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The Ozmone Hare is an enemy in Final Fantasy XII found in the Ozmone Plain. Like the Giza Rabbit, Ozmone Hares are docile until attacked. If the player does attack them, they will run around the area possibly attracting nearby enemies. They will also use Potions or cure a party member if not attacked. The Golden Helm is rarely stolen from them.

Ozmone Hare is also fought alongside the other dreamhare-type enemies in the Zodiac versions' Trial Mode in Stage 63.

Bestiary entry[]

Note: The Ozmone Hare shares the bestiary entry with the Giza Rabbit under Happy Bunny.

Page 1: Observations[]

Being a fiendish creature taking the form of an adorable bunny (for which, indeed, it is all the more fiendish), living in the dry savannah lands, such as can be found in Giza Plains during the Dry, or Ozmone Plains. The name of the beastie in given to change according to its location, so that those of Giza Plains are called giza rabbits, and those of Ozmone Plains called ozmone hares. They are wont to migrate during periods of inclement weather, and one may find that, depending on the season, a given specimen may be found in Giza Plains or Ozmone Plains.

Page 2: Sage Knowledge 48 of 78[]

Stats[]

AI script[]

Abilities
TypeNameCondition
CuraWhen docile and an ally is nearby (on that ally: 5%).
ProtectAny time (5%).
VespersongAfter running away for the first time (once: 100%).*(Either Vespersong or Warsong is used.)
LungeAny time (25%)
WarsongAfter running away for the first time (once: 100%).*(Either Vespersong or Warsong is used.)
Flank AttackAny time (5%).
PotionWhen docile and an enemy is nearby (on that enemy: 5%).
Properties
TypeProperty
TargetingAttacks enemy with highest enmity.
Linking
Attacks
Pursuit
Other InformationWhen docile, may rarely restore an enemy's HP with a Potion.
Runs away at first upon entering aggressive mode after being attacked.
Often stops attacking and runs away when HP < 50%.

Gallery[]

Related enemies[]

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