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The Overflow Glitch is a glitch that has appeared in various games throughout the series. It often is a glitch that rolls damage over from the maximum damage to either low damage, or instantly killing an enemy, when the player hits a certain amount of kills, Ability Points, or any other special requirements.
Also, when the party meets the Magus Sisters, if the player keeps defeating Mindy and Sandy, letting Cindy revive them over and over again, they will continue to give EXP. After 256 enemies have fallen, this number will loop back to 0. For example, if the party accumulates exp from 258 kills in a battle, they will receive 2 EXP instead.
The maximum amount of damage a character can do in a single move is 65,535 (though it will always be limited to 9999). If a character were to do more damage than that, the overflow will cause the counter start over from zero again. For example, if a character dealt 70,000 damage in one hit, the system will count up to 65,535 and roll over to zero, ending up doing 4,465 damage. The easiest way to trigger the glitch is through casting Ultima with a character who has over 140 Magic. There is a bugfix patch that players can use to fix it on the SNES version.
This glitch was fixed in the Advance version.
The damage overflow glitch triggered through the Death Penalty is one of the most well-known overflow glitches in the series. It is achieved by killing an excessive amount of enemies (max 65,535) with Vincent's Death Penalty so its damage overflows. When the damage overflows, the game registers it as a bug, and will instantly kill the enemy. The damage overflow glitch can be triggered with almost any playable character, except for Aeris, as she has no weapons with suitable damage modifiers.
Barret's Missing Score can overflow damage if it is powered up by equipping large amounts of AP (max eight mastered Knights of Round Materia) and also having other relevant stats sufficiently high. Vincent and Barret are the two best known characters for triggering the overflow glitch, but most characters can do it if they consume enough Hero Drinks and boost their attack with Berserk. Enemies can overflow damage if the player feeds them Hero Drinks.
There are two ways the overflow may occur. The first is when the base damage of a character's attack is applied to the enemy's Defense. If this damage exceeds 262,144 the overflow will occur. The second danger occurs right when Random Variance is worked out, which is after all the things like Berserk, Frog, critical hits, and the like have been added. If the damage before Random Variance exceeds a random value from 524,288 to 559,241, the damage will overflow. While it is best known to occur through Vincent or Barret, all characters can trigger overflow through the use of items, raised stats, and Limit Breaks.
Healing overflow is possible and linking HP Absorb to an attack that does damage overflow to a target will kill the attacker.
Other overflow-related bugs involve rolling over AP (only on the Underwater Materia), Experience Points for characters, battle and escape counters, the gil counter, the timer, and the chance to cover with the Cover Materia. The maximum amount of battles and escapes the counter will hold is 65,535, and once the player goes over it will reset to 0.
For the timer, it will reset back to 0 after roughly 136 years, 36 days, 6 hours, 28 minutes, and 16 seconds of playing the game. For EXP and gil, the maximum amount is 4,294,967,295, and once over the limit, it will overflow. EXP cannot be overflowed normally unless set to the maximum amount outside of battle. Cover percentage doesn't have a cap and can be increased by equipping multiple Cover Materia at once. The Cover chance overflows at 256%, reducing the percentage back to zero.
If the player plays for 100 hours 256 times, the game's internal clock will reset. This can be used to obtain the Excalibur II, without playing for less than 12 hours. However, the player would be required to play for 25,600 hours, 1,067 days, or 2.92 years.
If one has a Tetra Master card that is at max stats (FAFF) and it is used to play, eventually the card will overflow reverting the card's power to, say, 0AFF for example. Although it says 0AFF, the card's attack power is that of a FAFF card.
The Cure spell heals its target for a percentage of its maximum HP equal to 50 plus 1.5 times the caster's magic stat. Because of this, if Benjamin casts Cure on the Dark King, it will overflow and cause damage instead. This does not work for Phoebe, however. Because her magic stat is nearly twice as Benjamin's stats, her Cure overflows twice and recovers HP as normal.
In computers, "overflow" is the condition that occurs when a calculation produces a result greater in magnitude than that which a given register or storage location can store or represent. 65,535 is a frequently occurring number in the field of computing because it is the highest number which can be represented by an unsigned 16-bit binary number. Some computer programming environments may have pre-defined constant values representing 65,535.
In binary, this number is represented as 1111111111111111 (16 digits, or "bits"), and in hexadecimal, whose values are from 0-9 and A-F, as FFFF. Values of 65,536 and above would require extra digits, or "bits", to represent (65,536 itself would be 10000000000000000 (1 followed by 16 0's), and 10000, respectively). In older computers and devices with processors operating with a 16-bit address bus, 65535 was the highest addressable memory location. In addition, many older game consoles, including the SNES and the PS1, utilized 16-bit processors and RAM, resulting in all single-address data being limited in value to 65,535.
Because of this, 65,535 is the limit for many player variables in older video games. This could possibly be due to "oversights" in which developers would not anticipate a value requiring more than 16 bits of value, such as damage calculation (and indeed, in many cases it would not; many of these "glitches" require significant effort to generate, such as exploiting the calculation mechanics of certain equipment). This is becoming less of a problem with modern consoles, which now almost unanimously utilize 32-bit processors or higher, boosting this "limit" to a much larger 4,294,967,295, which is FFFFFFFF (eight Fs) in hexadecimal.
|Bugs and Glitches|
|Critical Hit Bug - Equipment Bugs - Intelligence Bug - Invisible Woman of Cornelia - Magic Bugs - Peninsula of Power - Running Glitch - Enemy Attack Bug|
|Final Fantasy II|
|Dual Wield Bug - Equipment Bugs - Magic Bugs - Middle Character Target Bug - Party Magic Target Bug - Peninsula of Power - Target-Cancel Bug|
|Final Fantasy III|
|Equipment Bugs - Item Duplication - Item Upgrade Glitch - Jumping Cid Bug - Magic Bugs - Magic Duplication Glitch - Peninsula of Power - Walking Through Walls Glitch|
|Final Fantasy IV|
|64 Door Hierarchy Glitch - 0 HP Character Bug - ATB Glitch - Avenger Bugs - Bypass Event Glitch - Equipment Bugs - Item Duplication - Jump Glitch - Lunar Whale Glitch - Peninsula of Power - Psycho Edward Bug - Reviving Enemies Glitch - Save Glitch - Sealed Cave Glitch - Second Form Glitch - Sneak Glitch - Sylph Glitch - Underworld AI Glitch - Yang's HP Bug|
|Final Fantasy V|
|Airship and Hiryuu Glitch - Ancient Library Glitch - Berserker Class Glitch - Black Chocobo Glitch - Catch Bug - Dancing Dagger Bug - Encounter Glitch - Equipment Bugs - Faris in Tule Glitch - Hidden Zombies Bug - Hide Glitch - Infinite Items Glitch - Item Transformation Bug - Kiss of Blessing Bug - Mix and X-Magic Glitch - Power Drink Bug - View Bug - Walking Through Walls Glitch - Walking in Air Glitch|
|Final Fantasy VI|
|0 HP Character Bug - Airship Glitch - Blank Special Attack Bug - Brown Mag Roader Bug - Bypass Event Glitch - Capture Glitch - Chocobo Riding Glitch - Confused Character Using Item Bug - Desert Hare Glitch - Double Shield Block Bug - Dream Stooges Bug - Duncan Bug - Empty Party Glitch - Encounter Glitch - Equipment Bugs - Evade Bug - Event Healing or Damage Ignores Character's Status Bug - Genji Glove Bug - Graphical Bug - Immunity Bug - Imp Status Bug - Invisible Diary Bug - Item Duplication Glitch - Jump Glitch - Level Reset Glitch - Magic Bugs - Mantra Glitch - Master's Scroll Bug - Mimic Glitch - Mimic Shadow in Coliseum Bug - Monster in Back Bug - MP Bug - Ninja Rage Bug - Opera House Glitch - Organyx Bug - Overflow Glitch - Palette Bug - Peninsula of Power - Pincer Attack Glitch - Psycho Cyan Bug - Reflectable Magitek Beams Bug - Reviving Enemies Glitch - Rippler Bug - Save Point Glitch - Sketch Bug - Slot Bug - Snort Bug - Swordless Runic Bug - Tapir Bug - Trance Glitch - Ultima Weapon and Petrify Glitch - Umaro Unequip Glitch - Vanish-Doom Bug - Vanish-Life Bug - Walking Through Walls Glitch - Wrong Leader Bug - Wrong Treasure Bug|
|Final Fantasy VII|
|Adamantaimai Cure Glitch - Aeris's Ghost and Sector 5 Church Glitches - Back Attack Glitch - Blackout World Glitch - Dancing Tifa Glitch - Diamond Weapon Glitch - Emerald Weapon Countdown Glitch - Gelnika Rude AI Glitch - Infinite Elixir Glitch - Materia Caves Glitch - Magic Defense Bug - Master Command and Support Materia Glitch - Midgar Zolom Save Glitch - Overflow Glitch - PHS Glitch - Pyramid Encounter Glitch - Quadra Magic Cave Glitch - Quadra Magic Ultima Glitch - Raid on Midgar Glitch - Regen Bug - Save Crystal Glitch - Save Point Glitch - Skipping the Midgar Zolom Scene Glitch - Inescapable Battles Glitch - Vehicles Glitch - Vincent Mug Glitch - W-Item Duplication Bug - Wutai Save Glitch - Yuffie Warping Glitch|
|Final Fantasy VIII|
|Balamb Garden Balcony Glitch - Junction Glitch|
|Final Fantasy IX|
|Gold Chocobo Bug - Thunder Slash Glitch - Marcus/Eiko Stat Bug - Overflow Glitch|
|Final Fantasy X|
|Final Fantasy X-2|
|Episode Complete Bug|
|Final Fantasy XII|
|Dead Character Glitch - Immobilize Glitch - Phoenix Down Glitch - Zone Out Glitch - Self-revival Glitch|
|Final Fantasy XIII-2|
|Live Trigger Bug - Yaschas Massif Stair Glitch|
|Final Fantasy Tactics|
|Dragqueen - JP Scroll Glitch - Jump Glitch - Poach Bug - Quickening Glitch - Weapon Duplication Bug|
|Final Fantasy Tactics Advance|
|Final Fantasy Tactics A2: Grimoire of the Rift|
|Double KO Bug - Requiem Counter|
|Final Fantasy Mystic Quest|
|Equipment Bugs - Overflow Glitch - Magic Bugs|
|The Final Fantasy Legend|
|Saw Bug - Sound Test Bug|
|Final Fantasy Legend II|
|Human Fungus Glitch - Trash Can Bug - Walking Through Walls Glitch|
|Dissidia Final Fantasy|
|0 HP EX Burst Glitch - Ability Sort Bug - Chaos Intro Glitch - Double KO Bug - Holy Glitch - Invisibility Glitch - Jumping Capsule Top Glitch - Walking in Air Glitch - Chase Auto-Charge Glitch - Snooze and Lose Glitch|
|Dissidia 012 Final Fantasy|
|Holy Glitch - Double KO Bug - Walking in Air Glitch - Snooze and Lose Glitch|