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XIII-2

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From the sky it comes, heartless and bloodless—Omega, Bringer of the End! Unleash your might in the name of destruction...and may all men know despair!

The Omega is a downloadable content monster from Final Fantasy XIII-2. According to the Arbiter of Time, Omega was a long-forgotten weapon of war so horrific it was sent into another dimension.

StatsEdit

BattleEdit

Omega starts the battle with Operation Ω, which works as a signal of its offensive. Its Flamethrower is strong enough to instantly kill weaker characters, but a well-developed Sentinel can absorb most of the missiles and lasers. Omega is immune to most things, but Dispel works. After a while, Omega will begin charging a Wave Cannon.

Just after the Wave Cannon, Omega overheats and staggers and becomes vulnerable, notably to Deprotect. When staggered it uses missile attacks. Whenever Omega's stagger ends, it will use Pilebunker to launch all party members and then resume with Operation Ω, and the battle restarts from there.

Omega instantly ends its stagger and uses Pilebunker when it reaches 1/3 of its maximum HP. At this point Omega will glow red and run around the arena dealing continuous small hits. When Omega glows red it won't be easy to hit using melee attacks, but the attack doesn't last long enough to lose the party's chain. During this state Omega's Chain Resistance lowers from 100 to 80, and its resistances to Physical and Magical attacks change from Halved to Weakness and it loses its status immunity. Omega is still capable of Wave Cannon but won't overheat, and the running rampant attacks will resume. Before it uses Wave Cannon, it will buff itself with Accelerator.

StrategyEdit

Omega attacks rapidly, so it is advised to keep a Sentinel up for most of the fight. The player can also use a buffing paradigm, like Prudent Planning (SYN/SYN/SEN), or one with Serah as a Saboteur, like Premeditation.

The party should be ready to switch to a Tortoise Paradigm when Omega charges Wave Cannon to 120%, although it gives a brief warning before unleashing the attack. After Omega staggers, the party should swap into a healing paradigm like Combat Clinic to recover any lost HP before going all out. Omega tosses missiles out, but an offensive paradigm like Relentless Assault is recommended until it stands up again.

When Omega glows red it is recommended to use Tri-disaster (RAV/RAV/RAV) combination to attack it with Thunder attacks.

Paradigm PackEdit

Omega makes for a great, albeit expensive, Commando. Its basic attack is comprised of three quick lasers, its Ravage is an electric pulse that draws enemies towards it and its Blitz is a flamethrower that can devastate random encounters. When its Feral Link gauge is full, it gets a boost to all of its attributes thanks to the Feral Surge ability. It also learns Auto-Bravery late into its development.

Omega's downsides are that it is expensive to develop and its Feral Fatigue, which inflicts status ailments on it when its Feral Link is used, and Leadenstrike, which reduces its ATB gauge recharge rate by 70%, abilities. The former can be avoided by not using the Feral Link to keep the boosted attributes, while the latter can be counteracted by infusing Attack: ATB Charge II (from Yeoman lv. 1) and Siphon Boost II (from Fencer lv. 18), the combination of which, due to each of the three hits in Omega's attack activating Attack: ATB Charge II separately, allows it to recover an entire ATB segment per attack.

All in all, Omega is a powerful Commando, but may not be worth the investment.

Monster statsEdit

AbilitiesEdit

Ability Level Type Infuse
Attack Initial Command N
Ruin Initial Command N
Feral Surge Initial Passive N
Feral Fatigue Initial Passive N
Leadenstrike Initial Passive N
Blitz 3 Command Y
Powerchain 7 Auto Y
Ravage 12 Auto N
Lifesiphon 16 Auto Y
Blindside 20 Auto Y
Strength: +10% 25 Passive Y
Scourge 30 Auto Y
Ruinga 45 Command Y
Strength: +16% 55 Passive Y
Strength: +20% 65 Passive Y
Auto-Bravery 80 Passive Y

Musical themesEdit

The theme "Threat Level Omega" plays during the battle with Omega. The only other time this theme plays is in Academia 400 AF.

Before game patch 1.03 was released, the Japanese version played an untitled song in the battle against Omega, which was also featured in the original soundtrack as a hidden song. After this patch the track was changed to "Threat Level Omega".

Other appearancesEdit

Final Fantasy Trading Card GameEdit

TCG

Omega2 TCG

Omega appears with a dark-elemental card.

MerchandiseEdit

Creatureskai5secret

Omega from Final Fantasy Creatures Kai Vol 5.

Omega is a secret figure in the Final Fantasy Master Creatures Kai Vol 5 series of action figures.

GalleryEdit

EtymologyEdit

Omega (capital: Ω, lowercase: ω; Greek Ωμέγα) is the twenty-fourth and last letter of the Greek alphabet. It is synonymous with a set's end or limit.

TriviaEdit

  • This Omega's appearance is based on its Final Fantasy V counterpart.
  • The Arbiter of Time's dialogue about Omega paraphrases a book in Final Fantasy V about Omega, "The roiling skies let loose a vile beast without a soul: Omega was its name".
  • Omega is the only mechanical being that can be obtained as Paradigm Pack monster through the DLC.