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Pankration is a monster-collecting Minigame in Final Fantasy XI. It is an ancient sport in the Empire of Aht Urhgan. Competitors use camera-like devices called Soultrappers to capture images of wild beasts. Such a picture, or Soul Plate, can either be used to create a Soul Reflector, which manifests the contained creature, or to add new abilities to an existing Reflector. Completed Reflectors are then used to battle other captured monsters in special arenas. Trapped souls gain experience and become more powerful as they participate in this gladiatorial combat.
There are many different ways players can customize their monsters. By trading a Soul Reflector to one of the Soul Reflector Managers you can access the menu to monster customization.
Monsters gain EXP for their performance in battles, and after obtaining a certain amount of EXP, their levels will rise.
- The current level cap for Pankration monsters is 50.
- 200 EXP is required for each level.
- Improvable feral skills level up once per fight, whether won or lost.
Learning Magic and AbilitiesEdit
All monsters possess magic and/or abilities corresponding to their family. However, certain skills often remain dormant until monsters attain a certain level. It is not always a good idea to dismiss a monster as weak until you have had the chance to see it perform at a level where it can call upon a full arsenal of skills.
The aforementioned inherent characteristics such as abilities, battle techniques, and magic spells are known as “Feral Skills.” Some of these skills have levels and will improve as a result of participating in Pankration matches.
Adding Feral SkillsEdit
Trade an official (or unofficial) soul reflector and a soul plate to a reflector forger, and for a small jetton fee, the attendant will add the plate’s skill to the reflector’s monster.
- Due to job restrictions, some monsters cannot equip certain feral skills.
Once the skill has been added to the reflector, the soul plate cannot be used again and will not be returned to you.
Feral Points (FP)Edit
Equipping feral skills requires feral points, and all monsters have what is called a “feral point capacity.” Monsters will not be able to equip skills if they do not possess enough FP.
The FP requirements for feral skills can be confirmed by trading a soul plate to a manager, while a monster’s FP capacity can be confirmed by trading a soul reflector.
Discipline & TemperamentEdit
The following traits will change depending on the type of orders a player gives their monster, as well as the frequency with which he/she gives them:
- The more disciplined your monster is, the more likely it is to correctly respond to orders given during a match.
- Monster temperament is measured in two ways: wild vs. tame, aggressive vs. defensive.
- A monster’s temperament directly affects how it acts during battle. For example, a tame and defensive monster may choose to use stunning techniques on an opponent attempting to cast a powerful spell or use a weapon skill.
Changing a Monsters NameEdit
All monsters default name is Pit Monster. If you wanna change the monsters name, trade a Soul Reflector to one of the Soul Reflector Managers found within the Colosseum. You can change names as many times as you like, however if your monster is queued for a battle you can not change its name.