Each party member is assigned an offensive, defensive, or healing role. Executing a Paradigm Shift will allow the player to change each character's role. Using different paradigms for different situations is key to winning these real-time battles. Quick thinking and smart tactics keep the battles intense and enjoyable.
A paradigm (パラダイム, Paradaimu?), also known as an optima (オプティマ, Oputima?), is a combination of roles in Final Fantasy XIII and Final Fantasy XIII-2. The player can preset up to a maximum of six paradigms when outside battle. During battle the player can freely switch between the preset paradigms using the / button, also known as a Paradigm Shift (パラダイムシフト, Paradaimu Shifuto?) or an Optima Change (オプティマチェンジ, Oputima Chenji?). Setting paradigms and shifting at optimal times during battle is the core of formulating winning strategies.
In Final Fantasy XIII-2, suffixes of paradigm names may change according to the Paradigm Tune player has selected for each paradigm. The player has only two main characters, but once the Paradigm Pack option unlocks the player can include a third party member from their roster of captured monsters.
Roles (ロール, Rōru?) are a gameplay element unique to Final Fantasy XIII. The system is akin to past Final Fantasy job systems, however, major changes have been made so that each role resembles a mix of different jobs. Monster allies in Final Fantasy XIII-2 have only one role each, and thus when paradigm shifting with monsters in the party the monster itself changes to another monster whose role corresponds with the chosen paradigm.
Names have been changed between the English and the Japanese releases:
- Commando (COM) / Attacker (ATK)
- Ravager (RAV) / Blaster (BLA)
- Sentinel (SEN) / Defender (DEF)
- Saboteur (SAB) / Jammer (JAM)
- Synergist (SYN) / Enhancer (ENH)
- Medic (MED) / Healer (HLR)
- Paladin (PLD) / Attack Paladin (ATK-PLD), a role similar to Commando.
- Mage (MGE) / Blast Wizard (BLA-WIZ), a role similar to Ravager that uses lightning-attribute magic attacks.
- Shaman (SHA) / Blast Shaman (BLA-SHM), a role similar to Ravager that uses wind-attribute physical attacks.
- Knight (KNT) / Defense Knight (DEF-KNT), a role similar to Sentinel.
- Conjurer (CNJ) / Enhance Adept (ENH-ADP), a role similar to Synergist.
- Sorcerer (SRC) / Jamming Witch (JAM-WTC), a role similar to Saboteur.
Setting each role to a character is made by default, although after a point, the player can freely switch between roles for each character outside of battle.
The localization team was asked to help with the naming of the roles and the team intended to use different names in Japan and the US/EU from the start. The English translators brainstormed and proposed both sets. For the Japanese version, they needed English words that sounded cool when rendered into Japanese, and would be understood by non-English-speaking Japanese players. For the localized version, the team's focus was on creating names that would have a more sci-fi feel to a native speaker's ear, and also abbreviate to three letters in a way that looked natural and made the short forms quickly and easily distinguishable from one another.
The ATB gauge continues to increase during a Paradigm Shift. If the player shifts in the middle of an action, any unused ATB gauge is saved as if the player had simply cancelled the action. Shifting paradigm refills everyone's ATB gauge. There is a 12 second cooldown time for this effect after each time it activates. If the player shifts less than 12 seconds after this effect last activated, the gauge is not refilled at the end of the shift. The computer-controlled characters have their commands automatically selected immediately following the shift.
During the Paradigm Shift animation commands cannot be input or carried out, but during the animation the ATB gauges of both the player party and the enemies continues to fill. The two computer-controlled allies can act again sooner than the leader, as the leader must wait until all characters' animations are finished before acting.
In Final Fantasy XIII, the first Paradigm Shift in each battle has a longer animation, but it can be bypassed by only shifting during an animation, which cannot be cancelled by the Paradigm Shift.
- During an Attack command special animation (gunshot for Lightning, rifle shot for Sazh, three-sectioned staff bows for Fang).
- While being in the air, either launched by an enemy or attacking a launched enemy.
- While using a character's Full ATB skill.
Circumventing the long animation will make the next shift animation the long animation.
Final Fantasy XIII-2 removes the long animation from the initial shift to reduce time spent shifting between various paradigms. Additionally, since the third space in the party is filled by Paradigm Pack monsters with differing HP levels, the HP percentage remains constant between monster companions when switching. For example, a monster at critical hit points will transfer its critical status to the monster switching in, and a KO'd monster will remain KO'd. However, since only the percentage remains the same, the monster ally's hit points can potentially increase or decrease dramatically when the role is switched.
With six roles and three maximum playable party members, it is possible to set up to 83 paradigms, sorted in the tables below by the number of contributing party members. The names for these paradigms remain the same from Final Fantasy XIII to Final Fantasy XIII-2.
Names shown in brackets are direct translations from Japanese.
(AttackerName in Japanese: アタッカー)
|Commando||Attacks enemies with the goal of dealing as much damage as possible.|
(BlasterName in Japanese: ブラスター)
|Ravager||Attacks enemies with the aim of quickly building chains.|
(DefenderName in Japanese: ディフェンダー)
|Sentinel||Draws and defends against the attacks of enemies.|
(JammerName in Japanese: ジャマー)
|Saboteur||Focuses on weakening opponents, debilitating them when overwhelmed.|
(EnhancerName in Japanese: エンハンサー)
|Synergist||Focuses on augmenting offense and defense, defending when overwhelmed.|
(HealerName in Japanese: ヒーラー)
|Medic||Concentrates on healing and recovery.|
|Name||Role 1||Role 2||Description|
(Double AttackerName in Japanese: ダブルアタッカー)
|Commando||Commando||Each COM attacks its own target.|
|Slash & Burn|
(Attack & BlastName in Japanese: アタック＆ブラスト)
|Commando||Ravager||COM and RAV combine their attacks to take down one enemy at a time.|
(Attack & DefenseName in Japanese: アタック＆ディフェンス)
|Commando||Sentinel||SEN focuses on drawing enemy aggression while COM attacks.|
|Divide & Conquer|
(Attack & JammingName in Japanese: アタック＆ジャミング)
|Commando||Saboteur||SAB debilitates enemies and COM attacks them.|
(Attack & EnhancedName in Japanese: アタック＆エンハンス)
|Commando||Synergist||COM attacks enemies, augmented by SYN's enhancements.|
|War & Peace|
(Attack & HealName in Japanese: アタック＆ヒール)
|Commando||Medic||COM attacks enemies while MED concentrates on healing.|
(Double BlasterName in Japanese: ダブルブラスター)
|Ravager||Ravager||Both RAVs concentrate their attacks on the same target.|
(Blast & DefenseName in Japanese: ブラスト＆ディフェンス)
|Ravager||Sentinel||SEN draws enemy aggression while RAV attacks.|
(Blast & JammingName in Japanese: ブラスト＆ジャミング)
|Ravager||Saboteur||RAV attacks while SAB attempts to weaken enemies.|
(Blast & EnhancedName in Japanese: ブラスト＆エンハンス)
|Ravager||Synergist||RAV attacks enemies, augmented by SYN's enhancements.|
|Yin & Yang|
(Blast & HealName in Japanese: ブラスト＆ヒール)
|Ravager||Medic||MED heals while RAV attacks enemies.|
(Double DefenderName in Japanese: ダブルディフェンダー)
|Sentinel||Sentinel||Both SENs defend against enemy attacks.|
(Defense & JammingName in Japanese: ディフェンス＆ジャミング)
|Sentinel||Saboteur||SEN protects SAB, who attempts to weaken enemies.|
(Defense & EnhanceName in Japanese: ディフェンス＆エンハンス)
|Sentinel||Synergist||SEN protects SYN, who focuses on strengthening the party.|
(Defense & HealName in Japanese: ディフェンス＆ヒール)
|Sentinel||Medic||SEN protects MED, who concentrates on healing.|
(Double JammerName in Japanese: ダブルジャマー)
|Saboteur||Saboteur||Both SABs attempt to quickly weaken and debilitate enemies.|
(Jamming & EnhanceName in Japanese: ジャミング＆エンハンス)
|Saboteur||Synergist||SAB weakens opponents while SYN focuses on strengthening the party.|
|Sap & Salve|
(Jamming & HealName in Japanese: ジャミング＆ヒール)
|Saboteur||Medic||SAB weakens opponents while MED handles healing.|
(Double EnhancerName in Japanese: ダブルエンハンサー)
|Synergist||Synergist||Both SYNs focus on quickly strengthening the party.|
(Enhance & HealName in Japanese: エンハンス＆ヒール)
|Synergist||Medic||MED handles healing while SYN focuses on strengthening the party.|
(Double HealerName in Japanese: ダブルヒーラー)
|Medic||Medic||Both MEDs concentrate on healing.|
|Name||Role 1||Role 2||Role 3||Description|
|Cerberus||Commando||Commando||Commando||Each COM attacks its own target. Effective for picking off weaker enemies.|
(FuriousName in Japanese: フューリアス)
|Commando||Commando||Ravager||RAV and one COM attack a common target while other COM attacks its own.|
(Legion of SteelName in Japanese: 鋼のレギオン)
|Commando||Commando||Sentinel||SEN defends against dangerous attacks while COMs focus on dealing damage.|
(AggressionName in Japanese: アグレッション)
|Commando||Commando||Saboteur||COMs attack separate targets while SAB weakens dangerous opponents.|
(Leap of Two HeroesName in Japanese: 躍進の両雄)
|Commando||Commando||Synergist||COMs attack separate targets while SYN supports with enhancements.|
(Unshakable ConquerorsName in Japanese: 揺るぎなき覇者)
|Commando||Commando||Medic||COMs attack separate targets while MED supports with healing.|
(Rush AssaultName in Japanese: ラッシュアサルト)
|Commando||Ravager||Ravager||COM and RAVs focus on taking down one target at a time.|
|Delta Attack||Commando||Ravager||Sentinel||SEN draws enemy aggression while COM and RAV attack a common target.|
(Warring Demons of DestructionName in Japanese: 撃滅の戦鬼)
|Commando||Ravager||Saboteur||COM and RAV combine their attacks while SAB attempts to weaken enemies.|
(Storming Dragon-TigerName in Japanese: 風雲の龍虎)
|Commando||Ravager||Synergist||COM and RAV coordinate attacks, augmented by SYN's enhancements.|
(Brave PaeanName in Japanese: 勇戦の凱歌)
|Commando||Ravager||Medic||COM and RAV coordinate attacks while MED supports with healing.|
(ImpregnableName in Japanese: インブレグナブル)
|Commando||Sentinel||Sentinel||SENs defend while the lone COM attacks. Limited in effectiveness.|
(RebellionName in Japanese: リベリオン)
|Commando||Sentinel||Saboteur||COM attacks enemies weakened by SAB while SEN defends against them.|
(Rousing ChallengerName in Japanese: 奮起の挑戦者)
|Commando||Sentinel||Synergist||COM attacks and SEN defends while SYN strengthens them.|
(Determination to VictoryName in Japanese: 勝利への決意)
|Commando||Sentinel||Medic||MED heals and SEN defends while COM attacks enemies.|
(Calamity CircusName in Japanese: カラミティサーカス)
|Commando||Saboteur||Saboteur||COM attacks while SABs attempt to weaken dangerous enemies.|
(Leader's CounterattackName in Japanese: 逆襲の魁)
|Commando||Saboteur||Synergist||COM, augmented by SYN's enhancements, attacks enemies weakened by SAB.|
(Blessing to the HuntersName in Japanese: 狩人への祝福)
|Commando||Saboteur||Medic||SAB weakens opponents while COM attacks them and MED heals the party.|
|All for One|
(The Lionheart KingName in Japanese: 獅子心王)
|Commando||Synergist||Synergist||SYNs strengthen COM, who picks off weaker enemies in the meantime.|
(Indomitable WarriorName in Japanese: 不屈の戦士)
|Commando||Synergist||Medic||COM dispatches targets with healing and support from MED and SYN.|
(Patriotic AmbitionsName in Japanese: 青雲の志士)
|Commando||Medic||Medic||Both MEDs focus on healing while lone COM attacks enemies.|
|Tri-disaster||Ravager||Ravager||Ravager||All three RAVs combine their attacks, attempting to quickly fill chain gauges.|
(VanguardName in Japanese: ヴァンガード)
|Ravager||Ravager||Sentinel||RAVs combine their attacks while SEN protects them from dangerous enemies.|
(CatastropheName in Japanese: カタストロフィー)
|Ravager||Ravager||Saboteur||RAVs combine their attacks while SAB weakens dangerous opponents.|
(Mage ParadeName in Japanese: 魔道のパレード)
|Ravager||Ravager||Synergist||RAVs coordinate their attacks, augmented by SYN's enhancements.|
(Spirits' OratorioName in Japanese: 精霊のオラトリオ)
|Ravager||Ravager||Medic||MED heals while RAVs combine their attacks against a common target.|
(InterceptName in Japanese: インターセプト)
|Ravager||Sentinel||Sentinel||SENs defend while the lone RAV attacks. Limited in effectiveness.|
|Matador||Ravager||Sentinel||Saboteur||RAV attacks enemies weakened by SAB while SEN defends against them.|
(March of the InterceptName in Japanese: 迎撃のマーチ)
|Ravager||Sentinel||Synergist||SEN defends while RAV attacks, augmented by SYN's enhancements.|
(Hymn of DefenseName in Japanese: 抗戦の賛歌)
|Ravager||Sentinel||Medic||SEN draws enemy aggression while MED heals and RAV attacks.|
(Sense of the Turbulent StormName in Japanese: 感乱の嵐)
|Ravager||Saboteur||Saboteur||RAV attacks enemies heavily weakened by two SABs.|
(Strategical RhapsodyName in Japanese: 謀略のラプソディ)
|Ravager||Saboteur||Synergist||RAV attacks while SAB weakens enemies and SYN strengthens the party.|
(DexterousName in Japanese: デクスタラス)
|Ravager||Saboteur||Medic||SAB weakens opponents while RAV attacks and MED heals.|
(Unparalleled ForceName in Japanese: 無双のフォース)
|Ravager||Synergist||Synergist||RAV attacks enemies, heavily augmented by two SYNs.|
(BraveryName in Japanese: ブレイヴァリー)
|Ravager||Synergist||Medic||MED heals while RAV attacks enemies, augmented by SYN's enhancements.|
(Majin of ImmortalityName in Japanese: 不死の魔人)
|Ravager||Medic||Medic||RAV attacks enemies while MEDs rapidly heal the party.|
(Great WallName in Japanese: グレートウォール)
|Sentinel||Sentinel||Sentinel||All three SENs tighten their defenses. Effective for withstanding area attacks.|
(FortressName in Japanese: フォートレス)
|Sentinel||Sentinel||Saboteur||SENs protect SAB, who attempts to weaken enemies. Limited in effectiveness.|
(Twin Iron CliffName in Japanese: 鉄の双璧)
|Sentinel||Sentinel||Synergist||Both SENs defend while SYN strengthens the party. Limited in effectiveness.|
(Impregnable FortressName in Japanese: 不落の砦)
|Sentinel||Sentinel||Medic||Both SENs defend while MED heals the party. Limited in effectiveness.|
(Tactical AvengerName in Japanese: 策謀の復讐者)
|Sentinel||Saboteur||Saboteur||SEN protects SABs while they weaken dangerous enemies.|
(Beacon of CounterattackName in Japanese: 反撃の狼煙)
|Sentinel||Saboteur||Synergist||SEN defends while SAB weakens opponents and SYN strengthens the party.|
(ResistanceName in Japanese: レジスタンス)
|Sentinel||Saboteur||Medic||MED heals and SEN defends while SAB attempts to weaken enemies.|
(Mighty GuardName in Japanese: マイティガード)
|Sentinel||Synergist||Synergist||SEN protects two SYNs while they strengthen the party.|
(Guardian of the PatientName in Japanese: 忍耐の守護者)
|Sentinel||Synergist||Medic||SEN defends while MED heals and SYN focuses on strengthening the party.|
(PhoenixName in Japanese: フェニックス)
|Sentinel||Medic||Medic||SEN protects two MEDs while they concentrate on rapid healing.|
(AshuraName in Japanese: アシュラ)
|Saboteur||Saboteur||Saboteur||SABs attempt to quickly weaken and debilitate even resistant enemies.|
(Merciless DisasterName in Japanese: 無慈悲なる災厄)
|Saboteur||Saboteur||Synergist||SABs attempt to weaken enemies while SYN supports with enhancements.|
(Chorus of the UnderworldName in Japanese: 冥界のコーラス)
|Saboteur||Saboteur||Medic||SABs attempt to weaken enemies while MED supports with healing.|
(FormidableName in Japanese: フォーミダブル)
|Saboteur||Synergist||Synergist||SYNs strengthen the party while SAB attempts to weaken enemies.|
(Trinity UnionName in Japanese: トリニティユニオン)
|Saboteur||Synergist||Medic||MED heals while SYN strengthens allies and SAB weakens enemies.|
(Tenacious StrategyName in Japanese: 執拗なる計略)
|Saboteur||Medic||Medic||MEDs concentrate on healing while SAB attempts to weaken enemies.|
(TrismegistosName in Japanese: トリスメギストス)
|Synergist||Synergist||Synergist||All three SYNs focus on strengthen the party to take on powerful enemies.|
(Fruitful Showers of BlessingName in Japanese: 恵みの慈雨)
|Synergist||Synergist||Medic||MED heals while SYNs focus on strengthening the party.|
(White WindName in Japanese: ホワイトウィンド)
|Synergist||Medic||Medic||Both MEDs concentrate on healing while SYN strengthens the party.|
(AsclepiusName in Japanese: アスクレピオス)
|Medic||Medic||Medic||MEDs concentrate on healing, quickly removing numerous status ailments.|
Final Fantasy XIII-2 extends on the paradigms' customization, letting the player tune them in the menu. Tuned paradigms get the suffix of -X or -W.
Through Paradigm Tuning the other party members' AI can be changed out of battle in the paradigm menu with different settings for various situations. These are: Normal, which automatically adapts to the situation; Wide (lit. "Spread"), which makes each party member target a different enemy (or ally, when healing and buffing); and Cross (lit. "Concentrate"), which makes everyone act on a single target. Certain Paradigm Tunes change the names of paradigms to have a letter at the end, for example "Aggression-X".
Suffix -X is added to "Cross" tune, meaning the paradigm will concentrate on a single enemy unit. Suffix -W is added to "Wide" tune, meaning the paradigm will spread its attacks on all enemies. Paradigms with no suffixes will follow their "original" tunes. When a paradigm is set to a Cross tune, Serah will only use the sword form of her weapon regardless of distance, and while one is set to Wide, she will only use her bow form. Standard tuning will have her switch according to distance. The exception is when the paradigm has Serah in the Sentinel role, wherein she will always use her weapon's sword form even if the Paradigm is Wide-tuned.
Creation and developmentEdit
When developing for the paradigm system the development team would have wanted the characters' appearance to change for each role, but this wasn't possible due to limited system resources. With only a single playable character in Lightning Returns: Final Fantasy XIII, this became possible with the garb system.
In an advertisement for E3 2009, three of six roles have different names and abbreviations: Gladiator (GLA) for Commando (COM), Augmenter (AUG) for Synergist (SYN), and Tactician (TAC) for Saboteur (SAB) in their respective colors. Paradigm naming had also a different pattern.
Paradigm shift and paradigm roles are not available in the Final Fantasy XIII demo; instead, the player queues up all available abilities, mixing different types to the same command queue.
Lightning's battle style is an adapted form of the Paradigm System. By pressing and during battle, Lightning can change between the Commando, Ravager, and Medic Paradigms, signified by the name of the new Paradigm being displayed and a visual effect engulfing Lightning briefly. Each Paradigm has its own set of Bravery attacks, with HP attacks being shared across all three, and allow Lightning to quickly change up her fighting style. Commando focuses on physical attacks, Ravager focuses on magic attacks, and Medic allows Lightning to cast healing spells to increase her Bravery without attacking.
paradigm is a concept, thought pattern or a point of view depending on one's experience. A paradigm shift describes a fundamental change in ideology, usually in the field of science. For example, Darwin's theory of evolution replacing Lamarck's theories and creationism is a paradigm shift.A
The Japanese name of Rapid Growth, Trismegistos, alludes to Hermes Trismegistus.
The paradigm Cerberus refers to the mythological creature. Cerberus is a three-headed dog that guards the underworld's gates in Greek mythology.
The paradigm All for One alludes to the Three Musketeers, a novel by Alexandre Dumas, whose titular heroes' motto is "all for one and one for all". The paradigm's Japanese name is literally The Lionheart King, which could allude to King Richard the Lionheart of England and the folkloric portrayal of his braveness. The paradigm War & Peace gets its name from War and Peace, a novel by the Russian author Leo Tolstoy.
The Japanese name of Decimation paradigm is Storming Dragon-Tiger. Various martial arts disciplines have symbolized the eternal rivalry between the dragon and the tiger, and both are needed to achieve the delicate balance of energies. A Chinese idiom to describe equal rivals (often in sports) is "Dragon versus Tiger".
Some of the paradigms in both the English and Japanese versions refer to various terms in the series: Delta Attack (both) refers to the signature attack of Magus Sisters, Tri-disaster (both) refers to an ability of the same name that deals damage of multiple elements, Dualcasting (EN) to the ability to cast two magic spells at once, Mighty Guard (JP) to magic that grants positive status effects on the target, and White Wind (JP) to a healing spell which removes negative status effects as well.
- The only time the player can see Twin Shields, Stumbling Block, Havoc, or Rally without using a cheating device in Final Fantasy XIII is the battle against Hecatoncheir. Stumbling Block is put into the Paradigm Deck by default, but to see the other three, the player needs to get a Game Over on the fight or Retry it. Furthermore, Twin Shields requires the player to teach the Sentinel paradigm to Vanille, and Rally requires the player to teach the Synergist role to both Fang and Vanille.
- A party of Lightning, Fang, and Hope/Vanille can learn every skill from every role (excluding the exclusive Full ATB Skills).
- According to a Brain Blast! question in Academia, the term "paradigm shift" is used by office workers to refer to reshuffling staff.