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Wards off attacks and aids allies.
—Description

Paladin is a job class in Final Fantasy Tactics Advance available to humes who wield knightswords and greatswords.

Their action ability involves aiding fellow clan members in battle. They have decent stat growth in everything but Speed, and are quite useful in combat. With the correct support abilities, the Paladin can be one of the most powerful classes due to them having access to the most powerful weapons.

GrowthEdit

Paladins are the tanking job for humes. They have moderately high HP, Attack and Magic Power, as well as superb defense and resistance. However, their main downfall is their speed growth; Paladins are tied with Templars, Sages and nu mou Illusionists for slowest job.

HP MP Atk Def Mag Pwr Mag Res Spd
7.6 B+ 2.2 D 8.1 B- 9.2 A- 7.2 C- 8.8 B+ 0.8 E

AbilitiesEdit

ChivalryEdit

Paladin command. Defend allies with your sword.
—Description
Skill Equipment AP MP Power Range
Nurse Defender 100 30 Self centered 3x3 cross
Tender care. Heals HP and remedies status ailments.
Defense Lion Heart 200 Self
Raises weapon def. and magic res. for one turn.
Cover Save the Queen 200 4
Unit takes damage for target until next action.
Subdue Ancient Sword 200 As Weapon
Hold back on an attack to deal only light damage.
Useful for aiding Hunters in capturing monsters or to remove Sleep, Charm, or Confuse. Element is the same as equipped weapon.
Drop Weapon Ragnarok 200 As Weapon
Quickly toss weapon out of hand and back into stock.
Parley Barong 200 1
Convinces target to leave the field of battle.
Success rate varies on kills made by the user.
Saint Cross Arch Sword 300 24 35 Self
Blessed aura. Deals area holy damage.
Holy Blade Excalibur 300 32 As Weapon As Weapon
Attack with a pure heart. Deals holy damage.

Parley's chance of success depends on the number of KOs the caster has been responsible for, and the percentage of HP the target has left.

The formula for the success rate of Parley is as follows:

$ MinHP% = 50 - Number of Units Caster has KO'd $
$ HP% = [Target's Max HP * MinHP% / 100] $
$ Hit% = [(HP% - Target's HP) * 100 / HP%] $

ReactionEdit

Skill Equipment Effect AP
Reflex Genji Armor Predict and avoid a regular attack. 300

SupportEdit

Skill Equipment Effect AP
Weapon Def+ Diamond Armor Reduces damage from weapon attacks. 300

ComboEdit

Skill Equipment Effect AP
Knight Combo Mythril Brand Failproof combo ability for paladins. 100

GalleryEdit

Relm-ffvi-snes-battleThis gallery is incomplete and requires Defense and Knight Combo added. You can help the Final Fantasy Wiki by uploading images.

EtymologyEdit

The paladins, sometimes known as the Twelve Peers, were the foremost warriors of Charlemagne's court, according to the literary cycle known as the Matter of France.

TriviaEdit

  • Though shown holding two swords in their official artwork, Paladins cannot naturally wield two weapons at once. This can only be accomplished after learning and equipping the Ninja support ability Double Sword.