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Phon coast2

View across Phon Coast.

The Phon Coast (フォーン海岸, Fōn kaigan?) is a location in the land of Ivalice in Final Fantasy XII.

Connecting the regions of Nabradia and Archadia, the Phon Coast is located between the Salikawood and the Tchita Uplands. It has white sandy beaches that need to be crossed to reach Archades by land.

Sage KnowledgeEdit

Phon CoastEdit

Coastal region lying along the Phon Straits which divide Archadia from Nabradia. Praised for its beautiful beaches of white sand, and lush greenery. A hunter's camp along the coast attracts adventurers and headhunters, forming a community where they might exchange information and rest between expeditions.
Sage Knowledge #58: Phon Coast

The Hunter CampEdit

Of the many hunters roaming Ivalice, the best of the best, seeking out the rarest of marks, are known to gather in a camp along the Phon Coast. Unlike clans, the hunters that collect here have no leader, and all information exchanges, activities to support the camp, and payments for such, are handled on an individual basis.
Sage Knowledge #26: The Hunter Camp

StoryEdit

Spoiler warning: Plot and/or ending details follow. (Skip section)
Phon coast ashe and balthier

Balthier warns Ashe of the nethicite's power.

The party passes through Phon Coast on their way to Archades, where Ashe wants to destroy the Empire's nethicite with the Sword of Kings. Balthier, who has seen Ashe's interest in the nethicite grow during their journey, stops to warn Ashe of the stones' power while the party takes a break on Phon Coast.

Balthier then goes on to reveal that Dr. Cid is his father and that he used to be a judge before he ran away from Archades to become a sky pirate. He doesn't want Ashe to end up the same way as his father did.

With this in mind, Ashe still decides to carry on her journey, and the party leaves the coast to travel inland toward the capital.

LocationsEdit

Areas within Phon Coast are:

  • Kaukula Pass - leads to the Salikawood, contains a Save Crystal and where the Strahl is berthed.
  • The Reseta Strand
  • The Mauleia Strand
  • Pora-Pora Sands - contains a Chocobo path.
  • Cape Tialan
  • Cape Uahuk
  • The Hakawea Shore - a Wayward Chocobo lurks here.
  • Hunter's Camp - contains a Notice Board, Gate Crystal, Chocobo Stables, Item Shop, and the Hunt Club.
  • Caima Hills - a Wayward Chocobo lurks here.
  • The Vaddu Strand
  • Limatra Hills
  • Rava's Pass - leads to the Tchita Uplands and contains a Save Crystal.

WeatherEdit

The Phon Coast has three different weather conditions:

  • Sunny
  • Cloudy
  • Rain

The weather is either sunny or cloudy/rainy. During the cloudy/rainy weather, the weather changes when zoning between areas within the Coast. When it is raining, the Air Elemental is encountered in the Pora-Pora Sands and Limatra Hills areas. Also, when raining, Fire damage is halved and Lightning damage is boosted.

TreasureEdit

Several Hi-Potions and Motes can be found across the Phon Coast. With the Diamond Armlet equipped, the common treasure is a Knot of Rust and the rare treasure is a good healing item, like an Elixir or a high-level Mote (such as the Scathe Mote).

In the Reseta Strand, there is a treasure that spawns in the middle of the northern edge of the area that can have the Metal Jerkin. The Mauleia Strand area has treasure all around its southern edge, and one of them can have the Murasame. In Pora-Pora Sands the treasure in the northeast can have the Aldebaran. Treasure found in the Cape Uahuk area can have the Black Garb and Black Cowl.

In the southeast part of the Cape Tialan area, multiple treasure chests spawn. The player may find the Halberd, Diamond Shield, another Aldebaran, and a Gokuu Pole, among many others. In Caima Hills, there is a treasure chest that spawns a bit off the entrance from Hunters' Camp that may have the Thorned Mace. In Limatra Hills, the treasure chest that spawns nearest to the entrance from Caima Hills can have the Adamant Hat. A treasure chest that spawns near the exit to the Save Crystal area can have the Recurve Crossbow.

Forbidden ChestEdit

Phon Coast Zodiac Chests

Forbidden Chest.

The Phon Coast contains a treasure chest that, once claimed, prevents the player from obtaining the Zodiac Spear (the game's most powerful weapon) in the Necrohol of Nabudis. The forbidden chest is among 16 chests found on the beach in Vaddu Strand. All the chests contain only Knots of Rust so the player can easily ignore them all even if only one of them is the forbidden one. The 16 chests on the Phon Coast actually correspond to the 16 chests in the Necrohol of Nabudis and, once claimed, will disappear from both locations, which is why claiming the treasure at Phon Coast prevents the player from getting the spear at Necrohol of Nabudis.

However, if the player claims the chests with the Diamond Armlet equipped, all the chests contain Dark Matter instead of Knots of Rust. It is advised to first claim the Zodiac Spear and later claim all the other chests with the Diamond Armlet equipped, either at the Necrohol or at Phon Coast.

The concept of forbidden chests was removed for the International Zodiac Job System version.

QuestsEdit

Raregamehuntclub

Hunt Club.

Hunt ClubEdit

Main article: Rare Game

A group of unruly bangaa hunters operate out of one of the docked ships. Rather than Marks, they prefer to hunt the more elusive Rare Game. After completing the Mandragora sidequest in the Sochen Cave Palace, they petition Vaan to hunt for them and return with trophies received from defeating the rarest of creatures.

There are 30 Trophies in total and, depending on which bangaa Vaan gives the trophies to, he gets varying rewards for his efforts. The objective is to collect the 30 trophies and trade them to Atak, Stok and Blok to unlock items in the Shifty-Eyed Merchant's store. Unfortunately, since there are only 30 trophies, it is impossible to unlock everything.

Item Cost Atak Blok Stok
Kogarasumaru 5040 1 0 0
Demon Mail 4410 0 1 0
Thief's Cuffs 2700 0 0 1
Obelisk 6750 5 0 0
Diamond Armor 6300 0 5 0
Steel Poleyns 900 0 0 5
Murasame 7650 10 0 0
Mirror Mail 7290 0 10 0
Winged Boots 450 0 0 10
Diamond Sword 11250 15 0 0
Gaia Gear 8370 0 15 0
Indigo Pendant 4500 0 0 15
Runeblade 13050 10 5 0
Deathbringer 14400 20 0 0
Dragon Mail 11250 0 20 0
Diamond Armlet 18000 0 0 20
Rubber Suit 13050 5 10 5
Gastrophetes 18900 25 0 0
Magepower Shishak 13500 0 25 0
Reflectga Mote 270 0 0 25
Hermes Sandals 30000 5 5 15
Gungnir 25500 30 0 0
Maximillian 25500 0 30 0
Holy Mote 150 0 0 30
Ame-no-Murakumo* 41100 10 10 10
Minerva Bustier* 41100 10 10 10
Muramasa 30000 25 1 1
Mirage Vest 24000 1 25 1
Sage's Ring 33000 1 1 25
Eight-Fluted Pole 35100 12 5 5
Venetian Shield 20700 5 12 5
Elixir 1080 5 5 12
  • Both Ame-no-Murakumo and Minerva Bustier are received for the price.

Depending on who the player gives the most trophies to, there will be an additional reward after trading in all 30 trophies.

Trophies Given Reward
Atak Greataxe
Blok Renewing Morion
Stok Sage's Ring
Atak & Blok Caldera, Chaperon
Atak & Stok Caldera, Agate Ring
Blok & Stok Chaperon, Agate Ring
Atak, Blok & Stok Caldera, Chaperon, Agate Ring


If the player visits the Highgarden Terrace in Archades and talks to the Hunt Club Owner, he will reward the player for finding the 30 trophy monsters. Highgarden Terrace is only accessible with a Sandalwood Chop, an item granting its owner access to the higher class areas of Archades.

Small KeyEdit

Small-Key-Phon-Coast

Location of the Small Key.

If the player has killed the Earth Tyrant, Rimzat can be found in the Hunters' Camp and talks about what went on after the Earth Tyrant's death. After the Antlion hunt in the Lhusu Mines has been completed, the Site 11 Key can be found in the Hunters' Camp, next to a fallen Bhujerban. This unlocks a gate in Lhusu Mines to get to the deepest parts of the complex.

ShopsEdit

Vendor of GoodsEdit

WeaponsEdit

You may wish to consult the Weapons article for more information on individual weapons.

Weapon Cost
Burning Bow 7,500 gil
Obelisk 7,500 gil
Sledgehammer 7,500 gil
Six-Fluted Pole 6,800 gil
Thorned Mace 6,500 gil
Multiscale 8,000 gil
Murasame 8,500 gil
Orichalcum Dirk 8,500 gil
Fumarole 8,500 gil
Platinum Sword 9,000 gil
Power Rod 4,500 gil
Hammerhead 9,500 gil
Recurve Crossbow 9,500 gil
Traitor's Bow 10,000 gil
Halberd 10,000 gil
Aldebaran 10,000 gil
Gokuu Pole 9,000 gil
Kagenui 10,000 gil

ArmorEdit

You may wish to consult the Armor article for more information on individual armor pieces.

Armor Cost
Adamant Hat 5,900 gil
Adamant Vest 5,900 gil
Astrakhan Hat 5,900 gil
Carmagnole 5,900 gil
Diamond Helm 7,000 gil
Diamond Armor 7,000 gil
Platinum Shield 5,300 gil
Officer's Hat 7,000 gil
Barrel Coat 7,000 gil
Gaia Hat 7,000 gil
Maduin Gear 7,000 gil
Steel Mask 8,100 gil
Mirror Mail 8,100 gil
Dragon Shield 6,000 gil

MagicksEdit

You may wish to consult the Magick article for more information on individual spells.

Spell Cost
Vanish 4,900 gil
Bio 4,900 gil
Dispel 4,500 gil
Death 5,200 gil
Vanishga 8,700 gil
Darkra 5,800 gil
Cleanse 5,800 gil
Reverse 7,600 gil

AccessoriesEdit

You may wish to consult the Accessories for more information on individual accessories.

Accessory Cost
Thief's Cuffs 3,200 gil
Gillie Boots 700 gil
Quasimodo Boots 800 gil
Ruby Ring 8,500 gil
Firefly 5,000 gil
Steel Poleyns 1,000 gil

ItemsEdit

You may wish to consult the Items for more information on individual items.

Item Cost
Potion 70 gil
Antidote 50 gil
Eye Drops 50 gil
Phoenix Down 250 gil
Echo Herbs 50 gil
Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil
Remedy 400 gil
Chronos Tear 50 gil

EnemiesEdit

Musical ThemesEdit

{{{image}}}
"Phon Coast" in Final Fantasy XII
Music-harp
Phon Coast
Trouble with the audio sample?

The theme of Phon Coast is simply called "Phon Coast".

MapEdit

Note: areas highlighted in red are hidden passages that do not appear on the map.
FF12 Map - Phon Coast

GalleryEdit

TriviaEdit

  • The Phon Coast was the first area in the game the fans could play at the 2004 E3 conference. The area is also included in the playable demo released in North America, a year before the game, sporting different enemies than in the final game version.

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