Overdrive Mode
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In Final Fantasy X, Overdrive Modes are methods that are used to fill the Overdrive gauge. Overdrive modes are learned through actions performed by a character and through effects endured by a character. Each character must learn each mode separately. Once a mode is learned, the player can select it from a menu of modes. Each character is allowed only one mode at a time. Each character starts out with the Stoic mode.
Note: It's not possible to learn Overdrive Modes in Monster Arena.
Modes
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| Name | Turns to learn | Description | Increment | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Tidus | Yuna | Wakka | Lulu | Kimahri | Auron | Rikku | |||
| Stoic | Start | By taking damage from an enemy | Damage received x 30 / Max HP | ||||||
| Warrior | 150 | 200 | 160 | 300 | 120 | 100 | 140 | By damaging an enemy (does not apply to offensive items or Overdrive attack) | Damage inflicted x 10 / Estimated Damage (*3), maximum 16 |
| Healer | 80 | 60 | 110 | 170 | 100 | 200 | 170 | By healing an ally (does not apply if the character is healing herself/himself) | Healing amt. x 16 / Target's Max HP |
| Comrade | 300 | 240 | 100 | 100 | 100 | 220 | 100 | When an ally (or both) takes damage by an enemy | Damage received x 20 / Target's Max HP |
| Slayer | 100 | 110 | 90 | 130 | 120 | 80 | 200 | By the character killing an enemy | 20% |
| Victor | 120 | 150 | 160 | 200 | 120 | 200 | 140 | By winning a battle while being an active, front line fighter | 20% |
| Tactician | 100 | 110 | 90 | 130 | 120 | 80 | 200 | By inflicting the enemy with any negative status ailment | 16% |
| Hero | 50 | 50 | 50 | 70 | 45 | 40 | 50 | By defeating an enemy with high HP | 20% |
| Ally | 600 | 500 | 350 | 480 | 300 | 450 | 320 | By the character getting a turn | 4% |
| Daredevil | 170 | 90 | 140 | 150 | 200 | 260 | 110 | By a character getting a turn while in Critical status (HP being yellow) | 16% |
| Loner | 60 | 180 | 110 | 45 | 90 | 35 | 170 | By getting a turn while being the only one able to battle, ex two other allies are either Petrified, KOed, Escaped or Blown Away | 16% |
| Coward | 600 | 900 | 400 | 980 | 700 | 1000 | 450 | By running away (escaping) from battle | 10% |
| Dancer | 250 | 200 | 200 | 300 | 130 | 200 | 200 | By evading an enemy attack | 16% |
| Rook | 120 | 110 | 120 | 120 | 120 | 120 | 120 | By reducing or otherwise nullifying an enemies attack, ie through the use of NulBlaze, NulShock, NulTide, NulFrost, Reflect, Shell and Protect | 10% |
| Victim | 100 | 80 | 100 | 110 | 130 | 120 | 90 | By the enemy inflicting Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie or Confuse on the character | 16% |
| Sufferer | 120 | 100 | 110 | 130 | 100 | 160 | 125 | By the character getting a turn while inflicted by Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie or Confuse | 16% |
| Avenger | 100 | 80 | 100 | 150 | 100 | 120 | 90 | By an enemy KO'ing an ally | 30% |