An Overdrive is the Final Fantasy X version of Limit Breaks. Overdrives are powerful attacks which can be utilized when a character's Overdrive bar has been filled. Each character has their own Overdrive skillset specific to their personal abilities. None of the Overdrives are considered physical or magical, but fall under a third category of "special" damage.
- Main article: Overdrive Mode
The modes of filling the Overdrive can be chosen once a character has fulfilled certain qualifications for learning that Overdrive Mode, e.g. a character prone to damaging enemies will learn "Warrior," that lets the character fill their Overdrive gauge by attacking enemies, and one prone to healing will learn "Healer", which boosts the Overdrive gauge when the person heals allies.
- Main article: Swordplay (Final Fantasy X)
Tidus's Overdrive is Swordplay, which can inflict massive amounts of damage onto single or multiple opponents. Once the player selects Swordplay, a bar will appear with a time limit, and players must stop the cursor in the white space in the middle of the bar by pressing to increase the power of the Overdrive. This will become increasingly harder the more powerful Swordplay skill is used.
Yuna's Overdrive is Grand Summon (マスター召喚, Masutā Shōkan?, lit. "Master Summon"). It lets Yuna summon any aeon she has acquired and grant it a full Overdrive gauge. Once the aeon has used its Overdrive, the aeon's Overdrive gauge goes back to what it was before. This means it is possible to unleash two consecutive Overdrives if the aeon's Overdrive gauge is already full before Grand Summoning it.
- Main article: Slots#Final Fantasy X
Wakka's Overdrive is Slots, where the player must stop the symbols on a slot machine, whose pattern determines the attack. Wakka can learn new Overdrives by winning them as prizes in blitzball tournaments. Once the prize is won, Wakka automatically learns the new Overdrive (it is not necessary to have Wakka on the team in order to learn the new Overdrives). He has a total of four Overdrives.
Lulu's Overdrive is Fury (テンプテーション, Tenputēshon?, lit. "Temptation"). It allows Lulu to cast multiple versions of the same spell, but without sticking to the "rules" of normal spell casting: Each single attack is weaker than a normal spell, it can be used even when silenced; the spells bypass Reflect and Shell and they don't consume MP. Players must rotate the right analog stick after choosing the spell.
For each successful rotation the counter goes up by one, indicating how many times the spell will be cast, capping at 16. How big a rotation is is based on Lulu's magic stat and how many successful rotations the player has already made, meaning that a successful rotation might be 720 degrees on the analog stick. Lulu's Overdrive is limited to the spells she has already learned and is limited to Black Magic spells only.
|Mag 0||Mag 128||Mag 255|
|Fire Fury||5 (42)||5||7||12||16|
|Thunder Fury||5 (42)||5||7||12||16|
|Water Fury||5 (42)||5||7||12||16|
|Blizzard Fury||5 (42)||5||7||12||16|
|Fira Fury||10 (42)||5||6||10||16|
|Thundara Fury||10 (42)||5||6||10||16|
|Watera Fury||10 (42)||5||6||10||16|
|Blizzara Fury||10 (42)||5||6||10||16|
|Firaga Fury||18 (43)||5||6||10||12|
|Thundaga Fury||18 (43)||5||6||10||12|
|Waterga Fury||18 (43)||5||6||10||12|
|Blizzaga Fury||18 (43)||5||6||10||12|
|Bio Fury||80% (80)||5||6||10||12|
|Demi Fury||12.5% (50)||6||6||10||12|
|Death Fury||80% (80)||5||6||10||12|
|Drain Fury||9 (45)||4||6||10||16|
|Osmose Fury||4 (40)||4||6||10||16|
|Flare Fury||22 (37)||7||4||6||7|
|Ultima Fury||28 (40)||10||4||4||4|
- Main article: Ronso Rage
Kimahri's Overdrive is Ronso Rage. His Overdrives are similar to Blue Magic or Enemy Skill Materia. By using the technique Lancet on certain enemies, Kimahri can learn their special skills, which he can then use as Overdrives. It is possible to use Scan to check what overdrive Kimahri can learn, or if there's something to be learned at all. Kimahri can learn a total of twelve Overdrives. If Kimahri learns a new Overdrive using Lancet, his Overdrive meter automatically refills.
- Main article: Bushido (Final Fantasy X)
Auron's Overdrive is Bushido. When the player chooses an Overdrive to use, they must input the button sequence to that Overdrive before the timer runs out. Auron has a total of four Overdrives. One is available from the beginning, while the remaining three must be learned by collecting Jecht Spheres (there are a total of 10 Jecht Spheres).
- Main article: Mix (Final Fantasy X)
Rikku's Overdrive is Mix. Rikku can mix two items together from the current stock to create an item which is immediately used as part of the Overdrive. The item can be healing, damage inflicting or status changing. Though the possible outcomes may seem endless, many different mixes have the exact same effect, even though different items were chosen for the mix.
Seymour's Overdrive is called Requiem, but it can only be used during the one time Seymour fights alongside the party against the second incarnation of Sinspawn Gui during Operation Mi'ihen. It is powerful enough to achieve overkill on all Sinspawn Gui's four parts (though its body may need to be attacked beforehand).
Valefor is the only aeon usable by the player that has two Overdrives, Energy Ray and Energy Blast. Both deal non-elemental magic damage to all opponents. Energy Blast, the stronger of the two, is learned by talking to a dog in Besaid, or the dog's owner later in the game. Energy Ray consists of a ray being fired from Valefor's mouth on the ground below the opponents which explodes. In Energy Blast, she rises up into the air, flips, and produces a glyph in front of her which generates energy beams that rain down upon the enemy.
When fought as an enemy, Valefor uses Energy Blast exclusively as her Overdrive. Some forms of Valefor (such as Dark Valefor) are able to use Energy Ray at will, without consuming her Overdrive gauge.
Ifrit's Overdrive is Hellfire, and deals Fire-elemental damage to all opponents. In this, he jumps into the air and creates two large fireballs which propel the enemies into the air, shoots another fireball, and finally, grabs part of the ground and tosses it at the enemy.
Ixion's Overdrive is Thor's Hammer, and deals Lightning-elemental damage to all opponents. An electric bolt emerges from his horn which creates a spherical field that lifts the enemy into the air, and then another bolt of electricity is fired at the opponent which sends them crashing down to the ground.
Shiva's Overdrive is Diamond Dust, and deals Ice-elemental damage to all opponents. In this, Shiva spins around and shoots ice at the opponent. She then fires a blast of freezing air which holds the enemy in place, followed by Shiva snapping her fingers to break the ice and damage the opponent in the process.
Bahamut's Overdrive is Mega Flare, and deals non-elemental special damage to all opponents. It automatically has the power to break the 9999 damage limit. In the process, he flips backwards onto the ground behind him and proceeds to charge his Mega Flare by spinning his wheel and forming a spherical ball of energy in front of his mouth. It is then fired in a large blast, causing a large explosion to engulf the opponents.
Yojimbo has no Overdrive, but four special abilities he always uses at random. A full Overdrive gauge slightly increases his chances of unleashing Zanmato, a one-hit kill similar to Odin's Zantetsuken from previous games. Zanmato works on bosses, as well as the Dark Aeons and Penance in the International and PAL version.
When faced as an enemy, Yojimbo always chooses Zanmato as his overdrive, which inflicts 9,999 damage to all party members.
Anima's Overdrive is Oblivion, and deals major non-elemental physical damage to all opponents. Oblivion was upgraded for the International and PAL versions of Final Fantasy X, dealing 16 hits instead of one. If the player has the game set to display the short summon sequence, Oblivion will only hit once but doesn't do any less damage, so therefore it has the ability to break the 99,999 damage limit. It is the only attack in the game that can (1,599,984 damage).
The Magus Sisters' Overdrive is Delta Attack, and deals non-elemental magic damage to all opponents. All three sisters' Overdrive gauges must be filled in order to use Delta Attack. The attack was upgraded for the INT/PAL versions, now dealing six attacks instead of just one. The Delta Attack was originally used by the Magus Sisters in Final Fantasy IV.
Whenever an aeon is fought as an enemy, they have the ability to activate their Overdrive as listed above. Some other bosses have Overdrives as well.
Braska's Final Aeon has an overdrive gauge which charges when taking damage or performing actions. The Yu Pagodas can significantly charge the overdrive gauge with the ability Power Wave. Tidus is able to use the Trigger Command Talk to reset Braska's Final Aeon overdrive gauge, but he can only do this twice in the battle.
In total, Braska's Final Aeon has three overdrive abilities:
- Triumphant Grasp deals heavy physical damage to a single player character and inflicts Zombie.
- Ultimate Jecht Shot replaces Triumphant Grasp when his HP falls below 60,000 HP after he draws his sword. It inflicts massive damage to the entire party, upwards of five thousand each.
- Jecht Bomber is only used against Aeons, and deals at least 4,000 damage to the aeon, although damage can be mitigated by three-quarters using Shield.
Sin has an Overdrive gauge during the final battle to get inside it. Sin's Overdrive is Giga-Graviton. This Overdrive serves as a kind of time limit for the battle, as it results in an instant Game Over.
All dark aeons have an overdrive gauge, and will use the same Overdrives as their normal counterparts, with two exceptions:
- Dark Ixion will use Aerospark as his Overdrive during the first battle with him.
- The Dark Magus Sisters, Dark Cindy, Dark Sandy and Dark Mindy will use Mega-Graviton as their Overdrive if they are separated, or if at least one of the sisters was defeated during the battle.
In all cases, dark aeon Overdrives have the ability to break the damage limit, even if their other attacks are not capable of doing so, and some overdrives remove all forms of protection, including Auto-Life, meaning the only way the player could survive the attack is by sacrificing an aeon.
The main antagonist Shuyin is able to use variations of Tidus's Swordplay skills.
Jecht is able to use Triumphant Grasp and Ultimate Jecht Shot as HP attacks, and uses a variation of Tidus's Blitz Ace, Blitz King, as his EX Burst. Similar to Tidus's Energy Rain, with two Perfects Jecht kicks a meteor at the opponent that ignites in orange energy and spreads out to converge on the opponent.
In Dissidia 012, while Yuna's Overdrive doesn't appear, her aeons use their Overdrives as HP attacks, save for Valefor's Energy Blast which is a Bravery attack.
Tidus's exclusive Level 40 ability is Blitz Ace. During BMS, it deals physical damage to enemies when they enter according to Tidus's Strength and Agility.
Tidus can use Energy Rain.
Tidus, Yuna, and Auron makes an appearance in Final Fantasy All the Bravest. They use their signature Overdrive's Energy Rain, Valefor's Energy Ray, and Dragon Fang as their primary attack.
A Tidus card is able to use Blitz Ace. It requires the discarding of a Tidus card and two Water CP, and grants Tidus Brave for the rest of the turn, as well as allowing him to attack once for each point of damage the player has taken.
One of Jecht's cards is able to use Ultimate Jecht Shot, and another can use Blitz King. For a cost of a Fire CP, two Light CP, Dulling Jecht and the discarding of a Jecht Card, Ultimate Jecht Shot can Break a Forward of the player's choice. Blitz King makes all the player's Forwards active and allows them to attack an additional time, but can only be used during the player's turn.
Kingdom Hearts seriesEdit
Auron's Limit ability in Kingdom Hearts II is Overdrive, which enables the Bushido command. When used Bushido allows Sora and Auron to attack with Shooting Star and Banishing Blade. The finishing blow is Spiral, similar to Tornado.