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Paradigm shift

Sazh enacting a Paradigm Shift.

Each party member is assigned an offensive, defensive, or healing role. Executing a Paradigm Shift will allow the player to change each character's role. Using different paradigms for different situations is key to winning these real-time battles. Quick thinking and smart tactics keep the battles intense and enjoyable.
—UK XIII-2 Official Website

A Paradigm (パラダイム, Paradaimu?), also known as an Optima (オプティマ, Oputima?), is a combination of two to three roles in Final Fantasy XIII and Final Fantasy XIII-2. The player can preset up to a maximum of six paradigms when outside battle. During battle the player can freely switch between the preset paradigms using the Playstation-Button-L1/XboxButton-LB button, also known as a Paradigm Shift (パラダイムシフト, Paradaimu Shifuto?) or an Optima Change (オプティマチェンジ, Oputima Chenji?). Setting paradigms and performing paradigm shift at optimal times during battle is the core of formulating winning strategies.

In Final Fantasy XIII-2, suffixes of paradigm names may change according to the Paradigm Tune player has selected for each paradigm. The player has only two main characters, but once the Paradigm Pack option unlocks the player can include a third party member from their roster of captured monsters.

Shifting paradigms 1,000 times in Final Fantasy XIII-2 earns the player the "Strategist" achievement/trophy.

RoleEdit

Ffxiii changing paradigm

The Paradigm Shift menu in battle.

Paradigm Deck

The Paradigm Menu.

Roles (ロール, Rōru?) are a gameplay element unique to Final Fantasy XIII. The system is akin to past Final Fantasy job systems, however major changes have been made so that each role resembles a mix of different jobs. Monster allies in Final Fantasy XIII-2 have only one role each, and thus when paradigm shifting with monsters in the party the monster itself changes to another monster whose role corresponds with the chosen paradigm.

Names have been changed between the English and the Japanese releases:

Lightning also has six additional roles in her DLC episode of Final Fantasy XIII-2:

  • Paladin (PLD) / Attack Paladin (ATK-PLD), a role similar to Commando.
  • Mage (MGE) / Blast Wizard (BLA-WIZ), a role similar to Ravager that uses lightning-attribute magic attacks.
  • Shaman (SHA) / Blast Shaman (BLA-SHM), a role similar to Ravager that uses wind-attribute physical attacks.
  • Knight (KNT) / Defense Knight (DEF-KNT), a role similar to Sentinel.
  • Conjurer (CNJ) / Enhance Adept (ENH-ADP), a role similar to Synergist.
  • Sorcerer (SRC) / Jamming Witch (JAM-WTC), a role similar to Saboteur.

Setting each role to a character is made by default, although after a point, the player can freely switch between roles for each character outside of battle.

The localization team was asked to help with the naming of the roles and the team intended to use different names in Japan and the US/EU from the start. The English translators brainstormed and proposed both sets. For the Japanese version, they needed English words that sounded cool when rendered into Japanese, and would be understood by non-English-speaking Japanese players. For the localized version, the team's focus was on creating names that would have a more sci-fi feel to a native speaker's ear, and also abbreviate to three letters in a way that looked natural and made the short forms quickly and easily distinguishable from one another.[1]

Paradigm ShiftEdit

See also: Command Synergy Battle
FF13-2-paradigm shift

Paradigm Shift in Final Fantasy XIII-2.

The ATB gauge continues to increase during a Paradigm Shift. If the player shifts in the middle of an action, any unused ATB gauge is saved as if the player had simply cancelled the action. Shifting paradigm refills everyone's ATB gauge. There is a 12 second cooldown time for this effect after each time it activates. If the player shifts less than 12 seconds after this effect last activated, the gauge is not refilled at the end of the shift. The computer-controlled characters have their commands automatically selected immediately following the shift.

During the Paradigm Shift animation commands cannot be input or carried out, but during the animation the ATB gauges of both the player party and the enemies continues to fill. The two computer-controlled allies can act again sooner than the leader, as the leader must wait until all characters' animations are finished before acting.

In Final Fantasy XIII, the first Paradigm Shift in each battle has a longer animation, but it can be bypassed by only shifting during an animation, which cannot be cancelled by the Paradigm Shift.

  1. During an Attack command special animation (gunshot for Lightning, rifle shot for Sazh, three-sectioned staff bows for Fang).
  2. While being in the air, either launched by an enemy or attacking a launched enemy.
  3. While using a character's Full ATB Skill.

Circumventing the long animation will make the next shift animation the long animation.

Final Fantasy XIII-2 removes the long animation from the initial shift to reduce time spent shifting between various paradigms. Additionally, since the third space in the party is filled by Paradigm Pack monsters with differing HP levels, the HP percentage remains constant between monster companions when switching. For example, a monster at critical hit points will transfer its critical status to the monster switching in, and a KO'd monster will remain KO'd. However, since only the percentage remains the same, the monster ally's hit points can potentially increase or decrease dramatically when the role is switched.

SettingsEdit

With six roles and three maximum playable party members, it is possible to set up to 83 paradigms, sorted in the tables below by the number of contributing party members. The names for these paradigms remain the same from Final Fantasy XIII to Final Fantasy XIII-2.

Names shown in brackets are direct translations from Japanese.

SingleEdit

Name Role Description
Commando
(AttackerName in Japanese: アタッカー)
Commando Attacks enemies with the goal of dealing as much damage as possible.
Ravager
(BlasterName in Japanese: ブラスター)
Ravager Attacks enemies with the aim of quickly building chains.
Sentinel
(DefenderName in Japanese: ディフェンダー)
Sentinel Draws and defends against the attacks of enemies.
Saboteur
(JammerName in Japanese: ジャマー)
Saboteur Focuses on weakening opponents, debilitating them when overwhelmed.
Synergist
(EnhancerName in Japanese: エンハンサー)
Synergist Focuses on augmenting offense and defense, defending when overwhelmed.
Medic
(HealerName in Japanese: ヒーラー)
Medic Concentrates on healing and recovery.

DoubleEdit

Name Role 1 Role 2 Description
Double Trouble
(Double AttackerName in Japanese: ダブルアタッカー)
Commando Commando Each COM attacks its own target.
Slash & Burn
(Attack & BlastName in Japanese: アタック&ブラスト)
Commando Ravager COM and RAV combine their attacks to take down one enemy at a time.
Misdirection
(Attack & DefenseName in Japanese: アタック&ディフェンス)
Commando Sentinel SEN focuses on drawing enemy aggression while COM attacks.
Divide & Conquer
(Attack & JammingName in Japanese: アタック&ジャミング)
Commando Saboteur SAB debilitates enemies and COM attacks them.
Supersoldier
(Attack & EnhancedName in Japanese: アタック&エンハンス)
Commando Synergist COM attacks enemies, augmented by SYN's enhancements.
War & Peace
(Attack & HealName in Japanese: アタック&ヒール)
Commando Medic COM attacks enemies while MED concentrates on healing.
Dualcasting
(Double BlasterName in Japanese: ダブルブラスター)
Ravager Ravager Both RAVs concentrate their attacks on the same target.
Arcane Defense
(Blast & DefenseName in Japanese: ブラスト&ディフェンス)
Ravager Sentinel SEN draws enemy aggression while RAV attacks.
Undermine
(Blast & JammingName in Japanese: ブラスト&ジャミング)
Ravager Saboteur RAV attacks while SAB attempts to weaken enemies.
Archmage
(Blast & EnhancedName in Japanese: ブラスト&エンハンス)
Ravager Synergist RAV attacks enemies, augmented by SYN's enhancements.
Yin & Yang
(Blast & HealName in Japanese: ブラスト&ヒール)
Ravager Medic MED heals while RAV attacks enemies.
Twin Shields
(Double DefenderName in Japanese: ダブルディフェンダー)
Sentinel Sentinel Both SENs defend against enemy attacks.
Stumbling Block
(Defense & JammingName in Japanese: ディフェンス&ジャミング)
Sentinel Saboteur SEN protects SAB, who attempts to weaken enemies.
Building Block
(Defense & EnhanceName in Japanese: ディフェンス&エンハンス)
Sentinel Synergist SEN protects SYN, who focuses on strengthening the party.
Lifeguard
(Defense & HealName in Japanese: ディフェンス&ヒール)
Sentinel Medic SEN protects MED, who concentrates on healing.
Havoc
(Double JammerName in Japanese: ダブルジャマー)
Saboteur Saboteur Both SABs attempt to quickly weaken and debilitate enemies.
Tide Turner
(Jamming & EnhanceName in Japanese: ジャミング&エンハンス)
Saboteur Synergist SAB weakens opponents while SYN focuses on strengthening the party.
Sap & Salve
(Jamming & HealName in Japanese: ジャミング&ヒール)
Saboteur Medic SAB weakens opponents while MED handles healing.
Rally
(Double EnhancerName in Japanese: ダブルエンハンサー)
Synergist Synergist Both SYNs focus on quickly strengthening the party.
Symbiosis
(Enhance & HealName in Japanese: エンハンス&ヒール)
Synergist Medic MED handles healing while SYN focuses on strengthening the party.
Double Dose
(Double HealerName in Japanese: ダブルヒーラー)
Medic Medic Both MEDs concentrate on healing.

TripleEdit

Name Role 1 Role 2 Role 3 Description
Cerberus Commando Commando Commando Each COM attacks its own target. Effective for picking off weaker enemies.
Aggression
(FuriousName in Japanese: フューリアス)
Commando Commando Ravager RAV and one COM attack a common target while other COM attacks its own.
Offensive Screen
(Legion of SteelName in Japanese: 鋼のレギオン)
Commando Commando Sentinel SEN defends against dangerous attacks while COMs focus on dealing damage.
Devastation
(AggressionName in Japanese: アグレッション)
Commando Commando Saboteur COMs attack separate targets while SAB weakens dangerous opponents.
Strike Team
(Leap of Two HeroesName in Japanese: 躍進の両雄)
Commando Commando Synergist COMs attack separate targets while SYN supports with enhancements.
Tireless Charge
(Unshakable ConquerorsName in Japanese: 揺るぎなき覇者)
Commando Commando Medic COMs attack separate targets while MED supports with healing.
Relentless Assault
(Rush AssaultName in Japanese: ラッシュアサルト)
Commando Ravager Ravager COM and RAVs focus on taking down one target at a time.
Delta Attack Commando Ravager Sentinel SEN draws enemy aggression while COM and RAV attack a common target.
Ruthless
(Warring Demons of DestructionName in Japanese: 撃滅の戦鬼)
Commando Ravager Saboteur COM and RAV combine their attacks while SAB attempts to weaken enemies.
Decimation
(Storming Dragon-TigerName in Japanese: 風雲の龍虎)
Commando Ravager Synergist COM and RAV coordinate attacks, augmented by SYN's enhancements.
Diversity
(Brave PaeanName in Japanese: 勇戦の凱歌)
Commando Ravager Medic COM and RAV coordinate attacks while MED supports with healing.
Guarded Assault
(ImpregnableName in Japanese: インブレグナブル)
Commando Sentinel Sentinel SENs defend while the lone COM attacks. Limited in effectiveness.
Dirty Fighting
(RebellionName in Japanese: リベリオン)
Commando Sentinel Saboteur COM attacks enemies weakened by SAB while SEN defends against them.
Strategic Warfare
(Rousing ChallengerName in Japanese: 奮起の挑戦者)
Commando Sentinel Synergist COM attacks and SEN defends while SYN strengthens them.
Solidarity
(Determination to VictoryName in Japanese: 勝利への決意)
Commando Sentinel Medic MED heals and SEN defends while COM attacks enemies.
Exploitation
(Calamity CircusName in Japanese: カラミティサーカス)
Commando Saboteur Saboteur COM attacks while SABs attempt to weaken dangerous enemies.
Bully
(Leader's CounterattackName in Japanese: 逆襲の魁)
Commando Saboteur Synergist COM, augmented by SYN's enhancements, attacks enemies weakened by SAB.
Scouting Party
(Blessing to the HuntersName in Japanese: 狩人への祝福)
Commando Saboteur Medic SAB weakens opponents while COM attacks them and MED heals the party.
All for One
(The Lionheart KingName in Japanese: 獅子心王)
Commando Synergist Synergist SYNs strengthen COM, who picks off weaker enemies in the meantime.
Hero's Charge
(Indomitable WarriorName in Japanese: 不屈の戦士)
Commando Synergist Medic COM dispatches targets with healing and support from MED and SYN.
Discretion
(Patriotic AmbitionsName in Japanese: 青雲の志士)
Commando Medic Medic Both MEDs focus on healing while lone COM attacks enemies.
Tri-Disaster Ravager Ravager Ravager All three RAVs combine their attacks, attempting to quickly fill chain gauges.
Mystic Tower
(VanguardName in Japanese: ヴァンガード)
Ravager Ravager Sentinel RAVs combine their attacks while SEN protects them from dangerous enemies.
Smart Bomb
(CatastropheName in Japanese: カタストロフィー)
Ravager Ravager Saboteur RAVs combine their attacks while SAB weakens dangerous opponents.
Malevolence
(Mage ParadeName in Japanese: 魔道のパレード)
Ravager Ravager Synergist RAVs coordinate their attacks, augmented by SYN's enhancements.
Thaumaturgy
(Spirits' OratorioName in Japanese: 精霊のオラトリオ)
Ravager Ravager Medic MED heals while RAVs combine their attacks against a common target.
Patient Probing
(InterceptName in Japanese: インターセプト)
Ravager Sentinel Sentinel SENs defend while the lone RAV attacks. Limited in effectiveness.
Matador Ravager Sentinel Saboteur RAV attacks enemies weakened by SAB while SEN defends against them.
Riot Shield
(March of The InterceptName in Japanese: 迎撃のマーチ)
Ravager Sentinel Synergist SEN defends while RAV attacks, augmented by SYN's enhancements.
Entourage
(Hymn of DefenseName in Japanese: 抗戦の賛歌)
Ravager Sentinel Medic SEN draws enemy aggression while MED heals and RAV attacks.
Assassination
(Sense of The Turbulent StormName in Japanese: 感乱の嵐)
Ravager Saboteur Saboteur RAV attacks enemies heavily weakened by two SABs
Guerrilla
(Strategical RhapsodyName in Japanese: 謀略のラプソディ)
Ravager Saboteur Synergist RAV attacks while SAB weakens enemies and SYN strengthens the party.
Variety
(DexterousName in Japanese: デクスタラス)
Ravager Saboteur Medic SAB weakens opponents while RAV attacks and MED heals.
Supernatural
(Unparalleled ForceName in Japanese: 無双のフォース)
Ravager Synergist Synergist RAV attacks enemies, heavily augmented by two SYNs.
Coordination
(BraveryName in Japanese: ブレイヴァリー)
Ravager Synergist Medic MED heals while RAV attacks enemies, augmented by SYN's enhancements.
Perpetual Magic
(Majin of ImmortalityName in Japanese: 不死の魔人)
Ravager Medic Medic RAV attacks enemies while MEDs rapidly heal the party.
Tortoise
(Great WallName in Japanese: グレートウォール)
Sentinel Sentinel Sentinel All three SENs tighten their defenses. Effective for withstanding area attacks.
Overcaution
(FortressName in Japanese: フォートレス)
Sentinel Sentinel Saboteur SENs protect SAB, who attempts to weaken enemies. Limited in effectiveness.
Conservation
(Twin Iron CliffName in Japanese: 鉄の双璧)
Sentinel Sentinel Synergist Both SENs defend while SYN strengthens the party. Limited in effectiveness.
Consolidation
(Impregnable FortressName in Japanese: 不落の砦)
Sentinel Sentinel Medic Both SENs defend while MED heals the party. Limited in effectiveness.
Countermeasure
(Tactical AvengerName in Japanese: 策謀の復讐者)
Sentinel Saboteur Saboteur SEN protects SABs while they weaken dangerous enemies.
Premeditation
(Beacon of CounterattackName in Japanese: 反撃の狼煙)
Sentinel Saboteur Synergist SEN defends while SAB weakens opponents and SYN strengthens the party.
Attrition
(ResistanceName in Japanese: レジスタンス)
Sentinel Saboteur Medic MED heals and SEN defends while SAB attempts to weaken enemies.
Prudent Planning
(Mighty GuardName in Japanese: マイティガード)
Sentinel Synergist Synergist SEN protects two SYNs while they strengthen the party.
Protection
(Guardian of The PatientName in Japanese: 忍耐の守護者)
Sentinel Synergist Medic SEN defends while MED heals and SYN focuses on strengthening the party.
Combat Clinic
(PhoenixName in Japanese: フェニックス)
Sentinel Medic Medic SEN protects two MEDs while they concentrate on rapid healing.
Infiltration
(AshuraName in Japanese: アシュラ)
Saboteur Saboteur Saboteur SABs attempt to quickly weaken and debilitate even resistant enemies.
Espionage
(Merciless DisasterName in Japanese: 無慈悲なる災厄)
Saboteur Saboteur Synergist SABs attempt to weaken enemies while SYN supports with enhancements.
Safe Subversion
(Chorus of The UnderworldName in Japanese: 冥界のコーラス)
Saboteur Saboteur Medic SABs attempt to weaken enemies while MED supports with healing.
Superiority
(FormidableName in Japanese: フォーミダブル)
Saboteur Synergist Synergist SYNs strengthen the party while SAB attempts to weaken enemies.
Evened Odds
(Trinity UnionName in Japanese: トリニティユニオン)
Saboteur Synergist Medic MED heals while SYN strengthens allies and SAB weakens enemies.
Perseverance
(Tenacious StrategyName in Japanese: 執拗なる計略)
Saboteur Medic Medic MEDs concentrate on healing while SAB attempts to weaken enemies.
Rapid Growth
(TrismegistosName in Japanese: トリスメギストス)
Synergist Synergist Synergist All three SYNs focus on strengthen the party to take on powerful enemies.
Recuperation
(Fruitful Showers of BlessingName in Japanese: 恵みの慈雨)
Synergist Synergist Medic MED heals while SYNs focus on strengthening the party.
Convalescence
(White WindName in Japanese: ホワイトウィンド)
Synergist Medic Medic Both MEDs concentrate on healing while SYN strengthens the party.
Salvation
(AsclepiusName in Japanese: アスクレピオス)
Medic Medic Medic MEDs concentrate on healing, quickly removing numerous status ailments.

TunesEdit

XIII-2 Paradigm Customize Menu

Paradigm menu in Final Fantasy XIII-2.

Final Fantasy XIII-2 extends on the paradigms' customizability, letting the player tune them in the menu. Tuned paradigms get the suffix of -X or -W.

Through use of Paradigm Tuning, the other party members' AI can be changed out of battle in the paradigm menu with different settings for various situations. These are: Normal, which automatically adapts to the situation; Wide (lit. "Spread"), which makes each party member target a different enemy (or ally, when healing and buffing); and Cross (lit. "Concentrate"), which makes everyone act on a single target. Certain Paradigm Tunes change the names of paradigms to have a letter at the end, for example "Aggression-X".

Suffix -X is added to "Cross" tune, meaning the paradigm will concentrate on a single enemy unit. Suffix -W is added to "Wide" tune, meaning the paradigm will spread its attacks on all enemies. Paradigms with no suffixes will follow their "original" tunes. When a paradigm is set to a Cross tune, Serah will only use the sword form of her weapon regardless of distance, and while one is set to Wide, she will only use her bow form. Standard tuning will have her switch according to distance.

Creation and DevelopmentEdit

E3 -2009-FFXIII-Paradigms

Screenshot shows GLA assigned to Lightning, AUG to Snow, and TAC to Vanille.

When developing for the paradigm system the development team would have wanted the characters' appearance to change for each role, but this wasn't possible due to limited system resources. With only a single playable character in Lightning Returns: Final Fantasy XIII, this became possible with the garb system.[2]

In an advertisement for E3 2009, three of six roles have different names and abbreviations: Gladiator (GLA) for Commando (COM), Augmenter (AUG) for Synergist (SYN), and Tactician (TAC) for Saboteur (SAB) in their respective colors. Paradigm naming had also a different pattern.

Paradigm shift and paradigm roles are not available in the Final Fantasy XIII demo; instead, the player queues up all available abilities, mixing different types to the same command queue.

Other AppearancesEdit

Dissidia 012 Final FantasyEdit

Dissidia012 - Paradigm Shift

Lightning shifting Paradigms.

Lightning's battle style is an adapted form of the Paradigm System. By pressing Dissidia R Button and Dissidia L Button during battle, Lightning can change between the Commando, Ravager, and Medic Paradigms, signified by the name of the new Paradigm being displayed and a visual effect engulfing Lightning briefly. Each Paradigm has its own set of Bravery attacks, with HP attacks being shared across all three, and allow Lightning to quickly change up her fighting style. Commando focuses on physical attacks, Ravager focuses on magic attacks, and Medic allows Lightning to cast healing spells to increase her Bravery without attacking.

GalleryEdit

EtymologyEdit

A paradigm is a concept, thought pattern or a point of view depending on one's experience. A paradigm shift describes a fundamental change in ideology, usually in the field of science. For example, Darwin's theory of evolution replacing Lamarck's theories and creationism is a paradigm shift.

The Japanese name of Rapid Growth, Trismegistos, alludes to Hermes Trismegistus.

The Japanese name of Salvation, Asclepius, is the name of the Greek god of medicine/healing in Greek mythology, referring to the paradigm's unrivaled healing potency.

Some of the paradigms in both the English and Japanese versions refer to various terms in the series: Delta Attack (both) refers to the signature attack of Magus Sisters, Tri-disaster (both) refers to an ability of the same name that deals damage of multiple elements, Dualcasting (EN) to the ability to cast two magic spells at once, Mighty Guard (JP) to magic that grants positive status effects on the target, and White Wind (JP) to a healing spell which removes negative status effects as well.

TriviaEdit

  • The only time the player can see Twin Shields, Stumbling Block, Havoc, or Rally without using a cheating device in Final Fantasy XIII is the battle against Hecatoncheir. Stumbling Block is put into the Paradigm Deck by default, but to see the other three, the player needs to get a Game Over on the fight or Retry it. Furthermore, Twin Shields requires the player to teach the Sentinel paradigm to Vanille, and Rally requires the player to teach the Synergist role to both Fang and Vanille.
  • A party of Lightning, Fang, and Hope or Vanille can learn every skill from every role (excluding the exclusive Full ATB Skills).
  • According to a Brain Blast! question in Academia, the term "paradigm shift" is used by office workers to refer to reshuffling staff.

ReferenceEdit

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