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Phantom Train (Final Fantasy)

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Final Fantasy Enemy
{{{NES}}}
まれっしゃ (Maressha)
{{{NES image}}}
Statistics
HP Attack
{{{NES HP}}} {{{NES Attack}}}
Defense Magic Defense
{{{NES Defense}}} {{{NES Magic Defense}}}
Evasion Accuracy
{{{NES Agility}}} {{{NES Accuracy}}}
EXP Gil
{{{NES Exp Awarded}}} {{{NES Gil Awarded}}}
Elemental Affinities
Fire Bolt Ice Dia
{{{NES Fire}}} {{{NES Bolt}}} {{{NES Ice}}} {{{NES Dia}}}
Location {{{NES Location}}}
Abilities {{{NES Abilities}}}
Resistant to {{{NES Resistance}}}
{{{PS}}}
まれっしゃ (Maressha)
{{{PS image}}}
#143#144 #145
Statistics
HP Attack
{{{PS HP}}} {{{PS Attack}}}
Defense Magic Defense
{{{PS Defense}}} {{{PS Magic Defense}}}
EXP Gil
{{{PS Exp Awarded}}} {{{PS Gil Awarded}}}
Elemental Affinities
Fire Bolt Ice Dia
{{{PS Fire}}} {{{PS Bolt}}} {{{PS Ice}}} {{{PS Dia}}}
Location {{{PS Location}}}
Abilities {{{PS Abilities}}}
Resistant to {{{PS Resistance}}}
Phantom Train
まれっしゃ (Maressha)
PhantomTrain-ff1-gba.gif
#143#144 #145
Statistics
HP Attack Intelligence
9,999 200 40
Defense Magic Defense
80 180
Agility Accuracy Evasion
30 50 0
EXP Gil
0 0
Elemental Affinities
Fire Lightning Ice Dia
Weak - - Weak
Location Whisperwind Cove
Item Dropped Megalixir
Abilities Acid Rain
Resistant to Quake, Time, Stone, Confusion, Poison, Death
Phantom Train
まれっしゃ (Maressha)
Phantomtrain psp.gif
#143#144 #145
Statistics
HP Attack Intelligence
9,999 200 40
Defense Magic Defense
80 180
Agility Accuracy Evasion
30 50 0
EXP Gil
0 0
Elemental Affinities
Fire Lightning Ice Dia
Weak - - Weak
Location Whisperwind Cove
Item Dropped Megalixir
Abilities Acid Rain
Resistant to Quake, Time, Stone, Confusion, Poison, Death
"I will usher you into the next world..."
—Phantom Train
See also: Phantom Train.

The Phantom Train is a boss in the Dawn of Souls and succeeding versions of the original Final Fantasy. It is one of the bosses of later Final Fantasy games that appears as an optional boss in the remake, this one being the Phantom Train boss of Final Fantasy VI.

The Phantom Train appears as part of a small mini-story within the massive Whisperwind Cove. When it arrived in a small village in the cove, the land and the villagers began to rot, appearing zombie-like. Eventually, several of them lost the ability to move, standing as statues. The villagers beg the Warriors of Light to eradicate the Phantom Train and remove the spell. When the Phantom Train is defeated, the villagers return to normal, and the land becomes fertile, and covered in flowers.

There are several differences between this Phantom Train and its original in Final Fantasy VI. In the original, the Phantom Train approached the fleeing party from the right as the battle moved on, while in this, the Train is now stationary and on the left side of the screen, like all other enemies. Also, in Dawn of Souls, game mechanics do not allow curative items and spells to be cast on enemies, so it is impossible to damage the Phantom Train with Potions or kill it instantly with a Phoenix Down. However, being undead, the Phantom Train is very weak against Dia spells.

ScreenshotsEdit

 
FFI Phantom Train's Location.png
View file detailsLocation.
 
FFI Phantom Train.PNG
View file detailsThe battle in game.
 
FFI Phantom Train Bestiary.PNG
View file detailsA view from the Bestiary.
 
FFI Acid Rain GBA.png
View file detailsAcid Rain in the Advance version.
 
FFI Acid Rain.PNG
View file detailsAcid Rain in the 20th Anniversary version.

See AlsoEdit

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