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Paradigm shift
A Paradigm Shift.
OavatosDKAdded by OavatosDK
"Each party member is assigned an offensive, defensive or healing role. Executing a Paradigm Shift will allow the player to change each character's role. Using different paradigms for different situations is key to winning these real-time battles. Quick thinking and smart tactics keep the battles intense and enjoyable."
—UK XIII-2 Official Website

A Paradigm (パラダイム, Paradaimu?), also known as an Optima (オプティマ, Oputima?), is a combination of one to three roles in Final Fantasy XIII and Final Fantasy XIII-2. The player can preset up to a maximum of six Paradigms when outside battle. During battle the player can freely switch between the preset Paradigms using the Playstation-Button-L1/LB button, also known as a Paradigm Shift (パラダイムシフト, Paradaimu Shifuto?) or an Optima Change (オプティマチェンジ, Oputima Chenji?)

If used properly, Paradigms may help the player by ending the battle sooner, resulting in the TP gauge filling up faster and a higher chance for enemies to drop materials.

In Final Fantasy XIII-2, suffixes of Paradigm names may change according to the Paradigm Tune player has selected for each Paradigm. Shifting Paradigms 1,000 times in Final Fantasy XIII-2 earns the player the "Strategist" achievement/trophy.

Contents

RoleEdit

Ffxiii changing paradigm
The Paradigm Shift menu in battle.
Paradigm Deck
The Paradigm Menu.

Roles (ロール, Rōru?) are a gameplay element unique to Final Fantasy XIII. The system is akin to past Final Fantasy job systems, however major changes have been made so that each role resembles a mix of different jobs.

Names have been changed between the English and the Japanese releases:

Lightning also has six additional roles in her DLC episode of Final Fantasy XIII-2:

  • Paladin (PLD) / Attack Paladin (ATK-PLD), a role similar to Commando.
  • Mage (MGE) / Blast Wizard (BLA-WIZ), a role similar to Ravager that uses lightning-attribute magic attacks.
  • Shaman (SHA) / Blast Shaman (BLA-SHM), a role similar to Ravager that uses wind-attribute physical attacks.
  • Knight (KNT) / Defense Knight (DEF-KNT), a role similar to Sentinel.
  • Conjurer (CNJ) / Enhance Adept (ENH-ADP), a role similar to Synergist.
  • Sorcerer (SRC) / Jamming Witch (JAM-WTC), a role similar to Saboteur.

Setting each role to a character is made by default, although after a point, the player can freely switch between roles for each character outside of battle.

The localization team was asked to help with the naming of the roles and the team intended to use different names in Japan and the US/EU from the start. The English translators brainstormed and proposed both sets. For the Japanese version, they needed English words that sounded cool when rendered into Japanese, and would be understood by non-English-speaking Japanese players. For the localized version, the team's focus was on creating names that would have a more sci-fi feel to a native speaker's ear, and also abbreviate to three letters in a way that looked natural and made the short forms quickly and easily distinguishable from one another.[1]

Paradigm ShiftEdit

See also: Command Synergy Battle.
FF13-2-paradigm shift
Paradigm Shift in Final Fantasy XIII-2.
TheMoonclawAdded by TheMoonclaw

The ATB gauge continues to increase during a Paradigm Shift. If the player shifts in the middle of an action, any unused ATB gauge is saved as if the player had simply cancelled the action. Shifting Paradigm refills everyone's ATB gauge. There is a 12 second cooldown time for this effect after each time it activates. If the player shifts less than 12 seconds after this effect last activated, the gauge is not refilled at the end of the shift. The computer-controlled characters have their commands automatically selected immediately following the shift.

During the Paradigm Shift animation commands cannot be input or carried out, but during the animation the ATB gauges of both the player party and the enemies continues to fill. The two computer-controlled allies can act again sooner than the leader, as the leader must wait until all characters' animations are finished before acting.

In Final Fantasy XIII, the first paradigm shift in each battle has a longer animation, but it can be bypassed by only shifting during an animation, which cannot be cancelled by the Paradigm Shift.

  1. During an Attack command special animation (gunshot for Lightning, rifle shot for Sazh, three-sectioned staff bows for Fang).
  2. While being in the air, either launched by an enemy or attacking a launched enemy.
  3. While using a character's Full ATB Skill.

Circumventing the long animation will make the next shift animation the long animation.

SettingsEdit

With six roles and three maximum playable party members, it is possible to set up to 83 Paradigms. Possibilities are shown in the table below.

Note: Names shown in brackets are direct translations from Japanese.

SingleEdit

Name Role Description
Commando
アタッカー
(Attacker)
Commando Attacks enemies with the goal of dealing as much damage as possible.
Ravager
ブラスター
(Blaster)
Ravager Attacks enemies with the aim of quickly building chains.
Sentinel
ディフェンダー
(Defender)
Sentinel Draws and defends against the attacks of enemies.
Saboteur
ジャマー
(Jammer)
Saboteur Focuses on weakening opponents, debilitating them when overwhelmed.
Synergist
エンハンサー
(Enhancer)
Synergist Focuses on augmenting offense and defense, defending when overwhelmed.
Medic
ヒーラー
(Healer)
Medic Concentrates on healing and recovery.

DoubleEdit

Name Role 1 Role 2 Description
Double Trouble
ダブルアタッカー
(Double Attacker)
Commando Commando Each COM attacks its own target.
Slash & Burn
アタック&ブラスト
(Attack & Blast)
Commando Ravager COM and RAV combine their attacks to take down one enemy at a time.
Misdirection
アタック&ディフェンス
(Attack & Defense)
Commando Sentinel SEN focuses on drawing enemy aggression while COM attacks.
Divide & Conquer
アタック&ジャミング
(Attack & Jamming)
Commando Saboteur SAB debilitates enemies and COM attacks them.
Supersoldier
アタック&エンハンス
(Attack & Enhanced)
Commando Synergist COM attacks enemies, augmented by SYN's enhancements.
War & Peace
アタック&ヒール
(Attack & Heal)
Commando Medic COM attacks enemies while MED concentrates on healing.
Dualcasting
ダブルブラスター
(Double Blaster)
Ravager Ravager Both RAVs concentrate their attacks on the same target.
Arcane Defense
ブラスト&ディフェンス
(Blast & Defense)
Ravager Sentinel SEN draws enemy aggression while RAV attacks.
Undermine
ブラスト&ジャミング
(Blast and Jamming)
Ravager Saboteur RAV attacks while SAB attempts to weaken enemies.
Archmage
ブラスト&エンハンス
(Blast & Enhanced)
Ravager Synergist RAV attacks enemies, augmented by SYN's enhancements.
Yin & Yang
ブラスト&ヒール
(Blast & Heal)
Ravager Medic MED heals while RAV attacks enemies.
Twin Shields
ダブルディフェンダー
(Double Defender)
Sentinel Sentinel Both SENs defend against enemy attacks.
Stumbling Block
ディフェンス&ジャミング
(Defense & Jamming)
Sentinel Saboteur SEN protects SAB, who attempts to weaken enemies.
Building Block
ディフェンス&エンハンス
(Defense & Enhance)
Sentinel Synergist SEN protects SYN, who focuses on strengthening the party.
Lifeguard
ディフェンス&ヒール
(Defense & Heal)
Sentinel Medic SEN protects MED, who concentrates on healing.
Havoc
ダブルジャマー
(Double Jammer)
Saboteur Saboteur Both SABs attempt to quickly weaken and debilitate enemies.
Tide Turner
ジャミング&エンハンス
(Jamming & Enhance)
Saboteur Synergist SAB weakens opponents while SYN focuses on strengthening the party.
Sap & Salve
ジャミング&ヒール
(Jamming & Heal)
Saboteur Medic SAB weakens opponents while MED handles healing.
Rally
ダブルエンハンサー
(Double Enhancer)
Synergist Synergist Both SYNs focus on quickly strengthening the party.
Symbiosis
エンハンス&ヒール
(Enhance & Heal)
Synergist Medic MED handles healing while SYN focuses on strengthening the party.
Double Dose
ダブルヒーラー
(Double Healer)
Medic Medic Both MEDs concentrate on healing.

TripleEdit

Name Role 1 Role 2 Role 3 Description
Cerberus
ケルベロス
(Cerberus)
Commando Commando Commando Each COM attacks its own target. Effective for picking off weaker enemies.
Aggression
フューリアス
(Furious)
Commando Commando Ravager RAV and one COM attack a common target while other COM attacks its own.
Offensive Screen
鋼のレギオン
(Legion of Steel)
Commando Commando Sentinel SEN defends against dangerous attacks while COMs focus on dealing damage.
Devastation
アグレッション
(Aggression)
Commando Commando Saboteur COMs attack separate targets while SAB weakens dangerous opponents.
Strike Team
躍進の両雄
(Leap of Two Heroes)
Commando Commando Synergist COMs attack separate targets while SYN supports with enhancements.
Tireless Charge
揺るぎなき覇者
(Unshakable Conquerors)
Commando Commando Medic COMs attack separate targets while MED supports with healing.
Relentless Assault
ラッシュアサルト
(Rush Assault)
Commando Ravager Ravager COM and RAVs focus on taking down one target at a time.
Delta Attack
デルタアタック
(Delta Attack)
Commando Ravager Sentinel SEN draws enemy aggression while COM and RAV attack a common target.
Ruthless
撃滅の戦鬼
(Warring Demons of Destruction)
Commando Ravager Saboteur COM and RAV combine their attacks while SAB attempts to weaken enemies.
Decimation
風雲の龍虎
(Storming Dragon-Tiger)
Commando Ravager Synergist COM and RAV coordinate attacks, augmented by SYN's enhancements.
Diversity
勇戦の凱歌
(Brave Paean)
Commando Ravager Medic COM and RAV coordinate attacks while MED supports with healing.
Guarded Assault
インブレグナブル
(Impregnable)
Commando Sentinel Sentinel SENs defend while the lone COM attacks. Limited in effectiveness.
Dirty Fighting
リベリオン
(Rebellion)
Commando Sentinel Saboteur COM attacks enemies weakened by SAB while SEN defends against them.
Strategic Warfare
奮起の挑戦者
(Rousing Challenger)
Commando Sentinel Synergist COM attacks and SEN defends while SYN strengthens them.
Solidarity
勝利への決意
(Determination to Victory)
Commando Sentinel Medic MED heals and SEN defends while COM attacks enemies.
Exploitation
カラミティサーカス
(Calamity Circus)
Commando Saboteur Saboteur COM attacks while SABs attempt to weaken dangerous enemies.
Bully
逆襲の魁
(Leader's Counterattack)
Commando Saboteur Synergist COM, augmented by SYN's enhancements, attacks enemies weakened by SAB.
Scouting Party
狩人への祝福
(Blessing to the Hunters)
Commando Saboteur Medic SAB weakens opponents while COM attacks them and MED heals the party.
All for One
獅子心王
(The Lionheart King)
Commando Synergist Synergist SYNs strengthen COM, who picks off weaker enemies in the meantime.
Hero's Charge
不屈の戦士
(Indomitable Warrior)
Commando Synergist Medic COM dispatches targets with healing and support from MED and SYN.
Discretion
青雲の志士
(Patriotic Ambitions)
Commando Medic Medic Both MEDs focus on healing while lone COM attacks enemies.
Tri-Disaster
トライディザスター
(Tridisaster)
Ravager Ravager Ravager All three RAVs combine their attacks, attempting to quickly fill chain gauges.
Mystic Tower
ヴァンガード
(Vanguard)
Ravager Ravager Sentinel RAVs combine their attacks while SEN protects them from dangerous enemies.
Smart Bomb
カタストロフィー
(Catastrophe)
Ravager Ravager Saboteur RAVs combine their attacks while SAB weakens dangerous opponents.
Malevolence
魔道のパレード
(Mage Parade)
Ravager Ravager Synergist RAVs coordinate their attacks, augmented by SYN's enhancements.
Thaumaturgy
精霊のオラトリオ
(Spirits' Oratorio)
Ravager Ravager Medic MED heals while RAVs combine their attacks against a common target.
Patient Probing
インターセプト
(Intercept)
Ravager Sentinel Sentinel SENs defend while the lone RAV attacks. Limited in effectiveness.
Matador
マタドール
(Matador)
Ravager Sentinel Saboteur RAV attacks enemies weakened by SAB while SEN defends against them.
Riot Shield
迎撃のマーチ
(March of The Intercept)
Ravager Sentinel Synergist SEN defends while RAV attacks, augmented by SYN's enhancements.
Entourage
抗戦の賛歌
(Hymn of Defense)
Ravager Sentinel Medic SEN draws enemy aggression while MED heals and RAV attacks.
Assassination
感乱の嵐
(Sense of The Turbulent Storm)
Ravager Saboteur Saboteur RAV attacks enemies heavily weakened by two SABs
Guerrilla
謀略のラプソディ
(Strategical Rhapsody)
Ravager Saboteur Synergist RAV attacks while SAB weakens enemies and SYN strengthens the party.
Variety
デクスタラス
(Dexterous)
Ravager Saboteur Medic SAB weakens opponents while RAV attacks and MED heals.
Supernatural
無双のフォース
(Unparalleled Force)
Ravager Synergist Synergist RAV attacks enemies, heavily augmented by two SYNs.
Coordination
ブレイヴァリー
(Bravery)
Ravager Synergist Medic MED heals while RAV attacks enemies, augmented by SYN's enhancements.
Perpetual Magic
不死の魔人
(Majin of Immortality)
Ravager Medic Medic RAV attacks enemies while MEDs rapidly heal the party.
Tortoise
グレートウォール
(Great Wall)
Sentinel Sentinel Sentinel All three SENs tighten their defenses. Effective for withstanding area attacks.
Overcaution
フォートレス
(Fortress)
Sentinel Sentinel Saboteur SENs protect SAB, who attempts to weaken enemies. Limited in effectiveness.
Conservation
鉄の双璧
(Twin Iron Cliff)
Sentinel Sentinel Synergist Both SENs defend while SYN strengthens the party. Limited in effectiveness.
Consolidation
不落の砦
(Impregnable Fortress)
Sentinel Sentinel Medic Both SENs defend while MED heals the party. Limited in effectiveness.
Countermeasure
策謀の復讐者
(Tactical Avenger)
Sentinel Saboteur Saboteur SEN protects SABs while they weaken dangerous enemies.
Premeditation
反撃の狼煙
(Beacon of Counterattack)
Sentinel Saboteur Synergist SEN defends while SAB weakens opponents and SYN strengthens the party.
Attrition
レジスタンス
(Resistance)
Sentinel Saboteur Medic MED heals and SEN defends while SAB attempts to weaken enemies.
Prudent Planning
マイティガード
(Mighty Guard)
Sentinel Synergist Synergist SEN protects two SYNs while they strengthen the party.
Protection
忍耐の守護者
(Guardian of The Patient)
Sentinel Synergist Medic SEN defends while MED heals and SYN focuses on strengthening the party.
Combat Clinic
フェニックス
(Phoenix)
Sentinel Medic Medic SEN protects two MEDs while they concentrate on rapid healing.
Infiltration
アシュラ
(Ashura)
Saboteur Saboteur Saboteur SABs attempt to quickly weaken and debilitate even resistant enemies.
Espionage
無慈悲なる災厄
(Merciless Disaster)
Saboteur Saboteur Synergist SABs attempt to weaken enemies while SYN supports with enhancements.
Safe Subversion
冥界のコーラス
(Chorus of The Underworld)
Saboteur Saboteur Medic SABs attempt to weaken enemies while MED supports with healing.
Superiority
フォーミダブル
(Formidable)
Saboteur Synergist Synergist SYNs strengthen the party while SAB attempts to weaken enemies.
Evened Odds
トリニティユニオン
(Trinity Union)
Saboteur Synergist Medic MED heals while SYN strengthens allies and SAB weakens enemies.
Perseverance
執拗なる計略
(Tenacious Strategy)
Saboteur Medic Medic MEDs concentrate on healing while SAB attempts to weaken enemies.
Rapid Growth
トリスメギストス
(Trismegistos)
Synergist Synergist Synergist All three SYNs focus on strengthen the party to take on powerful enemies.
Recuperation
恵みの慈雨
(Fruitful Showers of Blessing)
Synergist Synergist Medic MED heals while SYNs focus on strengthening the party.
Convalescence
ホワイトウィンド
(White Wind)
Synergist Medic Medic Both MEDs concentrate on healing while SYN strengthens the party.
Salvation
アスクレピオス
(Asclepius)
Medic Medic Medic MEDs concentrate on healing, quickly removing numerous status ailments.

TunesEdit

XIII-2 Paradigm Customize Menu
Paradigm menu in Final Fantasy XIII-2.
MonterossaAdded by Monterossa

Final Fantasy XIII-2 extends on the paradigms' customizability, letting the player tune them in the menu. Tuned paradigms get the suffix of -X or -W.

Through use of Paradigm Tuning, the the other party members' AI can be changed out of battle in the Paradigm menu with different settings for various situations. These are: Normal, which automatically adapts to the situation; Wide (lit. "Spread"), which makes each party member target a different enemy (or ally, when healing and buffing); and Cross (lit. "Concentrate"), which makes everyone act on a single target. Certain Paradigm Tunes change the names of Paradigms to have a letter at the end, for example "Aggression-X".

Suffix -X is added to "Cross" tune meaning the Paradigm will concentrate on a single enemy unit. Suffix -W is added to "Wide" tune meaning the paradigm will spread its attacks on all enemies. Paradigms with no suffixes will follow their "original" tunes. When a Paradigm is set to a Cross tune, Serah will only use the sword form of her weapon regardless of distance, and while one is set to Wide, she will only use her bow form. Standard tuning will have her switch according to distance.

Other AppearancesEdit

Dissidia 012 Final FantasyEdit

Lightning can shift between paradigms in Dissidia 012 to switch between different abilities. To shift, R button must be pressed whilst holding L button.

GalleryEdit

 
FF13-2-battle
 
FF13-2-paradigm shift
 
FFXIII-2 Amodar boss3

EtymologyEdit

A paradigm shift describes a fundamental change in ideology, usually in the field of science. For example, Darwin's theory of evolution replacing Lamarck's theories and creationism is a paradigm shift.

TriviaEdit

  • Some of the Paradigms in both, Japanese and English versions, are referring to various terms in the series, e.g.: Delta Attack (both) refers to signature attack of Magus Sisters, Tri-disaster (both) refers to another ability of the same name of multiple elemental damage, Dualcasting (EN) to the ability to cast two magic spells at once, Mighty Guard (JP) to magic that grants positive status effects on the target, White Wind (JP) to a healing spell which removes negative status effects as well.
  • The only time the player can see Twin Shields, Stumbling Block, Havoc, or Rally without using a cheating device in Final Fantasy XIII is the battle against Hecatoncheir. Stumbling Block is put into the Paradigm Deck by default, but to see the other three, the player needs to get a Game Over on the fight or Retry it. Furthermore, Twin Shields requires the player to teach the Sentinel Paradigm to Vanille, and Rally requires the player to teach the Synergist role to both Fang and Vanille.
  • The Japanese name of Rapid Growth, Trismegistos, is a reference to Hermes Trismegistus.
  • The Japanese name of Salvation, Asclepius, is the name of the Greek god of medicine/healing in Greek mythology. Appropriate since the Paradigm fully focuses on healing the party as quickly as possible.
  • In Final Fantasy XIII, the first paradigm shift of every battle takes longer than all the other shifts that are made after the initial shift. If the player's character is in the air, or in the middle of executing a Full ATB Skill, when the first shift is made, the scene in which the three characters are zoomed in and their roles displayed is absent. Final Fantasy XIII-2 makes the shifts nearly instant to reduce time spend while shifting between various paradigms.
E3 -2009-FFXIII-Paradigms
Screenshot shows GLA assigned to Lightning, AUG to Snow, and TAC to Vanille.
KaimiAdded by Kaimi
  • In a advertisement for E3 2009, three of six roles have different names and abbreviations: Gladiator (GLA) for Commando (COM), Augmenter (AUG) for Synergist (SYN), and Tactician (TAC) for Saboteur (SAB) in their respective colors. Paradigm naming had also a different pattern.
  • A party of Lightning, Fang, and Hope/Vanille can learn every skill from every role (excluding the exclusive Full ATB Skills).
  • According to a Brain Blast question in Academia, the term "paradigm shift" is used by office workers to refer to reshuffling staff.

ReferenceEdit

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