Overdrive Mode
From Final Fantasy Wiki
In Final Fantasy X, Overdrive Modes are methods that are used to fill the Overdrive gauge. Overdrive modes are learned through actions performed by a character and through effects endured by a character. Each character must learn each mode separately. Once a mode is learned, the player can select it from a menu of modes. Each character is allowed only one mode at a time. Each character starts out with the Stoic mode.
[edit] Modes
| Name | Turns to learn | Description | ||||||
|---|---|---|---|---|---|---|---|---|
| Tidus | Yuna | Wakka | Lulu | Kimahri | Auron | Rikku | ||
| Stoic | Start | By taking damage from an enemy | ||||||
| Warrior | 150 | 200 | 160 | 300 | 120 | 100 | 140 | By damaging an enemy (does not apply offensive items or Overdrive attack) |
| Healer | 80 | 60 | 110 | 170 | 100 | 200 | 170 | By healing an ally (does not apply if the character is healing herself/himself) |
| Comrade | 300 | 240 | 100 | 100 | 100 | 220 | 100 | When an ally (or both) takes damage by an enemy |
| Slayer | 100 | 110 | 90 | 130 | 120 | 80 | 200 | By the character killing an enemy |
| Victor | 120 | 150 | 160 | 200 | 120 | 200 | 140 | By winning a battle while being an active, front line fighter |
| Tactician | 100 | 110 | 90 | 130 | 120 | 80 | 200 | By inflicting the enemy with any negative status ailment |
| Hero | 50 | 50 | 50 | 70 | 45 | 40 | 50 | By defeating an enemy with high HP |
| Ally | 600 | 500 | 350 | 480 | 300 | 450 | 320 | By the character getting a turn |
| Daredevil | 170 | 90 | 140 | 150 | 200 | 260 | 110 | By a character getting a turn while in Critical status (HP being yellow) |
| Loner | 60 | 180 | 110 | 45 | 90 | 35 | 170 | By getting a turn while being the only one able to battle, ie two other allies are either Petrified, KOed, Escaped or Blown Away |
| Coward | 600 | 900 | 400 | 980 | 700 | 1000 | 450 | By running away (escaping) from battle |
| Dancer | 250 | 200 | 200 | 300 | 130 | 200 | 200 | By evading an enemy attack |
| Rook | 120 | 110 | 120 | 120 | 120 | 120 | 120 | By reducing or otherwise nullifying an enemies attack, ie through the use of NulBlaze, NulShock, NulTide, NulFrost, Reflect, Shell and Protect |
| Sufferer | 100 | 80 | 100 | 110 | 130 | 120 | 90 | By the enemy inflicting Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie or Confuse on the character |
| Victim | 120 | 100 | 110 | 130 | 100 | 160 | 125 | By the character getting a turn while inflicted by Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie or Confuse |
| Avenger | 100 | 80 | 100 | 150 | 100 | 120 | 90 | By an enemy KO'ing an ally |
