attack.
Piledriver Enemy Ability Damage attack.
Pseudopod Enemy Ability Damage attack.
Punch Enemy Ability Damage attack.
Quake Axe Enemy Ability Damage attack on both characters.
Rapier Enemy Ability Damage attack.
Roundhouse Enemy Ability Damage attack.
Scimitar Enemy Ability Damage attack.
Scissors Enemy Ability Damage attack.
Scrunch Enemy Ability Damage attack.
Sky Attack Enemy Ability There is a weak and strong version of this attack. Damage attack on both characters.
Snake Head Enemy Ability Damage attack that can hit up to 5 times.
Stab Enemy Ability Damage attack.
Sting Enemy Ability Damage attack.
Stomp Stomp Enemy Ability Damage attack.
Sword Enemy Ability Damage attack.
Tail Enemy Ability Damage attack.
Three Heads Enemy Ability Damage attack that can hit up to 3 times.
Triple Fang Enemy Ability Damage attack that can hit up to 3 times.
Twin Shears Enemy Ability Damage attack that can hit up to 2 times.
Uppercut Enemy Ability Damage attack.
Whip Tongue Enemy Ability Damage attack.
Wraparound Enemy Ability Damage attack.

The Final Fantasy Legend[]

Game Element Type Effect
FFL Strength IconKing Armor Grants resistance to FFL Strength IconFire, FFL Strength IconIce, FFL Strength IconElec, FFL Strength IconPoison, FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
FFL Strength IconSuit Armor Grants resistance to FFL Strength IconWeapon.
FFL Strength IconDragon Helmet Grants resistance to FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
FFL Strength IconBand Helmet Grants resistance to FFL Strength IconFire, FFL Strength IconIce, FFL Strength IconElec, FFL Strength IconPoison, FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
FFL Strength IconAezis Shield Grants the party FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake resistance with 100% success.
FFL Strength IconAll Enemy Ability Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake.
FFL Strength IconChange Enemy Ability Resists Ston, Para, and Weapon.
FFL Strength IconIce/Wp Enemy Ability Resists Ice and Weapon.
FFL Strength IconPar/Wp Enemy Ability Resists Para and Weapon.
FFL Strength IconWeapon Enemy Ability All physical attacks do half damage.

Final Fantasy Legend II[]

The element is called Weapon, it halves damage from attacks made by weaponry. The Ninja gauntlet and Parasuit can be equip to provide resistance against weaponry, these two are the only piece of equipment that provides such protection. Mutants can naturally learn the Weapon, and monsters can gain the ability by eating meat from stronger monsters.

Final Fantasy Legend III[]

The element is called Damage, unlike the previous Final Fantasy Legend games, all physical attacks which includes special physical abilities and weapons are classified as Damage elemental.

There are a few exception such as the Psi weaponry and the Mystic Swords, elemental weapons, and the status inflicting abilities that do not deal damage. Many end-game enemies are strong against physical attacks, forcing the player to find other methods of defeating them, this also includes numerous bosses.

Vagrant Story[]

Physical is opposed to all the Elemental affinities and Light and Dark too. When Physical goes up, it has a tendency to be very destructive to other affinities, sometimes reducing two or more at a time.

Game Element Type Effect
Explosion Warlock Spell A focused blast hitting multiple targets.
Solid Shock Warlock Spell Attack the target with a shockwave.
Lotus Palm Break Art Physical affinity.
Vertigo Break Art Physical affinity.
Advertisement