Overdrive Modes are modes used to fill the Overdrive gauge in Final Fantasy X. Overdrive modes are learned through actions performed by a character and through effects endured by them. Each character must learn each mode separately. Once a mode is learned, the player can select it from a menu of modes. Each character is allowed only one mode at a time. Each character starts out with the Stoic mode.
It's not possible to learn Overdrive modes in Monster Arena.
Note: Values are extracted from Final Fantasy X Ultimania Guide.
|Name||Turns to learn||Description||Increment|
|Stoic||Default||By taking damage from an enemy||Damage received x 30 / Max HP|
|Warrior||150||200||160||300||120||100||140||By damaging an enemy (does not apply to offensive items or Overdrive attacks)||Damage inflicted x 10 / Estimated Damage (*3), maximum 16|
|Healer||80||60||110||170||100||200||70||By healing an ally using cure abilities or cure items (does not apply if the character is healing him/herself)||Healing amt. x 16 / Target's Max HP|
|Comrade||300||240||100||100||100||220||100||When an ally (or both) takes damage by an enemy||Damage received x 20 / Target's Max HP|
|Slayer||100||110||90||130||120||80||100||By the character killing an enemy. Stealing from ??? is also counted||20%|
|Victor||120||150||160||200||120||200||140||By winning a battle while being an active, front line fighter||20%|
|Tactician||75||100||80||75||60||110||90||By inflicting the enemy with any negative status ailment||16%|
|Hero||50||50||50||70||45||40||50||By defeating an enemy which has high HP (10,000 HP or more)||20%|
|Ally||600||500||350||480||300||450||320||By the character getting a turn||4%|
|Daredevil||170||90||140||150||200||260||110||By a character getting a turn while in HP Critical status (HP being yellow)||16%|
|Loner||60||180||110||45||90||35||170||By getting a turn while being the only one able to battle (ex. two other allies are either Petrified, KO'd, Escaped or Blown Away)||16%|
|Coward||600||900||400||980||700||1000||450||By running away from battle. Using "Flee" is also counted, and this is to each party member of front line that escapes, regardless who uses Flee.||10%|
|Dancer||250||200||200||300||130||200||200||By evading an enemy attack||16%|
|Rook||120||110||120||120||120||120||120||By reducing or nullifying the damage inflicted by enemy each time that character is attacked (ex. through the use of NulBlaze, NulShock, NulTide, NulFrost, Reflect, Shell and Protect)||10%|
|Victim||120||100||110||130||100||160||125||By the enemy inflicting Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie or Confuse on the character||16%|
|Sufferer||100||80||100||110||130||120||90||By the character getting a turn while inflicted by Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie or Confuse||16%|
|Avenger||100||80||100||150||100||120||90||By an enemy KO'ing an ally||30%|