The way of the onion knights is a long and hard one... but once you master the job, the rewards just might be worth it!
The bearer of this certificate has learned how to unlock the latent power within all of us and is deemed worthy of the title of Master Onion Knight.
The Onion Knight is a job class in Final Fantasy III. In the original Famicom version, it is the default job class, while in the 3D remake, it is a secret job class. It normally has very low statistics, but once a character reaches level 92, the Onion Knight gains 12 on each stat per level. It is recommended to use the Onion Knight class after reaching level 92, or after the Onion Knight's vitality surpasses that of the character's current job, since HP growth is proportional to the character's vitality upon level up.
The four Onion Knights of the Famicom version are not named in-game. The official manga serialization, Legend of the Eternal Wind: Final Fantasy III, names them Muuchi (ムウチ?), Doug (ダグ?), J. Bowie (J・ボウイ?), and Melfi (メルフィ?, the only female in the group). In the Dissidia Final Fantasy Ultimania guide, and on the series' 25th anniversary website, they were given the same names as the protagonists in the 3D remake: Luneth, Arc, Refia, and Ingus.
In the NES release, it is initially available.
In the Nintendo DS 3D remake, the player must send a Mognet letter to seven other people playing Final Fantasy III. Afterwards, the player must send four more letters to Topapa, and the fourth letter will say that some children are in danger. The player must head to Ur and talk to Topapa, then head to Altar Cave and rescue the children from the Bombs. Afterwards, they will be given the Onion Knight job.
In the following releases of the remake, as there is no way to communicate with other players, the quest is unlocked once the player has completed 25% of their bestiary (usually after beating Gutsco). A message from Topapa through Mognet will say that the children went missing. Arc or Luneth must be in the first character slot for the message to appear. After talking to Topapa directly, he will tell that the children could be at Altar Cave. After saving the children from three Bombs, one of them will give a crystal fragment to Arc, unlocking the Onion Knight job.
- Command ability - None
The Onion Knight has no special command since it is the default job class and the weakest during the beginning. However, once the character reaches level 90, their stats expand rapidly, reaching 99 in every stat, making it the most powerful class. It's also the only class that can use the Onion equipment, the strongest equipment.
3D remake versionsEdit
- Command ability - White Magic and Black Magic Levels 1 - 8
|Level||White Magic||Level||Black Magic|
|Famicom Version||Remake Version|
In the original NES release, the Onion Knight can only equip three sets of equipment; the most basic equipment, some late-game equipment, and the ultimate Onion equipment.
In the remake, the Onion Knight can equip anything, except for the job corresponding ultimate weapons. It is again the only job able to equip the Onion equipment.
Beginning with the Dissidia series, a young boy bearing the title of Onion Knight has since appeared in other games as the hero representing Final Fantasy III. Like the Warrior of Light, his personality and backstory are entirely original, and is considered a separate character from the Onion Knight job class and the protagonists of 3D version. Additionally, this version of the Onion Knight is associated with the Speed class in most of his appearances.
Forming a duo with Terra Branford of Final Fantasy VI, and later a trio with Cloud Strife of Final Fantasy VII, the Onion Knight tries to offer the meek heroine his support through bravado and continual assurance of their victory. In truth he is easily frightened and uses his head to escape from conflicts. The Onion Knight's encounters with the various villains serve to test his courage and strength in the face of danger.
His alternate form is meant to resemble Luneth as an Onion Knight from Final Fantasy III.
Onion Knight reappears as a Warrior of Cosmos in the prequel to Dissidia Final Fantasy alongside all the other characters from the original. He plays a smaller role in the 12th cycle, only appearing in the Reports and as an Assist in a gateway in Vaan's storyline. Vaan appoints himself the Onion Knight's "big brother", believing that as the youngest Warrior of Cosmos he needs someone to look out for him. Though he is annoyed with Vaan treating him as a child while the others see him as an equal, the Onion Knight comes to think that having Vaan as a friend isn't so bad.
His third outfit removes his helmet, recolors his hair white and gives him black armor with red and gold details, based on Yoshitaka Amano's artwork of an Unnamed Warrior present in much of Final Fantasy III's art. As a bonus fourth downloadable outfit, the Onion Knight wears the vestments of Ingus while he is an Onion Knight.
Onion Knight is set to return in the arcade reboot, and is classed as a Unique-type character. He can now enter the Ninja and Sage jobs through EX Skill, depending on the distance between him and his opponent; close range will job change to Ninja, long range will job change to Sage.
Onion Knight appears on a Triple Triad card.
Non-Final Fantasy AppearancesEdit
A costume of the Onion Knight in his Dissidia Final Fantasy attire appears in Kingdom Hearts Mobile.
- In the remake version the four protagonists have unique colors in many of their job outfits, each matching those of the four Onion Knights' field sprites from the Famicom version. In the default party order for the remake version's characters, the colors are reversed from that of the Famicom version, with Luneth wearing purple, Arc wearing green etc. When playing the Famicom version, one would have to name the four characters Ingus, Refia, Arc and Luneth in that order to match them up to the same colors.