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Paralyze

From Final Fantasy Wiki

Rydia under Paralyze in Final Fantasy IV

Paralyze, also known as Stun (スタン Sutan) and Threaten is a recurring spell and status effect which prohibits characters from taking action. It is different from Stop in that it does not last as long.

Contents

[edit] Appearances

[edit] Final Fantasy

Paralysis prevents the afflicted unit from participating in battle. There is a chance of recovery at the end of each turn and the status does not last after battle.

A Black Mage casting STUN.

The spell Stun, also known as STUN in the Famicom release, is a level 6 Black Magic spell which almost always inflicts Paralysis on a single enemy, unless they are immune. It has a much higher success rate than Hold, a similar, lower level spell.

The spell can be bought at Crescent Lake and can be learnt by the Black Mage and Black Wizard job classes. In the Dawn of Souls and 20th Anniversary Edition releases it costs 20 MP to cast.

[edit] Final Fantasy II

Paralyze prevents the afflicted unit from participating in battle. There is a chance of recovery at the end of each round and does not last after battle. It can be removed by the spell Basuna at level 5 or higher. This is the only status effect that is mentioned in the game's Bestiary if a particular enemy is weak against it.

The spell Stun is a Black Magic spell which inflicts Paralyze on one or all enemies. The success rate increases with the spell's level. As with all spells, any character can learn Stun by having them use the Stun Tome (called the Stun Scroll in the Origins release) . It was mistranslated as "Stone" in the J2e fan translation. The spell Stop can also inflict Paralyze on a target.

Stun Tome
Effect Allows the target to learn Stun when used outside of battle. Casts Stun VIII when used in battle
Buy In N/A
Find In Castle Deist
Won From Dark Magician, Death Knight, Death Rider, Magician, Royal Guard
Cost N/A


[edit] Final Fantasy III

Paralysis can be caused by the level 4 Black Magic spell Shade and Ramuh's white effect Spark. It is also inflicted by the weapons Ancient Sword and Earthen Bell.

[edit] Final Fantasy IV

The status Paralysis is inflicted by the summon Mindflayer and the magic Hold.

[edit] Final Fantasy V

Paralysis is caused by the Dark Arts ability Chaos Drive, and the Blue Magic spells Death Claw and Mind Blast.



[edit] Final Fantasy VII

Game Element Type Effect
Hades Summon Inflicts Paralyze as well as other statuses and non-elemental damage to all enemies.
Cross-Slash Limit Break Inflicts non-elemental damage and Paralyze.
? Needle Enemy Attack Inflicts Paralyze. Used as a counter to physical attacks when HP is 25% or less.
Big Swing Enemy Attack Inflicts extreme physical damage and Paralyze to party.
Bone Enemy Attack Inflicts major non-elemental damage and Paralyze.
Death Claw Enemy Attack Inflicts minor non-elemental damage and Paralyze.
Electro-Mag Rod Enemy Attack Inflicts Lightning elemental damage as well as Paralyze.
Halt Whip Enemy Attack Inflicts minor non-elemental damage and Paralyze.
Havoc Wing Enemy Attack Inflicts extreme non-elemental damage and Paralyze/Blind.
Hell Spear Enemy Attack Inflicts minor non-elemental damage and Paralyze.
Needle Enemy Attack Inflicts very minor non-elemental damage and Paralyze.
Paralaser Enemy Attack Inflicts non-elemental damage as well as Paralyze.
Paralyzer Needle Enemy Attack Inflicts minor non-elemental damage and Paralyze.
Stare Down Enemy Attack Inflicts Paralyze.
Whip Sting Enemy Attack Inflicts moderate physical damage and Paralyze.
Dazers Item Inflicts Paralyze.



[edit] Crisis Core -Final Fantasy VII-

Stun is a status effect that temporarily stops action.

[edit] Final Fantasy X

Threaten is a Special ability found in Auron's section of the Sphere Grid. It costs 12 MP to use. The Threaten status lasts until the caster's next turn. Shiva's Heavenly Strike also inflicts Threaten.


[edit] Final Fantasy XI

Paralyze is a White Magic, Enfeebling Magic spell that inflicts a status effect of the same name. The status effect paralyze can be gained in many other ways, including many different enemy abilities. The spell itself is relatively low level and can potentially last for minutes. While in effect a player may or may not be able to perform an action. Rather randomly, a player's turn may be negated with the simple notification that "______ is paralyzed." If a player was attempting to use an ability or item and is paralyzed, the ability will be subject to the recast timer as if it went off successfully or the item will be lost.

See also: Paralyze II.