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Overdrive Mode

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FFX Overdrive menu

Overdrive menu.

Overdrive Modes are modes used to fill the Overdrive gauge in Final Fantasy X. Overdrive modes are learned through actions performed by a character and through effects endured by them. Each character must learn each mode separately. Once a mode is learned, the player can select it from a menu of modes. Each character is allowed only one mode at a time. Each character starts out with the Stoic mode.

It's not possible to learn Overdrive modes in Monster Arena.

Note: Values are extracted from Final Fantasy X Ultimania Guide.

ModesEdit

Name Turns to learn Description Increment
Tidus Yuna Wakka Lulu Kimahri Auron Rikku
Stoic Default By taking damage from an enemy Damage received x 30 / Max HP
Warrior 150 200 160 300 120 100 140 By damaging an enemy (does not apply to offensive items or Overdrive attacks) Damage inflicted x 10 / Estimated Damage (*3), maximum 16
Healer 80 60 110 170 100 200 70 By healing an ally using cure abilities or cure items (does not apply if the character is healing him/herself) Healing amt. x 16 / Target's Max HP
Comrade 300 240 100 100 100 220 100 When an ally (or both) takes damage by an enemy Damage received x 20 / Target's Max HP
Slayer 100 110 90 130 120 80 100 By the character killing an enemy. Stealing from ??? is also counted 20%
Victor 120 150 160 200 120 200 140 By winning a battle while being an active, front line fighter 20%
Tactician 75 100 80 75 60 110 90 By inflicting the enemy with any negative status ailment 16%
Hero 50 50 50 70 45 40 50 By defeating an enemy which has high HP (10,000 HP or more) 20%
Ally 600 500 350 480 300 450 320 By the character getting a turn 4%
Daredevil 170 90 140 150 200 260 110 By a character getting a turn while in HP Critical status (HP being yellow) 16%
Loner 60 180 110 45 90 35 170 By getting a turn while being the only one able to battle (ex. two other allies are either Petrified, KO'd, Escaped or Blown Away) 16%
Coward 600 900 400 980 700 1000 450 By running away from battle. Using "Flee" is also counted, and this is to each party member of front line that escapes, regardless who uses Flee. 10%
Dancer 250 200 200 300 130 200 200 By evading an enemy attack 16%
Rook 120 110 120 120 120 120 120 By reducing or nullifying the damage inflicted by enemy each time that character is attacked (ex. through the use of NulBlaze, NulShock, NulTide, NulFrost, Reflect, Shell and Protect) 10%
Victim 120 100 110 130 100 160 125 By the enemy inflicting Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie or Confuse on the character 16%
Sufferer 100 80 100 110 130 120 90 By the character getting a turn while inflicted by Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie or Confuse 16%
Avenger 100 80 100 150 100 120 90 By an enemy KO'ing an ally 30%

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