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FFIV Paralysis status

Yang under Paralyze in Final Fantasy IV.

You move, you die.
Lulu, Final Fantasy X

Paralysis (まひ, Mahi?), also appearing as Daze (ダル, Daru?), Threaten or Para, is a recurring negative Status Effect in the series, which prohibits characters from taking action. It is different from Stop in that it does not last as long.

See also: Disable (Status)

AppearancesEdit

Final FantasyEdit

FF1-PSP-paralysis

Paralysis prevents the afflicted unit from participating in battle. There is a 25% chance of recovery at the end of each turn and the status does not last after battle. For enemies, they have a 9.8% chance of recovering each turn. The status can be caused through a variety of means on the party, such as physical attacks mainly from undead enemies like Lich, the spells Stun, Bind, and Stop, and skills such as Gaze.

Final Fantasy IIEdit

Paralyze prevents the afflicted unit from participating in battle. There is a chance of recovery at the end of each round and does not last after battle. It can be removed by the spell Basuna at level 5 or higher. This is the only status effect that is mentioned in the game's Bestiary if a particular enemy is weak against it.

Final Fantasy IIIEdit

FFIII Paralyze Status

Paralysis can be caused by the level 4 Black Magic spell Shade and Ramuh's white effect and enemy ability Mind Blast. It is also inflicted by the weapons Ancient Sword and Earthen Bell, as well as the enemy ability Bad Breath. Paralysis can also be inflicted through the physical attacks of the enemies Ruinous Wave, Parademon, Barometz, Stroper, Roper, and Nemesis.

Final Fantasy IVEdit

FFIVDS Paralyze Status Icon

Paralyze prevents the character from participating in battle for a short period of time, but wears off eventually. The status wears off more quickly with higher Spirit. Haste also speeds recovery, while Slow delays it. It wears off regardless after combat.

It is inflicted by the summon Mindflayer and the magic Hold. It can be removed with the spell Esuna.

Characters with metallic equipment whilst inside the Lodestone Cavern before the Dark Elf is defeated will be in a magnetized state during battle. This form of paralyze will remain for the remainder of the battle and cannot be cured, therefore characters under this form of paralysis are considered defeated. Because of this, if all characters held metallic equipment within Lodestone Cavern, the party will be annihilated and the game will be over as soon as a battle initiates.

Final Fantasy IV -Interlude-Edit

The Paralyze status returns as a status effect in the sequel of Final Fantasy IV, and it functions the same way as its predecessor.

Final Fantasy IV: The After YearsEdit

Paralyze can only be inflicted through the White Magic spell Hold, the ability Pressure, and the enemy abilities Binding Glare, Blaster, and Slap.

Final Fantasy VEdit

Paralysis is caused by the Dark Arts ability Chaos Drive and the Blue Magic spells Death Claw and Mind Blast. The Beastmaster's non-elemental whips can randomly paralyze enemies. The Samurai's Minuchi was meant to paralyze opponents, but due to a bug in game coding, never does so.

The player can immunize their party against Paralysis with Hermes Sandals, Genji Gloves and Genji Shield.

Final Fantasy VIIEdit

When a unit is paralyzed they freeze on the spot and can't act. Paralyzed lasts a shorter while than Stop and, unlike in Stop, the characters' Limit Break gauges don't fill when they are attacked while paralyzed.

Game Element Type Effect
Hades Summon Inflicts Paralyzed as well as other statuses and non-elemental damage to all enemies.
Cross-slash Limit Break Inflicts non-elemental damage and Paralyzed.
Seal Evil Limit Break Inflicts Paralysis and Silence on all enemies.
? Needle Enemy Attack Inflicts Paralyzed. Used as a counter to physical attacks when HP is 25% or less.
Big Swing Enemy Attack Inflicts extreme physical damage and Paralyzed to party.
Bone Enemy Attack Inflicts major non-elemental damage and Paralyzed.
Death Claw Enemy Attack Inflicts minor non-elemental damage and Paralyzed.
Electro-Mag Rod Enemy Attack Inflicts Lightning-elemental damage as well as Paralyzed.
Halt Whip Enemy Attack Inflicts minor non-elemental damage and Paralyzed.
Havoc Wing Enemy Attack Inflicts extreme non-elemental damage and Paralyzed/Darkness.
Hell Spear Enemy Attack Inflicts minor non-elemental damage and Paralyzed.
Needle Enemy Attack Inflicts very minor non-elemental damage and Paralyzed.
Paralaser Enemy Attack Inflicts non-elemental damage as well as Paralyzed.
Paralyzer Needle Enemy Attack Inflicts minor non-elemental damage and Paralyzed.
Stare Down Enemy Attack Inflicts Paralyzed.
Whip Sting Enemy Attack Inflicts moderate physical damage and Paralyzed.
Dazers Item Inflicts Paralyzed.
Jem Ring Accessory Prevents Petrify, Slow-numb, and Paralyzed.

In the 1996 demo release It was Cloud's Limit Break Braver, rather than "Cross Slash" that inflicted Paralyze. This was corrected in the later 1997 demo version.

Crisis Core -Final Fantasy VII-Edit

Stun is a status effect that temporarily stops action. The player can immunize themselves against it with Aegis Armlet, Headband, Mountain Chocobo Armlet, River Chocobo Armlet, Sea Chocobo Armlet, Sky Chocobo Armlet, Ribbon and Super Ribbon.

Final Fantasy XEdit

Threaten is a Special ability found in Auron's section of the Sphere Grid. When used, it freezes an enemy in time. It costs 12 MP to use. The Threaten status lasts until the caster's next turn.

Final Fantasy XIEdit

FFXI Paralyze Status

Paralysis is an enfeebling effect that is caused by countless abilities and spells, most notably Paralyze. It frequently prevents attacks and spells that the paralyzed player or enemy attempts, resetting the recast times on halted abilities.

Final Fantasy XIIIEdit

Daze-ffxiii-icon
Stun target, rendering it vulnerable, and deal magic damage.
—Description

Daze is a status ailment that prevents the victim from taking any action. It lasts for a short time and can be removed by being damaged. The attack that takes the target out of Daze will do double the damage it normally does. If this attack is a multiple attack, such as Sazh's Blitz, all hits will receive double damage. The effects of healing abilities like Cure will also be doubled without removing the status ailment. Saboteurs are capable of inflicting this status ailment.

Daze is classified as a debilitating spell of the Saboteur role and is learned by Sazh, Snow and Fang. The area of effect version, Dazega, is learned by Snow, Hope and Fang. The player can resist against Daze with Rainbow Anklet, Moonbow Anklet, Ribbon and Super Ribbon.

Final Fantasy XIII-2Edit

Daze appears in Final Fantasy XIII-2, but unlike in Final Fantasy XIII, it can only be inflicted by enemies.

Lightning Returns: Final Fantasy XIIIEdit


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Final Fantasy XIVEdit

While under paralysis, there is a chance of the character being stunned with each passing tick. Whilst stunned, the character may not move or perform any actions and any action that was being cast at the time of the stun will be interrupted. Each stun will last for about a second. The character may still be able to move and use actions between stuns.

Vagrant StoryEdit

Paralysis is a status effect that disables physical attacks as well as Break Arts. Ashley can cast it using the Grimoire Paralysie and later on the Sorcery Spell Stun Cloud. Ashley can also use his Chain ability Paralysis Pulse to inflict Paralysis on a single enemy. Two weapons, the Dagger and the Great Sword teach Shadoweave and Thunderwave respectively, which also causes Paralysis to a target. Stepping on the Paralysis Trap also inflicts the status.

It may be removed using the Grimoire Mollesse and later on the Shaman spell Restoration, or the Grimoire Purifier and later on the Shaman spell Clearance. Items that remove it include Yggdrasil's Tears and Panacea. The Cure Panel Trap also removed Paralysis among other status. Ashley can also use his Chain ability Ward to defend against Paralysis. Equipping the Dark Queen gem to a shield increases status evasion by 20%.

Final Fantasy Crystal ChroniclesEdit


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Final Fantasy Crystal Chronicles: Ring of FatesEdit


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Final Fantasy Crystal Chronicles: Echoes of TimeEdit


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Final Fantasy Mystic QuestEdit

FFMQ Paralyze Icon

A paralyzed character will not be able to have his/her turn, but a character can be release from it when enough time has pass. It can be removed with either a Heal Potion or the Heal spell.

Game Element Type Effect
Heal White Magic Can inflict Poison, Confusion, Sleep, Paralyze, or Petrify on a single enemy.
Cat Claw Weapon Can inflict Poison and Paralyze.
Charm Claw Weapon Can inflict Poison, Paralyze, Sleep, Confusion, and Blind.
Dragon Claw Weapon Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence.
Ninja Star Weapon Shoot-elemental weapon that can inflict Poison and Paralyze.
Bad Breath Enemy Ability Inflicts Paralyze.
Body Odor Enemy Ability Inflicts Paralyze.
Para-Breath Enemy Ability Non-elemental attack and can inflict Paralyze.
Para-Claw Enemy Ability Non-elemental attack and can inflict Paralyze.
Para-Needle Enemy Ability Non-elemental attack and can inflict Paralyze.
Para-Snake Enemy Ability Non-elemental attack and can inflict Paralyze.
Para-Stare Enemy Ability Inflicts Paralyze.
Para-Touch Enemy Ability Non-elemental attack and can inflict Paralyze.
Para Gas Enemy Ability Inflicts Paralyze.

The Final Fantasy LegendEdit

Game Element Type Effect
King Armor Grants resistance to FFL Strength IconFire, FFL Strength IconIce, FFL Strength IconElec, FFL Strength IconPoison, FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
Arthur Armor Grants resistance to FFL Strength IconStone and FFL Strength IconPara.
Dragon Helmet Grants resistance to FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
Band Helmet Grants resistance to FFL Strength IconFire, FFL Strength IconIce, FFL Strength IconElec, FFL Strength IconPoison, FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
Aezis Shield Grants the party FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake resistance with 100% success.
King Shield Grants the party FFL Strength IconIce, FFL Strength IconStone, FFL Strength IconPara resistance with 255% success.
ParaSkin Enemy Ability Counterattacks with Para.
ParaSkin Enemy Ability Counterattacks with Para.
P-Fangs Enemy Ability Inflicts Para on one enemy.
Strict Enemy Ability Inflicts Para on one enemy.
Kinesis Enemy Ability Inflicts Para on enemy group.
FFL Strength IconAll Enemy Ability Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake.
FFL Strength IconChange Enemy Ability Resists Ston, Para, and Weapon.
FFL Strength IconPar/Wp Enemy Ability Resists Para and Weapon.
FFL Strength IconPara Enemy Ability Resists Dead, Blin, Slep, Conf, Curs, and Para.

Final Fantasy Legend IIEdit

A unit that is paralyzed will not act in battle, losing their turns until they break out of paralysis.

Game Element Type Effect
StunGun Gun Inflicts Para to one enemy.
Whip Whip Inflicts Para to one enemy.
Blitz Whip Inflicts Para to one enemy.
Breath Enemy Ability Inflicts Para; one enemy.
ParaNail Enemy Ability Inflicts Para; one enemy.
Stunner Enemy Ability Inflicts Para; one group.
Tie Up Enemy Ability Inflicts Para; one enemy.
Wind Up Enemy Ability Inflicts Para; one enemy.
ParaSkin Enemy Ability Wait for attack; inflicts Para on attacker.
FFLII ResistanceChange Enemy Ability Strong against status change (combination of FFLII ResistancePoison, FFLII ResistancePara, FFLII ResistanceStone, and FFLII ResistanceWeapon).
FFLII ResistancePa/Po Enemy Ability Strong against status attacks (combination of FFLII ResistancePara and FFLII ResistancePoison).
FFLII ResistancePara Enemy Ability Strong against Para.

Final Fantasy Legend IIIEdit

The paralyzed target cannot act. Can be removed by Heal, Para, Cycle, and Relax.

Game Element Type Effect Description
Para Black Magic Can inflict Para. Can inflict Para or cure Para.
Cycle Enemy Ability Can inflict Para and Petri. Can inflict Para and Petri.
Breath Enemy Ability Can inflict Para. Attacks one enemy.
Bite Enemy Ability Can inflict Para. Attacks one enemy.
Dk-Virus Enemy Ability Can inflict Mute, Pois, Para, Conf, Sleep, and Petri. Inflicts two random statuses on all enemies at 100%.
ParaSkin Enemy Ability Inflicts Para. Automatically counterattacks by inflicting the Para status.
ParaNail Enemy Ability Inflicts Para. Paralyzes one enemy.
Paralyze Enemy Ability Inflicts Para. Paralyzes one enemy.
Gaze (1) Enemy Ability Inflicts Para. Paralyzes one enemy.

Final Fantasy: The 4 Heroes of LightEdit


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Bravely DefaultEdit


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Final Fantasy DimensionsEdit


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Final Fantasy Airborne BrigadeEdit


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