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Oiling

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Final Fantasy XII Enemy
Oiling
オイルタワー (Oirutawā)
Ffxii-oiling
#108#109 #110
Minimum Stats Maximum Stats
Level Level
27 28
HP MP HP MP
2,818 990 2,923 999
Strength Magic Strength Magic
29 19 30 21
Defense Mag Def Defense Mag Def
31 17 34 19
Vitality Speed Vitality Speed
36 15 37 15
Attack Evade% Attack Evade%
36 0 38 0
EXP LP EXP LP
1,456 1 1,565 1
CP Gil CP Gil
198 0 292 0
Elemental affinities
Fire Ice Lightning Water
Absorb - - Weak
Wind Earth Dark Holy
- - - -
Bestiary Location The Stilshrine of Miriam
Location Stilshrine of Miriam (Walk of Torn Illusion, Cold Distance)
Common Steal Fire Magicite
Uncommon Steal Yellow Liquid
Rare Steal Sagittarius Gem
Common Drop Yellow Liquid
Uncommon Drop Handkerchief
Rare Drop Teleport Stone
Very Rare Drop Golden Staff
Monograph Drop Pebble (30% - Warmage's Monograph)
Canopic Jar Drop Arcana (11%)
Common Poach Yellow Liquid
Rare Poach Silver Liquid
Attacks (3-hit max, may inflict Oil), Lunge
Abilities Fire, Silence, Phantasmal Gaze, Divide
Innate abilities Resist Guns and Measures
Immune to Stop*, Disable*, Immobilize*, Slow*, Silence, Sap, Lure
Other Information *Area dependent.

The Oiling is an amorph/flan-type enemy in Final Fantasy XII found in the Stilshrine of Miriam secret area.

Contents

Bestiary EntryEdit

Matriarch Bomb-large
Oilings.

Genus: Amorph
Class: Flan

Page 1: ObservationsEdit

Being an amorph found in the ruins of arctic lands. The uncanny ichor of which it is composed is resistant to the cold, yet the slightest lick of flame will set it ablaze. Some effort has been made in the past to utilize this substance as a weapon, but a viable method of collection has yet to be devised. Quite recently, a similar substance was found in the Ogir-Yensa Sandsea and research is under way to find a connection between the two.

Page 2: Aletap RumorsEdit

Main article: Aletap Rumors#Oil Bomb

How to FindEdit

To find the Oilings, the player must enter the Ward of the Sword King from the waystone, head south past the first pairs of Blood Gigases and past the hall leading to the Save Crystal. Just before the place where the Darkmare lurks, which is about in the middle of the long north-south hallway, the player can examine a niche on the west side. If the player faces the wall in a way that the camera attempts to go "inside" the wall, a new opening will suddenly appear, revealing a hidden stairway leading up. The player is best casting Float on the party, as the final room at the hidden passage has a trap that is otherwise impossible to avoid.

Related EnemiesEdit

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