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Lo, seeker in days unborn, god-blade bearer. Know you: this tower challenges the sky. Ware the watcher; the ward of the Three Waits, soul-hungry, unsated. He without power, want it not. He with power, trust it not. He with sight, heed it not. Rend illusion, cut the true path. In blood, Raithwall.

King Raithwall, engraved at the entrance to the Pharos

The Pharos of Ridorana is a location in the land of Ivalice in Final Fantasy XII located on an island atop the Ridorana Cataract. It has an optional dungeon hidden underneath, called the Subterra, which the player can explore after finishing the storyline events at the Pharos.

Sage Knowledge[]

Giant tower standing on an island near the Ridorana Cataract. Though not actually a lighthouse, a curious light emits from its upper reaches, piercing the darkest night, so earning it the name of the Pharos. Similarities can be seen between the architectural style of the tower and that of the ruins about it, but there are none who know the details of its creation.

Story[]

Spoiler warning: Plot and/or ending details follow. (Skip section)

Benighted child,
Unchosen, with life so short,
This tower freely may you tread.
In your passing, learn of truth.
In your passing, speak of truth.
These words writ by Hands Undying.

Written on a pillar within the Pharos.

The Pharos was built by the Occuria to house the power of all nethicite, the Occuria's creation, the Sun-Cryst. The Occuria gave the Sword of Kings to King Raithwall and told him to go to the Pharos and cut shards off the Cryst. During his visit, Raithwall engraved a message to the tower's entrance, warning all the future Dynast Kings of the three guardians the Occuria had placed to guard the tower.

Seven centuries later Princess Ashe is chosen as the new Dynast King and given the Treaty-Blade so she, too, could go the Pharos and cut shards off the Sun-Cryst.

The 'tower of the distant shore' is known, but no human has set his foot on the land after Raithwall, as the Ridorana Cataract the Pharos is located on is situated by a waterfall making access by sea impossible. The Pharos is located on the Jagd, forbidding travel by air—until skystones that can travel on Jagd were invented by the Draklor Laboratory in Archades. Reddas, who accompanies Ashe and the party to the Pharos, has stolen such skystones from the labs, and so the party can reach the Pharos.

Raslers-Ghost-in-Pharos-FFXII-TZA

An apparition of Rasler appears.

The party makes its way to the top of the Pharos where they find the Sun-Cryst. Ashe intends to go against the Occuria's wishes and destroy the Sun-Cryst with the blade, but is met by a ghostly vision of her late husband Lord Rasler, who exhorts Ashe to follow the Occuria's wishes to destroy the Archadian Empire. Ashe is shocked, and yells out she can't follow through with the plan, and is interrupted by Judge Gabranth who urges Ashe to use the power she has to destroy the Empire that has stolen everything from her, and announces himself as the murderer of Ashe's father King Raminas.

Reddas rushes to block Gabranth's attack and reveals himself to be Judge Zecht who destroyed Nabudis with the Midlight Shard two years previously under Dr. Cid's orders. He wishes such power would never be wielded again.

Ashe realizes the Rasler she used to know would never ask her to destroy the Empire, and that the ghostly vision is nothing but Occurian mind-games. With the Treaty-Blade she strikes the ghostly vision and, having been revealed an illusion, the ghost speaks with an Occurian voice and urges Ashe to follow her path as the next Dynast King, but Ashe proclaims she is no false saint for them to use. She decides to destroy the Sun-Cryst.

Suncryst

The Sun-Cryst exudes Mist that flows out of the tower.

Gabranth, embittered by the princess's choice, strikes the party, but is defeated. Dr. Cid enters and dismisses Gabranth telling him he is no longer any use for the Empire. Gabranth tries to strike Cid down, but is blocked by the rogue Occuria Venat who is allied with Cid. Cid takes out the shards of deifacted nethicite he had in his possession and integrates them back into the Sun-Cryst, which starts to exude Mist. The party fight Cid and kill him.

Cid's body turns into Mist that is absorbed into the Sun-Cryst that is about to burst. Vaan and Ashe try to destroy the Cryst with the Occurian swords, but Reddas stops them, grabs the Sword of Kings from Ashe, and destroys the Sun-Cryst at the cost of his own life.

The Sun-Cryst explodes and destroys the upper levels of the Pharos, while the party escape on the Strahl.

Spoilers end here.

Locations[]

The Pharos is located in the far east of Ivalice, in the Jagd Naldoa region. Since it is located in Jagd territory, it is normally impossible to reach by airship, and the tides surrounding it make it impossible for normal ships to approach. Access can only be had via the Ridorana Cataract. The Pharos is an area of three ascents filled with creatures.

The expansive tower consists of three upper and three lower levels where various puzzles and challenges need to be completed before access to the next level is granted.

The Subterra is the underground areas of the Pharos. The only way to access it is by finishing the Pharos event first.

First Ascent[]

  • They Who Thirst Not
  • The Wellspring
  • Wellspring Labyrinth
  • Blackrock Vault
  • Wellspring Ravel - 1st Flight
  • Wellspring Ravel - 2nd Flight
  • Wellspring Ravel – 3rd Flight
  • Wellspring Ravel - 4th Flight
  • Horizon's Break
  • Horizon's Cusp

Second Ascent[]

  • The Reach
  • Station of Banishment
  • Station of Suffering
  • Station of Ascension
  • Reach of the Damned
  • The Bounds of Truth
  • Reach of the Occult

Third Ascent[]

  • Spire Ravel - 1st Flight
  • Spire Ravel - 2nd Flight
  • Empyrean Ravel
  • Heaven's Challenge

Treasures[]

The map urn for the Second Ascent is in the northwestern corner of the Station of Suffering zone. The map urn for the Third Ascent is in the 1st Flight zone. It is next to the door the player gets transported to after incorrectly choosing the glyphs twice.

White-Mask-Treasure

White Mask found.

In the original version, the Pharos doesn't have too many treasures, but the few treasures are good. With the Diamond Armlet equipped, usually the item treasures are either Knot of Rust (common) or Elixir. The first floor has a treasure in each western corner. The northern treasures can be a White Mask and Crystal Shield, and the southern treasures can be Gold Hairpin and Giant's Helmet.

In the areas above the party must build bridges by killing Brainpans. Afterward, they can kill Deidars to build red blocks to build additional bridges to lead to treasures. Holy Rod can be found in the northwest of a map behind a red bridge. Behind the last red bridge the player may find two treasures. The other is a Dueling Mask no matter what, but the other one is Zeus Mace without the Diamond Armlet and Muramasa with Diamond Armlet equipped.

In the first map of the Third Ascent, the player can open a fool's façade in the southeast to find Rubber Suit and Dragon Whisker. In the north and middle of the first map of the Third Ascent, also behind a fool's façade, there is a treasure that is a Circlet without the Diamond Armlet, but has a 90% chance of being the Ring of Renewal with the Diamond Armlet equipped. The treasure in the northeast of the first map, in the corner of a large off-the-map hidden area, is always an Elixir if it is an item, but contains 9,999 gil with the Diamond Armlet as opposed to only 999 gil without it.

In the Zodiac versions, all treasures are different. The player may get Gil Toss here if they did not get it from Draklor Laboratory, as that is an unrevisitable location. The treasures available from building bridges with the Deidars are now Gungnir and Holy. Zeus Mace is still available, but on a different floor. The treasures worth seeking out are the Tula ultimate crossbow if the player has a Time Battlemage, and the powerful Ardor and Flare spells; the former is especially potent as its power can be boosted by equipping Flame Staff or Burning Bow.

First Ascent[]

Those Who Thirst Not[]

These chests only appear in the Zodiac versions.

Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
1[note 1] 100% 0% N/A Berserker Bracers
2[note 1] 100% 0% N/A Cura Mote
3[note 1] 100% 0% N/A Ruby Ring
4[note 1] 100% 0% N/A Bubble Mote
  1. 1.0 1.1 1.2 1.3 Chest does not respawn.

The Wellspring[]

These chests only appear in the Zodiac versions.

Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
5 30% 50% ≤ 500 gil Item 1 Item 2 Common Rare
X-Potion Serum Knot of Rust Meteorite (A)
6 30% 50% ≤ 500 gil Item 1 Item 2 Common Rare
X-Potion Hi-Ether Knot of Rust Meteorite (B)


Wellspring Labyrinth[]

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
7 75% 40% ≤ 500 gil Item 1 Item 2 Common Rare
Hi-Potion Gravity Mote Knot of Rust Meteorite (A)
8 75% 40% ≤ 500 gil Item 1 Item 2 Common Rare
Hi-Potion Bio Mote Knot of Rust Meteorite (A)
9 75% 40% ≤ 500 gil Item 1 Item 2 Common Rare
X-Potion Argyle Armlet Knot of Rust Meteorite (A)
10[note 1] 100% 0% N/A Hermes Sandals
11 75% 40% ≤ 500 gil Item 1 Item 2 Common Rare
X-Potion Remedy Knot of Rust Meteorite (B)
12 75% 40% ≤ 500 gil Item 1 Item 2 Common Rare
Hi-Ether Magick Gloves Knot of Rust Meteorite (A)
13 75% 40% ≤ 500 gil Item 1 Item 2 Common Rare
Hi-Potion Serum Knot of Rust Meteorite (A)
  1. Chest does not respawn.
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
1 65% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 1,200 gil Hi-Potion Gold Hairpin ≤ 2,500 gil Knot of Rust Elixir
2 65% 20% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Hi-Potion Giant's Helmet ≤ 600 gil Knot of Rust Elixir
3 65% 25% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Hi-Ether Crystal Shield ≤ 600 gil Knot of Rust Elixir
4 65% 65% Gil Item 1 Item 2 Gil Common Rare
≤ 600 gil Hi-Potion White Mask ≤ 1,000 gil Knot of Rust Elixir

Wellspring Ravel - 1st Flight[]

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
14 75% 40% ≤ 500 gil Item 1 Item 2 Common Rare
X-Potion Dispel Mote Knot of Rust Meteorite (B)
15 75% 40% ≤ 500 gil Item 1 Item 2 Common Rare
X-Potion Bio Mote Knot of Rust Meteorite (A)
16[note 1] 100% 0% N/A Demon Shield
17 75% 40% ≤ 500 gil Item 1 Item 2 Common Rare
Hi-Potion Leather Gorget Knot of Rust Meteorite (A)
18 75% 40% ≤ 500 gil Item 1 Item 2 Common Rare
X-Potion Balance Mote Knot of Rust Meteorite (B)
19[note 1] 100% 0% N/A Dragon Helm
20 75% 40% ≤ 500 gil Item 1 Item 2 Common Rare
X-Potion Phoenix Down Knot of Rust Meteorite (A)
  1. 1.0 1.1 Chest does not respawn.
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
5 65% 20% Gil Item 1 Item 2 Gil Common Rare
≤ 800 gil Hi-Potion Elixir ≤ 2,000 gil Knot of Rust Elixir

Wellspring Ravel - 2nd Flight[]

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
21 80% 40% ≤ 500 gil Item 1 Item 2 Common Rare
Hi-Potion Cura Mote Knot of Rust Meteorite (B)
22 80% 40% ≤ 500 gil Item 1 Item 2 Common Rare
X-Potion Aeroga Mote Knot of Rust Meteorite (A)
23[note 1] 100% 0% N/A Chaperon
24[note 1] 100% 0% N/A Perseus Bow
  1. 1.0 1.1 Chest does not respawn.
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
6 65% 78% Gil Item 1 Item 2 Gil Common Rare
≤ 500 gil Hi-Potion Black Robes ≤ 800 gil Knot of Rust Elixir
7 65% 20% Gil Item Gil Common Rare
≤ 1,000 gil Hi-Potion ≤ 2,000 gil Knot of Rust Elixir
8[note 1] 100% 0% Holy Rod
  1. Chest does not respawn.

Wellspring Ravel - 3rd Flight[]

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
25 80% 40% ≤ 500 gil Item 1 Item 2 Common Rare
X-Potion Vanishga Mote Knot of Rust Meteorite (A)
26 80% 40% ≤ 500 gil Item 1 Item 2 Common Rare
X-Potion Power Armlet Knot of Rust Meteorite (A)
27 80% 40% ≤ 500 gil Item 1 Item 2 Common Rare
X-Potion Bangle Knot of Rust Meteorite (A)
28 80% 40% ≤ 500 gil Item 1 Item 2 Common Rare
X-Potion Remedy Knot of Rust Meteorite (B)
29[note 1] 100% 0% N/A Gungnir
30[note 1] 100% 0% N/A Holy
  1. 1.0 1.1 Chest does not respawn.
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
9 65% 20% Gil Item 1 Item 2 Gil Common Rare
≤ 1,000 gil Hi-Potion Phoenix Down ≤ 3,000 gil Knot of Rust Elixir
10[note 1] 70% 0% Dueling Mask
11[note 1] 70% 0% Zeus Mace Muramasa
  1. 1.0 1.1 Chest does not respawn.

Wellspring Ravel - 4th Flight[]

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
31[note 1] 100% 0% N/A Scathe Mote
32[note 1] 100% 0% N/A Elixir
  1. 1.0 1.1 Chest does not respawn.
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
12 65% 20% Gil Item 1 Item 2 Gil Common Rare
≤ 2,000 gil Hi-Potion Phoenix Down ≤ 5,000 gil Knot of Rust Elixir

Horizon's Cusp[]

These chests only appear in the Zodiac version.

Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
33[note 1] 100% 0% N/A Reflectga Mote
34[note 1] 100% 0% N/A Black Mask
35 100% 60% ≤ 100 gil Item 1 Item 2 Common Rare
X-Potion Hi-Potion Knot of Rust Meteorite (A)
36 100% 60% ≤ 100 gil Item 1 Item 2 Common Rare
X-Potion Hi-Potion Knot of Rust Meteorite (B)
  1. 1.0 1.1 Chest does not respawn.

Second Ascent[]

Station of Banishment[]

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
37 75% 40% ≤ 500 gil Item 1 Item 2 Common Rare
X-Potion Fuzzy Miter Knot of Rust Meteorite (A)
38[note 1] 100% 0% N/A Opal Ring
39 75% 40% ≤ 500 gil Item 1 Item 2 Common Rare
X-Potion Serum Knot of Rust Meteorite (C)
40[note 1] 100% 0% N/A Quasimodo Boots
41 75% 40% ≤ 500 gil Item 1 Item 2 Common Rare
Hi-Potion Rose Corsage Knot of Rust Meteorite (A)
42 75% 40% ≤ 500 gil Item 1 Item 2 Common Rare
X-Potion Remedy Knot of Rust Meteorite (B)
43 75% 40% ≤ 500 gil Item 1 Item 2 Common Rare
Hi-Potion Domaine Calvados Knot of Rust Meteorite (A)
44 75% 40% ≤ 500 gil Item 1 Item 2 Common Rare
Hi-Potion Bowline Sash Knot of Rust Meteorite (A)
45[note 1] 100% 0% N/A Minerva Bustier
  1. 1.0 1.1 1.2 Chest does not respawn.
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
13 65% 20% Gil Item 1 Item 2 Gil Common Rare
≤ 1,500 gil Hi-Potion Phoenix Down ≤ 3,000 gil Knot of Rust Elixir

Station of Suffering[]

These chests only appear in the Zodiac versions.

Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
46[note 1] 100% 0% N/A Zeus Mace
47 75% 40% ≤ 500 gil Item 1 Item 2 Common Rare
Hi-Potion Nu Khai Sand Knot of Rust Meteorite (A)
48 75% 40% ≤ 500 gil Item 1 Item 2 Common Rare
Hi-Potion Tourmaline Ring Knot of Rust Meteorite (A)
49 75% 40% ≤ 500 gil Item 1 Item 2 Common Rare
Hi-Potion Lead Bolts Knot of Rust Meteorite (A)
50 75% 40% ≤ 500 gil Item 1 Item 2 Common Rare
Hi-Potion Agate Ring Knot of Rust Meteorite (A)
51 75% 40% ≤ 500 gil Item 1 Item 2 Common Rare
X-Potion Chronos Tear Knot of Rust Meteorite (B)
52[note 1] 100% 0% N/A Tula
  1. 1.0 1.1 Chest does not respawn.

Station of Ascension[]

These chests only appear in the Zodiac versions.

Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
53[note 1] 100% 0% N/A Dragon Mail
54 75% 40% ≤ 500 gil Item 1 Item 2 Common Rare
Hi-Potion Black Belt Knot of Rust Meteorite (A)
55 75% 40% ≤ 500 gil Item 1 Item 2 Common Rare
X-Potion Balance Mote Knot of Rust Meteorite (A)
56[note 2] 100% 0% N/A Gil Toss
57 75% 40% ≤ 400 gil Item 1 Item 2 Common Rare
X-Potion Bubble Mote Knot of Rust Meteorite (B)
58 75% 40% ≤ 500 gil Item 1 Item 2 Common Rare
Hi-Potion Oil Bombs Knot of Rust Meteorite (A)
59[note 1] 100% 0% N/A Sash
60 75% 40% ≤ 500 gil Item 1 Item 2 Common Rare
Hi-Potion Bamboo Arrows Knot of Rust Meteorite (A)
61 75% 40% ≤ 500 gil Item 1 Item 2 Common Rare
X-Potion Bacchus's Wine Knot of Rust Meteorite (A)
62 75% 40% ≤ 500 gil Item 1 Item 2 Common Rare
X-Potion Prince's Kiss Knot of Rust Meteorite (C)
  1. 1.0 1.1 Chest does not respawn.
  2. This chest will only spawn if Gil Toss was not already obtained from Chest #12 at Draklor Laboratory.

The Bounds of Truth[]

These chests only appear in the Zodiac versions.

Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
63[note 1] 100% 0% N/A Muramasa
64[note 1] 100% 0% N/A Hastega Mote
65 75% 40% ≤ 500 gil Item 1 Item 2 Common Rare
Hi-Ether X-Potion Knot of Rust Meteorite (B)
66 75% 40% ≤ 500 gil Item 1 Item 2 Common Rare
Hi-Ether X-Potion Knot of Rust Meteorite (A)
  1. 1.0 1.1 Chest does not respawn.

Cleft of Profaning Wind[]

These chests only appear in the Zodiac versions.

Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
67[note 1] 100% 0% N/A Cura Mote
68[note 1] 100% 0% N/A X-Potion
69[note 1] 100% 0% N/A Phoenix Down
70[note 1] 100% 0% N/A Elixir
  1. 1.0 1.1 1.2 1.3 Chest does not respawn.

Third Ascent[]

Spire Ravel - 1st Flight[]

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
71 80% 40% ≤ 500 gil Item 1 Item 2 Common Rare
X-Potion Wyrmfire Shot Knot of Rust Meteorite (A)
72<[note 1] 100% 0% N/A Antares
73[note 1] 100% 0% N/A Flare
74 80% 40% ≤ 500 gil Item 1 Item 2 Common Rare
Hi-Potion X-Potion Knot of Rust Meteorite (A)
75 80% 40% ≤ 500 gil Item 1 Item 2 Common Rare
X-Potion Nishijin Belt Knot of Rust Meteorite (A)
  1. 1.0 1.1 Chest does not respawn.
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
14[note 1] 55% 0% Gil Item 1 Item 2 Gil Item
N/A Dragon Whisker Rubber Suit N/A Dragon Whisker
15[note 1] 55% 0% Gil Item 1 Item 2 Gil Item
N/A Rubber Suit Dragon Whisker N/A Rubber Suit
  1. 1.0 1.1 Chest does not respawn.

Spire Ravel - 2nd Flight[]

Zodiac
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
76[note 1] 100% 0% N/A Ardor
77[note 1] 100% 0% N/A White Robes
78[note 1] 100% 0% N/A Ultima Blade
79 80% 40% ≤ 500 gil Item 1 Item 2 Common Rare
Aeroga Mote Cura Mote Knot of Rust Meteorite (A)
80 80% 40% ≤ 500 gil Item 1 Item 2 Common Rare
Hi-Potion Blazer Gloves Knot of Rust Meteorite (A)
81[note 1] 100% 0% N/A Elixir
  1. 1.0 1.1 1.2 1.3 Chest does not respawn.
Original
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
16 35% 50% Gil Item Gil Item
≤ 999 gil Elixir ≤ 9,999 gil Knot of Rust Elixir
17[note 1] 55% 0% Gil Item Gil Common Rare
N/A Circlet N/A Circlet Ring of Renewal
  1. Chest does not respawn.

Empyrean Ravel[]

These chests only appear in Zodiac versions.

Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
82[note 1] 100% 0% N/A Dark Matter
83 3% 0% N/A Dark Matter
84[note 1] 100% 0% N/A Megalixir
85 2% 0% N/A Megalixir
  1. 1.0 1.1 Chest does not respawn.

Quests[]

First Ascent: Hall of First Light[]

Altar-of-Night

Altar of Night.

Outside the Pharos, the player simply has to face Hydro to gain access to the entrance. Inside the player enters the Wellspring on the first floor (the floor is indicated by a number below the map), which is surrounded by an area called the Wellspring Labyrinth. Inside the Labyrinth are Mistmares, which often drop Black Orbs as loot.

Claiming three of these orbs and using them on the Altars of Night, which are Way Stone-like devices in the Wellspring, will open up a door at the back of the Wellspring Labyrinth on the second floor; opening it trigger a battle against Pandaemonium. Its defeat activates the Waystone in the entry hall of the Wellspring, which leads to the tenth floor.

In this area, the player must kill Brainpans, which create green bridges to the next area. Deidars, which resemble Brainpans but are red, damage green bridges upon their death, and after all green bridges have been built, create red bridges to secret items. Upon reaching the fiftieth floor, this cycle will end, and the player will face a boss, Slyt. Past Slyt is a Way Stone leading to the Second Ascent.

Second Ascent: Reach of Diamond Law[]

Altar-of-Knowledge

Altar of Knowledge.

On the fifty-first floor are four Altars: the Altar of Knowledge, which prevents the party from using the on-screen map; the Altar of Steel, which prevents the party from using physical attacks; the Altar of Wealth, which prevents the characters from using items; and the Altar of Magick, which prevents the casting of magick. Regardless of the player's choice, selecting an Altar will create a pathway; the four pathways are identical labyrinths up stairs from the sixty-first floor, where the labyrinth starts, to the sixty-fourth floor.

Along the way, there are several fool's façades hiding items. On the sixty-fifth floor, the party faces Fenrir, and then proceeds to the sixty-sixth floor, where they can recover their items, attacks, magick, or map, and ride the Dais of Ascendance to the sixty-seventh floor, which has a Way Stone leading to the Third Ascent.

Third Ascent: Mete of Dynasty[]

Pharos-Third-Ascent

Pharos Third Ascent.

In the final ascent, the party must enter different Way Stones; the wrong Way Stone will return the party to the entrance, or, worse, force them to fight against an undead army before returning to the entrance. The first three correct Way Stones are: black, green, red; and the fourth depends on which Altar was used in the Second Ascent. The Altar of Wealth requires the use of a yellow Way Stone; Steel is green; Knowledge is pink; and Magick is purple.

The final can only be passed by means of a fool's façade; though the others can be skipped using fool's façades as well. In the sixth area, the party must take a Way Stone to the top and face Hashmal, Bringer of Order. Afterward they can enter a lift to the ninety-first floor, and ascend the final few floors to find the Sun-Cryst and encounter Judge Gabranth, Doctor Cid, and Famfrit, the Darkening Cloud.

Hunts[]

Pylraster is a Mark whose hunt becomes available after the events in the Pharos. The hunt is petitioned by Rikken in Balfonheim Port, but he is not sure where to find it. The player can find the Pylraster at the entrance to the Pharos in the section They Who Thirst Not. The player can use the Gate Crystal at the First Ascent, and go outside to find the Mark.

Rare Game[]

Vishno.

Vishno spawns on Floor 48 - First Ascent/Wellspring Ravel - 4th Flight, near the Aeronite at the very top when the player has killed at least ten Deidar while climbing. It is not necessary to create a chain.

The Tower is found in the Third Ascent by using the colorless Waystone, and will appear as soon as the player is brought to the area with the Dais of Ascendance on 88F. There is only a 20% chance of it appearing. If it does not spawn, the player should take the Waystone back to 79F and use it again to warp back to 88F, and it will eventually appear. The Grand Helm is obtainable as a very rare drop from it.

Avenger is difficult during the first visit to the Pharos, as it has several dangerous moves, such as Anti-Magick, Ardor, and Renew. The Muramasa, the second strongest non-elemental katana, can be stolen from it.

To find the Avenger, the player must have spoken to the "Huntmaster" in Phon Coast and defeated Thalassinon, which will trigger the start of the Rare Game quest. The Avenger then has a 40% chance of appearing in the Station Of Ascension area of the Pharos: Second Ascent. Alternately, one can kill off all the monsters in the area and then zone out to the Reach of the Damned area (64F). When reentering Station of Ascension (63F), Avenger should be right at the bottom of the stairs.

Enemies[]

Musical themes[]

"Ashe's Theme" plays when reaching the Pharos as well as being the location theme for the Subterra. "The Final Act" (終局の始まり, Shūkyoku no Hajimari?, lit. The Beginning of the End) is the music for the First Ascent, "Ascent" (頂上へ, Chōjō e?, lit. To the Peak) for the Second Ascent, and "Flash of Steel" plays at the Third Ascent at the Pharos.

In The Zodiac Age, the First and Second Ascents have a reorchestration of their respective theme, and "The Ultimate Trial" (最後の試練, Saigo no Shiren?) plays for the Third Ascent.

Map[]

First Ascent[]

The map can be found in the the southwest area corner (dead-end area) of First Ascent/Wellspring Labyrinth.

Note: areas highlighted in red are hidden passages that do not appear on the map.

FF12 Map - Pharos (First Ascent)

Map from the original Final Fantasy XII that includes all treasure information.

Second Ascent[]

The map can be found in the northwest corner of the Station of Suffering (62F).

Note: areas highlighted in red are hidden passages that do not appear on the map.

FF12 Map - Pharos (Second Ascent)

Map from the original Final Fantasy XII that includes all treasure information.

Third Ascent[]

The map can be found on 79F, Spire Ravel 1st Flight. 79F is accessible via the Way Stone on 88F (just before the elevator) or by being ejected for touching the wrong colored sigil twice.

Note: areas highlighted in red are hidden passages that do not appear on the map.

FF12 Map - Pharos (Third Ascent)

Map from the original Final Fantasy XII that includes all treasure information.

Other appearances[]

Final Fantasy XIV[]

The Ridorana Lighthouse appears as the second raid in the Return to Ivalice raid series in patch 4.3.

Dissidia Final Fantasy Opera Omnia[]

The Pharos appears as the main setting of Act 2 Chapter 10, where Gabranth is a recruitable character. The dark manikins of Final Fantasy XII main cast are fought here.

Theatrhythm Final Fantasy[]

The Pharos appears as the Battle Music Sequence for "Clash of Swords" and "Esper Battle", a dual reference to the Third Ascent and the battle with Hashmal.

Theatrhythm Final Fantasy Curtain Call[]

Pharos at Ridorana

The Pharos.

The Pharos returns as the BMS for both songs.

Pictlogica Final Fantasy[]

Castle Cornelia PSThis section about a location in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Airborne Brigade[]

FFAB Pharos at Ridorana FFXII
Castle Cornelia PSThis section about a location in Final Fantasy Airborne Brigade is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Gallery[]

Etymology[]

The Lighthouse of Alexandria, also known as the Pharos of Alexandria, was one of the Seven Wonders of the Ancient World. The lighthouse was a tower built at Alexandria, Egypt, to guide sailors to port at night.

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