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Onion Knight
Dissidia OnionKnight
Portrait(s)
Dissicon ff3 OK1
Dissicon ff3 OK3
Dissicon ff3 OK2
Dissicon ff3 OK4
Kana オニオン ナイト
Romaji Onion Naito
Japanese Name Onion Knight
Original Game Final Fantasy III
Story Difficulty ★★★★Dissidia / Dissidia 012
EX Mode Job Change
EX Burst Spellbook, Ninjutsu
Japanese Voice Actor Jun Fukuyama
English Voice Actor Aaron Spann
Dissidia Final Fantasy Character
A youth boastful of his vast knowledge, he wields strength befitting a knight, yet heavily relies on logic.
Dissidia 012 Description
A youth bearing the title of Onion Knight. Intelligent and mischievous, he unquestionably believes there's nothing he can't do.
Dissidia Final Fantasy Description

The Onion Knight is one of the heroes fighting for the side of Cosmos in Dissidia Final Fantasy and Dissidia 012 Final Fantasy. He makes up for his size with speed and is a master of sword arts and magic. As the youngest warrior, the Onion Knight's lack of battle experience makes him put on a brave and confident front, when in reality, he is rather scared and unsure of his abilities. The villains he encounters, including his nemesis, the Cloud of Darkness, serve to test his courage and power.

Crystal and AttireEdit

OKAltOutfits

The Onion Knight's outfit is taken from aspects of all incarnations of the Final Fantasy III hero. The color scheme in his default appearance is based on his original NES appearance, while the helmet is based on the PlayStation Portable version. The body armor is closer to Yoshitaka Amano artwork of the Unnamed Warrior for the NES release of the game. His two swords are also based on this artwork. Tetsuya Nomura has noted that, similar to Garland, he had difficulty designing the Onion Knight as he only had in-game sprites to draw from. His initial designs were "too cartoony" compared to the other heroes, and he was redesigned to match the cover image of Final Fantasy III. Shortly after, the promotional images Yoshitaka Amano had been designing were finished, and Nomura reverted back to a more "cartoony" design to match Amano's work.

The Onion Knight's first alternate outfit is called "Luneth", based on the main protagonist in the PSP and DS remake of Final Fantasy III. His armor is bright blue, his eyes are purple, and his hair is silver. His hair is also differently styled to match Luneth's. The Sage's red colorings become blue, and the Ninja outfit is almost entirely black.

The Onion Knight's second alternate outfit "Slasher" is based on artwork of the Unnamed Warrior prevalent in much of Final Fantasy III's art. He removes his helmet to reveal spiky white hair, and his armor is primarily black with red and gold highlights. In this outfit his Sage and Ninja forms are green.

The Onion Knight's downloadable fourth outfit; "Ingus" is based on another protagonist of the PSP remake, Ingus. His armor is red-pink with puffed out dark pants, a smaller helmet and cape, and brown boots. His Ninja and Sage forms are also based on Ingus' respective forms - the Ninja wears a different cowl that shows his hair and a dark red and black uniform, while the Sage wears a white and blue robe with an elaborate miter and a long white cape.

Together, the Onion Knight's outfits represent the colors of the Onion Kids in the NES release of Final Fantasy III - two of them were red while the others were blue and green.

The Onion Knight's Crystal is a direct reference to the elemental Crystals from Final Fantasy III, being green and the same shape as the ones seen in the game.

The Onion Knight's manikin version, Counterfeit Youth, is green.

StoryEdit

Spoiler warning: Plot and/or ending details follow. (Skip section)

Twelfth cycleEdit

Phantom Train Onion Knight

The Onion Knight dealing with Vaan's misguided intentions.

In cycles prior, the Onion Knight was smothered by Vaan, who believed he was too young to fight in his own battles, and took it upon himself to look after him like a big brother. Though he tried to avoid Vaan and found himself annoyed, the Onion Knight eventually started to get used to it, even telling Squall that he was beginning to slowly accept Vaan as an older brother.

During the 12th cycle, the Onion Knight was, like most of the other Warriors of Cosmos, incapacitated by Kain to keep him safe in preparation for the next cycle of conflict.

Thirteenth cycleEdit

OK and Tina dissidia

The Onion Knight and Terra journey together.

Coming to, the Onion Knight saves Terra from manikins and decides to travel with her while finding their Crystals, until Terra is able to fight on her own. During their adventures, Terra starts to sense a strong aura and the Knight convinces her to check it out despite her warnings. They end up encountering Exdeath, and the Knight talks his way out of fighting him, because he fears losing against a powerful enemy. Exdeath, noticing this, calls him a coward, and then leaves while providing cryptic information on how to obtain the Crystals.

When the Knight and Terra get closer to the aura, Terra starts to lose control and attacks the Knight, forcing him to defend himself. Terra is then taken by the Cloud of Darkness, who tells the young warrior he was responsible for Terra's fall. Cosmos appears to the Knight, and tells him the only way for him to obtain his Crystal is to defeat the Cloud of Darkness. The young warrior laments that he does not have a heart to do so, but Cosmos questions him of his state of courage and vanishes. Golbez appears and tells the Knight of Terra's possession under the Cloud of Darkness, and to think about if he could continue to make judgments in his own head.

OK with CoD

The Onion Knight faces the Cloud of Darkness.

The Onion Knight eventually finds Terra, who faints while fighting against the possession the Cloud of Darkness has instilled in her. At first, the Knight offers to do whatever she wants in order to prevent Terra from getting attacked any further, but then decides against this when the Cloud of Darkness tries to possess him. That is when the Knight realizes his inner courage and uses it to protect Terra, even if it means fighting a powerful monster. The Onion Knight and the Cloud of Darkness fight, and she is defeated. Golbez appears once again and gives him a Crystal, praising him of his determination and bravery. After Golbez leaves, the Knight decides to rest with Terra to look after her.

The Onion Knight continues to protect Terra, who has lost some of her memory while passed out during the Knight's fight with the Cloud of Darkness. He also kept the information about their earlier fight from her, feeling it was in her best interests for her to not know. Unfortunately, Kefka ambushes the pair and tries to sway Terra into rejoining him, also revealing the fight between them in the process. The Knight interferes, however, and he teleports Kefka and himself away to the World of Darkness, where Kefka expresses irritation at Onion Knight interfering, as well as insulting the "imitation hero" after the knight questions Kefka regarding his obsession with Terra. Afterwards, Golbez then arrives and reminds Onion Knight that he was supposed to protect Terra. The Knight later shows up when Terra and Cloud Strife are surrounded by Kefka and the Cloud of Darkness. Both the Knight and Cloud Strife distract the Cloud of Darkness, while Terra has her final showdown with Kefka and obtains her Crystal.

OK and Cecil 012

Onion Knight and Cecil on the Sky Fortress Bahamut.

After the Warriors gather, Cosmos sends them to the Land of Discord as they witness Chaos incinerate Cosmos. Soon afterward, the heroes begin to disappear, and are transported to a place of absolute darkness, where not even a single speck of light can be seen. However, the last remaining strength of Cosmos' spirit within the Crystals saves them from permanent erosion, and gives the warriors another chance to strike back.

However, Onion Knight began to show signs of fear, questioning if they themselves were manikins. He is reassured by Zidane, who rattles his cage a bit by calling him Terra's little brother. Later, the boy pondered while the Warrior is calm when Cosmos is no more, with Cecil explaining that the Warrior is restraining himself to protect the others and Cosmos's desire. This inspires the Onion Knight to not only reaffirm his vow to protect Terra, but protect the others and himself as well.

Dissidia OK Terra Crystals

Onion Knight and Terra holding their Crystals.

After defeating the Cloud of Darkness, the Onion Knight joins the other heroes to face off against Chaos. With Chaos beaten, the worlds are restored, and the heroes are transported to World A, where one by one, they disappear back to their home worlds - including the Onion Knight, who returns to the Floating Continent. He thanks everybody before he leaves.

Official QuestsEdit

Though he does not have a central role in any of them, the Onion Knight has minor appearances in several official quests. In "Firion's Quest 012: A Small Flower" during the 12th cycle, Firion battles a mind-controlled Terra to save the Onion Knight from her. "Squall's Quest 012: The Shadow I Know I Saw" elaborates on Squall and the Onion Knight's dislike for Laguna and Vaan, the two agreeing that they have the common problem of talking too much. In "Cecil's Quest 013: Even I Don't Remember It" during the 13th cycle, the Onion Knight travels with Cecil, Tidus, Cloud and Terra after the five retrieve their Crystals, and witnesses Cecil battle Kuja while Tidus and Cloud go to help Firion confront the Emperor.

BattleEdit

See also: Onion Knight (Final Fantasy III)/Dissidia/Quotes

The Onion Knight is a Mystic Fencer, attacking opponents with swift combos that hit multiple times, and he is equally well-versed with magic and physical attacks. Unique to the Onion Knight is the ability to chain all of his Bravery attacks into either another Bravery attack or an HP attack, adding to his versatility. He is also the fastest character in the game in normal circumstances, surpassing even Tidus and Zidane, and this coupled with his small stature, he is also one of the most evasive characters in the game. However, his attacks do not do much damage, and he has only four basic Bravery attacks, making him fairly predictable in terms of fighting style. Whilst he is small and thus very evasive, he is arguably the easiest character to punish due to the considerable cooldown on each of his attacks, which vastly reduces the safety of his approach.

The Onion Knight does not learn his Bravery to HP attacks directly like other characters. Other characters learn a Bravery to HP attack when mastering the corresponding Bravery attack. Instead, Onion Knight learns a Bravery to Bravery attack, and once he masters it he learns the Bravery to HP attack corresponding to the base attack. Due to this his base Bravery attacks require less AP to master than other characters.

BossEdit

Onion Knight is fought in the Distant Glory and Inward Chaos storylines.

AttacksEdit

See also: Dissidia 012 Final Fantasy/Gameplay Changes#Onion Knight

Bravery AttacksEdit

Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Multi-Hit Ground 30 (15) 60 Melee Low None Physical Initial DFF Multi-Hit
Charge and strike the opponent multiple times, flinging them into the air.
DamageNormal = 2 x 7, 4 = 18
DamageEX Mode = 2 x 15, 8 = 38
EX Force generated: 40
Blizzard Ground 20 (10) 30 Ranged Low None Magical Initial DFF OK Blizzard
Fire shards of ice at the opponent. The shards can curve up or down to track them.
Damage = 9 x 2-4 = 18-36
EX Force generated: 4 per hit
Turbo-Hit Aerial 30 (15) 15 Melee Low None Physical Initial DFF Turbo-Hit
Dive down and strike the opponent multiple times, knocking them into the air.
DamageNormal = 2 x 7, 4 = 18
DamageEX Mode = 2 x 15, 8 = 38
EX Force generated: 40
Thunder Aerial 20 (10) 60 Ranged Low None Magical Initial DFF OK Thunder
Summon three orbs of lightning that spread out and converge to track the opponent. In EX Mode, summons five orbs from all directions.
Damage = 6 per hit
EX Force generated: 12 per hit
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Multi-Hit Ground 20 (10) 90 Melee Low None Physical Initial DFF Multi-Hit
Charge at the opponent and attack multiple times, flinging them into the air.
DamageNormal = 1 x 7, 2 = 9
DamageEX Mode = 1 x 15, 2 = 17
EX Force generated: 21
Blizzard Ground 20 (10) 20 Ranged Low None Magical Initial DFF OK Blizzard
Fire a shard of ice straight forward. In EX Mode has significantly greater range. The ice shard can curve up or down on a slight angle to track opponent.
DamageNormal = 4 x 3 = 12
DamageEX Mode = 5 x 3 = 15
EX Force generated: 12
Strength Booster
(ground)
Ground 30 (15) 20 N/A N/A N/A Level 16 Dissidiaokstrengthbooster
Increase physical defense, damage, and critical hit rate. Physical damage and defense increase by 10%, critical hit rate increases by 5%. Effect ends after 10 seconds or if Magic Booster is used.
Magic Booster
(ground)
Ground 30 (15) 20 N/A N/A N/A Level 16 Dissidiaokmagicbooster
Increase magical defense, damage, and critical hit rate. Magical damage and defense increases by 10%, critical hit rate increases by 5%. Effect ends after 10 seconds or if Strength Booster is used.
Turbo-Hit Aerial 20 (10) 90 Melee Low None Physical Initial DFF Turbo-Hit
Dive down and attack the opponent multiple times.
DamageNormal = 1 x 7, 2 = 9
DamageEX Mode = 1 x 15, 2 = 17
EX Force generated: 21
Thunder Aerial 20 (10) 20 Ranged Low None Magical Initial DFF OK Thunder
Send three orbs of lightning forward that stop in mid-air and then fire at the opponent. In EX mode sends five orbs out in all directions.
DamageNormal = 3 per hit
DamageEX Mode = 4 per hit
EX Force generated: 3 per hit
Strength Booster
(aerial)
Aerial 30 (15) 20 N/A N/A N/A Level 34 Dissidiaokstrengthbooster
Increase physical defense, damage, and critical hit rate. Physical damage and defense increase by 10%, critical hit rate increases by 5%. Effect ends after 10 seconds or if Magic Booster is used.
Magic Booster
(aerial)
Aerial 30 (15) 20 N/A N/A N/A Level 34 Dissidiaokmagicbooster
Increase magical defense, damage, and critical hit rate. Magical damage and defense increases by 10%, critical hit rate increases by 5%. Effect ends after 10 seconds or if Strength Booster is used.


Bravery to Bravery AttacksEdit

Move Type CP (Mastered) AP Priority Effect Damage type Chained from Image
Extra Slice Ground 30 (15) 90 N/A Wall Rush Physical Multi-Hit DFF Extra Slice
Jump and strike the opponent multiple times, then knock them down.
DamageNormal = 2 x 7, 4 = 18
DamageEX Mode = 2 x 15, 8 = 38
EX Force generated: 140
Blizzaga Ground 30 (15) 120 N/A Wall Rush Magical Blizzard DFF OK Blizzaga
Summon three large ice shards that descend on the opponent and drive them downward.
DamageNormal = 4 x 2, 10 = 18
DamageEX Mode = 4 x 4, 10 = 26
EX Force generated: 120
Extra Lunge Aerial 30 (15) 120 N/A Chase Physical Turbo-Hit DFF Extra Lunge
Thrust the opponent multiple times and knock them higher into the air.
DamageNormal = 2 x 7, 4 = 18
DamageEX Mode = 2 x 15, 8 = 38
EX Force generated: 140
Thundaga Aerial 30 (15) 180 N/A Chase Magical Thunder DFF OK Thundaga
Fire two thunderbolts that damage and knock the opponent higher into the air.
DamageNormal = 9, 9 = 18
DamageEX Mode = 9, 9, 9, 9 = 36
EX Force generated: 120
Move Type CP (Mastered) AP Priority Effect Damage type Chained from Image
Extra Slice Ground 10 (5) 120 N/A Wall Rush Physical Multi-Hit DFF Extra Slice
Leap up and strike many times, knocking the opponent down.
DamageNormal = 3 x 7, 10 = 31
DamageEX Mode = 3 x 15, 14 = 59
EX Force generated: 21
Blizzaga Ground 10 (5) 120 N/A Chase Magical Blizzard DFF OK Blizzaga
Summon three large shards of ice from knock opponent into the air.
DamageNormal = 7, 7, 18 = 32
DamageEX Mode = 10 x 4, 18 = 58
EX Force generated: 78
Extra Lunge Aerial 10 (5) 160 N/A Wall Rush Physical Turbo-Hit DFF Extra Lunge
Strike many times and knock the opponent upwards.
DamageNormal = 3 x 7, 10 = 31
DamageEX Mode = 3 x 15, 14 = 59
EX Force generated: 21
Thundaga Aerial 10 (5) 160 N/A Chase Magical Thunder DFF OK Thundaga
Two bolts of lightning damage the opponent and knock them higher into the air.
DamageNormal = 13, 18 = 31
DamageEX Mode = 11 x 2, 17 x 2 = 56
EX Force generated: 78


HP AttacksEdit

Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Blade Torrent Ground 40 (20) 180 Melee High Wall Rush Physical Initial Dissidia OK BladeTorrent
Charge and then swoop around the opponent, hitting multiple times before knocking them away. In EX Mode, deals more hits.
DamageNormal = 1 x 14 = 14
DamageEX Mode = 1 x 31 = 31
EX Force generated: 140
Firaga Ground 40 (20) 180 Ranged High None N/A Level 12 Dissidia OK Firaga
Launch a fireball that explodes once it hits the floor, knocking the Onion Knight back when he uses it. In EX Mode, launches three fireballs that spread out.
EX Force generated: 100
Wind Shear Aerial 40 (20) 180 Melee High Absorb
Wall Rush
Physical Level 28 Dissidia OK WindShear
Spin around in the air at high speeds to draw in the opponent and hit them multiple times.
DamageNormal = 1 x 14 = 14
DamageEX Mode = 1 x 31 = 31
EX Force generated: 140
Comet Aerial 40 (20) 180 Ranged High None Magical Initial Dissidia OK Comet
Fire a barrage of meteors at opponent, then pause and kick a final meteor at them. Turns to track opponent. Fires larger meteors in EX Mode.
DamageNormal = 1 x 16 = 16
DamageEX Mode = 1 x 31 = 31
EX Force generated: 180
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Blade Torrent Ground 30 (15) 130 Melee High Wall Rush Physical Initial Dissidia OK BladeTorrent
Charge forward and swoop around opponent, hitting multiple times before knocking them away.
DamageNormal = 1 x 15 = 15
DamageEX Mode = 1 x 31 = 31
EX Force generated: 45
Firaga Ground 30 (15) 130 Ranged High None N/A Level 11 Dissidia OK Firaga
Launch a fireball in an arc that explodes on first contact, knocking Onion Knight back as he uses it. In EX mode, launches three fireballs in a spread pattern.
EX Force generated: 60
Wind Shear Aerial 30 (15) 130 Melee High Absorb
Wall Rush
Physical Level 36 Dissidia OK WindShear
Spin around in the air to draw in the opponent and hit multiple times.
DamageNormal = 1 x 15 = 15
DamageEX Mode = 1 x 31 = 31
EX Force generated: 45
Comet Aerial 30 (15) 130 Ranged High None Magical Initial Dissidia OK Comet
Fire a barrage of meteors at opponent, then pause and kick a final meteor at them. Turns to track opponent. Fires larger meteors in EX Mode.
DamageNormal = 1 x 15 = 15
DamageEX Mode = 1 x 31 = 31
EX Force generated: 100


Bravery to HP AttacksEdit

Move Type CP (Mastered) AP Priority Effect Damage type Chained from Image
Swordshower Ground 40 (20) 300 N/A Wall Rush Physical Multi-Hit Dissidia OK Swordshower
Summon swords of light to bombard opponent, then leap forward and slash them. If the opponent somehow evades the attack, the swords will re-target them and Onion Knight will still dive towards them.
DamageNormal = 1 x 15 = 15
DamageEX Mode = 1 x 31 = 31
EX Force generated: 140
Quake Ground 40 (20) 300 N/A None Magical Blizzard Dissidia OK Quake
Spin into the ground to make rocks erupt from under opponent, then pound on sword to launch them into the air.
DamageNormal = 2 x 7 = 14
DamageEX Mode = 4 x 7 = 28
EX Force generated: 110
Guiding Swipe Aerial 40 (20) 300 N/A Wall Rush Physical Turbo-Hit Dissidia OK GuidingSwipe
Summon swords of light to bombard opponent, then leap forward and slash them. If the opponent somehow evades the attack, the swords will re-target them and Onion Knight will still dive towards them.
DamageNormal = 1 x 15 = 15
DamageEX Mode = 1 x 31 = 31
EX Force generated: 140
Flare Aerial 40 (20) 300 N/A None Magical Thunder Dissidia OK Flare
Summon three beams of flame that converge on opponent and explode. If the opponent somehow evades the attack, the beams will re-target them until the explosion.
DamageNormal = 1 x 15 = 15
DamageEX Mode = 2 x 15 = 30
EX Force generated: 140
Move Type CP (Mastered) AP Priority Effect Damage type Chained from Image
Swordshower Ground 30 (15) 160 N/A Wall Rush Physical Multi-Hit Dissidia OK Swordshower
Summon swords of light to bombard opponent, then leap forward and slash them. If the opponent somehow evades the attack, the swords will re-target them and Onion Knight will still dive towards them.
DamageNormal = 1 x 15 = 15
DamageEX Mode = 1 x 31 = 31
EX Force generated: 45
Quake Ground 30 (15) 160 N/A None Magical Blizzard Dissidia OK Quake
Spin into the ground to make rocks erupt from under opponent, then pound on sword to launch them into the air.
DamageNormal = 2 x 7 = 14
DamageEX Mode = 4 x 7 = 28
EX Force generated: 81
Guiding Swipe Aerial 30 (15) 160 N/A Wall Rush Physical Turbo-Hit Dissidia OK GuidingSwipe
Summon swords of light to bombard opponent, then leap forward and slash them. If the opponent somehow evades the attack, the swords will re-target them and Onion Knight will still dive towards them.
DamageNormal = 1 x 15 = 15
DamageEX Mode = 1 x 31 = 31
EX Force generated: 45
Flare Aerial 30 (15) 160 N/A None Magical Thunder Dissidia OK Flare
Summon three beams of flame that converge on opponent and explode. If the opponent somehow evades the attack, the beams will re-target them until the explosion.
DamageNormal = 1 x 12 = 12
DamageEX Mode = 2 x 12 = 24
EX Force generated: 96


EX ModeEdit

Dissidia Onion Knight ex
Ninjutsu
Spellbook

The Onion Knight's EX Mode is Job Change, where he changes into either the Sage or Ninja, the two strongest job classes from the NES release of Final Fantasy III. While in EX Mode he gains the abilities "Sage's Wisdom" and "Dual Wield." Sage's Wisdom is his ability when a Sage, increasing the damage done by his magic attacks and causing them to fire more projectiles. Dual Wield is the ability of his Ninja form, increasing the damage done by his physical attacks and causing them to deal more hits. The Onion Knight automatically shifts between jobs when attacking so the relevant bonus is always active.

The Onion Knight is the only character who has two EX Bursts, depending on which type of HP attack he uses to begin the Burst. If activated from a magic attack, his Sage form will use Spellbook; if activated from a physical attack, his Ninja form will use Ninjutsu. In both, a command menu will appear and the player must select the appropriate command within a time limit. For Spellbook, the player must select Holy from the "Magic" command; for Ninjutsu, the player must select Shuriken from the "Throw" command.

If the player chooses the correct options, the Onion Knight will perform the selected ability, and then follow them up with Meteor or Back Attack respectively. Failing to choose the correct option will have the Onion Knight immediately use Meteor or Back Attack without using Holy or Shuriken. The commands in both "Magic" and "Throw" are randomized every time the EX Burst is used. Spellbook is slightly stronger than Ninjutsu, but not noticeably so and overall both EX Bursts will do approximately the same damage.

EquipmentEdit

Onion Knight can equip Swords, Daggers, Rods, Staves, Thrown Weapons, Parrying Weapons, Bangles, Gauntlets, Hats, Hairpins, Clothing, and Light Armor. In Dissidia 012, the Onion Knight can also equip Headbands and Chestplates.

Exclusive WeaponsEdit

Name Level Stats Effects Obtained
Tyrfing 50 ATK +36 Damage +5% Trade: 15460 gil, Rapier, Spirit Stone x3, Recovery Shard x2
Royal Sword 92 ATK +63 Damage +10% Trade: 29570 gil, Tyrfing, Goddess's Magicite x5, Recovery Crystal x3
Onion Sword 100 ATK +68 Damage +15%.
Major Gambler's Spirit Effect.
Trade: 31920 gil, Royal Sword, Onion x5, Recovery Orb x5
Name Level Stats Effects Obtained
Tyrfing 30 ATK +40 Damage +5% Trade: 61000 gil, Rapier, Scarletite x1, Youth's Desire x5
Royal Sword 90 ATK +63 Damage +7% Trade: 158,000 gil, Tyrfing, Electrum x1, Youth's Dream x5
Onion Sword 100 ATK +68 Damage +10%.
Minor Sneak Attack Effect.
Trade: 182,800 gil, Royal Sword, Onion x1, Youth's Hopes x5

GalleryEdit

AllusionsEdit

  • While Onion Knight returns to his home world in Dissidia's ending, he looks up at the sky and watches a flock of birds flying above him. This is a reference to the ending of the original release of Final Fantasy III and to the opening sequence of the game's remake.
  • The Onion Sword is a reference to the Onion Equipment from Final Fantasy III. The Tyrfing and the King's Sword are also equipment that first appeared on the game's Famicon release.
  • While executing Back Attack in his EX Burst, Onion Knight assumes the pose of the unnamed warrior in artwork for Final Fantasy III. This is also a reference to Final Fantasy III being the first game to include back attacks when facing enemies.
  • Onion Knight's EX Burst is a homage to the traditional battles of the first Final Fantasies. The enemy will appear on the left side of the screen, while the Onion Knight appears on the right side. He takes a step forward as a command menu appears, at which point the player must input a command. While he is engaged on the right and posed like the NES sprite, his opponent, on the left, will be placed to bear resemblance to an encountered enemy and their stances from their originating game, i.e. Cloud of Darkness positioned to look like her NES sprite and Onion Knight in his battle stance.
  • Although it is not executable or relevant to the EX Burst, the player can open up the Item menu during Onion Knight's EX Burst. Doing so will display various items that appeared on Final Fantasy III. The Magic and Throw command likewise display spells and items besides Holy and Shuriken that also appeared in the game.
    • In the French version of Dissidia, the magic menu that appears displays many spells that were not in Final Fantasy III.
  • The Onion Knight's abilities as shown in Dissidia are those that correspond to the remake of Final Fantasy III, where the Onion Knight job was one of the most powerful and versatile jobs in the game. In contrast, the job was the default class for the entire party in the game's original release and, consequently, not as powerful.
  • When the Onion Knight uses a Bravery attack using his sword, he rapidly swings it multiple times, a reference to the animation for attacking in Final Fantasy III.
  • When the Onion Knight faces Yuna, he questions why she lacks a horn due to the fact that summoners from Final Fantasy III wear horns on their heads.
  • Outside the Edge of Discord Gateway in the epilogue of Light to All, assuming one of them is not the player's active character, the Onion Knight will appear on the world map with the Warrior of Light and Bartz, and say, "We're warriors of light, blessed by the crystals", alluding to the original title of Warriors of Light that the three of them share in their original games.
  • When Onion Knight faces Ultimecia, he asks her what the point of stopping time is. This may be a reference to Xande, whose ultimate plan was to stop time to avoid death.

TriviaEdit

  • The Onion Knight is called by his title by the Cloud of Darkness and Vaan, though the latter only calls him "Onion".
  • Onion Knight has the lowest base Attack in the game, with 107 Attack at Level 100.
  • The Onion Knight and Prishe are the only characters who learn chainable Bravery attacks.
    • Also, Onion Knight and Prishe are the only two warriors to receive a notification when executing a Bravery attack.
  • With a total of thirteen character models - three each, Onion Knight, Ninja, and Sage, for each of his four outfits as well as one for his manikin form - Onion Knight has the most character models of any Dissidia character.
  • Onion Knight shares his Japanese voice actor with the Concordian King from Final Fantasy Type-0.
  • Onion Knight shares his English voice actor with Joshua from The World Ends With You, another video game also published by Square Enix.
  • Aero is listed as a black magic spell under the Magic command during the EX Burst, but in Final Fantasy III where the Onion Knight originates from, it was classified as a white magic spell.
  • The Onion Knight finds his crystal first in Dissidia Final Fantasy, but in Dissidia 012 Final Fantasy he finds it second.

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