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Personal Guard

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LR

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The following tables are incomplete for one or more reasons. If you wish, please examine the table and add anything missing. Remove this notice upon completion.
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Please expand this article into a full one. More details can be found, and this request can be discussed, on the associated discussion page.
Lightning Returns: Final Fantasy XIII Enemy
Personal Guard
太守親衛隊 (Taishu Shin'eitai)
LRFFXIII Personal Guard
Statistics
HP-lrffxiii-icon Strength-lrffxiii-icon MagicStat-lrffxiii-icon
7,000Days 1-6, Normal Mode value. 100 100
KeepThe higher the number, the lower the chance is for the enemy to be interrupted. Launch DisruptionIf the ability used by Lightning has higher Cut than enemy has Keep, this ability can interrupt the enemy.
10 Y Y
Extinction Gil EP
- 110 0.20
Vulnerabilities
FireElement-lrffxiii-icon IceElement-lrffxiii-icon LightningElement-lrffxiii-icon
100% 100% 100%
WindElement-lrffxiii-icon PhysicalElement-lrffxiii-icon MagicElement-lrffxiii-icon
100% 100% 100%
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Debrave-ffxiii-icon Defaith-ffxiii-icon Deprotect-ffxiii-icon Deshell-ffxiii-icon
66 66 66 66
Imperil-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Curse-ffxiii-icon
66 66 66 66
Daze-ffxiii-icon Dispel-ffxiii-icon Quake-lrffxiii-GuideIcon Magnet-lrffxiii-GuideIcon
66 66 66 66
Habitat Yusnaan (City)
Type Human
Subtype Order Sentry
Item drops Bronzed Medal
Curse
Cursega
Sword Polisher*Hard Mode only
Abilities
Notes 1: Unleash physical and magic attacks.

The Personal Guard is an enemy in Lightning Returns: Final Fantasy XIII. The enemy notes refer to them as "Patron's Personal Guard", while the Slaughterhouse version is called "Evil Guardsman" and is initially listed as "Royal Brigade" on the Battle Schedule.

BattleEdit

When staggered, these enemies become confused and will use Delirious Healing to rejuvenate their opponents, which can be an effective early alternative to healing Lightning.

StaggerEdit

Stagger Conditions
Condition Stagger Point Stagger Decay Max Preservation Preservation Decay
Default 300 10 600 50
Stagger Power: all attacks x1
Condition Duration Added Effect Effect Duration Iterative Resistance
Staggered 0s Confused 20s 100%
No further staggering
Conditional Changes
  • Stagger Decay: 1 when staggered.

Related enemiesEdit

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