- "The way of the onion knights is a long and hard one... but once you master the job, the rewards just might be worth it!"
- —In-game description
- See also: Onion Knight.
The Onion Knight (たまねぎ剣士, Tamanegi Kenshi?, lit. "Onion Swordsman") is a job class in Final Fantasy III. In the original Famicom Version of the game, it is the default job class, while in the Remake Version, it is a secret job class. It has very low statistics until around level 90.
The four Onion Knights of the Famicom Version are not named in-game. The official manga serialization of the game, Leged of the Eternal Wind: Final Fantasy III, names them Muuchi (ムウチ), Doug (ダグ), J. Bowie (J・ボウイ), and Melfi (メルフィ, the only female in the group). In the Dissidia Ultimania guide and on the series's 25th Anniversary website, they are given the same names as the protagonists in the Remake Version of Final Fantasy III - Luneth, Arc, Refia and Ingus.
Obtaining the JobEdit
In the DS remake, the player must send a Mognet letter to each character in the game, as well as seven to another person playing Final Fantasy III. Afterwards, the player must send three more letters to Topapa, and after receiving the fourth, the player will be told that some children are in danger. The player must head to Altar Cave and rescue the children from the Bombs. Afterwards, they will be given the Onion Knight job.
In the iOS/Android/PSP remake, as the game lacks Game Center or Open Feint support, and thus there is no way to communicate with other players, and the quest is opened up after defeating Gutsco in the Molten Cave and reading all of the letters Topapa sends up until that point. It's also possible to receive the letter warning that the children are in danger by visiting the Mog net in Gysahl Village before defeating Gutsco.
In iOS, Android and PSP remakes, a message from Topapa (from Mognet) that says the children were missing and they are not able to find them. After talking to Topapa directly, he will tell that the children could be at Altar Cave. After saving the children from Altar Cave, one of them will give something to Arc, unlocking the Onion Knight job.
- Command Ability - None
The Onion Knight has no special command in this version, since it is the default job class and the weakest during the beginning of the game. However, once the character reaches level 90, their stats expand rapidly, reaching 99 in every stat, making it the most powerful class in the game. It's also the only class that can use the Onion equipment, which is the strongest equipment in the game.
- Command Ability - White Magic and Black Magic Levels 1 - 8
|Level||White Magic||Level||Black Magic|
|Famicom Version||Remake Version|
In the original Famicom release, the Onion Knight can only equip three sets of equipment; the most basic equipment, some late-game equipment, and the ultimate Onion equipment. In the Remake Version, the Onion Knight can equip anything, except for the job corresponding ultimate weapons. It is once again the only job able to equip the Onion Equipment.
|Name||Attack||Element||Other Bonuses||Other Information|
|Spark Dagger||23||Lightning||+2 Agility||None|
|Main Gauche||35||None||+3 Agility||None|
|Poison Dagger||40||Poison||+4 Agility||None|
|Behemoth Knife||70||None||+8 Strength||None|
|Air Knife||89||Wind||+6 Agility||None|
|Dark Knife||93||None||+5 Agility||None|
|Lust Dagger||110||None||+8 Agility||None|
|Salamand Sword||30||Fire||None||Casts Fire when used.|
|Freezing Blade||32||Ice||None||Casts Blizzard when used.|
|Blood Sword||55||None||None||Absorbs damage dealt.|
|Ancient Sword||80||None||None||Inflicts Paralysis.|
|Defender||95||None||+5 Vitality||Casts Protect when used.|
|Break Blade||125||None||None||Inflicts Gradual Petrify.|
|Excalibur||137||None||+5 all stats||None|
|Ragnarok||140||None||+5 all stats||None|
|Onion Blade||150||None||+7 all stats||Ultimate equipment from the Legendary Smith.|
|Ultima Weapon||155||None||+15 all stats||None|
|Onion Sword||156||None||+5 all stats||None|
|Ashura||100||None||None||Effective against multiplying enemies.|
|Kotetsu||105||None||None||Effective against multiplying enemies.|
|Kiku-Ichimonji||115||None||None||Effective against multiplying enemies.|
|Masamune||132||None||+10 Agility||Effective against multiplying enemies.|
|Fire Staff||20||None||+2 Intellect & Mind||Casts Fire when used.|
|Ice Staff||20||None||+2 Intellect & Mind||Casts Blizzard when used.|
|Light Staff||20||None||+2 Intellect & Mind||Casts Thunder when used.|
|Golem Staff||30||None||+3 Mind||Casts Break when used.|
|Rune Staff||33||None||+4 Mind||Casts Erase when used.|
|Elder Staff||85||None||+6 Mind||Casts Cura when used.|
|Mythril Rod||12||None||+1 Intellect||None|
|Wizard Rod||20||None||+5 Intellect||None|
|Fire Rod||25||None||+3 Intellect & Mind||Casts Fira when used.|
|Ice Rod||25||None||+3 Intellect & Mind||Casts Blizzara when used.|
|Light Rod||25||None||+3 Intellect & Mind||Casts Thundara when used.|
|Omnirod||93||None||+10 Intellect||Inflicts Gradual Petrify.|
|Rune Bow||42||None||+2 Intellect & Mind||None|
|Yoichi Bow||70||None||+5 Agility||None|
|Eurytos Bow||95||None||+5 Strength||None|
|Elven Bow||109||None||+5 Agility||None|
|Sleep Arrow||20||None||None||Inflicts Sleep.|
|Poison Arrow||20||None||None||Inflicts Poison.|
|Medusa Arrow||23||None||None||Inflicts Petrify.|
|Book of Fire||32||Fire||+2 Intellect & Mind||None|
|Book of Ice||32||Ice||+2 Intellect & Mind||None|
|Book of Light||32||Lightning||+2 Intellect & Mind||None|
|Tome of Fire||53||Fire||+3 Intellect & Mind||None|
|Tome of Ice||53||Ice||+3 Intellect & Mind||None|
|Tome of Light||53||Lightning||+3 Intellect & Mind||None|
|Cognitome||78||None||+5 Intellect & Mind||None|
|Sonic Knuckles||28||None||+2 Agility||None|
|Cat Claws||42||None||+3 Agility||None|
|Wyvern Claws||51||Wind||+4 Agility||None|
|Tiger Claws||82||None||+5 Strength||None|
|Faerie Claws||89||None||+2 Intellect & Mind||None|
|Hellish Claws||121||None||+5 Vitality||Inflicts Poison.|
|Thunder Spear||45||Lightning||None||Casts Thunder when used.|
|Wind Spear||53||Wind||None||Casts Aero when used.|
|Blood Lance||95||None||None||Absorbs damage dealt.|
|Holy Lance||125||Holy||None||Casts Holy when used.|
|Gungnir||140||None||+10 Strength & Agility||None|
|Dragon Hammer||70||Lightning||+4 Vitality||None|
|Triton Hammer||110||Lightning||+5 Vitality||None|
|Platinum Hammer||115||Lightning||+2 Vitality||None|
|Blessed Hammer||120||Lightning||+3 Vitality||None|
|Rune Axe||110||None||+2 Intellect & Mind||None|
|Demon Axe||116||None||+2 Strength & Vitality||None|
|Dual Haken||122||None||+3 Strength||None|
|Earthen Bell||88||None||None||Inflicts Paralysis.|
|Madhura Harp||60||None||+5 Mind||None|
|Loki Harp||60||None||+5 Mind||None|
|Lamia Harp||60||None||+5 Mind||Inflicts Confusion.|
|Dream Harp||60||None||+5 Mind||Inflicts Sleep.|
|Apollo Harp||60||None||+10 Mind||Inflicts Silence.|
|Name||Defense||Magic Defense||Other Bonuses||Other Information|
|Leather Shield||2||1||None||Protects against some status ailments.|
|Mythril Shield||3||3||None||Protects against some status ailments.|
|Ice Shield||6||4||None||Protects against some status ailments.|
|Heroic Shield||9||6||+1 all stats||Protects against some status ailments.|
|Demon Shield||12||8||None||Protects against some status ailments.|
|Diamond Shield||14||10||None||Protects against some status ailments.|
|Aegis Shield||16||17||+4 Mind||Protects against all status ailments.|
|Genji Shield||18||13||None||Protects against some status ailments.|
|Crystal Shield||20||15||None||Protects against some status ailments.|
|Onion Shield||30||30||+2 all stats||Protects against all status ailments.|
|Headband||8||3||+1 Strength & Vitality||None|
|Feathered Hat||10||16||+2 Agility||None|
|Scholar Hat||11||16||+2 Intellect||None|
|Black Cowl||15||10||+2 Agility||None|
|Chakra Band||17||11||+2 Vitality||None|
|Dragon Helm||18||9||+2 Vitality||None|
|Ribbon||23||20||None||Protects against all status ailments.|
|Onion Helm||40||40||+5 Intellect & Mind||Protects against all status ailments.|
|Mage Robe||13||13||+1 Intellect & Mind||None|
|Kenpo Gi||20||8||+1 Agility & Vitality||None|
|Scholar Robe||20||23||+1 Intellect & Mind||None|
|Black Garb||30||18||+2 Agility & Vitality||None|
|Reflect Mail||30||30||+2 Intellect & Mind||Protects against some status ailments.|
|White Robe||31||45||+5 Mind||None|
|Black Robe||31||45||+5 Intellect||None|
|Bard Vest||32||28||+2 Agility & Mind||None|
|Black Belt Gi||33||18||+3 Agility & Vitality||None|
|Gaia Vest||35||25||+3 Vitality||None|
|Fuma Garb||47||30||+3 Agility & Vitality||None|
|Onion Mail||60||40||+5 Strength & Vitality||Protects against all status ailments.|
|Mythril Bracers||2||4||+1 Intellect & Mind||None|
|Gauntlets||8||4||+1 Strength & Vitality||None|
|Thief Gloves||11||8||+3 Agility||None|
|Rune Bracers||11||13||+2 Intellect & Mind||Protects against some status ailments.|
|Power Bracers||13||9||+2 Strength & Vitality||None|
|Diamond Bracers||13||16||+3 Intellect & Mind||None|
|Diamond Gloves||15||7||+3 Strength & Vitality||None|
|Protect Ring||18||18||+2 all stats||None|
|Genji Gloves||20||14||+4 Strength & Mind||None|
|Crystal Gloves||30||15||+4 Strength & Vitality||None|
|Onion Gauntlets||50||25||+3 all stats||Protects against all status ailments.|
- Main article: Onion Knight (Final Fantasy III)/Dissidia
Chaos has summoned a combined force of Final Fantasy's ultimate masters of evil. Cosmos, in an attempt to protect the Crystals, has summoned warriors to thwart their plans. Onion Knight is one of these warriors and stands as the hero representing Final Fantasy III, opposing Cloud of Darkness.
Forming a duo with Terra Branford of Final Fantasy VI, and later a trio with Cloud Strife of Final Fantasy VII, the Onion Knight tries to offer the meek heroine his support through bravado and continual assurance of their victory. However, in truth he is easily frightened of powerful enemies and uses his head to escape from conflicts. The Onion Knight's encounters with the various villains during the game serve to test his courage and strength in the face of danger.
Onion Knight reappears as a Warrior of Cosmos in the prequel to Dissidia Final Fantasy alongside all the other characters from the original. He plays a much smaller role in the 12th cycle, only appearing in the Reports and as an Assist in a Gateway in Vaan's storyline. Vaan appoints himself the Onion Knight's "big brother", believing that as the youngest Warrior of Cosmos he needs someone to look out for him. Though he is annoyed with Vaan treating him as a child while the others see him as an equal, the Onion Knight comes to think that having Vaan as a friend isn't so bad.
His third outfit removes his helmet, recolors his hair white and gives him black armor with red and gold details, based on Yoshitaka Amano's artwork of an Unnamed Warrior present in much of Final Fantasy III's art. As a bonus fourth downloadable outfit, the Onion Knight wears the vestments of Ingus while he is an Onion Knight.
|Cloud: I couldn't finish 'em. Looks like this's gonna get complicated.|
|The following tables are incomplete for one or more reasons. If you wish, please examine the table and add anything missing. Remove this notice upon completion.|
- "This young knight's diminutive body holds a great deal of wisdom and bravery, achieving the title of Onion Knight despite his tender age. Though he holds the inexperience of youth, he holds tremendous potential yet..."
- —Theatrhythm Final Fantasy CollectaCard description.
Onion Knight is a playable character in Theatrhythm Final Fantasy, based on his Dissidia appearance.
He has the second highest Agility behind Zidane Tribal at Level 99, making him a good choice for FMS, but his HP and Strength are low.
Onion Knight's special ability is Ninjutsu, which deals physical damage to a boss-class monster in proportion to his Strength and Agility.
|Mirage (Lv 1)||1||3||Reactive (Probability)||Activates if Bad or worst score; 25% chance of avoiding damage. Only works 3 times per stage|
|Mirage (Lv 2)||10||5||Reactive (Probability)||Activates if Bad or worst score; 50% chance of avoiding damage. Only works 3 times per stage|
|Mirage (Lv 3)||80||7||Reactive (Probability)||Activates if Bad or worst score; 80% chance of avoiding damage. Only works 3 times per stage|
|Fire||20||7||Reactive (Magic)||Used on BMS; Executes a low magic attack after every 30 Touches of Good or better score.|
|Thunder||55||7||Reactive (Magic)||Used on BMS; Executes a low magic attack after every 20 Slides of Good or better score.|
|Blizzard||50||7||Reactive (Magic)||Used on BMS; Executes a low magic attack after every 12 Holds of Good or better score.|
|Vigilance||65||4||Reactive (Special)||If the character falls, he'll not be replaced. Used only once per FMS|
|Ninjutsu||40||18||Reactive (Limit Break)||Used on BMS; Causes damage to every boss, in proportion to its Strenght and Agility.|
|Regen (Lv 1)||25||20||Proactive (Magic)||Restores a low amount of HP after every trigger of Good or better score.|
|Regen (Lv 2)||75||25||Proactive (Magic)||Restores a medium amount of HP after every trigger of Good or better score.|
|Agility Up (Lv 1)||15||4||Proactive (Augment)||Agility+40|
|Agility Up (Lv 2)||30||8||Proactive (Augment)||Agility+70, Strenght-30|
|Agility Up (Lv 3)||45||14||Proactive (Augment)||Agility+100, Strenght-40|
|Luck Up (Lv 1)||35||5||Proactive (Augment)||Luck+50, HP-500|
|Wind Rhapsody (Lv1)||1||5||Proactive (Augment)||Agility+20. During FMS, adds an additional Agility+40|
|Hastemarch (Lv 1)||5||7||Proactive (Song)||For the entire stage, all members receive +10 Agility|
|Hastemarch (Lv 2)||70||10||Proactive (Song)||For the entire stage, all members receive +15 Agility|
|Sacrifice (Lv 1)||60||5||Proactive (Augment)||Strenght+30, HP-500|
|Sacrifice (Lv2)||85||10||Proactive (Augment)||Strenght+50, HP-750|
The Onion Knight appears in Final Fantasy Airborne Brigade as an ally. In battle, he uses the Swordshower ability.
In addition, the Onion Knight appears as a Legend character. When summoned into battle, the Onion Knight uses the Swordshower ability.
Non-Final Fantasy AppearancesEdit
A costume of the Onion Knight in his Dissidia Final Fantasy attire appears in Kingdom Hearts Mobile.
- In the Remake Version of Final Fantasy III, the four protagonists have their own color that shows up in many of their Job outfits, each matching those of the four Onion Knights' field sprites from the Famicom Version. However, in the default party order for the Remake Version's characters, the colors are reversed from that of the Famicom Version; Luneth wears purple, Arc wears green etc. In other words, when playing the Famicom Version, one would have to name the four characters Ingus, Refia, Arc and Luneth in that order to match them up to the correct colors.
|Final Fantasy III Jobs|
|Wind Crystal (Altar Cave)|
|Warrior - Monk - White Mage - Black Mage - Red Mage - Thief (Remake)|
|Fire Crystal (Molten Cave)|
|Ranger - Knight - Thief (Famicom) - Scholar - Geomancer (Remake)|
|Water Crystal (Cave of Tides)|
|Geomancer (Famicom) - Dragoon - Viking - Dark Knight - Evoker - Bard - Black Belt (Famicom)|
|Earth Crystal (Ancients' Maze)|
|Black Belt (Remake) - Devout - Magus - Summoner - Sage (Remake) - Ninja (Remake)|
|Sage (Famicom) - Ninja (Famicom)|
|Freelancer - Onion Knight|