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Paralysis (まひ, Mahi?), also appearing as Daze (ダル, Daru?), Threaten or Para, is a recurring negative Status Effect in the series, which prohibits characters from taking action. It is different from Stop in that it does not last as long.
- See also: Disable (Status)
Paralysis prevents the afflicted unit from participating in battle. There is a 25% chance of recovery at the end of each turn and the status does not last after battle. For enemies, they have a 9.8% chance of recovering each turn. The status can be caused through a variety of means on the party, such as physical attacks mainly from undead enemies like Lich, the spells Stun, Bind, and Stop, and skills such as Gaze.
Paralyze prevents the afflicted unit from participating in battle. There is a chance of recovery at the end of each round and does not last after battle. It can be removed by the spell Basuna at level 5 or higher. This is the only status effect that is mentioned in the game's Bestiary if a particular enemy is weak against it.
Paralysis can be caused by the level 4 Black Magic spell Shade and Ramuh's white effect and enemy ability Mind Blast. It is also inflicted by the weapons Ancient Sword and Earthen Bell, as well as the enemy ability Bad Breath. Paralysis can also be inflicted through the physical attacks of the enemies Ruinous Wave, Parademon, Barometz, Stroper, Roper, and Nemesis.
Paralyze prevents the character from participating in battle for a short period of time, but wears off eventually. The status wears off more quickly with higher Spirit. Haste also speeds recovery, while Slow delays it. It wears off regardless after combat.
Characters with metallic equipment whilst inside the Lodestone Cavern before the Dark Elf is defeated will be in a magnetized state during battle. This form of paralyze will remain for the remainder of the battle and cannot be cured, therefore characters under this form of paralysis are considered defeated. Because of this, if all characters held metallic equipment within Lodestone Cavern, the party will be annihilated and the game will be over as soon as a battle initiates.
The Paralyze status returns as a status effect in the sequel of Final Fantasy IV, and it functions the same way as its predecessor.
Paralysis is caused by the Dark Arts ability Chaos Drive and the Blue Magic spells Death Claw and Mind Blast. The Beastmaster's non-elemental whips can randomly paralyze enemies. The Samurai's Minuchi was meant to paralyze opponents, but due to a bug in game coding, never does so.
When a unit is paralyzed they freeze on the spot and can't act. Paralyzed lasts a shorter while than Stop and, unlike in Stop, the characters' Limit Break gauges don't fill when they are attacked while paralyzed.
|Hades||Summon||Inflicts Paralyzed as well as other statuses and non-elemental damage to all enemies.|
|Cross-slash||Limit Break||Inflicts non-elemental damage and Paralyzed.|
|Seal Evil||Limit Break||Inflicts Paralysis and Silence on all enemies.|
|? Needle||Enemy Attack||Inflicts Paralyzed. Used as a counter to physical attacks when HP is 25% or less.|
|Big Swing||Enemy Attack||Inflicts extreme physical damage and Paralyzed to party.|
|Bone||Enemy Attack||Inflicts major non-elemental damage and Paralyzed.|
|Death Claw||Enemy Attack||Inflicts minor non-elemental damage and Paralyzed.|
|Electro-Mag Rod||Enemy Attack||Inflicts Lightning-elemental damage as well as Paralyzed.|
|Halt Whip||Enemy Attack||Inflicts minor non-elemental damage and Paralyzed.|
|Havoc Wing||Enemy Attack||Inflicts extreme non-elemental damage and Paralyzed/Darkness.|
|Hell Spear||Enemy Attack||Inflicts minor non-elemental damage and Paralyzed.|
|Needle||Enemy Attack||Inflicts very minor non-elemental damage and Paralyzed.|
|Paralaser||Enemy Attack||Inflicts non-elemental damage as well as Paralyzed.|
|Paralyzer Needle||Enemy Attack||Inflicts minor non-elemental damage and Paralyzed.|
|Stare Down||Enemy Attack||Inflicts Paralyzed.|
|Whip Sting||Enemy Attack||Inflicts moderate physical damage and Paralyzed.|
|Jem Ring||Accessory||Prevents Petrify, Slow-numb, and Paralyzed.|
Stun is a status effect that temporarily stops action. The player can immunize themselves against it with Aegis Armlet, Headband, Mountain Chocobo Armlet, River Chocobo Armlet, Sea Chocobo Armlet, Sky Chocobo Armlet, Ribbon and Super Ribbon.
Paralysis is an enfeebling effect that is caused by countless abilities and spells, most notably Paralyze. It frequently prevents attacks and spells that the paralyzed player or enemy attempts, resetting the recast times on halted abilities.
Stun target, rendering it vulnerable, and deal magic damage.
Daze is a status ailment that prevents the victim from taking any action. It lasts for a short time and can be removed by being damaged. The attack that takes the target out of Daze will do double the damage it normally does. If this attack is a multiple attack, such as Sazh's Blitz, all hits will receive double damage. The effects of healing abilities like Cure will also be doubled without removing the status ailment. Saboteurs are capable of inflicting this status ailment.
Daze is classified as a debilitating spell of the Saboteur role and is learned by Sazh, Snow and Fang. The area of effect version, Dazega, is learned by Snow, Hope and Fang. The player can resist against Daze with Rainbow Anklet, Moonbow Anklet, Ribbon and Super Ribbon.
Daze appears in Final Fantasy XIII-2, but unlike in Final Fantasy XIII, it can only be inflicted by enemies.
While under paralysis, there is a chance of the character being stunned with each passing tick. Whilst stunned, the character may not move or perform any actions and any action that was being cast at the time of the stun will be interrupted. Each stun will last for about a second. The character may still be able to move and use actions between stuns.
Paralysis is a status effect that disables physical attacks as well as Break Arts. Ashley can cast it using the Grimoire Paralysie and later on the Sorcery Spell Stun Cloud. Ashley can also use his Chain ability Paralysis Pulse to inflict Paralysis on a single enemy. Two weapons, the Dagger and the Great Sword teach Shadoweave and Thunderwave respectively, which also causes Paralysis to a target. Stepping on the Paralysis Trap also inflicts the status.
It may be removed using the Grimoire Mollesse and later on the Shaman spell Restoration, or the Grimoire Purifier and later on the Shaman spell Clearance. Items that remove it include Yggdrasil's Tears and Panacea. The Cure Panel Trap also removed Paralysis among other status. Ashley can also use his Chain ability Ward to defend against Paralysis. Equipping the Dark Queen gem to a shield increases status evasion by 20%.
A paralyzed character will not be able to have his/her turn, but a character can be release from it when enough time has pass. It can be removed with either a Heal Potion or the Heal spell.
|Heal||White Magic||Can inflict Poison, Confusion, Sleep, Paralyze, or Petrify on a single enemy.|
|Cat Claw||Weapon||Can inflict Poison and Paralyze.|
|Charm Claw||Weapon||Can inflict Poison, Paralyze, Sleep, Confusion, and Blind.|
|Dragon Claw||Weapon||Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence.|
|Ninja Star||Weapon||Shoot-elemental weapon that can inflict Poison and Paralyze.|
|Bad Breath||Enemy Ability||Inflicts Paralyze.|
|Body Odor||Enemy Ability||Inflicts Paralyze.|
|Para-Breath||Enemy Ability||Non-elemental attack and can inflict Paralyze.|
|Para-Claw||Enemy Ability||Non-elemental attack and can inflict Paralyze.|
|Para-Needle||Enemy Ability||Non-elemental attack and can inflict Paralyze.|
|Para-Snake||Enemy Ability||Non-elemental attack and can inflict Paralyze.|
|Para-Stare||Enemy Ability||Inflicts Paralyze.|
|Para-Touch||Enemy Ability||Non-elemental attack and can inflict Paralyze.|
|Para Gas||Enemy Ability||Inflicts Paralyze.|
|King||Armor||Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.|
|Arthur||Armor||Grants resistance to Stone and Para.|
|Dragon||Helmet||Grants resistance to Stone, Para, Weapon, and Quake.|
|Band||Helmet||Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.|
|Aezis||Shield||Grants the party Stone, Para, Weapon, and Quake resistance with 100% success.|
|King||Shield||Grants the party Ice, Stone, Para resistance with 255% success.|
|ParaSkin||Enemy Ability||Counterattacks with Para.|
|ParaSkin||Enemy Ability||Counterattacks with Para.|
|P-Fangs||Enemy Ability||Inflicts Para on one enemy.|
|Strict||Enemy Ability||Inflicts Para on one enemy.|
|Kinesis||Enemy Ability||Inflicts Para on enemy group.|
|All||Enemy Ability||Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake.|
|Change||Enemy Ability||Resists Ston, Para, and Weapon.|
|Par/Wp||Enemy Ability||Resists Para and Weapon.|
|Para||Enemy Ability||Resists Dead, Blin, Slep, Conf, Curs, and Para.|
A unit that is paralyzed will not act in battle, losing their turns until they break out of paralysis.
|StunGun||Gun||Inflicts Para to one enemy.|
|Whip||Whip||Inflicts Para to one enemy.|
|Blitz||Whip||Inflicts Para to one enemy.|
|Breath||Enemy Ability||Inflicts Para; one enemy.|
|ParaNail||Enemy Ability||Inflicts Para; one enemy.|
|Stunner||Enemy Ability||Inflicts Para; one group.|
|Tie Up||Enemy Ability||Inflicts Para; one enemy.|
|Wind Up||Enemy Ability||Inflicts Para; one enemy.|
|ParaSkin||Enemy Ability||Wait for attack; inflicts Para on attacker.|
|Change||Enemy Ability||Strong against status change (combination of Poison, Para, Stone, and Weapon).|
|Pa/Po||Enemy Ability||Strong against status attacks (combination of Para and Poison).|
|Para||Enemy Ability||Strong against Para.|
|Para||Black Magic||Can inflict Para.||Can inflict Para or cure Para.|
|Cycle||Enemy Ability||Can inflict Para and Petri.||Can inflict Para and Petri.|
|Breath||Enemy Ability||Can inflict Para.||Attacks one enemy.|
|Bite||Enemy Ability||Can inflict Para.||Attacks one enemy.|
|Dk-Virus||Enemy Ability||Can inflict Mute, Pois, Para, Conf, Sleep, and Petri.||Inflicts two random statuses on all enemies at 100%.|
|ParaSkin||Enemy Ability||Inflicts Para.||Automatically counterattacks by inflicting the Para status.|
|ParaNail||Enemy Ability||Inflicts Para.||Paralyzes one enemy.|
|Paralyze||Enemy Ability||Inflicts Para.||Paralyzes one enemy.|
|Gaze (1)||Enemy Ability||Inflicts Para.||Paralyzes one enemy.|