|Cid: Oh, shut up and help me remodel the Onion Knight (Final Fantasy III) page!||Please expand this article into a full one. This can be done by making a 2D and 3D weapon/armor table like here. Equipment stats do not belong here since the weapons/armor should link to their respectable list of Final Fantasy III weapon/armor page. This request can be discussed on the associated discussion page.|
The way of the onion knights is a long and hard one... but once you master the job, the rewards just might be worth it!
The bearer of this certificate has learned how to unlock the latent power within all of us and is deemed worthy of the title of Master Onion Knight.
The Onion Knight (たまねぎ剣士, Tamanegi Kenshi?, lit. Onion Swordsman) is a job class in Final Fantasy III. In the original Famicom version, it is the default job class, while in the 3D remake, it is a secret job class. It normally has very low statistics, but once a character reaches level 92, the Onion Knight gains 12 on each stat per level. It is recommended to use the Onion Knight class after reaching level 92, or after the Onion Knight's vitality surpasses that of the character's current job, since HP growth is proportional to the character's vitality upon level up.
The four Onion Knights of the Famicom version are not named in-game. The official manga serialization, Legend of the Eternal Wind: Final Fantasy III, names them Muuchi (ムウチ), Doug (ダグ), J. Bowie (J・ボウイ), and Melfi (メルフィ, the only female in the group). In the Dissidia Final Fantasy Ultimania guide, and on the series' 25th anniversary website, they were given the same names as the protagonists in the 3D remake of Final Fantasy III: Luneth, Arc, Refia, and Ingus.
In the Nintendo DS remake, the player must send a Mognet letter to seven other people playing Final Fantasy III. Afterwards, the player must send four more letters to Topapa, and the fourth letter will say that some children are in danger. The player must head to Ur and talk to Topapa, then head to Altar Cave and rescue the children from the Bombs. Afterwards, they will be given the Onion Knight job.
In the following releases of the remake, as there is no way to communicate with other players, the quest is unlocked once the player has completed 25% of their bestiary (usually after beating Gutsco). A message from Topapa through Mognet will say that the children went missing. Arc or Luneth must be in the first character slot for the message to appear. After talking to Topapa directly, he will tell that the children could be at Altar Cave. After saving the children from three Bombs, one of them will give a crystal fragment to Arc, unlocking the Onion Knight job.
- Command Ability - None
The Onion Knight has no special command since it is the default job class and the weakest during the beginning. However, once the character reaches level 90, their stats expand rapidly, reaching 99 in every stat, making it the most powerful class. It's also the only class that can use the Onion equipment, the strongest equipment.
- Command Ability - White Magic and Black Magic Levels 1 - 8
|Level||White Magic||Level||Black Magic|
|Famicom Version||Remake Version|
In the original Famicom release, the Onion Knight can only equip three sets of equipment; the most basic equipment, some late-game equipment, and the ultimate Onion equipment. In the remake, the Onion Knight can equip anything, except for the job corresponding ultimate weapons. It is again the only job able to equip the Onion equipment.
|Name||Attack||Element||Other Bonuses||Other Information|
|Spark Dagger||23||Lightning||+2 Agility||None|
|Main Gauche||35||None||+3 Agility||None|
|Poison Dagger||40||Poison||+4 Agility||None|
|Behemoth Knife||70||None||+8 Strength||None|
|Air Knife||89||Wind||+6 Agility||None|
|Dark Knife||93||None||+5 Agility||None|
|Lust Dagger||110||None||+8 Agility||None|
|Salamand Sword||30||Fire||None||Casts Fire when used.|
|Freezing Blade||32||Ice||None||Casts Blizzard when used.|
|Blood Sword||55||None||None||Absorbs damage dealt.|
|Ancient Sword||80||None||None||Inflicts Paralysis.|
|Defender||95||None||+5 Vitality||Casts Protect when used.|
|Break Blade||125||None||None||Inflicts Gradual Petrify.|
|Excalibur||137||None||+5 all stats||None|
|Ragnarok||140||None||+5 all stats||None|
|Onion Blade||150||None||+7 all stats||Ultimate equipment from the Legendary Smith.|
|Ultima Weapon||155||None||+15 all stats||None|
|Onion Sword||156||None||+5 all stats||None|
|Ashura||100||None||None||Effective against multiplying enemies.|
|Kotetsu||105||None||None||Effective against multiplying enemies.|
|Kiku-Ichimonji||115||None||None||Effective against multiplying enemies.|
|Masamune||132||None||+10 Agility||Effective against multiplying enemies.|
|Fire Staff||20||None||+2 Intellect & Mind||Casts Fire when used.|
|Ice Staff||20||None||+2 Intellect & Mind||Casts Blizzard when used.|
|Light Staff||20||None||+2 Intellect & Mind||Casts Thunder when used.|
|Golem Staff||30||None||+3 Mind||Casts Break when used.|
|Rune Staff||33||None||+4 Mind||Casts Erase when used.|
|Elder Staff||85||None||+6 Mind||Casts Cura when used.|
|Mythril Rod||12||None||+1 Intellect||None|
|Wizard Rod||20||None||+5 Intellect||None|
|Fire Rod||25||None||+3 Intellect & Mind||Casts Fira when used.|
|Ice Rod||25||None||+3 Intellect & Mind||Casts Blizzara when used.|
|Light Rod||25||None||+3 Intellect & Mind||Casts Thundara when used.|
|Omnirod||93||None||+10 Intellect||Inflicts Gradual Petrify.|
|Rune Bow||42||None||+2 Intellect & Mind||None|
|Yoichi Bow||70||None||+5 Agility||None|
|Eurytos Bow||95||None||+5 Strength||None|
|Elven Bow||109||None||+5 Agility||None|
|Sleep Arrow||20||None||None||Inflicts Sleep.|
|Poison Arrow||20||None||None||Inflicts Poison.|
|Medusa Arrow||23||None||None||Inflicts Petrify.|
|Book of Fire||32||Fire||+2 Intellect & Mind||None|
|Book of Ice||32||Ice||+2 Intellect & Mind||None|
|Book of Light||32||Lightning||+2 Intellect & Mind||None|
|Tome of Fire||53||Fire||+3 Intellect & Mind||None|
|Tome of Ice||53||Ice||+3 Intellect & Mind||None|
|Tome of Light||53||Lightning||+3 Intellect & Mind||None|
|Cognitome||78||None||+5 Intellect & Mind||None|
|Sonic Knuckles||28||None||+2 Agility||None|
|Cat Claws||42||None||+3 Agility||None|
|Wyvern Claws||51||Wind||+4 Agility||None|
|Tiger Claws||82||None||+5 Strength||None|
|Faerie Claws||89||None||+2 Intellect & Mind||None|
|Hellish Claws||121||None||+5 Vitality||Inflicts Poison.|
|Thunder Spear||45||Lightning||None||Casts Thunder when used.|
|Wind Spear||53||Wind||None||Casts Aero when used.|
|Blood Lance||95||None||None||Absorbs damage dealt.|
|Holy Lance||125||Holy||None||Casts Holy when used.|
|Gungnir||140||None||+10 Strength & Agility||None|
|Dragon Hammer||70||Lightning||+4 Vitality||None|
|Triton Hammer||110||Lightning||+5 Vitality||None|
|Platinum Hammer||115||Lightning||+2 Vitality||None|
|Blessed Hammer||120||Lightning||+3 Vitality||None|
|Rune Axe||110||None||+2 Intellect & Mind||None|
|Demon Axe||116||None||+2 Strength & Vitality||None|
|Dual Haken||122||None||+3 Strength||None|
|Earthen Bell||88||None||None||Inflicts Paralysis.|
|Madhura Harp||60||None||+5 Mind||None|
|Loki Harp||60||None||+5 Mind||None|
|Lamia Harp||60||None||+5 Mind||Inflicts Confusion.|
|Dream Harp||60||None||+5 Mind||Inflicts Sleep.|
|Apollo Harp||60||None||+10 Mind||Inflicts Silence.|
|Name||Defense||Magic Defense||Other Bonuses||Other Information|
|Leather Shield||2||1||None||Protects against some status ailments.|
|Mythril Shield||3||3||None||Protects against some status ailments.|
|Ice Shield||6||4||None||Protects against some status ailments.|
|Heroic Shield||9||6||+1 all stats||Protects against some status ailments.|
|Demon Shield||12||8||None||Protects against some status ailments.|
|Diamond Shield||14||10||None||Protects against some status ailments.|
|Aegis Shield||16||17||+4 Mind||Protects against all status ailments.|
|Genji Shield||18||13||None||Protects against some status ailments.|
|Crystal Shield||20||15||None||Protects against some status ailments.|
|Onion Shield||30||30||+2 all stats||Protects against all status ailments.|
|Headband||8||3||+1 Strength & Vitality||None|
|Feathered Hat||10||16||+2 Agility||None|
|Scholar Hat||11||16||+2 Intellect||None|
|Black Cowl||15||10||+2 Agility||None|
|Chakra Band||17||11||+2 Vitality||None|
|Dragon Helm||18||9||+2 Vitality||None|
|Ribbon||23||20||None||Protects against all status ailments.|
|Onion Helm||40||40||+5 Intellect & Mind||Protects against all status ailments.|
|Mage Robe||13||13||+1 Intellect & Mind||None|
|Kenpo Gi||20||8||+1 Agility & Vitality||None|
|Scholar Robe||20||23||+1 Intellect & Mind||None|
|Black Garb||30||18||+2 Agility & Vitality||None|
|Reflect Mail||30||30||+2 Intellect & Mind||Protects against some status ailments.|
|White Robe||31||45||+5 Mind||None|
|Black Robe||31||45||+5 Intellect||None|
|Bard Vest||32||28||+2 Agility & Mind||None|
|Black Belt Gi||33||18||+3 Agility & Vitality||None|
|Gaia Vest||35||25||+3 Vitality||None|
|Fuma Garb||47||30||+3 Agility & Vitality||None|
|Onion Mail||60||40||+5 Strength & Vitality||Protects against all status ailments.|
|Mythril Bracers||2||4||+1 Intellect & Mind||None|
|Gauntlets||8||4||+1 Strength & Vitality||None|
|Thief Gloves||11||8||+3 Agility||None|
|Rune Bracers||11||13||+2 Intellect & Mind||Protects against some status ailments.|
|Power Bracers||13||9||+2 Strength & Vitality||None|
|Diamond Bracers||13||16||+3 Intellect & Mind||None|
|Diamond Gloves||15||7||+3 Strength & Vitality||None|
|Protect Ring||18||18||+2 all stats||None|
|Genji Gloves||20||14||+4 Strength & Mind||None|
|Crystal Gloves||30||15||+4 Strength & Vitality||None|
|Onion Gauntlets||50||25||+3 all stats||Protects against all status ailments.|
Forming a duo with Terra Branford of Final Fantasy VI, and later a trio with Cloud Strife of Final Fantasy VII, the Onion Knight tries to offer the meek heroine his support through bravado and continual assurance of their victory. In truth he is easily frightened and uses his head to escape from conflicts. The Onion Knight's encounters with the various villains serve to test his courage and strength in the face of danger.
His alternate form is meant to resemble Luneth as an Onion Knight from Final Fantasy III.
Onion Knight reappears as a Warrior of Cosmos in the prequel to Dissidia Final Fantasy alongside all the other characters from the original. He plays a smaller role in the 12th cycle, only appearing in the Reports and as an Assist in a gateway in Vaan's storyline. Vaan appoints himself the Onion Knight's "big brother", believing that as the youngest Warrior of Cosmos he needs someone to look out for him. Though he is annoyed with Vaan treating him as a child while the others see him as an equal, the Onion Knight comes to think that having Vaan as a friend isn't so bad.
His third outfit removes his helmet, recolors his hair white and gives him black armor with red and gold details, based on Yoshitaka Amano's artwork of an Unnamed Warrior present in much of Final Fantasy III's art. As a bonus fourth downloadable outfit, the Onion Knight wears the vestments of Ingus while he is an Onion Knight.
Onion Knight is set to return in the arcade reboot, and is classed as a Unique-type character. He can now enter the Ninja and Sage jobs through EX Skill, depending on the distance between him and his opponent; close range will job change to Ninja, long range will job change to Sage.
|Cloud: I couldn't finish 'em. Looks like this's gonna get complicated.||The following tables are incomplete and require the level 30, 40, 50, 60, and 70 Stats areas to be filled. If you wish, please examine the table and add anything missing. Remove this notice upon completion.|
One of four orphans raised by the village elder of Ur, the village of wind. While exploring a new cave nearby this small village, they are directed by the Crystal of Wind and selected to be warriors for the Light. With hope alive in their breasts, these young souls shall set out from all that is familiar to them in order to fulfill their mission and save the world from its peril.
Onion Knight is a default playable character, based on his Dissidia appearance.
His stats and abilities are Speed and Spell oriented. His Limit, Ninjutsu, deals damage in proportion to Strength and Agility.
|Mirage (Lv2)||5||Level 10|
|Mirage (Lv3)||7||Level 80|
|Wind Rhapsody (Lv1)||5||Initial|
|Hastemarch (Lv1)||7||Level 5|
|Agility Up (Lv1)||4||Level 15|
|Regen (Lv1)||20||Level 25|
|Agility Up (Lv2)||8||Level 30|
|Luck Up (Lv1)||5||Level 35|
|Agility Up (Lv3)||14||Level 45|
|Sacrifice (Lv1)||5||Level 60|
|Hastemarch (Lv2)||10||Level 70|
|Regen (Lv2)||25||Level 75|
|Sacrifice (Lv2)||10||Level 85|
Onion Knight returns as a default playable character. If the player did not select him among their party of four, he can later be unlocked by collecting Yellow Shards.
He is once again Speed and Spell oriented, and his Limit, Ninjutsu, functions the same as before, dealing damage in proportion to Strength and Agility.
|Mirage (Lv1)||3||Level 15|
|Haste (Lv1)||6||Level 25|
|Cry (Lv1)||4||Level 55|
|Cheer (Lv1)||8||Level 65|
|Haste (Lv2)||11||Level 70|
|Auto Potion||15||Level 95|
The Onion Knight is an ally and a summonable Legend depicted in his Dissidia outfit. His ability is Swordshower.
Onion Knight appears a character.
He is able to equip the weapons Dagger, Sword, Katana, Axe, Hammer, Spear, Fists, Rod, Staff, Bow, Harp, Whip, Throwing, Book, Gun; also he able to equip Shield, Hat, Helmet, Light Armor, Heavy Armor, Bracelet, accessories.
He has average initial stats but they get outclassed by everyone else and at lvl 50 he the worst, from level 93 up to 99 his stats skyrocket like in the remake.
His skill pool is Black, White, Combat, Support, Celerity, Ninja all at 3 stars, they are expendable up to 5 throw Record Sphere and motes.
Onion Knight appears on a Triple Triad card.
Non-Final Fantasy AppearancesEdit
A costume of the Onion Knight in his Dissidia Final Fantasy attire appears in Kingdom Hearts Mobile.
- In the remake version the four protagonists have unique colors in many of their job outfits, each matching those of the four Onion Knights' field sprites from the Famicom version. In the default party order for the remake version's characters, the colors are reversed from that of the Famicom version, with Luneth wearing purple, Arc wearing green etc. When playing the Famicom version, one would have to name the four characters Ingus, Refia, Arc and Luneth in that order to match them up to the same colors.