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Ozmone Hare

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XII

The Ozmone Hare is a beast/dreamhare-type enemy from Final Fantasy XII. It can be found in the Ozmone Plain. Like the Giza Rabbit, Ozmone Hares are docile until attacked. If the player does attack them, they will run around the area possibly attracting nearby enemies. They will also use Potions or cast Cure on a party member if not attacked.

Bestiary entryEdit

Note: The Ozmone Hare shares the same bestiary entry with the Giza Rabbit under Happy Bunny.

Page 1: ObservationsEdit

Being a fiendish creature taking the form of an adorable bunny (for which, indeed, it is all the more fiendish), living in the dry savannah lands, such as can be found in Giza Plains during the Dry, or Ozmone Plains. The name of the beastie in given to change according to its location, so that those of Giza Plains are called giza rabbits, and those of Ozmone Plains called ozmone hares. They are wont to migrate during periods of inclement weather, and one may find that, depending on the season, a given specimen may be found in Giza Plains or Ozmone Plains.

Page 2: Sage Knowledge 48 of 78Edit

StatsEdit

Final Fantasy XII enemy stats
#010-a#010-b #011
Location Species Aggression Movement type Rare Game Other information
Ozmone Plain (Field of Fallen Wings, The Greensnake) Beast/Dreamhare Docile (no attack unless provoked) Ground (Speed: Normal) N/A N/A
Stats
Level HP MP Strength Magick Power
19 - 20 823 - 843 875 - 880 18 - 19 18 - 18
Vitality Speed Attack Power Defense Magick Resist
24 - 24 19 - 19 22 - 23 13 - 13 16 - 16
Evade EXP LP CP Gil
5 - 5 339 - 341 1 84 - 100 0 - 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
150% 100% 100% 100% 100% 100% 100% 100%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
0% 0% Immune 0% 0% 0% 0% 0%
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% 0% 0% Immune 0% Immune 0% 0%
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy does not have innate Safety augment
Items
Item dropped Steal Poach

[30%] Monograph: Pebble (Hunter)
[7%] Canopic Jar: Arcana
[95%] Braid Wool
[5%] Balance Mote;IZJS differences
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack

Charge time: 25
Added status effect: Sap (4%)

Protect, Cure Ram Status+ Potion

AI scriptEdit

Abilities
TypeNameCondition
MagicksCuraWhen docile and an ally is nearby (on that ally: 5%).
ProtectAny time (5%).
TechnicksVespersongAfter running away for the first time (once: 100%).*Either Vespersong or Warsong is used.
LungeAny time (25%)
WarsongAfter running away for the first time (once: 100%).*Either Vespersong or Warsong is used.
Flank AttackAny time (5%).
ItemsPotionWhen docile and an enemy is nearby (on that enemy: 5%).
Properties
TypeProperty
TargetingAttacks enemy with highest enmity.
Linking
Attacks
Pursuit
Other InformationWhen docile, may rarely restore an enemy's HP with a Potion.
Runs away at first upon entering aggressive mode after being attacked.
Often stops attacking and runs away when HP < 50%.
Abilities
TypeNameCondition
MagicksCuraWhen docile and an ally is nearby (on that ally: 5%).
ProtectAny time (5%).
TechnicksVespersongAfter running away for the first time (once: 100%).*Either Vespersong or Warsong is used.
LungeAny time (25%)
WarsongAfter running away for the first time (once: 100%).*Either Vespersong or Warsong is used.
Flank AttackAny time (5%).
ItemsPotionWhen docile and an enemy is nearby (on that enemy: 5%).
Properties
TypeProperty
TargetingAttacks enemy with highest enmity.
Linking
Attacks
Pursuit
Other InformationWhen docile, may rarely restore an enemy's HP with a Potion.
Runs away at first upon entering aggressive mode after being attacked.
Often stops attacking and runs away when HP < 50%.

GalleryEdit

Related enemiesEdit

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