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Personal Guard

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Lightning Returns: Final Fantasy XIII Enemy
Personal Guard
太守親衛隊 (Taishu Shin'eitai)
LRFFXIII Personal Guard
HP-lrffxiii-icon Strength-lrffxiii-icon MagicStat-lrffxiii-icon
7,000Days 1-6, Normal Mode value. 100 100
KeepThe higher the number, the lower the chance is for the enemy to be interrupted. Launch DisruptionIf the ability used by Lightning has higher Cut than enemy has Keep, this ability can interrupt the enemy.
10 Y Y
Extinction Gil EP
- 110 0.20
FireElement-lrffxiii-icon IceElement-lrffxiii-icon LightningElement-lrffxiii-icon
100% 100% 100%
WindElement-lrffxiii-icon PhysicalElement-lrffxiii-icon MagicElement-lrffxiii-icon
100% 100% 100%
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Debrave-ffxiii-icon Defaith-ffxiii-icon Deprotect-ffxiii-icon Deshell-ffxiii-icon
66 66 66 66
Imperil-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Curse-ffxiii-icon
66 66 66 66
Daze-ffxiii-icon Dispel-ffxiii-icon Quake-lrffxiii-GuideIcon Magnet-lrffxiii-GuideIcon
66 66 66 66
Habitat Yusnaan (City)
Type Human
Subtype Order Sentry
Item drops Bronzed Medal
Sword Polisher*Hard Mode only
Notes 1: Unleash physical and magic attacks.

The Personal Guard is an enemy from Lightning Returns: Final Fantasy XIII. The Patron's Personal Guard Notes make mention of him as "Patron's Personal Guard". The Slaughterhouse version of this enemy is called Evil Guardsman and is initially listed as Royal Brigade on the Battle Schedule.


When staggered, Personal Guards will become confused and use Delirious Healing to heal Lightning; this is an effective early alternative to healing her when compared to consuming Recovery item, using EP (Curaga) or eating at a restaurant.


Stagger Conditions
Condition Stagger Point Stagger Decay Max Preservation Preservation Decay
Default 300 10 600 50
Stagger Power: all attacks x1
Condition Duration Added Effect Effect Duration Iterative Resistance
Staggered 0s Confused 20s 100%
No further staggering
Conditional Changes
  • Stagger Decay: 1 when staggered.

Related enemiesEdit

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