Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
Phantom Roll is the chief ability of Corsairs starting at level 5 in Final Fantasy XI. Using Phantom Roll plus a type of die modeled after each of the Jobs present in the game the Corsair may grant positive or negative status effects to his party.
When Phantom Roll is used, a random number between 1 and 6 is generated. A player may then Double-Up if he chooses to. This will generate another number between 1 and 6. He may continue doing this until he has found a number he likes or until he busts.
For each type of roll there is a lucky and unlucky number. This varies with the ability. The effect of each roll is enhanced with the corresponding Job-type is in the group (I.E. Chaos Roll will grant a larger attack bonus if a Dark Knight is in the group). Regardless of the type of roll, it is generally true that a roll of 11 (or XI as it is displayed in game) is the most lucky. If a corsair gets a 12 or greater, he busts and receives a negative status effect.
Phantom roll may only be used once every minute. The effect of the roll lasts for 5 minutes. Double-up may be used once every 8 seconds but only within the 45 seconds following the initial Phantom Roll.
Dice Types Edit
|5||Corsair's Roll||5||9||Increase EXP gained from defeating creatures.|
|8||Ninja Roll||4||8||Enhances Party's Evasion.|
|11||Hunter's Roll||4||8||Enhances Party's Accuracy.|
|14||Chaos Roll||4||8||Enhances Party's Attacks.|
|17||Magus's Roll||2||6||Enhances Party's Magical Defense.|
|20||Healer's Roll||3||7||Increases MP recovered while resting.|
|23||Puppet Roll||4||8||Increases Accuracy for Pets.|
|26||Choral Roll||2||6||Decreases Party's Spell Interruption Rate.|
|31||Monk's Roll||3||7||Enhances Party's Subtle Blow effect.|
|34||Beast Roll||4||8||Enhances Pet's Attacks.|
|37||Samurai Roll||2||6||Enhances Party's Store TP effect.|
|40||Evoker's Roll||5||9||Gradually restores MP for party members.|
|43||Rogue's Roll||5||9||Increases Party's Critical Hits.|
|46||Warlock's Roll||4||8||Enhances party's magical accuracy.|
|49||Fighter's Roll||5||9||Improves Double Attack rate.|
|52||Drachen Roll||3||7||Enhances Pet's Magical Attack and Accuracy.|
|55||Gallant's Roll||3||7||Grants Damage reduction.|
|55||Wizard's Roll||5||9||Enhances Party's magic attack.|
|61||Dancer's Roll||3||7||Grants Regen to Party.|
|64||Scholar's Roll||2||6||Enhances Party's Conserve MP effect.|