Wikia

Final Fantasy Wiki

Paladin (Tactics Advance)

19,902 pages on
this wiki
Talk4
Ffta-h-paladin
FFTA-job-paladin

Wards off attacks and aids allies.
—In-game description

Paladin (パラディン, Paradin?) is a Job class from Final Fantasy Tactics Advance and is available only to humes. Paladins sport a turban and their clothes are mostly white (although enemy Paladins appear to wear pink turbans and clothes), and wield knightswords and greatswords in battle.

Their action ability involves the aiding of fellow clan members in battle. They have decent stat growth in everything but Speed, and are quite useful in combat. With the correct support abilities, the Paladin can be one of the most powerful classes in the game due to them having access to the most powerful weapons in the game.

PrerequisitesEdit

StatsEdit

Move Rate Jump Rate Evade Rate
3 2 40
Weapon Head Body Equip Shields?
Knightswords, Greatswords Helms Robes, Heavy Armor Yes

GrowthEdit

FFTA-job-Paladin-por

Paladins are the tanking job for humes. They have moderately high HP, Attack and Magic Power, as well as superb defense and resistance. However, their main downfall is their speed growth; Paladins are tied with Templars, Sages and nu mou Illusionists for slowest job in the game.

HP MP Attack Defense Magic Power Magic Resistance Speed
7.6 B+ 2.2 D 8.1 B- 9.2 A- 7.2 C- 8.8 B+ 0.8 E

AbilitiesEdit

  • Note about Parley:

Parley's chance of success depends on the number of KOs the caster has been responsible for, and the percentage of HP the target has left.

The formula for the success rate of Parley is as follows:

MinHP% = 50 - Number of Units Caster has KO'd
HP% = [Target's Max HP * MinHP% / 100]
Hit% = [(HP% - Target's HP) * 100 / HP%]

ChivalryEdit

Paladin command. Defend allies with your sword.

Ability Equipment Effect AP MP Power Range
Nurse Defender Tender care. Heals HP and remedies status ailments. 100 30 Self centered 3x3 cross
Defense Lion Heart Raises weapon def. and magic res. for one turn. 200 Self
Cover Save the Queen Unit takes damage for target until next action. 200 4
Subdue Ancient Sword Hold back on an attack to deal only light damage.
Useful for aiding Hunters in capturing monsters or to get rid of Sleep, Charm, or Confuse. Element is the same as equipped weapon.
200 As Weapon
Drop Weapon Ragnarok Quickly toss weapon out of hand and back into stock. 200 As Weapon
Parley Barong Convinces target to leave the field of battle.
Success rate varies on kills made by the user.
200 1
Saint Cross Arch Sword Blessed aura. Deals area holy damage. 300 24 35 Self
Holy Blade Excalibur Attack with a pure heart. Deals holy damage. 300 32 As Weapon As Weapon

ReactionEdit

Ability Equipment Effect AP
Reflex Genji Armor Predict and avoid a regular attack. 300

SupportEdit

Ability Equipment Effect AP
Weapon Def+ Diamond Armor Reduces damage from weapon attacks. 300

ComboEdit

Ability Equipment Effect AP
Knight Combo Mythril Brand Failproof combo ability for paladins. 100

GalleryEdit

Relm-ffvi-snes-battleThis gallery is incomplete and requires Defense and Knight Combo added. You can help the Final Fantasy Wiki by uploading images.

EtymologyEdit

The paladins, sometimes known as the Twelve Peers, were the foremost warriors of Charlemagne's court, according to the literary cycle known as the Matter of France.

TriviaEdit

  • Though they are shown holding two swords in their official artwork, Paladins cannot naturally wield two weapons at once. This can only be accomplished after learning and equipping the Ninja Support Ability Double Sword.

Around Wikia's network

Random Wiki