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Overdrive Mode

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FFX Overdrive menu

Overdrive menu.

Overdrive Modes are modes used to fill the Overdrive gauge in Final Fantasy X. Overdrive modes are learned through actions performed by a character and through effects endured by them. Each character must learn each mode separately. Once a mode is learned, the player can select it from a menu of modes. Each character is allowed only one mode at a time. Each character starts out with the Stoic mode.

It's not possible to learn Overdrive modes in Monster Arena.

Note: Values are extracted from Final Fantasy X Ultimania Guide.

ModesEdit

Name Turns to Learn Increment
Tidus Yuna Wakka Lulu Kimahri Auron Rikku
Stoic Default Damage received × 30 / Max HP
Taking damage from an enemy fills your overdrive gauge.
Warrior 150 200 160 300 120 100 140 Damage inflicted × 10 / Estimated Damage (*3); maximum 16
Damaging an enemy fills your gauge (does not apply to offensive items or Overdrive attacks).
Healer 80 60 110 170 100 200 70 Healing amt. × 16 / Target's Max HP
Healing an ally, using cure abilities, or cure items fills your overdrive gauge (does not apply if the character is healing themself).
Comrade 300 240 100 100 100 220 100 Damage received × 20 / Target's Max HP
Your overdrive gauge fills when an allies take damage.
Slayer 100 110 90 130 120 80 100 20%
Your overdrive gauge fills when killing an enemy. Stealing to ??? is also counted.
Victor 120 150 160 200 120 200 140 20%
Your overdrive gauge fills when winning a battle while being an active, front line, fighter.
Tactician 75 100 80 75 60 110 90 16%
Your overdrive gauge fills when afflicting enemy with status ailments.
Hero 50 50 50 70 45 40 50 20%
Your overdrive gauge fills upon defeating an enemy which has high HP (10,000 HP or more).
Ally 600 500 350 480 300 450 320 4%
Your overdrive gauge fills each turn.
Daredevil 170 90 140 150 200 260 110 16%
Your overdrive gauge fills each turn while in HP Critical status (HP being yellow).
Loner 60 180 110 45 90 35 170 16%
Your overdrive gauge fills each turn that you are the only one able to battle (ex. two other allies are either Petrified, KO'd, Escaped or Blown Away).
Coward 600 900 400 980 700 1000 450 10%
Your overdrive gauge fills when running away from battle. Using "Flee" is also counted, and this is to each party member of front line that escapes, regardless who uses Flee.
Dancer 250 200 200 300 130 200 200 16%
Your overdrive gauge fills when evading an enemy attack.
Rook 120 110 120 120 120 120 120 10%
Your overdrive gauge fills when reducing or nullifying the damage inflicted by enemy each time that character is attacked (e.g. through the use of NulBlaze, NulShock, NulTide, NulFrost, Reflect, Shell, and/or Protect).
Victim 120 100 110 130 100 160 125 16%
Your overdrive fills when the enemy inflicts status ailments onto you (Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie, and/or Confuse).
Sufferer 100 80 100 110 130 120 90 16%
Your overdrive gauge fills each turn that you are afflicted by a status ailment (Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie or Confuse).
Avenger 100 80 100 150 100 120 90 30%
Your overdrive gauge fills when an enemy KO's an ally.

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