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Phantom Train (Final Fantasy)

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Final Fantasy Enemy
{{{NES}}}
まれっしゃ (Maressha)
{{{NES image}}}
Statistics
HP Attack
{{{NES HP}}} {{{NES Attack}}}
Defense Magic Defense
{{{NES Defense}}} {{{NES Magic Defense}}}
Evasion Accuracy
{{{NES Agility}}} {{{NES Accuracy}}}
EXP Gil
{{{NES Exp Awarded}}} {{{NES Gil Awarded}}}
Elemental Affinities
Fire Bolt Ice Dia
{{{NES Fire}}} {{{NES Bolt}}} {{{NES Ice}}} {{{NES Dia}}}
Location {{{NES Location}}}
Abilities {{{NES Abilities}}}
Resistant to {{{NES Resistance}}}
{{{PS}}}
まれっしゃ (Maressha)
{{{PS image}}}
#143#144 #145
Statistics
HP Attack
{{{PS HP}}} {{{PS Attack}}}
Defense Magic Defense
{{{PS Defense}}} {{{PS Magic Defense}}}
EXP Gil
{{{PS Exp Awarded}}} {{{PS Gil Awarded}}}
Elemental Affinities
Fire Bolt Ice Dia
{{{PS Fire}}} {{{PS Bolt}}} {{{PS Ice}}} {{{PS Dia}}}
Location {{{PS Location}}}
Abilities {{{PS Abilities}}}
Resistant to {{{PS Resistance}}}
Phantom Train
まれっしゃ (Maressha)
PhantomTrain-ff1-gba
#143#144 #145
Statistics
HP Attack Intelligence
9,999 200 40
Defense Magic Defense
80 180
Agility Accuracy Evasion
30 50 0
EXP Gil
0 0
Elemental Affinities
Fire Lightning Ice Dia
Weak - - Weak
Location Whisperwind Cove
Item Dropped Megalixir
Abilities Acid Rain
Resistant to Quake, Time, Stone, Confuse, Poison, Death
Phantom Train
まれっしゃ (Maressha)
Phantomtrain psp
#143#144 #145
Statistics
HP Attack Intelligence
9,999 200 40
Defense Magic Defense
80 180
Agility Accuracy Evasion
30 50 0
EXP Gil
0 0
Elemental Affinities
Fire Lightning Ice Dia
Weak - - Weak
Location Whisperwind Cove
Item Dropped Megalixir
Abilities Acid Rain
Resistant to Quake, Time, Stone, Confuse, Poison, Death
I will usher you into the next world...
—Phantom Train

The Phantom Train is a boss in the Dawn of Souls and succeeding versions of the original Final Fantasy. It is one of the bosses of later Final Fantasy games that appears as an optional boss in the remake, this one being the Phantom Train boss of Final Fantasy VI.

The Phantom Train appears as part of a small mini-story on Floor B30 of the Whisperwind Cove. When it arrived in a village in the cove, the land and the villagers began to rot, appearing zombie-like. Eventually, several of them lost the ability to move, standing as statues. The villagers beg the Warriors of Light to eradicate the Phantom Train and remove the spell. When the Phantom Train is defeated, the villagers return to normal, and the land becomes fertile, and covered in flowers. Only once the boss is defeated is it possible to progress further into the dungeon.

There are several differences between this Phantom Train and its original in Final Fantasy VI. In the original, the Phantom Train approached the fleeing party from the right as the battle moved on, while in this, the train is stationary and on the left side of the screen, like all other enemies.

BattleEdit

Game mechanics do not allow curative items and spells to be cast on enemies, so it is impossible to damage the Phantom Train with Potions or kill it instantly with a Phoenix Down. However, being undead, the Phantom Train is still weak against Dia spells. The Phantom Train has only one attack, Acid Rain, which hits the entire party for around 200HP of non-elemental damage every turn. Its normal attack can hit for around 300HP.

StrategyEdit

Because of Phantom Train's relentless party-wide assault, it is advisable to use the Rune Staff won from the previous battle against Ultros to cast Healara every turn and counter the damage from Acid Rain, while the rest of the party uses the usual strategy of casting Haste/Temper/Saber on the physical attackers.

If the party member using Rune Staff does not fully mitigate the damage from Acid Rain, two party members should be used for healing every turn, or as needed. The Phantom Train's HP is not high, so this battle should not be too difficult if the party can keep up with the damage from Acid Rain.

GalleryEdit

EtymologyEdit

Ghost train refers to a phantom vehicle in the form of a locomotive or train.

Related enemiesEdit

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