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Overdrive Modes are modes used to fill the Overdrive gauge in Final Fantasy X. Overdrive modes are learned through actions performed by a character and through effects endured by them. Each character must learn each mode separately. Once a mode is learned, the player can select it from a menu of modes. Each character is allowed only one mode at a time. Each character starts out with the Stoic mode.
It's not possible to learn Overdrive modes in Monster Arena.
Note: Values are extracted from Final Fantasy X Ultimania Guide.
Modes
Name | Turns to Learn | Increment | ||||||
---|---|---|---|---|---|---|---|---|
Tidus | Yuna | Wakka | Lulu | Kimahri | Auron | Rikku | ||
Stoic | Default | Damage received × 30 / Max HP | ||||||
Taking damage from an enemy fills your overdrive gauge. | ||||||||
Warrior | 150 | 200 | 160 | 300 | 120 | 100 | 140 | Damage inflicted × 10 / Estimated Damage (*3); maximum 16 |
Damaging an enemy fills your gauge (does not apply to offensive items or Overdrive attacks). | ||||||||
Healer | 80 | 60 | 110 | 170 | 100 | 200 | 70 | Healing amt. × 16 / Target's Max HP |
Healing an ally, using cure abilities, or cure items fills your overdrive gauge (does not apply if the character is healing themself). | ||||||||
Comrade | 300 | 240 | 100 | 100 | 100 | 220 | 100 | Damage received × 20 / Target's Max HP |
Your overdrive gauge fills when an allies take damage. | ||||||||
Slayer | 100 | 110 | 90 | 130 | 120 | 80 | 100 | 20% |
Your overdrive gauge fills when killing an enemy. Stealing to ??? is also counted. | ||||||||
Victor | 120 | 150 | 160 | 200 | 120 | 200 | 140 | 20% |
Your overdrive gauge fills when winning a battle while being an active, front line, fighter. | ||||||||
Tactician | 75 | 100 | 80 | 75 | 60 | 110 | 90 | 16% |
Your overdrive gauge fills when afflicting enemy with status ailments. | ||||||||
Hero | 50 | 50 | 50 | 70 | 45 | 40 | 50 | 20% |
Your overdrive gauge fills upon defeating an enemy which has high HP (10,000 HP or more). | ||||||||
Ally | 600 | 500 | 350 | 480 | 300 | 450 | 320 | 4% |
Your overdrive gauge fills each turn. | ||||||||
Daredevil | 170 | 90 | 140 | 150 | 200 | 260 | 110 | 16% |
Your overdrive gauge fills each turn while in HP Critical status (HP being yellow). | ||||||||
Loner | 60 | 180 | 110 | 45 | 90 | 35 | 170 | 16% |
Your overdrive gauge fills each turn that you are the only one able to battle (ex. two other allies are either Petrified, KO'd, Escaped or Blown Away). | ||||||||
Coward | 600 | 900 | 400 | 980 | 700 | 1000 | 450 | 10% |
Your overdrive gauge fills when running away from battle. Using "Flee" is also counted, and this is to each party member of front line that escapes, regardless who uses Flee. | ||||||||
Dancer | 250 | 200 | 200 | 300 | 130 | 200 | 200 | 16% |
Your overdrive gauge fills when evading an enemy attack. | ||||||||
Rook | 120 | 110 | 120 | 120 | 120 | 120 | 120 | 10% |
Your overdrive gauge fills when reducing or nullifying the damage inflicted by enemy each time that character is attacked (e.g. through the use of NulBlaze, NulShock, NulTide, NulFrost, Reflect, Shell, and/or Protect). | ||||||||
Victim | 120 | 100 | 110 | 130 | 100 | 160 | 125 | 16% |
Your overdrive fills when the enemy inflicts status ailments onto you (Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie, and/or Confuse). | ||||||||
Sufferer | 100 | 80 | 100 | 110 | 130 | 120 | 90 | 16% |
Your overdrive gauge fills each turn that you are afflicted by a status ailment (Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie or Confuse). | ||||||||
Avenger | 100 | 80 | 100 | 150 | 100 | 120 | 90 | 30% |
Your overdrive gauge fills when an enemy KO's an ally. |
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