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Perpetuation cost

From Final Fantasy Wiki

Perpetuation cost refers to the cost of maintaining an avatar or spirit pact once it has been summoned in Final Fantasy XI. The cost of summoning and maintaining an avatar or spirit pact changes the higher level the summoner is. The chart below will outline how that cost increases each level.

MP/tick Carbuncle Fenrir Avatar/Diabolos Elemental *
Inital Spell Cost 5MP 15MP 7MP/15MP 10MP
1 Lv.1 Lv.1 --- ---
2 Lv.9 Lv.8 --- Lv.1
3 Lv.18 Lv.15 Lv.1 Lv.5
4 Lv.27 Lv.22 Lv.10 Lv.9
5 Lv.36 Lv.30 Lv.19 Lv.14
6 Lv.45 Lv.37 Lv.28 Lv.18
7 Lv.54 Lv.45 Lv.38 Lv.23
8 Lv.63 Lv.51 Lv.47 Lv.27
9 Lv.72 Lv.59 Lv.56 Lv.32
10 --- Lv.66 Lv.65 Lv.36
11 --- Lv.73 Lv.68 Lv.40
12 --- --- Lv.71 Lv.45
13 --- --- Lv.74 Lv.49/75*
14 --- --- --- Lv.54
15 --- --- --- Lv.58
16 --- --- --- Lv.63
17 --- --- --- Lv.67
18 --- --- --- Lv.72

* Summoner Merit Points in "Elemental MP Cost" can reduce the base cost of spirits at level 75 to as low as 13MP/tick (Same as the elemental avatars) with 5 levels of the ability.